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Jaqel Broadside
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Posted - 2010.10.15 09:31:00 -
[1]
I hope there are big side affects of a system being invaded by the Sansha.
Sansha Mining outposts in roid belts. Sansha invasions of missions. Sansha patrols near stations and warp gates. Sansha probes into neighbouring systems warp gates.
Let's see some mayhem.
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Terminal Insanity
Minmatar Foundation
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Posted - 2010.10.15 09:37:00 -
[2]
Most likely the incursion will simply replace the local rats with the new faction rats, and the main event will be just another beacon in the middle of nowhere.
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lord pixxie
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Posted - 2010.10.15 10:59:00 -
[3]
i hope it is like the op said but usually its never as good as we want it. so we'll just have to wait or go on the test server.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2010.10.15 12:16:00 -
[4]
Originally by: Jaqel Broadside I hope there are big side affects of a system being invaded by the Sansha.
There are - you get 'ghod rays'. On the up side, it's not as bad the the eye-piercing SB or ECCM effects. ...
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Aelius
Caldari Mnemonic Enterprises
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Posted - 2010.10.15 12:18:00 -
[5]
Edited by: Aelius on 15/10/2010 12:26:51
Originally by: Jaqel Broadside I hope there are big side affects of a system being invaded by the Sansha.
Sansha Mining outposts in roid belts. Sansha invasions of missions. Sansha patrols near stations and warp gates. Sansha probes into neighbouring systems warp gates.
Let's see some mayhem.
NOP. It will be just like a random complex popping with a big sign saying "assemble a fleet, warp here and kill us... WE ARE THE SANSHA... RESISTANCE IS FUTILE"... oh... wait thats not from EVE...
You need to understand that crappy NEW content > polished content... Did players asked for "Incursions"?! no. So thats why CCP gave them to us...
I'm starting to think that if CSM asks for some crappy new features... that CCP will give us some polished content... It's like using inverse psychology on a 5 year old. _________________________ CSM Candidate for 2011 (soon a pretty photoshop sig) Aelius 2011 Candidacy Guide Lines |

Syphon Lodian
Gallente Fabled Enterprises
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Posted - 2010.10.15 12:53:00 -
[6]

That's prolly how it will be, lol. "RESISTANCE IS FUTILE, YOU CAN NOT DEFEAT US, YOU CAN NOT ESCAPE..... if you approach us in our designated complex areas.... BE AWARE OF US!" -------------------------------------------------- |

Tshien Tze
Minmatar Atlas Technologies
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Posted - 2010.10.15 15:32:00 -
[7]
Reading through the blogs it would seem that Sansha invasions will be more like the Sleeper AI in W-space. I would hope they would show up in random mission/mining/plex sites from time to time. If they just spawn at belts and at a beacon it's no better the FW rats.
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Megan Maynard
Minmatar Tribal Liberation Force
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Posted - 2010.10.15 15:36:00 -
[8]
Originally by: Terminal Insanity Most likely the incursion will simply replace the local rats with the new faction rats, and the main event will be just another beacon in the middle of nowhere.
Unfortunantly it will be this as CCP is too cowardly to actually try something different with their rats for once....
Why the hell aren't the rats updated with the new AI yet? What is the hold up?
I'm calling you out devs, someone chopped your balls off and you haven't made the game harder or more interesting in quite some time.
Originally by: F'nog
Originally by: Stareatthesun No no no ... Polaris is where CCP keeps the death star that will destroy eve when the servers shut down.
Thankfully I've got Interceptors trained to V. S
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Jacob Holland
Gallente Weyland-Vulcan Industries
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Posted - 2010.10.15 15:50:00 -
[9]
Originally by: Aelius Edited by: Aelius on 15/10/2010 12:26:51 You need to understand that crappy NEW content > polished content... Did players asked for "Incursions"?! no. So thats why CCP gave them to us...
Actually, they did... The idea first showed up at the PvE Roundtable at last year's FanFest in answer to a request for more group oriented and challenging PvE content. Players asked for more challenging, group oriented PvE and CCP have responded with Incursions. --
Originally by: cordy
Respect to IAC .Your one of the few people who truly deserve to own and live in the space you are in.
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Professor Tarantula
Hedion University
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Posted - 2010.10.15 15:56:00 -
[10]
Originally by: Jacob Holland
Originally by: Aelius Edited by: Aelius on 15/10/2010 12:26:51 You need to understand that crappy NEW content > polished content... Did players asked for "Incursions"?! no. So thats why CCP gave them to us...
Actually, they did... The idea first showed up at the PvE Roundtable at last year's FanFest in answer to a request for more group oriented and challenging PvE content. Players asked for more challenging, group oriented PvE and CCP have responded with Incursions.
But poisoned it by allowing lowsec players to swoop in at the last second and take everything and slaughter everyone. Which is just the kind of 'news' CCP seem to get their thrills over.
They'll be able to warp in a distance away cloaked, know exactly what ships are being used and their capabilities, organize a fleet to counter it, and drop it on them at just the right moment. That'll get old real fast.
My Warmest Regards. Prof. Tarantula, Esq. |
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Tshien Tze
Minmatar Atlas Technologies
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Posted - 2010.10.15 16:55:00 -
[11]
I've given a little thought to this and here is what I'd like to see. 1.-Beacon spawns will effect everything in system/systems. Mission runners, miners at the belts, ships passing thru system will all have a high likelyhood of being attacked by Sansha. Manufacturing, trading and contracts should all be interupted. Players owning POSes in effected systems cannot conduct any business (but I think the POSes shouldn't be attacked). The effect of Sansha attcking system should be overwhelming for all players. 2.-Sansha spawns in system should be in different strengths, say four. Level one would only affect local system. Level 2 to systems within a couple of jumps. With level 4 having an effect on the entire region. This would simulate a pirate corp holding an area of low-sec. The stronger the group the larger area they effect. 3.-AI would be more in line with what the sleepers use in W-space. Sansha rats should also loot wrecks, steal anchored cans. 4.- Sansha beacon spawns should not de-spawn untill overtaken by players in the area.
These effects would demand a high level of cooperation amongst all players in effected area and would also give normal care-bears something to get ready for war about.
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Jaqel Broadside
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Posted - 2010.10.15 18:50:00 -
[12]
Originally by: Tshien Tze I've given a little thought to this and here is what I'd like to see. 1.-Beacon spawns will effect everything in system/systems. Mission runners, miners at the belts, ships passing thru system will all have a high likelyhood of being attacked by Sansha. Manufacturing, trading and contracts should all be interupted. Players owning POSes in effected systems cannot conduct any business (but I think the POSes shouldn't be attacked). The effect of Sansha attcking system should be overwhelming for all players. 2.-Sansha spawns in system should be in different strengths, say four. Level one would only affect local system. Level 2 to systems within a couple of jumps. With level 4 having an effect on the entire region. This would simulate a pirate corp holding an area of low-sec. The stronger the group the larger area they effect. 3.-AI would be more in line with what the sleepers use in W-space. Sansha rats should also loot wrecks, steal anchored cans. 4.- Sansha beacon spawns should not de-spawn untill overtaken by players in the area.
These effects would demand a high level of cooperation amongst all players in effected area and would also give normal care-bears something to get ready for war about.
Personally I very much like this idea of the affects being wide ranging. More so if nothing is done about the problem. Perhaps even have the problem spreading virus like from a source of "high" contamination.
Certainly anyone wishing to exploit the situation of those engaging in the content should face their own spawned set of Sansha - specifically targeting cloaked ships and able to deal with fast moving targets.
I do hope valuable rewards are delivered in a station or dropped in a password set cargo container which cannot be destroyed.
If CCP wish players to group together and gain more social contact then make Sansha a REAL and present danger to everyone.
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Rheige Bladewhisper
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Posted - 2010.10.15 19:43:00 -
[13]
I want to see Jita besieged and the trading stations blown up. Not because I dislike it or I am anti 'carebear', but just because it would be hilarious... and a wonderful way to show to EVERYONE just how big a situation this was. Not unlike the zombie invasion in Wrath - say what you will about WoW, the pre expansion events darn well know how to shake things up and instill chaos for a while.
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Ranger 1
Amarr Dynaverse Corporation Sodalitas XX
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Posted - 2010.10.15 20:07:00 -
[14]
Originally by: Professor Tarantula
Originally by: Jacob Holland
Originally by: Aelius Edited by: Aelius on 15/10/2010 12:26:51 You need to understand that crappy NEW content > polished content... Did players asked for "Incursions"?! no. So thats why CCP gave them to us...
Actually, they did... The idea first showed up at the PvE Roundtable at last year's FanFest in answer to a request for more group oriented and challenging PvE content. Players asked for more challenging, group oriented PvE and CCP have responded with Incursions.
But poisoned it by allowing lowsec players to swoop in at the last second and take everything and slaughter everyone. Which is just the kind of 'news' CCP seem to get their thrills over.
They'll be able to warp in a distance away cloaked, know exactly what ships are being used and their capabilities, organize a fleet to counter it, and drop it on them at just the right moment. That'll get old real fast.
Possibly, however these sites will spawn in high sec and null sec as well.
===== If you go to Za'Ha'Dum I will gank you. |

Idicious Lightbane
Percussive Diplomacy
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Posted - 2010.10.15 20:20:00 -
[15]
Edited by: Idicious Lightbane on 15/10/2010 20:23:34 Something else interesting is that the Incursion systems are cyno-jammed (it's that way on test server in any case) which in low/null sec can be used strategicly, or cause a massive disadvantage to one of the sides if it happens overnight.
Edit: Mechanic fail, I was thinking for a second caps in the system wouldn't be able to jump out 
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Freyya
Advanced Planetary Exports Intergalactic Exports Group
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Posted - 2010.10.15 20:26:00 -
[16]
You people need to search more before spouting...
Current situation on SiSi with the dungeons throughout space;
Quote: The real incursion sites have a resistance malus, which makes tanking much harder than in Poitot and the other testing systems, that don't have such a malus.
Meaning shield and armor resistances are handicaped atm.
Quote: So we flew into a larger site and promptly the 1st ships in the site were primary and died (the logistics) we tried again with 10 (7 combats 3 logi's) same result, finally got upto 15 (4 logi's and 11 combats) and aligned to the gate before all going in... we were stable most of the fight... close in NPC group liked to neut, two further groups are set up to snipe. AI seems a modified Sleeper AI, they don't just give aggro to 1 ship they seem more random, they will focus on 1 ship for 10-20 seconds then randomly spray damage across half the fleet then focus fire on a different ship (driving your logi pilots mad) getting in range of 1 sniper group will pull you quite far from the other group which will continue to hang around 130+ away from your warp in. Site finally seemed over when CCP Soundwave finally magically popped all but 1 of them and soon with him dead we thought we were done... (had been in the site for more than 40 minutes) Noooo.. a new wave popped up and we made a valiant effort to keep up but most of us warped out.
Site was excellent, AI was Excellent, music was Excellent I give it a 5 for the one reason below...
Takes way too long.. 2 paladins and several Abbas, Megas, domi's and legions (and 3 guardians) all had to focus fire on 1 NPC to make it drop which still took almost a minute apiece, these things are tanked like crazy, and they do damage on par with capsuleers <--ok but scary. It seems unfair to let them intsa-target, pour out 1000+ dps per ship and tank nearly 2000+ dps. (did a similar site later in the day with 50+ during the lag test and they dropped like flies, but how many 50 man fleets are gonna do this in HS?)
Sansha rats seems to be needing a rebalance atm. Mad damage and tank. ___________
NOW COLLECTING ISD AND CCP AUTOGRAPHS It'll be worth something someday. -Rauth Pink is the color of passion xxx Shadow |

trevormax
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Posted - 2010.10.17 17:31:00 -
[17]
Edited by: trevormax on 17/10/2010 17:32:25 So will these Sansha incursions be spreading to other pirate factions also? Will we start to see Gurista and Angel invasion fleets? Or possibly even sleepers invading K-space?
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Destination SkillQueue
Are We There Yet
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Posted - 2010.10.17 17:39:00 -
[18]
Originally by: trevormax Edited by: trevormax on 17/10/2010 17:32:25 So will these Sansha incursions be spreading to other pirate factions also? Will we start to see Gurista and Angel invasion fleets? Or possibly even sleepers invading K-space?
I hope to god they don't just copy paste the feature to all factions. I'm not saying don't use the know-how gained during the development of this feature when implementing new features for the other factions. What I am saying is try to make them all have a different flavoring or totally different design/purpose. The factions aren't identical and don't have identical ways of operating or fighting, so spend a few hours thinking of ways you can show those differences in the features you use those factions in.
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Spurty
Caldari D00M. Northern Coalition.
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Posted - 2010.10.17 17:55:00 -
[19]
Carry on CCP.
Anything that can be solo Ed in your game is rubbish.
More need for 40 man teams!
Yelp!
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