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Axel Strom
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Posted - 2010.09.26 14:10:00 -
[1]
As I've just started flying a Machariel, I was wondering what might be the best loadout of implants/hardwirings to make the most out of it. I figure those that affect projectiles and shields are what I should look towards, but I'm hoping I might get a more exact and definitive answer on the forum.
Any advice?
FYI I am running 7 Autocannons, AB, shield tank and damage mods, so pretty typical 
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odama jasonsson
Caldari Reverberation Inc
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Posted - 2010.09.26 14:30:00 -
[2]
If its an active tank then a crystal set would be a nice move, if its carebearing only then high grade set would improve shield boost by up to 55 percent. Snake sets if you're speed tanking. The lowgrade varients are not that bad but high grade sets are very expensive (ingame the normal variants). But then again when flying a 1 bil ship 1 bil of implants isnt that bad ;)
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.09.26 14:59:00 -
[3]
Assuming you're using it for Level 4s, I wouldn't bother with Crystals or any of that. Just fit a Domi AB and keep your speed up. Spend the ISK on Gunnery hardwirings; Tracking, RoF, Projectile damage, turret damage.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Cipher Jones
Minmatar
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Posted - 2010.09.26 15:49:00 -
[4]
All damage mods no shield..
Perhaps a cpu if you need it for drone link augmenter in the last slot. When you say "fanboi" try to picture a fat man doing burlesque with 2 big ass fans that say CCP on one and HTFU on the other. Because that dude is me. |

Bait Van
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Posted - 2010.09.26 19:03:00 -
[5]
5% large projectile damage 5% projectile falloff LG Crystal set if you active shield boosting 5% speed (Zor's implant) maybe a 5% ROF or Tracking?
Some of this depends on what rigs you are using as you can get into stacking penalties, especially if you run the typical '4 Gyro II + 3 TE II' setup. In that case, LG Crystals + 5% damage + 5% speed would be my choice.
can't remember if some of these utilize the same implant slot, but for a Mach, dps is what you want more than anything.
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Furb Killer
Gallente
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Posted - 2010.09.26 19:39:00 -
[6]
LG crystals (or any other LG set) is imo not done for a pve ship. Unlikely to get podded anyway, but more important you lose skill points, and isk you can always get back, SP not.
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Nadarius Chrome
Celestial Horizon Corp.
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Posted - 2010.09.27 02:52:00 -
[7]
CX-2, LX-2 are good. |

Bait Van
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Posted - 2010.09.27 07:01:00 -
[8]
yeah, forgot the CX-2 (5% to all turret damage). Just bought one tonight with some LP when I was browsing the LP store. Goes great with LX-2!
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Mordariel
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Posted - 2010.09.27 07:34:00 -
[9]
my plan is on using the following:
6: SQUIRE CR-8 (5% Cap Recharge) 7: DEADEYE ZGC-1000 (Falloff) 8: SQUIRE CC-8 (5% more Cap) 9: GUNSLINGER CX-2 (5% Turret dmg) 10 GUNSLINGER LX-2 (5% Large Projectile dmg)
1-5 +5 Implants for faster Learning.
you could swap out the +5 imps with HG Crystals and the imps 6 and 8 with +speed or something like that, but for AC Setup I recommend the 7, 9 and 10 ones.
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Dark Voynix
Garoun Investment Bank
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Posted - 2010.09.27 07:48:00 -
[10]
Edited by: Dark Voynix on 27/09/2010 07:49:06 if you run L4 a set of crystal ( even low grade ) implants are awesome.
You can have a excellent tank with some faction large or even medium shield boosters.
the crystal set + faction medium sb + 2x Large Core Defence Operational Solidifier ( rigs ) combo gives you the same tank ad an XL booster , but much much much less cap consuming, so you can simply avoid to fit any cap module or rig. ;-)
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SFX Bladerunner
Minmatar Black Serpent Technologies R.A.G.E
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Posted - 2010.09.27 10:11:00 -
[11]
Edited by: SFX Bladerunner on 27/09/2010 10:15:04 Edited by: SFX Bladerunner on 27/09/2010 10:13:11 Edited by: SFX Bladerunner on 27/09/2010 10:12:13
Originally by: Axel Strom As I've just started flying a Machariel, I was wondering what might be the best loadout of implants/hardwirings to make the most out of it. I figure those that affect projectiles and shields are what I should look towards, but I'm hoping I might get a more exact and definitive answer on the forum.
Any advice?
FYI I am running 7 Autocannons, AB, shield tank and damage mods, so pretty typical 
if it's a solo pvp mach:
HG crystal set effyr & co AX2 (tracking)/ZGC-1000 (falloff), LX2, CX2 CC8/CR8, the one that fits in slot 8..
Downgrade implants 1 or 2 tiers depending on how rich you are
Also if you are pimping out on implants like that don't forget to bring some good blue pills
If it's a lvl4 mach I recommend a full +5 set and CR, CC, AX, LX, CX.. no crystals; they're not worth it/necessary for lvl4. __________________________________________________
History is much like an endless waltz, the three beats of war, peace and revolution continue on forever.. |

Riho
Gallente i Care.
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Posted - 2010.09.27 11:05:00 -
[12]
Originally by: Furb Killer LG crystals (or any other LG set) is imo not done for a pve ship. Unlikely to get podded anyway, but more important you lose skill points, and isk you can always get back, SP not.
can someone translate what the hell did this guy just say....or should i be smoking something to understand it ? ---------------------------------- Fighting for something
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Headerman
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Posted - 2010.09.27 11:20:00 -
[13]
Originally by: Riho
Originally by: Furb Killer LG crystals (or any other LG set) is imo not done for a pve ship. Unlikely to get podded anyway, but more important you lose skill points, and isk you can always get back, SP not.
can someone translate what the hell did this guy just say....or should i be smoking something to understand it ?
Thats the crack talkin there
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Axel Strom
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Posted - 2010.09.27 11:31:00 -
[14]
Thanks for the replies guys.
Originally by: Mordariel my plan is on using the following:
6: SQUIRE CR-8 (5% Cap Recharge) 7: DEADEYE ZGC-1000 (Falloff) 8: SQUIRE CC-8 (5% more Cap) 9: GUNSLINGER CX-2 (5% Turret dmg) 10 GUNSLINGER LX-2 (5% Large Projectile dmg)
That looks pretty solid to me TBH... A nice bonus to the cap would be especially useful, as cap is the worst thing about Machariel TBH. And of course, extra damage is always handy Not sure I need the falloff though. With 800MM scouts, I can hit at 65-70km anyway, though I try to fight closer than that.
I have Zor's Custom Navigation Link and Hyper-Link looted from recent missions, are they worth using?
As far as attribute implants go, Crystal looks nice, but both versions have downsides: LG is very affordable, but only +2 to attributes, while HG seem to get very expensive the further along you go (I see Alpha is around 100m but Epsilon is like 600m).
Also, if I did go for a Crystal set, how important is it then to get the Omega?
It was more the hardwirings I was wondering about, though now I'm aware of what it offers, I will bear Crystal in mind.
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Pinky Denmark
The Cursed Navy Important Internet Spaceship League
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Posted - 2010.09.27 13:17:00 -
[15]
What the dear man tried to tell was that if you more or less are gonna live with low-grade crystals or whatnot in your skull you are losing a lot of potential skillpoints you could gain from 4+ and 5+ implants... -
I'm a nice guy!! But plz hook me up with some pew pew... |

SFX Bladerunner
Minmatar Black Serpent Technologies R.A.G.E
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Posted - 2010.09.27 16:58:00 -
[16]
Originally by: Pinky Denmark What the dear man tried to tell was that if you more or less are gonna live with low-grade crystals or whatnot in your skull you are losing a lot of potential skillpoints you could gain from 4+ and 5+ implants...
add in the factor of price and the fact that you don't actually NEED them to run lvl4 missions and one can only conclude that using them in a lvl4 running (empire) toon is a complete waste. __________________________________________________
History is much like an endless waltz, the three beats of war, peace and revolution continue on forever.. |

Drofier Ilmatti
Interstellar eXodus BricK sQuAD.
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Posted - 2010.09.27 17:21:00 -
[17]
Just buy the HG versions with the attributes you want. Or a full HG with the LG omega.
That's what I do for my pirate sets....
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Cipher Jones
Minmatar
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Posted - 2010.09.27 18:00:00 -
[18]
Originally by: SFX Bladerunner
Originally by: Pinky Denmark What the dear man tried to tell was that if you more or less are gonna live with low-grade crystals or whatnot in your skull you are losing a lot of potential skillpoints you could gain from 4+ and 5+ implants...
add in the factor of price and the fact that you don't actually NEED them to run lvl4 missions and one can only conclude that using them in a lvl4 running (empire) toon is a complete waste.
So doing the same missions 10% faster is a complete waste of time?
Your rebuttal was a waste of pixels IMHO When you say "fanboi" try to picture a fat man doing burlesque with 2 big ass fans that say CCP on one and HTFU on the other. Because that dude is me. |

Zeba ForumWhoor
Minmatar Republic Military School
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Posted - 2010.09.27 18:57:00 -
[19]
Originally by: Cipher Jones
Originally by: SFX Bladerunner
Originally by: Pinky Denmark What the dear man tried to tell was that if you more or less are gonna live with low-grade crystals or whatnot in your skull you are losing a lot of potential skillpoints you could gain from 4+ and 5+ implants...
add in the factor of price and the fact that you don't actually NEED them to run lvl4 missions and one can only conclude that using them in a lvl4 running (empire) toon is a complete waste.
So doing the same missions 10% faster is a complete waste of time?
Your rebuttal was a waste of pixels IMHO
Wtb slot 1-5 implants that decrease mission completion time. And no, snakes on an abing bs only make getting to the next gate a fraction quicker and is not really needed for the vast majority of missions. Pimping you skills with faster completion times using +4 implants however will most definitely decrease mission completion time due to moar damage on target depending on what is getting pimped or moar tank so you don't have to warp out and come back if you let aggro get to high. Also if someone just has to stick in a faction implant set then don't put in the slot 1 as it has lulz small bonus even on the hg and is better put to use with a +5 perception implant. ZOMG!!! |

Guillame Herschel
Gallente NME1
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Posted - 2010.09.27 22:01:00 -
[20]
1-6: HG Snake set 7: Zainou 'Deadeye' ZGC1000 (5% falloff) 8: Zor's Custom Navigation Hyperlink 9: Inherent Implants 'Lancer' G2-Delta (5% Turret ROF) 10: Eifyr and Co. 'Gunslinger' LX-2 (5% Projectile damage)
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Guillame Herschel
Gallente NME1
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Posted - 2010.09.27 22:03:00 -
[21]
Originally by: Zeba ForumWhoor Also if someone just has to stick in a faction implant set then don't put in the slot 1 as it has lulz small bonus even on the hg and is better put to use with a +5 perception implant.
Please stop posting. Or, at least look into Pirate implant set bonuses before you post about them again.
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Zeba ForumWhoor
Minmatar Republic Military School
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Posted - 2010.09.28 07:25:00 -
[22]
Originally by: Guillame Herschel
Originally by: Zeba ForumWhoor Also if someone just has to stick in a faction implant set then don't put in the slot 1 as it has lulz small bonus even on the hg and is better put to use with a +5 perception implant.
Please stop posting. Or, at least look into Pirate implant set bonuses before you post about them again.
Pve mach with a +5 perception and slots 2-6 with a hg snake set: 807ms with RF ab.
Pve mach with a full slot 1-6 hg snake set: 851ms with RF ab.
Pve mach with a +5 perception and slots 2-6 with a hg crystal set: 681 hp per cycle with a RF xl booster.
Pve mach with a full slot 1-6 hg crystal set: 737 hp per cycle with a RF xl booster
Please stop poasting. ZOMG!!! |

Furb Killer
Gallente
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Posted - 2010.09.28 10:54:00 -
[23]
Originally by: Riho
Originally by: Furb Killer LG crystals (or any other LG set) is imo not done for a pve ship. Unlikely to get podded anyway, but more important you lose skill points, and isk you can always get back, SP not.
can someone translate what the hell did this guy just say....or should i be smoking something to understand it ?
Might not have been too clear, but it is simple: LG implants = crap learning speed. You might get more ISK/hour with LG crystals compared to normal implants, but ISK you can always make more by doing an extra mission. Skillpoints you lose by using LG implants instead of normal ones are pretty much gone forever.
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Guillame Herschel
Gallente NME1
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Posted - 2010.09.28 19:44:00 -
[24]
Originally by: Zeba ForumWhoor
Pve mach with a +5 perception and slots 2-6 with a hg snake set: 807ms with RF ab.
Pve mach with a full slot 1-6 hg snake set: 851ms with RF ab.
6% velocity is a "lulz small bonus" to velocity, but 15 hours saved on a BS V train is worth losing it? OK, whatever.
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Zeba ForumWhoor
Minmatar Republic Military School
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Posted - 2010.09.28 20:57:00 -
[25]
Originally by: Guillame Herschel
Originally by: Zeba ForumWhoor
Pve mach with a +5 perception and slots 2-6 with a hg snake set: 807ms with RF ab.
Pve mach with a full slot 1-6 hg snake set: 851ms with RF ab.
6% velocity is a "lulz small bonus" to velocity, but 15 hours saved on a BS V train is worth losing it? OK, whatever.
Yes because an extra 44ms is going to make crap all difference in the completion time of your average level 4 mission in a mach. And that training time savings adds up over time as you get the decreased time effect on all skills you train. So for the potential to cut days or weeks (even months if you are going for supercaps) off a certain training queue for a wanted ship or mod you would rather only get that extra 44ms for the times you are flying the mach? OK, whatever. ZOMG!!! |

iKill Giants
Minmatar
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Posted - 2010.09.28 21:16:00 -
[26]
If it's nano'd, get Halos. ---------
People always ask me for my Rupture fit after I blow up their Abaddon. |

Zeba ForumWhoor
Minmatar Republic Military School
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Posted - 2010.09.28 21:35:00 -
[27]
Originally by: iKill Giants If it's nano'd, get Halos.
I tried that on a snipoc with an ab fit vs some counter sniping from a rohk and maelstrom in the ff1 mosh pit. It actually worked great to generate a ton of misses from them but didn't do anything negative at all to my applied dps. Too bad its pretty much irrelevant to normal tq pvp though maybe it might do some good in a mission enviroment if you are speed tanking the mach. Might be worth a try to jump on the test server and run some missions and experiment. ZOMG!!! |

Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.09.28 21:45:00 -
[28]
I'll try and make this clear: the Machariel has no issues tanking level 4s. You dont need pirate implants at all. If you want to give yourself a bit of safety margin, get something like a Pith B-type XL booster. They only cost about 180 mill last I looked, and they increase your burst tank by 50% (about the same as a crystal set) and your cap efficiency by 20%. That's really all you need, along with a Domi AB (best cap efficiency) to keep your speed up, and RF Gyrostabs (for CPU considerations as much as anything).
Here: 1148 DPS, 1000 DPS burst tank vs Angel damage profile. Change hardener/ammo to suit rats, This will do any level 4 so easily that it's not worth arguing about. Spend ISK on gunnery implants and maybe a T2 rig if you must, and keep your +5s.
[Machariel, missioney] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II
Domination 100MN Afterburner Pith B-Type X-Large Shield Booster Pith B-Type Explosion Dampening Field Invulnerability Field II Shield Boost Amplifier II
800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L [empty high slot]
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Berserker II x4 Warrior II x1 Warrior II x4
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Guillame Herschel
Gallente NME1
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Posted - 2010.09.29 00:14:00 -
[29]
Originally by: Zeba ForumWhoor Yes because an extra 44ms is going to make crap all difference in the completion time of your average level 4 mission in a mach.
What's a waste is putting Snakes in a mission *****'s head in the first place. But if you are putting them in, it's stupid to suddenly want training time for slot 1 instead of the set bonus.
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