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Old RedEyeS
Caldari InterGalactic Corp.
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Posted - 2010.10.02 07:05:00 -
[1]
Have there been any?
Previously, on my factory planet (2x spaceports, 22x advanced factories) I was able to fill my launchpad to the brim with electrolytes and water. Now I get a message saying there's not enough space (when there blatantly is).
I have one launchpad for inputs and the other launchpad receives the outputs.
The exact error message is: "06:55:33 Notify You cannot import commodities to that spaceport, as it does not have sufficient storage space to handle the incoming goods."
An empty launchpad can hold 13,157 units of water and same for electrolytes. When the factories take what they need, there is usually space for another 1,723 units, but these won't import.
I tried emptying the other launchpad too (incase they were now being treated as shared storage space) but no difference.
Any ideas, or should I petition?
Thanks
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Shinoda San
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Posted - 2010.10.02 09:41:00 -
[2]
Just to confirm, I am having the same exact issue. What is weird is it was working around 23 EVE time and then i woke up at 9 EVE time the next day and I just started getting this issue. So this had no patches during the night unless CCP did some sort of server side patch/fix. Or it took the recent patch several hours before actually taking effect which makes no sense.
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Alexi Blue
Minmatar
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Posted - 2010.10.02 09:50:00 -
[3]
Yea, same issue. Sent a bug report about this yesterday. ---
Serra Blueprint Store |
Ender2006
Blue Republic
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Posted - 2010.10.02 12:33:00 -
[4]
same issue - converting noble metals to precious metals and could only fill the spaceport to about 9500/10000. might be able to get it higher but got tired of adding 1k units etc at a time.
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Tea Partier
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Posted - 2010.10.02 15:40:00 -
[5]
It tends to fix itself after downtime. I figured it was CCP's idea of balancing PI for giving us shorter scan times.
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Old RedEyeS
Caldari InterGalactic Corp.
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Posted - 2010.10.02 18:39:00 -
[6]
DT did not fix it for me. My launchpad is half empty and I can't put anything in it.
Looks like something in the last patch knackered it
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Carl Stewart
Blueprints For You
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Posted - 2010.10.03 08:25:00 -
[7]
Was ****ed just after patch, worked after DT yesterday.
Now ****ed again.
CCP, your game is broken. In so many way. Now fix it. Researched Blueprints for you, Ammo, Fighters, Drones and Ships |
Albert Kicker
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Posted - 2010.10.03 09:11:00 -
[8]
I have exactly the same problem - PI is screwed right now.
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Caldari Capsuleer
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Posted - 2010.10.03 10:46:00 -
[9]
even before dt yesterday i was getting the message " you cannot export X from spaceport because it doesnt appear to contain any" ( even tho there obviously are enough X there ). If i try to import something into that spaceport, all the X dissapear. CCP's solution is to wait until dt which meeses up my production queue. Typical.
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JitaPriceChecker2
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Posted - 2010.10.03 12:41:00 -
[10]
Taking into consideration that large towers costs 150mil and there so much of stockpiles CCP should brake PI more often.
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Invictra Atreides
Caldari Ninja's Anonymous
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Posted - 2010.10.03 18:28:00 -
[11]
Originally by: JitaPriceChecker2 Taking into consideration that large towers costs 150mil and there so much of stockpiles CCP should brake PI more often.
Ye PI could stop for 14 days ... we got enough stockpiles.
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Admiral911
Caldari The Arrow Project Morsus Mihi
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Posted - 2010.10.03 20:24:00 -
[12]
Having the same issue as well --All Roads Lead to Rome. |
Kanatta Jing
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Posted - 2010.10.04 07:43:00 -
[13]
Ya, the interface reads out the number as they should be, but the stacks don't move.
I have imaginary P2 in one launchpad and my other launchpad is stuffed with invisible and lazy P1.
Maybe during downtime the stacks move for real.
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