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Oliver Stoned
Minmatar Republic Military School
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Posted - 2010.09.24 22:11:00 -
[1]
In all this time of Faction warefare, you can't tell me that someone hasn't researched a duel damage ammo for The need for different 2 type damage type for Hybrids and Missiles. The Minmatar and Amarr have had the advantage WAY too long.
Proposed types to be forthcoming.
Gallente Palladium = EM and Explosive Boric = EM, Explosive, and Thermic Chromic = Explosive, Kinetic, Thermic
Caldari Malaria = Kinetic and Thermal Typhus = Thermal and Explosive DDT = EM, Kinetic and Explosive
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Oliver Stoned
Minmatar Republic Military School
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Posted - 2010.09.24 22:19:00 -
[2]
Reserved
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Judas II
7th Space Cavalry Freemason Core
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Posted - 2010.09.25 00:45:00 -
[3]
Basically, you want Caldari, Gallente and Amarr all to use projectile guns? Great idea. While you're busy 'ballancing' you might as well remove all other modules and ships from the game except for one, so we can use the same balanced ship all together.
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Reaver Glitterstim
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Posted - 2010.09.25 01:07:00 -
[4]
I have a better idea, why don't we give the Caldari special missiles that can deal any type of damage, and give several of the Gallente ships a missile slot or two to make up for the rare instances when heat and kinetic damage don't get the job done.
Oh wait...
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cheese monkey
Vicarious.
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Posted - 2010.09.25 10:46:00 -
[5]
there are so many reasons why this is a TERRIBLE IDEA!
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1600 RT
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Posted - 2010.09.25 13:11:00 -
[6]
Originally by: Reaver Glitterstim I have a better idea, why don't we give the Caldari special missiles that can deal any type of damage, and give several of the Gallente ships a missile slot or two to make up for the rare instances when heat and kinetic damage don't get the job done.
Oh wait...
or hell give gallente some drone space they could use to variete their damage, but i know im going a bit too far here
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Deliras
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Posted - 2010.09.25 17:42:00 -
[7]
Gallente ships among mainly using non damage switchable hybrid weapons, are automatically explosive damaged by the enemy.
Every weapon type should be able to change the damage type they deal depending on the ammo.
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1600 RT
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Posted - 2010.09.25 18:03:00 -
[8]
Originally by: Deliras Every weapon type should be able to change the damage type they deal depending on the ammo.
yeah i want to see a laser doing kinetic damage.
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