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jackamo
0ccam's Razor On the Rocks
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Posted - 2010.09.21 13:22:00 -
[1]
I was wondering whether running lvl 4's in my dual repped domi would be worth it, the problem is i will have to aggro stages to be able to launch my drones without them getting murdered?
What do you guys think?
Stick to the Raven with poor skills or Use the domi which i can fly very well.
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Wyke Mossari
Gallente Staner Industries
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Posted - 2010.09.21 13:36:00 -
[2]
Originally by: jackamo I was wondering whether running lvl 4's in my dual repped domi would be worth it, the problem is i will have to aggro stages to be able to launch my drones without them getting murdered?
What do you guys think?
Stick to the Raven with poor skills or Use the domi which i can fly very well.
Yes, I do it all the time. Pull the agro before launching drones. I use a long range rail gun + ammo if necessary to do that.
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Dr Sheepbringer
Gallente
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Posted - 2010.09.21 14:35:00 -
[3]
I always use the dual rep. Depending on the situation I might aggro the whole room or just pump out those sentries and if one of them starts taking damage...I call them back. Then perhaps add more aggro (mostly means everything that didn't aggro) and then pump those sentries out again.
Also with good skill those drones don't get murdered. They do get damage, but in most cases you only loose one.
All in all, I would use the domi.
Originally by: CCP Shadow Dr. Sheepbringer -- It's not that kind of horn.
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Cipher Jones
Minmatar
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Posted - 2010.09.21 15:31:00 -
[4]
It will be slow but steady work, with very little chance of losing your ship. Approaching zero. When you say "fanboi" try to picture a fat man doing burlesque with 2 big ass fans that say CCP on one and HTFU on the other. Because that dude is me. |

Mr Kidd
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Posted - 2010.09.21 15:45:00 -
[5]
Absolutely, I've got a Domi and Navy Mega. The Domi does missions almost as fast as the Navy Mega cept when there's an uber strong NPC. And the Domi is afkable :)
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Irae Ragwan
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Posted - 2010.09.21 17:42:00 -
[6]
Edited by: Irae Ragwan on 21/09/2010 17:42:58
Originally by: Cipher Jones It will be slow but steady work, with very little chance of losing your ship. Approaching zero.
That's really a myth perpetuated by people getting into the Domi very early on and failing to take it to potential. While the domi isn't as skill intensive as the typhoon, it's closely related in that you need multipul weapon systems skills to make it shine. A dominix with basic t2 mediums, t1 sentries, meta rails and a dual rep tank is going to have terrible dps. In contrast, a healthy faction tank fit/t2 weapon rack, t2 sentries rigged, and plenty of damage mods will blow through missions like you have never seen a domi do before. That isn't to say the domi is a match for a golem or a faction bs, but it can give a lot of other ships (espcially gallente ships) a run for their money.
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Ormus Vinge
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Posted - 2010.09.21 18:56:00 -
[7]
If you use a Senty Rig and senty drones ( t2! ) you can easily pull the drones in if they get aggressed. Use 2 sets of Sentrys! Garde + Mission spec. 2x Omnidirectional in med slot for better tracking and optimal. A good skilled gallente can do 750 to 1k dps ( depends on magstabs and rails you fit ) in a Dominix with around 400 to 1k+ dps tank. You won't need dual LAR's often if your DPS are above 700 in lvl 4s. Recon, Angel Extra Bonus, Worlds Collide for example need a proper Tank. I mostly fly with a single LAR, 5x 350s, 4 hardeners and 2 Magstabs. 750 DPS and 500 DPS mission specific Tank is easily possible with a standard Dominix.
[Dominix, Guristas ( 800 DPS-All V - 450 DPS Tank )
Armor Kinetic Hardener II Armor Kinetic Hardener II Armor Thermic Hardener II Armor Thermic Hardener II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Large Armor Repairer II
Cap Recharger II Cap Recharger II Cap Recharger II Omnidirectional Tracking Link I Omnidirectional Tracking Link I
350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L Drone Link Augmentor I
Large Sentry Damage Augmentor I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Garde II x5
gl hf
Ormus
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Moriel Damodred
Gallente Federal Navy Academy
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Posted - 2010.09.21 19:34:00 -
[8]
Edited by: Moriel Damodred on 21/09/2010 19:36:23 I estimate that tank runs for.... 4:30 Not bad really. Everyone else had a sig and i felt lonly :( |

Julienne Poirier
Gallente
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Posted - 2010.09.21 20:04:00 -
[9]
Edited by: Julienne Poirier on 21/09/2010 20:04:49
Originally by: Wyke Mossari Yes, I do it all the time. Pull the agro before launching drones. I use a long range rail gun + ammo if necessary to do that.
or even a civilian railgun works too á --- how to search eve |

Ormus Vinge
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Posted - 2010.09.21 20:21:00 -
[10]
Originally by: Moriel Damodred Edited by: Moriel Damodred on 21/09/2010 19:36:23 I estimate that tank runs for.... 4:30 Not bad really.
The T2 LAR is the 1st module i would buy faction. And who said a Mission setup has to be capstable? Just learn what triggers and use some tactics...
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Psychotic Maniac
Caldari Head Shrinkers
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Posted - 2010.09.21 23:49:00 -
[11]
domi sucks. can't wait for incursion AI and see how that will effect those stupid afk domi pilots. --
"You can't live a perfect day without doing something for someone who will never be able to repay you." -John Wooden |

Dr Sheepbringer
Gallente
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Posted - 2010.09.22 05:28:00 -
[12]
Originally by: Psychotic Maniac domi sucks. can't wait for incursion AI and see how that will effect those stupid afk domi pilots.
They make less isk than the active ones. Go whine somewhere else. If they want to slowboat missions while taking care of diplomacy and orders, then let them. Afk domi doesn't really have such a big difference to any other BS out there when it comes to mission afk. Almost every BS can permatank the missions and you only need to hit "fire".
Originally by: CCP Shadow Dr. Sheepbringer -- It's not that kind of horn.
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Cipher Jones
Minmatar
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Posted - 2010.09.22 16:41:00 -
[13]
Originally by: Irae Ragwan Edited by: Irae Ragwan on 21/09/2010 17:42:58
Originally by: Cipher Jones It will be slow but steady work, with very little chance of losing your ship. Approaching zero.
That's really a myth perpetuated by people getting into the Domi very early on and failing to take it to potential. While the domi isn't as skill intensive as the typhoon, it's closely related in that you need multipul weapon systems skills to make it shine. A dominix with basic t2 mediums, t1 sentries, meta rails and a dual rep tank is going to have terrible dps. In contrast, a healthy faction tank fit/t2 weapon rack, t2 sentries rigged, and plenty of damage mods will blow through missions like you have never seen a domi do before. That isn't to say the domi is a match for a golem or a faction bs, but it can give a lot of other ships (espcially gallente ships) a run for their money.
Well yeah, that's pretty much what I meant. I didn't mean terribly slow, I meant slower than faction/marauder/some Bs's. And by steady I meant rock solid tank.
TBH its got to be the fastest t1 Gallente BS @ missions. When you say "fanboi" try to picture a fat man doing burlesque with 2 big ass fans that say CCP on one and HTFU on the other. Because that dude is me. |

Skex Relbore
Gallente Red Federation
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Posted - 2010.09.22 18:13:00 -
[14]
Edited by: Skex Relbore on 22/09/2010 18:16:17 A dual LARII Domi with rat specific hardeners has been pretty much unbreakable in any L4 I've done. I think Full room agro on Mordus Headhunters might have made me have to work a little.
The only dual LAR Domi I ever lost in a mission was because I was helping a friend with a computer problem on the phone and forgot to turn my tank on for the first room of worlds colide.
My normal tactic for worlds collide 2 was always to warp in turn on tank agro room release drone start shooting stuff. No messing around with worrying about which groups to agro first just went for the PITA ships (AKA frigs with scrams). The dual LARII tank was never even stressed.
Now I don't currently have any characters who fly Ravens but I do have one in an active tanked T2 gunned Maelstrom and while it's fun to fly it's definitely more attention intensive having to worry about managing cap and shield boosts compared to the rock solid turn on and forget aspect of the Domi tank.
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Dnommah
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Posted - 2010.09.22 18:32:00 -
[15]
Originally by: Skex Relbore Edited by: Skex Relbore on 22/09/2010 18:16:17 The only dual LAR Domi I ever lost in a mission was because I was helping a friend with a computer problem on the phone and forgot to turn my tank on for the first room of worlds colide.
My normal tactic for worlds collide 2 was always to warp in turn on tank agro room release drone start shooting stuff.
I want to ask is this a normal tactic for people to turn on a tank once they are in the mission? i know if its not cap stable you want to turn it on as late as possable but if its perma run do you still wait till your in the mission to turn it on?
I usualy turn on my tank afer i undock/lump into the system. Even if my tank wasnt cap stable i would have my hardeners on before i arrived in the mission.
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Dr Sheepbringer
Gallente
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Posted - 2010.09.22 20:21:00 -
[16]
Originally by: Dnommah
Originally by: Skex Relbore Edited by: Skex Relbore on 22/09/2010 18:16:17 The only dual LAR Domi I ever lost in a mission was because I was helping a friend with a computer problem on the phone and forgot to turn my tank on for the first room of worlds colide.
My normal tactic for worlds collide 2 was always to warp in turn on tank agro room release drone start shooting stuff.
I want to ask is this a normal tactic for people to turn on a tank once they are in the mission? i know if its not cap stable you want to turn it on as late as possable but if its perma run do you still wait till your in the mission to turn it on?
I usualy turn on my tank afer i undock/lump into the system. Even if my tank wasnt cap stable i would have my hardeners on before i arrived in the mission.
I'm so used to not having a permatank that I mostly click on the DCU and that's it. Then when I enter the mission I turn all the pretty lights on. Stupid, specially when I have a permatank...and the warpcap skills.
As for turning on the lights when I undock...I'm too busy doing the instawarp to turn anything on Already lost a iteron this week when I was stupid enough not to instawarp...only lost the stuff for my courier storyline, but it annoyed me... 
Originally by: CCP Shadow Dr. Sheepbringer -- It's not that kind of horn.
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Tian Nu
global warning ucl
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Posted - 2010.09.22 21:44:00 -
[17]
Funny the domi came up as I was doing some stuff with it last night this fit still works:
Armor EM Hardener II Armor EM Hardener II Armor Thermic Hardener II Armor Thermic Hardener II Capacitor Power Relay II Capacitor Power Relay II Large Armor Repairer II Omnidirectional Tracking Link I Omnidirectional Tracking Link I Target Painter II Target Painter II 100MN Afterburner II Drone Link Augmentor Large Auxiliary Nano Pump Large Capacitor Control Circuit Large Capacitor Control Circuit
Cap stable whith AB off swich tank as needed for NPC
Drone skills: http://img843.imageshack.us/img843/4209/drones.jpg
TP's are for agro
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Skex Relbore
Gallente Red Federation
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Posted - 2010.09.22 22:01:00 -
[18]
Originally by: Dnommah
Originally by: Skex Relbore Edited by: Skex Relbore on 22/09/2010 18:16:17 The only dual LAR Domi I ever lost in a mission was because I was helping a friend with a computer problem on the phone and forgot to turn my tank on for the first room of worlds colide.
My normal tactic for worlds collide 2 was always to warp in turn on tank agro room release drone start shooting stuff.
I want to ask is this a normal tactic for people to turn on a tank once they are in the mission? i know if its not cap stable you want to turn it on as late as possable but if its perma run do you still wait till your in the mission to turn it on?
I usualy turn on my tank afer i undock/lump into the system. Even if my tank wasnt cap stable i would have my hardeners on before i arrived in the mission.
I usually did with my Domi. Worlds collide was a little different since I drug my Orca along behind me. I'd run a gankier single LAR with an AB over to the gate and kill the Rats there while the Orca slow boated over when the rats were dead I'd go to the Orca (which had usually just arived) and switch to the heavier tank for the room. Then I'd warp into the second room while the Orca vacuumed up the scrap from the closer wrecks.
Most the time I'd turn on my tank while in warp that one time I didn't.
Now with the Maelstrom it's no where near cap stable so I end up micro managing things a lot more. I don't turn on the hardeners until I'm taking fire and sometimes only when fire is particularly heavy.
The micro-managing bit makes it a far less "safe" BS for missioning in and I'd be willing to guess that the Raven is in the same situation. In fact I actually lost a Mael the other night in a mission when I thought I'd be able to run an easy L3 on my second computer while PVPing on this character. I got caught up in the frig fight I was in and kind of forgot about the mael when I finally looked at the second screen I was rapidly running out of structure and didn't even have time to get a shield rep off before poofing. Lost both ships kind of annoying.
The Domi is a just a downright awesome ship and the only reason I'm not using it for missioning atm is because I'm busy doing the PVP thing in RVB with my Domi pilots. In fact I've 4 PVP Domi's fit out on Skex alone not a one with any guns on it ;)So far I've got 11 kills in them an have only lost 1.
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xenodia
Gallente DYNAMIC INTERVENTION
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Posted - 2010.09.23 13:55:00 -
[19]
If you loot/salvage your missions, use the domi.
If you just want to blow through missions as fast as possible for LP gains... use raven.
Domi is nice because you can pack on a couple tractor beams, a couple salvagers, 1 drone link, and 1 rail gun (for aggroing), and do it all at once. This signature space for rent |

Dr Sheepbringer
Gallente
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Posted - 2010.09.23 14:12:00 -
[20]
Originally by: Tian Nu teh fit.
I was somewhat surprised to a see a fit I haven't seen (or thought about and I've been on the forums...a lot). I looked at it and though it could use some fixing, but it's got potential (for my gameplay anyways). So I came up with this... the beauty of the fit is that you can basically fit everything with rubbish skills and you only need to get smaller guns to compensate for bad fitting skills. I was even more amazed when I saw you only need a 3% grid implant to squeeze 425mm's in there 
It's 45% cap stable when you don't fire your guns and while firing it's 5min 50sec (antimaterias) so you can squeeze more time with ammoswap if needed. You have to loose the AB, but hey...it's a sentryboat...you're staying still anyways. Removing one cap recharger you can add another painter and it still has cap for a healthy 6min 33sec while not firing. Sentries alone do 538 DPS, but it's not counting those painters that also helps. So it should have a rather nice EFFECTIVE dps. With guns it's 720dps without any implants.
Cheap (eft says 100mil), easy fitting (change guns). I think I have a new lowsec mission runner.
[Dominix, Sentrymayhem] Armor EM Hardener II Armor EM Hardener II Armor Thermic Hardener II Armor Thermic Hardener II Imperial Navy Large Armor Repairer Capacitor Power Relay II Capacitor Power Relay II
Cap Recharger II Cap Recharger II Target Painter II Omnidirectional Tracking Link I Omnidirectional Tracking Link I
Drone Link Augmentor I Drone Link Augmentor I 425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L
[empty rig slot] Large Sentry Damage Augmentor I Large Sentry Damage Augmentor I
and sentries...
Originally by: CCP Shadow Dr. Sheepbringer -- It's not that kind of horn.
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Irae Ragwan
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Posted - 2010.09.23 19:40:00 -
[21]
Originally by: xenodia
If you loot/salvage your missions, use the domi.
If you just want to blow through missions as fast as possible for LP gains... use raven.
Domi is nice because you can pack on a couple tractor beams, a couple salvagers, 1 drone link, and 1 rail gun (for aggroing), and do it all at once.
You can do the no-gun 'ima salvage as i go' setup, but that's not the only fitting a domi has for pve. In-fact a dominix fit for gank can out-pace a raven quite easily since most raven pilots are lazy and run a perma-boost setup with incredibly sad dps. I've used a sentry loadout much like the above except a tad less tank and more rails. Lots of fun to use, requires a bit more attention than most pve grinding ships, but if you'd rather fly cheap and efficient than expensive pimp ships into missions the domi is probably the best of the lot. All you really need is a faction LAR or LSB (both tanking methods work if your skills are up to par) and the rest can be t2. Also, it's worth mentioning that faction large rails are pretty damned cheap (for obvious reasons - hardly anyone uses them) if you want to add a little more gusto to the dominix.
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