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Marconus Orion
Amarr D00M. Northern Coalition.
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Posted - 2010.09.21 11:01:00 -
[31]
Originally by: Courthouse
Quote: AoE DD was dumb. Especially when people were triple and quad DDing left and right. Essentially rendering roam gangs useless.
This is a superpowered AOE DD. Look at the damage on the Nid and the Nyx, specifically. Previous versions took something to the order of 14 DDs to pop a carrier. I can provide a video reference if you'd like.
Nah, don't need a vid of it. Been in the game long enough to remember.
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Ciaa
Gallente The Executives IT Alliance
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Posted - 2010.09.21 12:03:00 -
[32]
From Test Server Feedback
Originally by: CCP Chronotis relax folks, the AoE DD has made a guest appearance on sisi due to us switching static branches and the new branch not having certain bits of static which has been fixed internally already. For now enjoy a temporary trip down memory lane.
DON'T PANIC! |

Vile rat
Amarr GoonWaffe Goonswarm Federation
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Posted - 2010.09.21 12:31:00 -
[33]
They should still strongly consider removing supercaps from the game completely. Concentrate on making good ships that people want to fly instead of making the end game ships horribly overpowered so everybody feels obligated to fly one just so they can experience 0.0 fighting.
CCP has done a horrible job of balancing these from the get go and they've shown no inclination to start critically examining the impact of these hulls on gameplay.
Their only goal in "rebalancing" SC's was to make them more powerful and enjoyable for those who have them instead of considering the other 99% of the eve populace.
Death to ALL supercaps. I don't even mean that in an Against ALL Authorities fashion because (heh) but I mean it, every single supercap should be refunded and the hulls deleted from the database.
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Xiaodown
Caldari Guiding Hand Social Club Dystopia Alliance
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Posted - 2010.09.21 14:52:00 -
[34]
Originally by: Vile rat They should still strongly consider removing supercaps from the game completely. Concentrate on making good ships that people want to fly instead of making the end game ships horribly overpowered so everybody feels obligated to fly one just so they can experience 0.0 fighting.
CCP has done a horrible job of balancing these from the get go and they've shown no inclination to start critically examining the impact of these hulls on gameplay.
Their only goal in "rebalancing" SC's was to make them more powerful and enjoyable for those who have them instead of considering the other 99% of the eve populace.
Death to ALL supercaps. I don't even mean that in an Against ALL Authorities fashion because (heh) but I mean it, every single supercap should be refunded and the hulls deleted from the database.
I used to think people who said that had a political or personal agenda, but the more time passes and the more I see no action to reasonably balance them, the more I agree with you.
We live in Supercaps-Online, now. If you don't have a mom or titan, you're not very useful in the grand scheme.
Death to supercaps. --
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Bezzell
Gallente F.R.E.E. Explorer The Initiative.
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Posted - 2010.09.21 15:19:00 -
[35]
Originally by: Vile rat They should still strongly consider removing supercaps from the game completely. Concentrate on making good ships that people want to fly instead of making the end game ships horribly overpowered so everybody feels obligated to fly one just so they can experience 0.0 fighting.
CCP has done a horrible job of balancing these from the get go and they've shown no inclination to start critically examining the impact of these hulls on gameplay.
Their only goal in "rebalancing" SC's was to make them more powerful and enjoyable for those who have them instead of considering the other 99% of the eve populace.
Death to ALL supercaps. I don't even mean that in an Against ALL Authorities fashion because (heh) but I mean it, every single supercap should be refunded and the hulls deleted from the database.
I agree with a Goon. Pigs are flying.
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Zdrahonul Gallentor
Gallente RennTech Fidelas Constans
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Posted - 2010.09.21 15:37:00 -
[36]
I don't write that much on COAD, but these last few posts caught me in :) I do agree that supercaps don't belong to EVE, not with their current parameters anyway. But the damage is done; I don't think they will go away.
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Crias Taylor
Gallente GoonWaffe Goonswarm Federation
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Posted - 2010.09.21 15:49:00 -
[37]
Hey, maybe all along they have been using the wrong branch for blasters since 05?
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TheLordofAllandNothing
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.09.21 15:54:00 -
[38]
Edited by: TheLordofAllandNothing on 21/09/2010 15:56:20 Battleships are an ancient relic in eve online now for pvp. The only people who use them are terrible low sec players and pve'ers.
CCP never had to balance sig tanking ships being used en masse because of the nano smartbombs zooming around at high speed. Now they have the problem of battleships being completely ****ing useless compared to armor hacs or a drake swarm.
Personally i'd rather the aoe dd back and have supercarriers nerfed into ****ing oblivion. Make normal capitals the "wow" ships they used to be, and have supercaps be the fine china you only break out on special occasions. As it stands they get dropped on slosh op t1 cruiser gangs and are ruining the game. Make AOE dd have a sig component i guess i dunno vOv
They are also unkillable en masse. Nothing in this game can kill 80 supercarriers except another 80 supercarriers, and no one commits supercapitals if they might lose even one.
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Orree
Gallente Dynaverse Corporation Sodalitas XX
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Posted - 2010.09.21 16:55:00 -
[39]
I haven't liked the idea of super capitals since they were foisted upon us years ago. In varying degrees and different ways over the years, they have served to degrade the game, not improve it. Presently, the proliferation of super capitals is absolutely ridiculous and getting worse every day.
---------- "How much easier it is to be critical than to be correct." ---Benjamin Disraeli |

Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.09.21 17:46:00 -
[40]
Originally by: Xiaodown
Originally by: Vile rat They should still strongly consider removing supercaps from the game completely. Concentrate on making good ships that people want to fly instead of making the end game ships horribly overpowered so everybody feels obligated to fly one just so they can experience 0.0 fighting.
CCP has done a horrible job of balancing these from the get go and they've shown no inclination to start critically examining the impact of these hulls on gameplay.
Their only goal in "rebalancing" SC's was to make them more powerful and enjoyable for those who have them instead of considering the other 99% of the eve populace.
Death to ALL supercaps. I don't even mean that in an Against ALL Authorities fashion because (heh) but I mean it, every single supercap should be refunded and the hulls deleted from the database.
I used to think people who said that had a political or personal agenda, but the more time passes and the more I see no action to reasonably balance them, the more I agree with you.
We live in Supercaps-Online, now. If you don't have a mom or titan, you're not very useful in the grand scheme.
Death to supercaps.
QFT. I've tried to avoid this conclusion for a long time, but it's hard to dispute now that Supercaps should either be removed or at the very least radically repurposed away from combat.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Kaltero Eliy
Gallente Trans-Solar Works Rooks and Kings
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Posted - 2010.09.21 17:58:00 -
[41]
Originally by: Vile rat They should still strongly consider removing supercaps from the game completely. Concentrate on making good ships that people want to fly instead of making the end game ships horribly overpowered so everybody feels obligated to fly one just so they can experience 0.0 fighting.
CCP has done a horrible job of balancing these from the get go and they've shown no inclination to start critically examining the impact of these hulls on gameplay.
Their only goal in "rebalancing" SC's was to make them more powerful and enjoyable for those who have them instead of considering the other 99% of the eve populace.
Death to ALL supercaps. I don't even mean that in an Against ALL Authorities fashion because (heh) but I mean it, every single supercap should be refunded and the hulls deleted from the database.
I agree completely.
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Axexut
Caldari AWE Corporation Intrepid Crossing
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Posted - 2010.09.21 18:20:00 -
[42]
CCP is fond of using scrips in various modules to effect their behavior.
For DDs - why not the same?
Have one script for the 3m focused damage DD and a second script for an AOE 250k damage.
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Kaltero Eliy
Gallente Trans-Solar Works Rooks and Kings
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Posted - 2010.09.21 18:26:00 -
[43]
Originally by: Axexut CCP is fond of using scrips in various modules to effect their behavior.
For DDs - why not the same?
Have one script for the 3m focused damage DD and a second script for an AOE 250k damage.
Or, alternatively, take titans out of the game. Because they're ****. And so are super carriers. |

Elektrea
Minmatar Sniggerdly Pandemic Legion
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Posted - 2010.09.21 18:29:00 -
[44]
And so are triage archons. ----------
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Rikeka
Amarr Dark Knights of Deneb Iberians.
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Posted - 2010.09.21 19:05:00 -
[45]
- Turn Titans into just Jump Portal ships, but increase their range a little. - Turn SC's into triage carriers. - Get rid of triage for carriers. - Buff up dreads HP?
 --------------------------
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Zverofaust
Gallente Locus Industries
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Posted - 2010.09.21 19:14:00 -
[46]
Originally by: TheLordofAllandNothing
Battleships are an ancient relic in eve online now for pvp. The only people who use them are terrible low sec players and pve'ers.
Sir I am offended. ___________________________________________ The Hero of Kamela The Terror of Tararan The Executioner of Ezzara |

fugazii
Minmatar Priory Of The Lemon Dead Terrorists
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Posted - 2010.09.21 21:08:00 -
[47]
Bring back remote dd's imo.
fingers still crossed on cruise kestrals, and removal of stacking penalties
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SFX Bladerunner
Minmatar Black Serpent Technologies R.A.G.E
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Posted - 2010.09.21 21:13:00 -
[48]
OMG battlecruisers make cruisers irrelevant, DELETE THEM OMG capitals make battleships irrelevant, DELETE THEM OMG titan AoE DD makes sub-caps irrelevant, DELETE THEM OMG titan focussed DD makes caps irrelevant, DELETE THEM OMG supercarrier fighterbombers makes caps irrelevant, DELETE THEM
Let's go back to just one ship everyone flies and then no ship is OP... amirite?
__________________________________________________
History is much like an endless waltz, the three beats of war, peace and revolution continue on forever.. |

Spurty
Caldari D00M. Northern Coalition.
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Posted - 2010.09.21 21:33:00 -
[49]
If you lose a carrier to a super cap, no one cares. Just get a new one. They are soooo cheap compared.
dumb idea to 'remove' things that are NEEDED because of ******edly high number of hitpoints and resists put on sov structures.
Worse idea to keep morphing things.
Add more intermediate level ships.
Carrier <SOMETHINGNEWHERE> Dread <SOMETHINGNEWHERE> SuperCap <SOMETHINGNEWHERE> TITAN
(Yes, I know its hard to say dread higher than carrier, but DPS wise, dread>carrier)
CCP don't need to 'remove' anything.
Can't see why there are so many tears about super caps. They are just an order or two in magnitude of the old 'Battleship' > 'Cruiser' fight.
We just need the cap level equivs of recons, hacs, hics and battlecruiser levels to be populated.
yes, we do need these levels. At the moment, there are only 'hauling it', 'lolz' and 'win buttom' and 'bridge win buttom' choices. Rather sparse wut wut.
Yelp!
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Lykouleon
Gallente Trust Doesn't Rust
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Posted - 2010.09.21 21:37:00 -
[50]
Came expecting the glorious return of Backdoor Bandit
Left disappointed.
Quote: Aedun Sole > flying with lyk is like flying a bus filled with 5 year old children
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Dewgong
Amarr United Amarr Templar Legion Fidelas Constans
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Posted - 2010.09.21 21:50:00 -
[51]
We need something along the lines of a Tier 2 Dread. Something that can stand against MOMs and not be another MOM or a Titan. Also, don't hate on triage, besides being a good hauler, it's one of the few reasons to get them, otherwise, just pass GO and collect MOM plz.
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Eric Xallen
Caldari Australian Mining and industry Corp Intergalactic Exports Group
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Posted - 2010.09.22 02:09:00 -
[52]
If someone wants to risk over a trillion isk in ships on a station bash i don't think there's any real issue with that, even if it is an insta-win, (unless someone wants to risk 2 trillion in reply), its a huge investment and overkill.
I DO have a problem with the risk-free hot dropping of a single or pair of SC's onto ships with a much lower value. You wouldn't drop a carrier into a small gang of crusiers/BCs, so why should a Nyx pilot feel impervious and hotdrop a Battleship and HAC gang?
I believe SC's are invulnerable to EWAR, perhaps making them vulnerable to a gang of sensor damping/jammy ships,or having some method of countering them or making them large floating bricks (without necessarily killing them outright) might be effective...basically, making the 2 pilots in that pair of hotdropping SCs actually risk their ships and fear something other than 3 opposition SCs showing up. Force them to have support fleets for POS/Sov bashing, etc, rather than letting them feel comfortable with 2 or 3 SC's on their own.
Its like watching people run around with God Mode on.
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xttz
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.09.22 02:31:00 -
[53]
It's a pretty simple set of tweaks really.
1) Give us the separate drone and fighter bays mentioned a while back. Supercarriers then get a fighter/bomber bay at the current size, and a regular drone bay of about 150m¦ to 300m¡¦. Carriers get a similar treatment, but with a much larger bay of 1000m¦. Voila - now SC's don't counter absolutely every shiptype they fight and killing their drones becomes viable. Carriers are now more useful on the field as support.
2) Tweak the Heavy Interdictor focus script. When a HIC uses a focused point it is immune to ECM (no more counter by remote ECM burst or massed ecm drones) and its resists increase dramatically (so it is no longer alpha'd by a fleet). In balance, cap usage of a focus point is increased and a HIC cannot run one forever.
3) Give dreads a 5 min siege cycle a la Triage mode. Seriously this is way overdue.
4) Give dreads a boost to their hostile resist type in siege. Want to hotdrop an Erebus? Bring Phoenixes to shrug off that thermal DD.
5) Introduce a cyno "lock on" time as mentioned previously. The bigger the ship and the further the jump distance, the longer it takes to lock onto cyno and actually jump. Carriers and dreads will jump considerably faster than supercaps. The jump distance means that hotdrops are harder to pull off from far away where your fleet is hidden. As an aside, jumping to a starbase cyno beacon is instant in all cases. Home-owners' bonus and all.
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RahSun
Minmatar Ars ex Discordia Test Alliance Please Ignore
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Posted - 2010.09.22 02:38:00 -
[54]
Lookie Mom, I made it to a CAOD screenshot.
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Vile rat
Amarr GoonWaffe Goonswarm Federation
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Posted - 2010.09.22 12:18:00 -
[55]
Originally by: xttz Edited by: xttz on 22/09/2010 03:07:15 It's a pretty simple set of tweaks really.
1) Give us the separate drone and fighter bays mentioned a while back. Supercarriers then get a fighter/bomber bay at the current size, and a regular drone bay of about 250m¦ to 500m¡¦. Carriers get a similar treatment, but with a much larger bay of 1000m¦. Voila - now SC's don't counter absolutely every shiptype they fight and killing their drones becomes viable. Carriers are now more useful on the field as support.
2) Tweak the Heavy Interdictor focus script. When a HIC uses a focused point it is immune to ECM (no more counter by remote ECM burst or massed ecm drones) and its resists increase dramatically [edit or instead its sig radius is decreased dramatically] so the HIC is no longer alpha'd by a fleet. In balance, cap usage of a focus point is increased and a HIC cannot run one forever.
3) Give dreads a 5 min siege cycle a la Triage mode. Seriously this is way overdue.
4) Give dreads a boost to their hostile resist type in siege. Want to hotdrop an Erebus? Bring Phoenixes to shrug off that thermal DD.
5) Introduce a cyno "lock on" time as mentioned previously. The bigger the ship and the further the jump distance, the longer it takes to lock onto cyno and actually jump. Carriers and dreads will jump considerably faster than supercaps. The jump distance means that hotdrops are harder to pull off from far away where your fleet is hidden. As an aside, jumping to a starbase cyno beacon is instant in all cases. Home-owners' bonus and all.
These are all good but a few more tweaks would be necessary and really it's pointless because if you make them vulnerable and less of a unkillable death machine when you get blobs of them nobody will spend 11-20b a pop on them anymore. CCP will then crumble under a few forums posts *****ing about how they're horribly underpowered and will then come back with some "GREAT NEW CHANGES!" that'll probably make it so they wipe out whole systems with a single button push then you'll have 150 of those in a fleet at a time.
CCP had no vision, they had no balancing, they really had absolutely no idea of what they wanted these hulls to be. They just got this dumb idea that they should have some big end game alliance level asset and kept adding horrible design ideas until people would pay the money for them.
This is textbook mudflation (yeah it's a real word, yeah I know it's a stupid word) http://en.wikipedia.org/wiki/Mudflation and CCP hasn't said a peep about it. Hey CCP did you ever imagine you'd have fleets of 90 supercarriers destroying anything that manages to load under the server strain? No of course you didn't. I have no confidence you thought about anything when it comes to supercaps.
They don't serve a useful role and until you establish the role first then design a ship around it you're just going to keep running into the same damn problems.
Remove supercaps from the game. Every one.
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Particle Fountain
Caldari Thundercats RAZOR Alliance
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Posted - 2010.09.22 13:36:00 -
[56]
CCP while you're at it, bring 10k Sabres back kthxbai.
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Guilliman R
Gallente Northstar Cabal R.A.G.E
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Posted - 2010.09.23 13:52:00 -
[57]
That's the biggest issue with SC, they scale in numbers far too well.
It's already pretty ridiculous right now. For example, you can not invade certain space at certain timezones because the holding alliances have so many SC it's impossible to win or face huge losses on both sides (IF server handles it). You are basically forced to bring a fleet of untold numbers far bigger then the servers can handle in order to chew trough their massive health. ------
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Bobbeh
Minmatar Navy of Xoc Wildly Inappropriate.
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Posted - 2010.09.23 20:55:00 -
[58]
A Gang of SC's is nearly immune to Death sure, but its not hard to make them Harmless. Hac gangs and such can make quick work of fighters bombers when they are out at range. Once those are down SC's are left with Sentry 2's as their most effective weapon amiright?
Testing on Sisi, about ease at killing FB's. SC launched em and Clicked Engage Enemy SC at 60km Out. Hostile SC dropped 20 Sentry 2's and killed several fb's in a very short time frame. Which Tells Me a Gang of Drone boat capable of dropping 5 Sentry 2's and with quicker locking than an SC could Make Quick Work of Hostile Fighter bombers.
"all the OMG they OP threads are a little bit short sighted and lack memory"
The Ship Above usually makes the Ship Below somewhat useless in regular PvP, as was Said Above.
OMG Delete BS's cause they make Cruisers useless in Fleet fights, OMG 80 RR BS cant be killed by anything but 80+ RR bs or 120+ Regular BS.... OMG.... Before DOminion it was OMG Delete Dreads, Noone can Kill a fleet of 300 Dreads, except someone with 300+ Dreads but, Someone with 300+ Dreads isnt gonna Jump em into that unless they have the distinct Advantage.
So, all in all Sh*tz Fine, and i agree with the Above post that stated we are missing Capital Asset Diversity such as Capital Force Multipliers, Attack Capitals (Carriers with better tanks and Smaller Drone Bays focused on Hit and run, and Dreads with Damage Bonus's not equal to Siege but more mobile and better tanked, for attacking capital groups and such.)
Theres no reason to Delete all IS-7s and IS-4s, as they wont become all of what everyone play..... Oh wait wrong Game Same Argument.... Wierd how that works.... "End Game" assets not fitting some peoples play styles, so they are told to delete em cause they are Bork'd or OP...
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Prospector Knight
Amarr UK Corp -Mostly Harmless-
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Posted - 2010.09.23 21:24:00 -
[59]
Tbh, there isnt a way out of this that will work for CCP.
If they implement the changes suggested here, which are good, dont get me wrong; then they face backlash from the groups disagreeing with the changes, making their SC fleet NOT the "iwin" button anymore.
I doubt a cap on SC numbers per alliance would work, increased SC fleet and titan numbers by upgrades to a system which affect alliance, as it would just increase "coalition warfare" making the NC pretty much the most powerful SC wise.
The only thing i can suggest that might work, is, to increase the racial Titan skillbook cost and training time, also introduce a seperate SC skillbook with the price not as high as the Titan, but still out of reach of the average joe in an alliance who gets the isk from just farming Sanctums.
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Crimsons Storm
Amarr Born-2-Kill Dead Terrorists
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Posted - 2010.09.24 07:44:00 -
[60]
Oh i do hope they bring back AoE DD's...
they kept everyone on their toes..
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