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piercer
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Posted - 2005.01.01 11:53:00 -
[1]
Ok, started lvl4 kill missions yesterday and damn they r fun.... only problem is i seem to find some of the supposed .... 'easy ones to do in a raven' hard-ish.
i have: cruise missiles lvl4 caldari bs lvl4 etc
this is my setup atm: High Slots 6x cruise launchers with 2x EM, 2x thermal, 1x kinetic, 1x explosion 2x heavy nos
Med Slots 1x XL clarity shield booster 3x hardeners (1x em, 1x thermal, 1x kinetic (named) 1x eutectic cap recharger 1x shield amp
Low Slots 4x ballistic controls 1x signal amp II (didnt know what to fit)
any suggestions? change for torps.....

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(\_/) (O.o) (> <) This is Bunny. Bunny had an accident. Bunny lost his head. |

Judgee
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Posted - 2005.01.01 12:20:00 -
[2]
this is what am using, staying at ~90-100km, warping in, make a bm and rewarp to the bm.
6 siege launchers
1 xl 1 shield amp 2 hardeners 2 sensor boosters
4 ballistic controls and one thing of ur choise
deadspace can be worse though. swap ur noses and cruise launchers for siege launchers and id should work fine. just kill the intys first then warpout if it gets to though
----------------------------------------------- I march forward victorious on the red carpet of my enemies corpses! |

theRaptor
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Posted - 2005.01.01 12:24:00 -
[3]
Use Race specific loadouts (eg Guristas dont like Juggernaughts/kinetic). --------------------------------------------------
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piercer
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Posted - 2005.01.01 16:26:00 -
[4]
thnx for the replies, the only problem about torps that i thought about is they couldnt catch up with the fast inty's. ----------------------------------------
(\_/) (O.o) (> <) This is Bunny. Bunny had an accident. Bunny lost his head. |

Judgee
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Posted - 2005.01.01 16:38:00 -
[5]
they do catch intys, torps go atleast 825m/s on a raven. intys cant maintain a speed higher then that.
----------------------------------------------- I march forward victorious on the red carpet of my enemies corpses! |

HeLlRaIzA666
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Posted - 2005.01.01 19:32:00 -
[6]
Edited by: HeLlRaIzA666 on 01/01/2005 19:33:44
Originally by: piercer
Med Slots 1x XL clarity shield booster 3x hardeners (1x em, 1x thermal, 1x kinetic (named) 1x eutectic cap recharger 1x shield amp
any suggestions? change for torps.....

change the cap recharger for a cap booster with some 800's in, and use CM that are the rats weakest resistance, check eve-i to find out there weakest. and if u hav grid u cud change to siege and use torps.
Also the hardeners u use.. find out what damage the rats do on eve-i as wel, eg. sansha do EM and thermal so you would use EM and thermal hardeners instead of a kinetic.
Hope this helps --------------------------------------------
In War There Are No Runners Up...
Image by Denrace |

Armaged
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Posted - 2005.01.01 19:37:00 -
[7]
Originally by: HeLlRaIzA666 Edited by: HeLlRaIzA666 on 01/01/2005 19:33:44
Originally by: piercer
Med Slots 1x XL clarity shield booster 3x hardeners (1x em, 1x thermal, 1x kinetic (named) 1x eutectic cap recharger 1x shield amp
any suggestions? change for torps.....

change the cap recharger for a cap booster with some 800's in, and use CM that are the rats weakest resistance, check eve-i to find out there weakest. and if u hav grid u cud change to siege and use torps.
Also the hardeners u use.. find out what damage the rats do on eve-i as wel, eg. sansha do EM and thermal so you would use EM and thermal hardeners instead of a kinetic.
Hope this helps
Change the cap charger out for a second shield booster amplifier and cap isn't a problem anymore :)
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Cleopatera
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Posted - 2005.01.01 21:35:00 -
[8]
If your doming mission you will know your enemy so equip accordingly. If you are fighting amarr (i would hazard a guess at this as your minmar??) use 2 EM sheild hardners and 1 thermal. Also try to stick with EM missiles/tops for amarr (kinetic for caldari, thermal for gallante opponents, and exp for minmar/angel opponents)
Drop the nos aswell, use 2 250mm rails (thorium ammo works well at medium range and 6 seige launchers.
in your low slots I would suggest 2 ballistic control mods and 3 power diags (help with sheild, cap and powergrid)
Torps Should hit orbiting interceptors, NPC's are not clever enough to see 6 torps from a raven and move away like any sane person would.
hope this helps, and sorry for any glaring typos and spelling mistakes but i cba to proof read my post so  ------------------------------------------- Voted "Best" |
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