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Seurimas
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Posted - 2010.10.09 02:11:00 -
[1]
Hey, I'm wondering if anyone has any advice for someone looking to delve into low-sec with non-pirate endeavors in mind.
Personally, I've had a small fill of 0.0 life to know enough about surviving there, but I'm not sure about how that carries over to low-sec and how to keep a potential POS alive and happy. And unfortunately, I haven't even seen a capital ship, so I don't have a lot of experience as a whole. I have roamed a bit within and noticed that most of the action is big pirate corps, but that's about all my experience with low-sec specifically.
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Missm Uppet
Caldari
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Posted - 2010.10.09 02:49:00 -
[2]
Non-PvP things that are fun to do in low-sec:
Exploration - need a cov-ops or bonused frigate for best results
- Radar, Mag, and Ladar sites might all be good to try out - radar will probably be the most valuable to run
- Anoms and plexes - lots of fun and a would-be pirate would have to probe you out, so as long as you stay alert you will be fine more often than not (depends on the area)
- WHs - class 1,2,3 can all be solo'd with BCs (need to have pretty good skills for class 3's) and might be a little safer than low-sec
Mission running - the smaller the ship the better usually
Just keep doing scans with the directional scanner (set to max range and 360 degrees) and you should have a good amount of warning unless you're at a planet or astroid belt
That's what I can think of off the top - it's a pretty fun life in low-sec, but you do need to stay on your guard and be ready to lose ships and just write them off now and then
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Lost Greybeard
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Posted - 2010.10.09 04:42:00 -
[3]
The main thing to remember about combat plexes in low-sec is this:
Anything you automatically find at 100% on the first scan can also be found by a ship with no probes at all. A pirate will not have to probe you down to find you in these areas, so you will have no advance warning when they show up.
Additionally, pirates will often do a full map of a system with a scanner, leave, and come back 20 minutes later, resulting in the same situation (they can pop in without your d-scan warning you).
Short version: make sure that dying doesn't upset you too much, and keep your ship fits slightly more pvp-oriented than normal even if you're using a codebreaker at a radar site. Other than that, good luck, low sec is lots of fun. ---
If you outlaw tautologies, only outlaws will have tautologies. ~Anonymous |

Schalac
Caldari Apocalypse Reign
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Posted - 2010.10.09 05:15:00 -
[4]
If you can find the relatively empty low sec pockets like I know there is lots you can do. Faction drops, low grade implants, sites, mining ore that's better than veld... The possibilities are endless. Just stay out of the FW pipes. SCHALAC HAS SPOKEN |

Seurimas
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Posted - 2010.10.09 05:30:00 -
[5]
Edited by: Seurimas on 09/10/2010 05:32:09 More specific to what I'm asking: how well would a 1-3 person corp with a large POS or two survive in the boonies of low-sec? Do pirates ever go about popping POSes for fun or some such in any notable frequency? I've already got plenty of experience avoiding ship-to-ship ownage. Maybe the wrong forum for it in retrospect.
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Schalac
Caldari Apocalypse Reign
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Posted - 2010.10.09 05:44:00 -
[6]
If you can find a moon to anchor too in low sec it's not worth anchoring too and chances are the locals will find yours eventually and pop it. SCHALAC HAS SPOKEN |

Seurimas
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Posted - 2010.10.09 05:58:00 -
[7]
Originally by: Schalac If you can find a moon to anchor too in low sec it's not worth anchoring too and chances are the locals will find yours eventually and pop it.
Not a happy answer, but an answer I mostly expected. Thanks.
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Schalac
Caldari Apocalypse Reign
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Posted - 2010.10.09 08:35:00 -
[8]
Best bet, find a moon in a dead end system and start a war. Since you are in low sec anyway and chances are you will fail at keeping a POS up once it is found may as well start some rable doing it. Who knows maybe the people in the system will enjoy it and invite you into their corp and then you will have a POS to call your own in the end. SCHALAC HAS SPOKEN |

Missm Uppet
Caldari
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Posted - 2010.10.09 12:09:00 -
[9]
Originally by: Schalac If you can find a moon to anchor too in low sec it's not worth anchoring too and chances are the locals will find yours eventually and pop it.
The last half of this is simply not true. Unless you have a lot of valuable assets at the pos or are on a valuable moon, people will not generally come blow it up for fun. There's always a small chance, but not something that should be expected.
Pos fuel right now is going to be your biggest drain
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Seurimas
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Posted - 2010.10.09 20:03:00 -
[10]
Originally by: Missm Uppet
Originally by: Schalac If you can find a moon to anchor too in low sec it's not worth anchoring too and chances are the locals will find yours eventually and pop it.
The last half of this is simply not true. Unless you have a lot of valuable assets at the pos or are on a valuable moon, people will not generally come blow it up for fun. There's always a small chance, but not something that should be expected.
Pos fuel right now is going to be your biggest drain
So in your opinion, how would a small POS with limited defenses or a medium POS with better defenses survive in the derelict portions of low-sec?
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Vlepo
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Posted - 2010.10.09 21:12:00 -
[11]
Do your self a big big favor, forget the *uninhabited low-sec dead-end system* they DON'T EXIST. Your POS will go down in flames from a 5-man pirate gang just for laughs. Come to an agreement with your favorite pirate group and live happily ever after.
Low-Sec moon ---> invention comes to mind. YOU ARE SO DEAD.
[P.I.] and a death star POS might be feasable though...... << A rather LONG-SHOT >>
btw have you seen the new Super Capitals roaming low-sec just for fun ?????
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Bunzan Cardinal
The Athiest Syndicate Advocated Destruction
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Posted - 2010.10.09 21:20:00 -
[12]
Originally by: Vlepo Your POS will go down in flames from a 5-man pirate gang just for laughs
yeah because shooting a pos for hours and hours is HILARIOUS right?
There are alot of POSes in lowsec, and i havent heard of one being destroyed without someone doing something to another someone.
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Vaerah Vahrokha
Minmatar Vahrokh Consulting
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Posted - 2010.10.09 21:50:00 -
[13]
Edited by: Vaerah Vahrokha on 09/10/2010 21:52:24 You can put down a POS but it should be large. Large = boring. The rest is not boring enough.
Moreover, it has to be boring, worthless (ie no faction structures) and in a secluded low sec pocket (they are rare) with hi sec around. This makes low sec denizens uncomfortable both to roam and to set up a base in there.
If you place a POS where they roam or live, expect it to attract attention. Enter in the mindset that a powerful asset (the POS) is not "just" to implant reactions. They are actively used to stage attacks, to prepare hot drops and more. Due to this potential they do not get ignored. Remember, unlike hi sec, low sec citizens are ready and willing to spar. Even pirate or PvP corps, I have seen several of them have carriers and dreads and do kill POSes. Been there, seen that, done that. - Auditing & consulting
When looking for investors, please read http://tinyurl.com/n5ys4h + http://tinyurl.com/lrg4oz
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Seurimas
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Posted - 2010.10.09 22:14:00 -
[14]
Originally by: Vaerah Vahrokha Edited by: Vaerah Vahrokha on 09/10/2010 21:52:24 You can put down a POS but it should be large. Large = boring. The rest is not boring enough.
Moreover, it has to be boring, worthless (ie no faction structures) and in a secluded low sec pocket (they are rare) with hi sec around. This makes low sec denizens uncomfortable both to roam and to set up a base in there.
If you place a POS where they roam or live, expect it to attract attention. Enter in the mindset that a powerful asset (the POS) is not "just" to implant reactions. They are actively used to stage attacks, to prepare hot drops and more. Due to this potential they do not get ignored. Remember, unlike hi sec, low sec citizens are ready and willing to spar. Even pirate or PvP corps, I have seen several of them have carriers and dreads and do kill POSes. Been there, seen that, done that.
Thank you. I feel this along with many of the other recent comments to be a great help.
I'm still listening though. Keep the good advice coming, please.
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Gunner Cid
The Carebear Stare
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Posted - 2010.10.10 02:41:00 -
[15]
Originally by: Seurimas
More specific to what I'm asking: how well would a 1-3 person corp with a large POS or two survive in the boonies of low-sec? Do pirates ever go about popping POSes for fun or some such in any notable frequency? I've already got plenty of experience avoiding ship-to-ship ownage. Maybe the wrong forum for it in retrospect.
If you anchor a large pos with a enough def to deter the casual bored players the chances you will get randomly attacked are slim. Hardly anybody is going to want to waste their time taking down a large POS for laughs.
Now if you anchor a bunch of labs/faction crap etc it will increase your chances of somebody willing to blow you up, but only by a bit.
The biggest question is what is the POS for? If you're just looking to play around and have fun, anchor a LG deathstar, you'll basically gurantee that no random passerby is going to attack you.
If you are looking to do reactions then just dont be an idiot (like jumping a JF right to the on a regular schedule with the same cyno alt), anchor a good blend of ecm/guns and go to town.
Overall if I had to assign a % chance you will get destroyed I'd put it around 5% or less if you are anchoring a LG tower, basically people blow up POSes for a reason, dont provide a reason
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Vladimir Norkoff
Income Redistribution Service
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Posted - 2010.10.10 09:20:00 -
[16]
As the other sane posters here have stated, the chances of your POS getting popped are extremely low. Even in a hi-traffic lowsec. If it does get attacked it will most likely be because your local pirates just got some people trained up to Dreads and they think it's a good idea to run around ransoming towers. This will last for a week or two until a bored alliance comes along and hotdrops them.
And Blockade Runners (ie. CovOps industrial) are also pretty handy for running lowsec POSes.
Taxman IX: Risky Venture
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Captain Blart
Hideous Mutant Freekz
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Posted - 2010.10.10 14:14:00 -
[17]
the question you should ask yourself is : what do you want to achieve in low sec ?
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Elsa Nietzsche
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Posted - 2010.10.10 15:13:00 -
[18]
finding an empty lowsec system, even one with a station isn't really that hard. the biggest challenge for you will probably be logistics. it's much too difficult to 'do it all yourself'. you're going to need stuff from hisec. if you dont have a supply chain ready to fuel your needs, you'll sink real fast.
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Seurimas
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Posted - 2010.10.10 16:56:00 -
[19]
Originally by: Elsa Nietzsche finding an empty lowsec system, even one with a station isn't really that hard. the biggest challenge for you will probably be logistics. it's much too difficult to 'do it all yourself'. you're going to need stuff from hisec. if you dont have a supply chain ready to fuel your needs, you'll sink real fast.
Yeah, looking at the numbers a little closer puts the daily m3s supply for fuel alone at 6k That might be where my biggest issues will be 
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Tanaka Reina
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Posted - 2010.10.10 19:53:00 -
[20]
We had 2 posses on quite a busy system for a long time. No one ever attacked em and we made quite a lot of money with them with my friend. Problem is, the logistics are really a pain in the ass, it just takes so much time to move the stuff that its killing the fun.
The trick is, scout and talk with people, find a system thats not actively "owned" by anyone (preferably between warring corps ^^ so theres no fear of someone claiming the space and ransoming you).
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Joe Starbreaker
M. Corp
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Posted - 2010.10.11 18:07:00 -
[21]
The trick in lowsec is, make friends with the locals. Most systems that have some kind of anchoring asset (like a good mission agent) will have an chat channel for intel, and the corporations that live there will set each other blue. It's better to join them than to try to escape their notice. Joining has multiple advantages -- you get to join PVP ops, they protect your POS rather than attacking it, and maybe you'll make some friends.
As for those parts of lowsec where no one lives... they're rare. If pirates do stop by, and your POS is small enough to attack, then they may ransom it rather than destroying it. If you're making enough money, pay them. Then again, this is just another version of the philosophy "if you can't beat them, join them".
... Join M. Corp, see the Galaxy |

Seurimas
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Posted - 2010.10.11 22:00:00 -
[22]
Originally by: Joe Starbreaker The trick in lowsec is, make friends with the locals. Most systems that have some kind of anchoring asset (like a good mission agent) will have an chat channel for intel, and the corporations that live there will set each other blue. It's better to join them than to try to escape their notice. Joining has multiple advantages -- you get to join PVP ops, they protect your POS rather than attacking it, and maybe you'll make some friends.
As for those parts of lowsec where no one lives... they're rare. If pirates do stop by, and your POS is small enough to attack, then they may ransom it rather than destroying it. If you're making enough money, pay them. Then again, this is just another version of the philosophy "if you can't beat them, join them".
Yeah, I figured this would be a good idea. I've been trying to chat up locals as I scout good places so far.
I think I've got the local-POS logistics (ie, defenses and anti-piracy) mostly thought through, but does anyone have any tips on fuel/mod/POS logistics? Would a good Transport ship + scout be enough to get things back and forth regularly?
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Joe Starbreaker
M. Corp
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Posted - 2010.10.11 22:30:00 -
[23]
Originally by: Seurimas I think I've got the local-POS logistics (ie, defenses and anti-piracy) mostly thought through, but does anyone have any tips on fuel/mod/POS logistics? Would a good Transport ship + scout be enough to get things back and forth regularly?
If you're doing reactions, no. You'd be looking at a dozen or more trips per week in a blockade runner, or alternatively, risking valuable cargo with a slow, non-cloaky industrial or deep space transport. It's way too much work. You need a jump freighter. If there's a station in the system, however, you could get away with just offloading stuff into the station and hiring somebody to come with a jumpfreighter from time to time.
If you're doing something different, like running missions or ratting or plexing, then blockade runners should be fine. POS fuel itself won't take so many trips that you'd need a jump freighter. If you're mining, maybe a Rorqual would be helpful.
... Join M. Corp, see the Galaxy |

Elsa Nietzsche
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Posted - 2010.10.12 11:05:00 -
[24]
for logistics i think the logical progression is: 1) start off with an industrial with a cloak and a scout 2) upgrade to blockade runner 2a) look into deep space transports (these can be useful but are no replacement for a blockade runner) 3) contract out logistics to a JF pilot 3.5) consider a carrier (much cheaper than a JF and can move assembled ships) 4) jump freighter
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Wacktopia
Bi-Tech Theory Focused Intentions
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Posted - 2010.10.12 13:06:00 -
[25]
I'm not gonna shout about it but (*whisper* low sec complexes are very good if you know what you're doing *whisper*)
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Seurimas
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Posted - 2010.10.12 19:39:00 -
[26]
Originally by: Wacktopia I'm not gonna shout about it but (*whisper* low sec complexes are very good if you know what you're doing *whisper*)
(*whisper* some of the systems I've been scouting seem to be packed to the brim with them (12+). Is that good? *whisper*)
Thanks everyone, I think I've got most of everything figured out now and a veteran player is willing to assist with what's still gray and black areas. Good things are happening 
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destinationunreachable
Hello Kitty Fanclub
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Posted - 2010.10.13 10:23:00 -
[27]
adding some notes to the already said about Pos in low-sec. I had run first a medium with labs, then a large pos with labs + R32 moon mining + reactions for 2 years on my own. Both had sufficient defense systems in place, due to grid they were obviously no death starts. Just make the defense look it could cause trouble (neuts+large arties will take down dreads). During this time there was never a serious attack on the pos, even though I saw 3 pos being taken down in that system. The biggest thread came through getting in and out for refueling, I lost a few ships and cargo here. The system was no lowsec island, but also no bottleneck. It had at all time at least 1 pirate corp based there. I never talked to them more than necessary, just keep a low profile. Things can get hectic at times, just keep out of trouble and have a scout around. Small poses can be taken down easily, a medium sized gang can do it just for fun. For a large pos you will need a force of 3 or more dreads + carriers + support and then it still takes an hour or more and there is still the risk of a pos gunner to show up. You need to set the alarm clock for the 2nd round. Noone is doing this for fun. Seriously, noone. Practice or to proof something - maybe, but not fun or w/o any reason. ppl shoot down the weakest one to make space or commit considerable forces for a valuable moon. So as long as you don't give anyone a reason or present yourself on a silver plate your pos is safer than your ship.
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