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IloveRickAstley
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Posted - 2010.10.04 01:17:00 -
[1]
Make it so ships have crews and you have to feed them. Also food can be grown thru PI. Hull dmg will kill your crew but you can raid planets to refill your crew. If you dont feed your crew they will eat you and steal your ship.
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Michael Scar
Dunder Mifflin Paper Co.
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Posted - 2010.10.04 01:42:00 -
[2]
This is a good idea. Maybe the different planet types could have different types of people that gave different bonuses to you ship!
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Astroka
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Posted - 2010.10.04 02:40:00 -
[3]
What is this, Black & White?
The Sims?
Pirate Crew Daycare 101?
====================================== "Rawr" means "I love you" in dinosaur! ====================================== |

Arnold Predator
Special Situations
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Posted - 2010.10.04 02:48:00 -
[4]
What about when youÆre off line for 3-4 days in a row or something comes up and you can't log on for a few days/weeks? I fly around the country for work and am often gone all week. Would I lose my ship every time IÆm out of town? Would I have to be in my pod by its self in station so my crew would not eat me?
In RL I know the captain of any naval ship doesnÆt have to manage the food supply of the ship and make sure the crew gets fed. ThatÆs delegated down the hill to someone less important. Similar to how we don't get to really ôflyö (joystick) our ships, just point and go ôI want to fly that wayö to the helms men and he does the joystick part for me.
I can see it now, I'm in the middle of a huge fleet flight, I'm selecting targets, activating my guns/webs/scrams and the voice for "skill training complete" pipes up saying something like "Warning the crew is on strike due to lack of food. Feed your crew if you expect them to continue to work for you." My guns stop firing, my tank turns off... and we all die. 
IÆm down to make the game more realistic, but I don't think your idea would add to the game much other then another frustrating game mechanic. You have to also remember that CCP would only half implement your idea anyway. Maybe they would leave out the button that allows you to feed your crew in a rush to get the new content out the door. In the rushed patch to fix the lack of the button they mess up and make food take up 5ms per unit and make it so its 1 unit of food per crew member. What would you do then?
Now I do like the idea of having a crew of people you could select from different planets and have them bring there own skills with them to add to your ship. I like it but I have a feeling no one wants to code that into the game... at allàever. How many worlds are in eve? How many people would crew your ship? How would to balance each different race/planet with each other? All things they would have to think about and code for.
I would like to see it, but have a feeling it would take more code to implement then Incarna.
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IloveRickAstley
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Posted - 2010.10.04 03:38:00 -
[5]
Edited by: IloveRickAstley on 04/10/2010 03:40:53 All ships would have special cargo holds just for food. And if your offline food could be consumed slower. Also you should feed your crew before the battle. Also maybe the lower your sec status the less food your crew eats since they are like pirates but they also dont perform as good as a crew thats captain has a good sec status.
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Ogogov
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Posted - 2010.10.04 03:52:00 -
[6]
You could take it a step further and give the ship itself some kind of experience mechanic.. IE the more combat the ship and crew sees (and you manage to keep it alive), the more effectively it does certain things.
Food could probably just be represented by a "supplies" function that gets consumed at a steady rate when not docked at a station.
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Nuts Nougat
Perkone
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Posted - 2010.10.04 11:05:00 -
[7]
Originally by: Ogogov You could take it a step further and give the ship itself some kind of experience mechanic.. IE the more combat the ship and crew sees (and you manage to keep it alive), the more effectively it does certain things.
This is a bad idea. I've had a broadsword now for something like a year and a half. It's been in a number of large battles, bubbled a ton of supercaps, including bubbling 2 titans doomsdaying the grid at the same time. And it still lives. If this "experience" thing was in effect, it'd be pretty much invincible by now. And I'm sure people have ships far older than that. ---
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Mr Mork
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Posted - 2010.10.04 12:29:00 -
[8]
How about adding a .05% chance someone in your crew will kill all of you by screwing with the oxygen because you stole him off of a planet?
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Cyrus Doul
Infinite Covenant
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Posted - 2010.10.04 12:53:00 -
[9]
Originally by: Astroka What is this, Black & White?
The Sims?
Pirate Crew Daycare 101?
Sid Meyers Pirates?
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Bo Tosh
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Posted - 2010.10.04 14:20:00 -
[10]
I'm not supporting this as much as I like the idea of being able to space one of my more useless crewmen not only as an example to the rest but also for the pure fun of it.
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Ogogov
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Posted - 2010.10.04 19:21:00 -
[11]
Originally by: Nuts Nougat
Originally by: Ogogov You could take it a step further and give the ship itself some kind of experience mechanic.. IE the more combat the ship and crew sees (and you manage to keep it alive), the more effectively it does certain things.
This is a bad idea. I've had a broadsword now for something like a year and a half. It's been in a number of large battles, bubbled a ton of supercaps, including bubbling 2 titans doomsdaying the grid at the same time. And it still lives. If this "experience" thing was in effect, it'd be pretty much invincible by now. And I'm sure people have ships far older than that.
because its an automatic assumption the bonuses would be huge...right 
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IloveRickAstley
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Posted - 2010.10.04 20:40:00 -
[12]
I like the experience thing so maybe it could like cap at 10% bonus max but that would take forever to get. Also with Incarna you can walk in your spaceship and see the crew working and maybe beat them if they are bad or give them rewards if they are good. It would kinda be like an episode of Battlestar Galatica mixed with the campain thing from SC2 where you see all the parts of the Hyperion but set in an eve background of course. I can understand some people may not like this idea but thats just because its way to awesome for them to comprehend.
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Mr LaForge
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Posted - 2010.10.05 00:33:00 -
[13]
My crews only eat the finest sawdust and can wear casual clothes.
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MNagy
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Posted - 2010.10.05 03:07:00 -
[14]
Perhaps the idea should be moved - not to ships - but to POS's. A pos will run a tad more efficiently with 'military / scientists / janitors / and so on...
Neat idea - not sure if I like it or dislike it though.
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Knee Anderthal
Minmatar Dreddit
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Posted - 2010.10.05 11:30:00 -
[15]
I can see it now. CCP has the opportunity to usurp Zynga's grasp on the entire Facebook community.
EVE Online: Crewville
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AstarothPrime
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Posted - 2010.10.07 06:48:00 -
[16]
We already have hookers found in mission brothel.
Put them to good use.
I.
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