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DrunkMiner
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Posted - 2004.12.31 16:36:00 -
[1]
Here is a possible change to indy ships (badgers, iterons etc) to make then more of a viable asset in dangerous space, simple add another turret mount!. You may say why well think about it this way ur trading and u warp ontop of several rats 1 turret is no use, only thing you can do is spam and try to run...... I am not saying make indy ships uber tanks just make then a tad safer, its not much to ask
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DrunkMiner
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Posted - 2004.12.31 16:36:00 -
[2]
Here is a possible change to indy ships (badgers, iterons etc) to make then more of a viable asset in dangerous space, simple add another turret mount!. You may say why well think about it this way ur trading and u warp ontop of several rats 1 turret is no use, only thing you can do is spam and try to run...... I am not saying make indy ships uber tanks just make then a tad safer, its not much to ask
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Jarmon Karlentis
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Posted - 2004.12.31 16:52:00 -
[3]
They are not meant to get involved in combat, hence only the one turret point, judge from the horrendous targeting time how much use this would be.
The industrial ships best defence is to get out and to get out quick. If you are going into dangerous space without an escort (yes that's escort) then if you don't equip for speed, you deserve to end up in a pod.
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Jarmon Karlentis
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Posted - 2004.12.31 16:52:00 -
[4]
They are not meant to get involved in combat, hence only the one turret point, judge from the horrendous targeting time how much use this would be.
The industrial ships best defence is to get out and to get out quick. If you are going into dangerous space without an escort (yes that's escort) then if you don't equip for speed, you deserve to end up in a pod.
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Hllaxiu
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Posted - 2004.12.31 17:19:00 -
[5]
If you're flying an indy in 0.0 space, you need insta jumps. If you don't have them, you will die. If you want a little extra bit of protection, try throwing an ecm burst on your hauler, if you're engaged by a lone interceptor it might break his lock long enough for you to go into warp.
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Hllaxiu
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Posted - 2004.12.31 17:19:00 -
[6]
If you're flying an indy in 0.0 space, you need insta jumps. If you don't have them, you will die. If you want a little extra bit of protection, try throwing an ecm burst on your hauler, if you're engaged by a lone interceptor it might break his lock long enough for you to go into warp.
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Angela Mortis
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Posted - 2004.12.31 21:30:00 -
[7]
Try a cloak... |

Angela Mortis
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Posted - 2004.12.31 21:30:00 -
[8]
Try a cloak... |

pshepherd
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Posted - 2005.01.01 01:24:00 -
[9]
a 2 mil cloak just saved my 35mil large barge.
although hiding 2km from while cloaked is scary 
luckily they didn't have smartbombs 
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Liz Bathory
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Posted - 2005.01.01 02:03:00 -
[10]
if, you are aligned and up to speed, it will let you warp otherwsie, you'll never make it to warp before he;s relocked
takes 1.5 seconds or less to relock
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Melinwe
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Posted - 2005.01.01 11:37:00 -
[11]
Another turret-mount will mean we will once again see more Indies busy with AFK-mining in secure space, but now they will be twice as effective.
That is never going to happen.
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