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Razor Vision
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Posted - 2010.09.18 11:22:00 -
[1]
Edited by: Razor Vision on 18/09/2010 11:23:29 I have a few noob questions for you all today...
To my vague understanding, there are some nullsec areas in the game which prevent any player corp/alliance from claiming Sovereignty. Therefore, these completely "neutral" nullsec areas won't have Player Owned Structures and so forth. However, this means they include neutral NPC structures, or what?
Anyways, here's my list of questions about these nullsec neutral zones:
- Locations of all of these areas (im guessing each area is designated as a Region, so the Region name will suffice)
- Do these neutral zones allow those giant anti-warp bubbles to be placed on gates? cyno jammers or w/e? Like many player owned systems have in nullsec.
- Do these neutral nullsec zones have mission agents and what not?
- Do these neutral nullsec zones basically have FFA rules?
- Was the idea behind these zones to allow unconstrained roaming gang warefare between players without sec status being hurt (open PVP zone basically minus player structures and territory politics)
Anyways...that's the jist of my questions.
On my main character I've been wanting to get into small-medium scale roaming gang warefare but would like to keep my high security status with Empire space. So I've been curious about these neutral nullsec zones I've heard of and the possibilities they include.
Thanks in advance
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Oni Triad
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Posted - 2010.09.18 11:35:00 -
[2]
Originally by: Razor Vision
Do these neutral zones allow those giant anti-warp bubbles to be placed on gates? cyno jammers or w/e? Like many player owned systems have in nullsec.
Yes, it's nullsec.
Originally by: Razor Vision
Do these neutral nullsec zones have mission agents and what not? Do these neutral nullsec zones basically have FFA rules?
Yes to both, no Concord.
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Estel Arador
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Posted - 2010.09.18 11:43:00 -
[3]
Originally by: Razor Vision To my vague understanding, there are some nullsec areas in the game which prevent any player corp/alliance from claiming Sovereignty. Therefore, these completely "neutral" nullsec areas won't have Player Owned Structures and so forth. However, this means they include neutral NPC structures, or what?
You are referring to nullsec regions where NPCs have sovereignty. If you look at the 'gaps' on this influence map (which shows player alliances controlling space) you can see where NPCs have sovereignty. Starting at the right, there's Great Wildlands, Curse, Stain, Syndicate, Outer Ring, and Venal. The larger 'gap' at the top right is Jovian space (which is not accessible to players at all). All stations are NPC owned in these regions, anyone can dock there. Player alliances cannot build outposts, but they can deploy a POS (Player Owned Starbase) at a moon. Even though player alliances cannot get sovereignty over systems in those regions, they can 'claim' systems simply by killing anyone not allied to them. That is harder to do without sovereignty though.
Originally by: Razor Vision Do these neutral zones allow those giant anti-warp bubbles to be placed on gates?
Yes.
Originally by: Razor Vision cyno jammers or w/e?
No. (They require sovereignty.)
Originally by: Razor Vision Do these neutral nullsec zones have mission agents and what not?
Yes.
Originally by: Razor Vision Do these neutral nullsec zones basically have FFA rules?
Yes.
Originally by: Razor Vision [*]Was the idea behind these zones to allow unconstrained roaming gang warefare between players without sec status being hurt (open PVP zone basically minus player structures and territory politics)
I can't comment on what they 'idea behind' them is.
Free universal jumpclone service: 10.000 users! |

Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2010.09.18 11:57:00 -
[4]
Note that just because it is impossible to gain sovereignty doesn't mean that alliances don't claim that space and you won't be evicted at a moment's notice when you interfere with their territory. ___________ EVE is dying! Now for real! |

Razor Vision
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Posted - 2010.09.18 12:17:00 -
[5]
Edited by: Razor Vision on 18/09/2010 12:18:30 Okay, thank you for all of the thorough replies.
Any suggestions as to which of these particular Regions may be less populated by nearby alliances? (to allow more-so an open pvp environment and less interference from massive alliances)
Also, let me get this straight, you could literally put all of your assets into one of these NPC stations(within a neutral nullsec system)? And theoretically live in 0.0? (even alone)
Edit: so let me get this straight-- There's nothing that can prevent you from jumping through a stargate in these neutral nullsec systems? (as in literally activate the gate, not warping to it or approaching it, i realize that can be stopped anywhere)
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Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2010.09.18 12:48:00 -
[6]
Originally by: Razor Vision Also, let me get this straight, you could literally put all of your assets into one of these NPC stations(within a neutral nullsec system)? And theoretically live in 0.0? (even alone)
Edit: so let me get this straight-- There's nothing that can prevent you from jumping through a stargate in these neutral nullsec systems? (as in literally activate the gate, not warping to it or approaching it, i realize that can be stopped anywhere)
There is nothing in the game that can prevent you from jumping through gates (except lag!) and docking in NPC stations. Alliances can control docking rights only in player-owned outposts. ___________ EVE is dying! Now for real! |

Serpents smile
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Posted - 2010.09.18 13:57:00 -
[7]
I'm pretty sure he's still going to have trouble if he runs into these. Then again its been many month's since I lived in 0.0 npc space and that was only for a short time.
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Razor Vision
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Posted - 2010.09.18 17:42:00 -
[8]
Okay thanks for the answers, they've helped a lot.
And yeah...something weird is, while exploring one time, I warped directly to a 0.0 gate in nullsec once and wasn't able to jump despite being directly on the gate. However, the gate was completely immersed in a giant bubble. So I just assumed that this bubble also prevents people from jumping. After a while I was killed by a minmatar force recon ship. that particular system was sov controlled.
So you sure there's no way to stop stargate jumps? hmmm, maybe it just was lag. who knows |

Amarr Leroy
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Posted - 2010.09.18 19:42:00 -
[9]
Originally by: Razor Vision So I just assumed that this bubble also prevents people from jumping.
Bubbles prevent you from warping, not jumping. If you were within jump distance of the gate, you could have jumped through the gate.
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Tandin
The Knights Templar R.A.G.E
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Posted - 2010.09.19 00:12:00 -
[10]
Originally by: Amarr Leroy
Originally by: Razor Vision So I just assumed that this bubble also prevents people from jumping.
Bubbles prevent you from warping, not jumping. If you were within jump distance of the gate, you could have jumped through the gate.
There is one "bug" and this actually applies to any gate in the game. If you're the first person to enter that system after down time, it'll give you a message about it being offline the first time you click jump. Just click it again.
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Sassums
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Posted - 2010.09.19 01:50:00 -
[11]
Noob question but what is the difference between a Player Owned Structure and an Outpost?
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Tandin
The Knights Templar R.A.G.E
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Posted - 2010.09.19 02:02:00 -
[12]
Edited by: Tandin on 19/09/2010 02:04:24 A POS (Player owned structure/starbase) is essentially just a little structure about the size of a ship called a control tower that is anchored at a moon that generates a large spherical force field around it (looks a bit like a large warp bubble to the uninitiated but is completely unrelated). It requires fuel to remain online.
An outpost is a station (shows up on the overview everywhere in system) that player alliances can anchor at planets in 0.0 systems where the alliance holds sov. They are permanent structures and behave exactly like the stations you know from empire. They can be upgraded by the owners to improve the quality of the refinery/research/manufacturing/office facilities.
There is a third type of structure that's similar to an outpost called a conquerable station. These were seeded by CCP a long time ago before the addition of outposts. They are claimed and behave just like an outpost. The main differences are that they all use gallente NPC station models rather than the 4 racial outpost models and that they can not be upgraded like an outpost. For all practical purposes, they're the same as outposts though.
It should be noted that a POS won't let you inside the force field unless you are a member of the corp/alliance or you have the password. A player owned outpost is subject to the owners settings which are normally set to refuse docking rights to anyone that is not blue.
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Sassums
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Posted - 2010.09.19 03:58:00 -
[13]
Okay, I thought those space stations were Player Owned Structures, but they are actually in fact Outposts, correct?
Which can you place in .7 sec or lower, as long as you have the correct standings with that particulate faction? Also, can these structures be blown up?
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Baneken
Gallente School of the Unseen
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Posted - 2010.09.19 05:57:00 -
[14]
Originally by: Sassums Okay, I thought those space stations were Player Owned Structures, but they are actually in fact Outposts, correct?
Which can you place in .7 sec or lower, as long as you have the correct standings with that particulate faction? Also, can these structures be blown up?
Nope a POS is a stick with a force field that is floating in space at near by moon. An outpost behaves exactly like NPC stations in high sec (exept that it's player controlled and can/will change hands on occasion). Outposts require sovereignity so you won't see them outside 0.0
http://desusig.crumplecorn.com/sigs.html |

Sassums
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Posted - 2010.09.19 06:05:00 -
[15]
So what is the point in a POS then?
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Daisuke Aoki
Gallente Independent Coalition OWN Alliance
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Posted - 2010.09.19 06:10:00 -
[16]
Originally by: Sassums So what is the point in a POS then?
They have multiple uses: mining moon minerals, manufacturing, somewhere to use as a safespot, etc.
As was said, POS refers to a control tower, which can be anchored in 0.7 and lower, and outposts are essentially player-built stations, that can *only* be constructed in 0.0 areas where an alliance has sovereignty.
The corp that owns the POS can control who gets through the force field using a password and standings, and the corp that controls an outpost or conqerable station
You will not be able to dock in the vast majority of outposts in player-controlled (as opposed to NPC controlled, the areas that were mentioned in the previous posts) 0.0, as access is usually restricted to the alliance that owns it and their allies ("blues").
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Sassums
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Posted - 2010.09.19 06:12:00 -
[17]
So what could I all add to a control tower in high sec space exactly, if it isn't a space station.
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Tau Cabalander
Caldari
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Posted - 2010.09.19 06:27:00 -
[18]
Originally by: Sassums So what could I all add to a control tower in high sec space exactly, if it isn't a space station.
Research labs and assembly arrays.
Material research and coping in hisec is really only viable with a POS, as all the NPC stations are filled. Using a POS lab is also faster.
Assembly arrays are sometimes used in hisec where the NPC stations are full or too expensive.
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Nika Dekaia
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Posted - 2010.09.19 07:04:00 -
[19]
Originally by: Sassums So what could I all add to a control tower in high sec space exactly, if it isn't a space station.
You can also use it as a forward base in a system without a regular station, especially for mining ops. You can store your ore and mining equipment there. The roids will be bigger in such systems, as well. Since the orca has been introduced, it's easier to mine in non-station-systems, though.
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Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2010.09.19 07:13:00 -
[20]
Player Owned Starbase (for the love of EVE, stop calling them stations!)
Outpost ___________ EVE is dying! Now for real! |
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Baneken
Gallente School of the Unseen
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Posted - 2010.09.19 11:16:00 -
[21]
A POS usually serves as a staging ground for various activities they are also needed for jump bridges (essentially a player owned and fuelled star gate). But most common function in null/low sec space is to have a place to store your ships so you won't end up being camped at stations. In high sec a POS is commonly used to blue print production and occasionally other production as well.
So in short:
Uses for POS in high sec: - blue prints copying and research - manufacturing ships etc. - hide away in times of war - Base in systems without a station 8ship maintenance arrays) Low sec: Above plus You won't end up being camped in station undock with your shiny new hulk/freighter/ what ever Drug manufacturing in 0.3 and below Moon mining (not exactly a gold mine in low sec) Capital ship arrays for building capitals. Null sec: Above plus Sovereignity dependant upgrades like cyno jammers, jump bridges etc. Moon mining in null sec hugely more profitable.
Those I remember right off the bat.
http://desusig.crumplecorn.com/sigs.html |

Sassums
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Posted - 2010.09.20 23:42:00 -
[22]
If I place a POS in a low sec system, can't the players that are trying to blow my Hulk up, simply blow the station up as well?
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Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2010.09.21 10:08:00 -
[23]
Originally by: Sassums If I place a POS in a low sec system, can't the players that are trying to blow my Hulk up, simply blow the station up as well?
Look at the POS hitpoints, it's not "simply blow the starbase up". 
And if you load the POS with Strontium, it becomes invulnerable for a day when it takes heavy damage, allowing you to move your stuff out before it's gone. ___________ EVE is dying! Now for real! |

JacobsGladedage
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Posted - 2010.09.21 10:17:00 -
[24]
Originally by: Razor Vision On my main character I've been wanting to get into small-medium scale roaming gang warefare but would like to keep my high security status with Empire space. So I've been curious about these neutral nullsec zones I've heard of and the possibilities they include.
You won't lose security standing in 0.0 npc space.
That being said it's probably the most dangerous space in eve while being some of the least lucrative. And don't mistake it for not being owned simply because nobody has sov. ;)
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Lost Greybeard
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Posted - 2010.09.22 21:26:00 -
[25]
Originally by: JacobsGladedage
Originally by: Razor Vision On my main character I've been wanting to get into small-medium scale roaming gang warefare but would like to keep my high security status with Empire space. So I've been curious about these neutral nullsec zones I've heard of and the possibilities they include.
You won't lose security standing in 0.0 npc space.
That being said it's probably the most dangerous space in eve while being some of the least lucrative. And don't mistake it for not being owned simply because nobody has sov. ;)
If he's doing roams I imagine that he would consider the presence of alliances in there trying to PvE a plus rather than a minus. ---
If you outlaw tautologies, only outlaws will have tautologies. ~Anonymous |
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