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Emadman
Ministry of Destruction SCUM.
0
|
Posted - 2012.08.03 18:33:00 -
[1] - Quote
Reading the CSM notes, it seems that once again pirates take one from ccp up the jacksy
"CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out."
So there goes low sec gate camping... so if your a pirate i would suggest start looking for a new career mode..Whilst every pirate accepts that gate guns are way of life, making so you can't tank them means making low-sec a future carebear haven.!.
We need more clarification in that does the "ramp up damage" reset after the guns recycle or does it just stay at the level that you last got.. If it resets then gate camps wont be majorly effected just solo hunters.
Given it would take 4.5mins to pop a triage carier then what sort of DPS will be put out...
Just to say be prepared to see lots of big ships killed by lil frigates/interceptors on gates lol :) |

Ristlin Wakefield
Wakefield-Dukovsky Conglomerate Eternal Pretorian Alliance
41
|
Posted - 2012.08.03 18:38:00 -
[2] - Quote
Emadman wrote:Reading the CSM notes, it seems that once again pirates take one from ccp up the jacksy
"CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out."
So there goes low sec gate camping... so if your a pirate i would suggest start looking for a new career mode..Whilst every pirate accepts that gate guns are way of life, making so you can't tank them means making low-sec a future carebear haven.!.
We need more clarification in that does the "ramp up damage" reset after the guns recycle or does it just stay at the level that you last got.. If it resets then gate camps wont be majorly effected just solo hunters.
Given it would take 4.5mins to pop a triage carier then what sort of DPS will be put out...
Just to say be prepared to see lots of big ships killed by lil frigates/interceptors on gates lol :)
Future carebear haven? You guys have such limited imagination lol.
Tell you what, I'll keep listening and you keep whining and crying. I <3 pirate tears  I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license. |

Cyprus Black
Perkone Caldari State
297
|
Posted - 2012.08.03 18:49:00 -
[3] - Quote
Another classic case of someone failing to see the big picture.
Ask yourself, what is the purpose of this change? Really think about it. Put that grey matter to use.
If you think the change is to encourage players to venture into lowsec, than you'd be correct. Lowsec pirates have been complaining for quite a while now that lowsec is empty. Nobody wants to go there anymore. The risk vs reward ratio is heavily tipped towards risk with feeble rewards.
Now low and behold CCP is changing gate guns in an attempt to discourage 24/7 perma-camps and to encourage highsec dwellers to venture beyond Concords protection.
So what does this really mean for lowsec pirates? It means there will be more targets to shoot at but you'll have to work for them. Hijinks of a highsec pirate http://cyprusblack.blogspot.com/ |

Ristlin Wakefield
Wakefield-Dukovsky Conglomerate Eternal Pretorian Alliance
41
|
Posted - 2012.08.03 18:51:00 -
[4] - Quote
Cyprus Black wrote:Another classic case of someone failing to see the big picture.
Ask yourself, what is the purpose of this change? Really think about it. Put that grey matter to use.
If you think the change is to encourage players to venture into lowsec, than you'd be correct. Lowsec pirates have been complaining for quite a while now that lowsec is empty. Nobody wants to go there anymore. The risk vs reward ratio is heavily tipped towards risk with feeble rewards.
Now low and behold CCP is changing gate guns in an attempt to discourage 24/7 perma-camps and to encourage highsec dwellers to venture beyond Concords protection.
So what does this really mean for lowsec pirates? It means there will be more targets to shoot at but you'll have to work for them.
I'm just going to quote this response every time someone complains about the change. I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license. |

Lady Ayeipsia
Red Federation RvB - RED Federation
308
|
Posted - 2012.08.03 19:02:00 -
[5] - Quote
So will we be finally able to enter rancer? |

Astroniomix
Thorn Project Black Thorne Alliance
124
|
Posted - 2012.08.03 19:40:00 -
[6] - Quote
Lady Ayeipsia wrote:So will we be finally able to enter rancer?  No, they just have to camp it in 5 minute shifts now. |

Karl Planck
Heretic Army Heretic Nation
202
|
Posted - 2012.08.03 20:18:00 -
[7] - Quote
Cyprus Black wrote:Another classic case of someone failing to see the big picture.
Ask yourself, what is the purpose of this change? Really think about it. Put that grey matter to use.
If you think the change is to encourage players to venture into lowsec, than you'd be correct. Lowsec pirates have been complaining for quite a while now that lowsec is empty. Nobody wants to go there anymore. The risk vs reward ratio is heavily tipped towards risk with feeble rewards.
Now low and behold CCP is changing gate guns in an attempt to discourage 24/7 perma-camps and to encourage highsec dwellers to venture beyond Concords protection.
So what does this really mean for lowsec pirates? It means there will be more targets to shoot at but you'll have to work for them.
it is all too clear why the s that think this change will lower the entry barrier are posting on faceless alts. Its like you dont even understand the mechanics that are getting you caught To all everyone concerned over the fairness involving the H/O disqualification https://forums.eveonline.com/default.aspx?g=posts&t=113351&find=unread |

Ristlin Wakefield
Wakefield-Dukovsky Conglomerate Eternal Pretorian Alliance
41
|
Posted - 2012.08.03 20:25:00 -
[8] - Quote
Karl Planck wrote:Cyprus Black wrote:Another classic case of someone failing to see the big picture.
Ask yourself, what is the purpose of this change? Really think about it. Put that grey matter to use.
If you think the change is to encourage players to venture into lowsec, than you'd be correct. Lowsec pirates have been complaining for quite a while now that lowsec is empty. Nobody wants to go there anymore. The risk vs reward ratio is heavily tipped towards risk with feeble rewards.
Now low and behold CCP is changing gate guns in an attempt to discourage 24/7 perma-camps and to encourage highsec dwellers to venture beyond Concords protection.
So what does this really mean for lowsec pirates? It means there will be more targets to shoot at but you'll have to work for them. it is all too clear why the  s that think this change will lower the entry barrier are posting on faceless alts. Its like you dont even understand the mechanics that are getting you caught
I'm a main and I support the idea that such a change will help low-sec become more vibrant. I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license. |

Russell Casey
Gypsy Nation
181
|
Posted - 2012.08.03 20:50:00 -
[9] - Quote
Piracy does seem to be one of those things that gets harder with every change and CCP seems a little out of touch with piracy in general. But on the flipside, if gate guns don't insta-pop small ships anymore, it means more opportunities for pirates out looking for genuine profit to try zapping indys and lone ships at gates in cheap throwawy crap.
Hence why most of the complaints are rolling in from veteran players (playing the Goodfights card, no less). A bunch of noobs wouldn't care about losing a bunch of cruisers to sentry guns, but Mr. 2004 whose been tending his killboard carefully to get into a 90% efficiency leet pvp corp is going to cry buckets of tears if his faction BS goes pop to some jackoff in a Drake thanks to gate fire. |

Garven Dreis
Kicking Smurfs The Marmite Collective
64
|
Posted - 2012.08.03 21:29:00 -
[10] - Quote
Cyprus Black wrote:Another classic case of someone failing to see the big picture.
Ask yourself, what is the purpose of this change? Really think about it. Put that grey matter to use.
If you think the change is to encourage players to venture into lowsec, than you'd be correct. Lowsec pirates have been complaining for quite a while now that lowsec is empty. Nobody wants to go there anymore. The risk vs reward ratio is heavily tipped towards risk with feeble rewards.
Now low and behold CCP is changing gate guns in an attempt to discourage 24/7 perma-camps and to encourage highsec dwellers to venture beyond Concords protection.
So what does this really mean for lowsec pirates? It means there will be more targets to shoot at but you'll have to work for them.
Initial Inferno Wardec mechanics was good guys! Honest! It wasn't broken! High Sec mercs are all just a bunch of whining babies! In Manticore we Trust |
|

Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
313
|
Posted - 2012.08.03 22:16:00 -
[11] - Quote
Ristlin Wakefield wrote:Karl Planck wrote:Cyprus Black wrote:Another classic case of someone failing to see the big picture.
Ask yourself, what is the purpose of this change? Really think about it. Put that grey matter to use.
If you think the change is to encourage players to venture into lowsec, than you'd be correct. Lowsec pirates have been complaining for quite a while now that lowsec is empty. Nobody wants to go there anymore. The risk vs reward ratio is heavily tipped towards risk with feeble rewards.
Now low and behold CCP is changing gate guns in an attempt to discourage 24/7 perma-camps and to encourage highsec dwellers to venture beyond Concords protection.
So what does this really mean for lowsec pirates? It means there will be more targets to shoot at but you'll have to work for them. it is all too clear why the  s that think this change will lower the entry barrier are posting on faceless alts. Its like you dont even understand the mechanics that are getting you caught I'm a main and I support the idea that such a change will help low-sec become more vibrant. Have you ever heard of 'pounce camping'? It's a method currently employed by (among others) gatecampers under GCC that do not have an active tank or logi support. The idea is you sit like 1000km off gate at a bookmark, aligned and ready to warp if the scout reports incoming.
If the gate gun change goes through as planned, we will still be able to do this. In fact all camping will become like this. It's just as easy to accomplish as a regular camp and has essentially the same effect for the victim (by the time you've completed jump and loaded grid, the camp has already landed in position)
The other alternative is the cloaky camp, usually done with proteuses (protei?) and rapiers, employed when victims are suspected of having their own scouts. A friendly scout is again used to notify of high value targets coming to the gate so that everyone is prepared and decloak delays are eliminated. This would become ideal with the new system, after a kill is made the camp warps off, cloaks, warps back to the gate at range while GCC'd.
Camps will still happen, they will be just as prevalent as they are now, they will simply be harder to detect as they will be off grid or cloaked.
Random fights however, the bread and butter of lowsec PvP, will cease to occur. When we get 3-4 guys together in BC's and go for a roam, say 10 jumps out, we'll be most likely to be fighting anything we find on a gate, it'll usually be one or two BC's, maybe another small gang like us. It's just a fact of EVE that people aren't stopping in lowsec to smell the roses, they're on their way through it to get somewhere, be it a high sec or null, be it PvE or trying to find a fight of their own. The gates are where the small gang fights happen, and personally all of the really good small/medium fights I've been in have been escalations (usually on stations) that at one point or another involved someone committing to taking GCC with no chance of docking, jumping or warping. That simply won't happen in the new system, people won't engage at all with sentries around. Nobody is going to throw down the metaphorical glove and take it to a planet either, because everyone knows It's A Tarp
Make gate guns superpowered death rays and you will eliminate the essence of lowsec. The only PvP will be gate camps and probing out stupid mission runners. That sounds absolutely fracking horrible. There should be a rather awesome pic here |

Reppyk
The Black Shell
141
|
Posted - 2012.08.03 23:20:00 -
[12] - Quote
Emadman wrote:Reading the CSM notes, it seems that once again pirates take one from ccp up the jacksy
"CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out."
So there goes low sec gate camping... so if your a pirate i would suggest start looking for a new career mode..Whilst every pirate accepts that gate guns are way of life, making so you can't tank them means making low-sec a future carebear haven.!.
We need more clarification in that does the "ramp up damage" reset after the guns recycle or does it just stay at the level that you last got.. If it resets then gate camps wont be majorly effected just solo hunters.
Given it would take 4.5mins to pop a triage carier then what sort of DPS will be put out...
Just to say be prepared to see lots of big ships killed by lil frigates/interceptors on gates lol :) Hey, you're a SCUM, the "pirates" that are camping the gate of Oulley with one orca for every pirate ship.
So please, explain to me this future "carebear heaven". Because it may seem that your alliance is one of the worst risk-averse group in EVE.    |

Daemon Ceed
Jihad Squad from Riyadh Reckless Ambition
275
|
Posted - 2012.08.04 00:11:00 -
[13] - Quote
I'm not super concerned about this, as long as the gates don't shoot at you simply for being under -4.9 when you have no GCC. That would just be ridonkulous.
Personally, I feel gatecamping is for amateurs who are either lazy or don't know the first thing about hunting targets, or as a defense against an incoming gang. There's rarely anything satisfying about killing someone on a gate, especially someone who just can't fight back. If you're doing it for a quick injection of ISK every now and then, fine. Otherwise it takes the fun out of being a pirate, having to scan down your target, set traps at sites they are running, etc. The Sandbox = Play however the hell you want. |

Knickers Offalot
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.08.04 00:28:00 -
[14] - Quote
OHNOES D:
This means ***. will need to learn how to PVP!
Can I haz all ur stuffz? I only ask as naturally you'll be quitting the game.
|

Cyprus Black
Perkone Caldari State
302
|
Posted - 2012.08.04 04:41:00 -
[15] - Quote
The counter arguments always make me laugh.
Arguing against the gate gun change is like Republicans arguing that gay marriage destroys society. They can't say how it destroys society nor provide any tangible facts, they just rage and continue to make wild claims.
And for those of you paying attention, using a gay metaphor in a thread entitled Pirates Take It Up The A$$ was intentional. A bit cheeky but funny none the less.
 Hijinks of a highsec pirate http://cyprusblack.blogspot.com/ |

Meridith Akesia
Stimulus Rote Kapelle
128
|
Posted - 2012.08.04 04:47:00 -
[16] - Quote
Boo Hoo, No more Riskless PVP for you. |

Bunnie Hop
Sebiestor Tribe Minmatar Republic
338
|
Posted - 2012.08.04 06:36:00 -
[17] - Quote
10 out of 10 bunnies approve this change. Gate camping is a cowardly way to pvp and has ruined low sec. |

Daemon Ceed
Jihad Squad from Riyadh Reckless Ambition
275
|
Posted - 2012.08.04 07:49:00 -
[18] - Quote
Bunnie Hop wrote: Gate camping is a cowardly way to pvp and has ruined low sec.
People who obviously know nothing about lowsec should keep their comments to themselves. I fly through it all the time, and it's typically a handful of entrance systems that are ever camped at all.
It's not gatecamping that has killed lowsec. Most systems aren't camped at all. It's the complete neglect by CCP to give nearly any incentive to go to lowsec except for sec status ruining pvp or the occasionally decent DED site. The Sandbox = Play however the hell you want. |

Bunnie Hop
Sebiestor Tribe Minmatar Republic
338
|
Posted - 2012.08.04 08:00:00 -
[19] - Quote
Daemon Ceed wrote:Bunnie Hop wrote: Gate camping is a cowardly way to pvp and has ruined low sec.
People who obviously know nothing about lowsec should keep their comments to themselves. I fly through it all the time, and it's typically a handful of entrance systems that are ever camped at all. It's not gatecamping that has killed lowsec. Most systems aren't camped at all. It's the complete neglect by CCP to give nearly any incentive to go to lowsec except for sec status ruining pvp or the occasionally decent DED site.
lol, having played the game since it launched (with breaks of course) I have spent alot of time in low sec so I will feel free to say whatever the hell I like. Perhaps you are one of those brave gate campers? |

Elias Greyhand
Potentially Irresponsible
6
|
Posted - 2012.08.04 09:09:00 -
[20] - Quote
Bunnie Hop wrote:Daemon Ceed wrote:Bunnie Hop wrote: Gate camping is a cowardly way to pvp and has ruined low sec.
People who obviously know nothing about lowsec should keep their comments to themselves. I fly through it all the time, and it's typically a handful of entrance systems that are ever camped at all. It's not gatecamping that has killed lowsec. Most systems aren't camped at all. It's the complete neglect by CCP to give nearly any incentive to go to lowsec except for sec status ruining pvp or the occasionally decent DED site. lol, having played the game since it launched (with breaks of course) I have spent alot of time in low sec so I will feel free to say whatever the heck I like. Perhaps you are one of those brave gate campers?
There are lots of things in Eve that can potentially be considered cowardly but they're all perfectly legal in-game options for people to consider.
Personally, I'm not a fan of gate camping because whenever I do I get bored and start reading a book, missing things I can kill - oddly enough I've yet to be killed whilst distracted. |
|

Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
318
|
Posted - 2012.08.04 09:15:00 -
[21] - Quote
Cyprus Black wrote:They can't say how it destroys society nor provide any tangible facts, they just rage and continue to make wild claims. 1) I provided both those things 2) I could post examples of GoodFights had on stations/gates if needed 3) You seem to be the one deflecting the topic at hand to have a political rant
At the end of the day, small gang PvPers want GoodFights with other small gang PvPers. There's no joy in killing a solo missioner in a PvE tanked ship, we want to fight other guys armed to the teeth and ready to go, we want to die laughing surrounded by the wrecks of command ships and HAC's after being counterdropped 30km off gate, we want to agress on station with an active tanked vindi to bait the rest of their fleet to undock *and get out alive*. We do not want to beg enemy fleets to warp to a planet, or live off the slim pickings of those foolish enough to rat in the belts, we do not want to endlessly scan for PvE ships that warp the second you move your probes on the off chance we might get a hollow tasting missioner kill. I simply do not see where you expect small gang fights to actually happen in EVE with boosted gate guns. For the record I wouldn't advise scalable damage either, frigs camping gates is a bit absurd, it makes it far too easy for people to totally lock down a gate. At the same time I don't think there's anything to gain by boosting DPS, players simply will adapt to the situation to gain the same end result as they do now.
Besides, it's actually quite difficult to tank a hostile ship and sentries at the same time, maybe if you were to do any change at all (that I wouldn't really recommend, just trying to be constructive and play devils advocate) it would be to first take drones off the sentries target list, and then have them hit all viable targets at the same time instead of cycling between them. This has your effect of making a camp difficult to maintain, as well as scalably difficult to maintain a larger camp (much more work for logistics, more ships = more logistics needed = camps capped to a size unless more logi pilots are found), on the other hand this doesn't increase the difficulty for any particular ship in the fleet, leaving small gang and solo stuff with sentries still open. Of course this would also nerf the tactic of taking sentries with a tough ship then warping a soft gank ship in while you are safe for that 30 sec or so, but that's a luxury I'd probably be willing to let go. Along these lines you could maybe strap a few citadel launchers if you really felt the need to push capitals away from gates (I've personally never been involved with or been the victim of a carrier/dread/super gatecamp)
I maintain that just because Neg Ten decide to troll Rancer in smartbombing BS (and kudos to them), doesn't mean that all of lowsec PvP should get kicked in the balls There should be a rather awesome pic here |

Ryuce
30
|
Posted - 2012.08.04 10:04:00 -
[22] - Quote
I do think Copine makes some valid points here.
Apart from a few fights on POS's coming out of RF, all the good fights (normally escalations) I've been in has been on gates or stations. If one looks at the low sec PVP vids most of the fighting takes place on gates/stations too.
The suggested power increase of sentries seems like an ill thought through idea, especially for small scale/solo guys who seem to get a harder time finding targets and lure ring them of to planets/moons.
I can see why it makes sense to have some kind of counter towards dropping caps left and right, but this seems like a bad plan. |

Daedricbob
Sons Of 0din Dark Therapy
0
|
Posted - 2012.08.04 11:44:00 -
[23] - Quote
24 (and counting) page thread in General Discussion about this. |

eddie valvetino
Snuff Box
27
|
Posted - 2012.08.04 12:21:00 -
[24] - Quote
Ryuce wrote:I do think Copine makes some valid points here.
Apart from a few fights on POS's coming out of RF, all the good fights (normally escalations) I've been in has been on gates or stations. If one looks at the low sec PVP vids most of the fighting takes place on gates/stations too.
The suggested power increase of sentries seems like an ill thought through idea, especially for small scale/solo guys who seem to get a harder time finding targets and lure ring them of to planets/moons.
I can see why it makes sense to have some kind of counter towards dropping caps left and right, but this seems like a bad plan.
I have some questions relating to this.
1. what do the gate gun do when pirates fight each other. 2. Will the gun still cycle, if so does that mean a chap in a frig just joining a camp or passing though it, stands a chance of getting a "carrier killing" hit 3. Does this mean they will attack anyone with a neg sec? if they are GCC or not? 4. Has CCP really thought about this? Pirates don't camp with caps, they camp with logis. 5. How long do the gun take to reset? 6. Someone mentioned pounce camping, did CCP even consider that.
I have no issues with canging the way i play to work around this change.
Just seems to me, CCP have not really thought this though. Seems odd to change something that really isn't broken and when the "fix" has so many ways to work around |

Roxwar
Dreddit Test Alliance Please Ignore
87
|
Posted - 2012.08.04 12:38:00 -
[25] - Quote
You brought this on yourselves.
If you pirate types actually did other things that didnt include reserving yourselves a parking space on gates waiting for easy targets coming fom highsec, this wouldnt be happening.
You assdicks killed lowsec all on your own with your cheap ass camps, so go cry somewhere else you bottom feeders.
|

Ryuce
31
|
Posted - 2012.08.04 12:51:00 -
[26] - Quote
BORT member calling others bottom feeders.
Anyways, I always love the debate where 0.0 guys laugh at low sec duders as if 0.0 didn't contain gate camps at certain choke points. I'd imagine that if we counted the amount of camped low sec entry points and the amount camped of 0.0 entry points, the numbers might be pretty similar. Meanwhile the amount of camps at non-entry points is (from my experience) higher in 0.0.
This is of course only based on my experiences. |

Butzewutze
Imperial Academy Amarr Empire
6
|
Posted - 2012.08.04 13:11:00 -
[27] - Quote
Roxwar wrote:You brought this on yourselves. If you pirate types actually did other things that didnt include reserving yourselves a parking space on gates waiting for easy targets coming fom highsec, this wouldnt be happening. You assdicks killed lowsec all on your own with your cheap ass camps, so go cry somewhere else you bottom feeders.
Confirming that gatecamps killed whole area's in eve like 0.0 or wh's . Nobody is there because of all the camps!!1111^^^12dr+Ślf
Lowsec isn't dead because of gatecamps. Its dead because there is nothing to get there. |

Sorceror Majiir
School of Applied Knowledge Caldari State
4
|
Posted - 2012.08.04 13:15:00 -
[28] - Quote
Ristlin Wakefield wrote:Emadman wrote:Reading the CSM notes, it seems that once again pirates take one from ccp up the jacksy
"CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out."
So there goes low sec gate camping... so if your a pirate i would suggest start looking for a new career mode..Whilst every pirate accepts that gate guns are way of life, making so you can't tank them means making low-sec a future carebear haven.!.
We need more clarification in that does the "ramp up damage" reset after the guns recycle or does it just stay at the level that you last got.. If it resets then gate camps wont be majorly effected just solo hunters.
Given it would take 4.5mins to pop a triage carier then what sort of DPS will be put out...
Just to say be prepared to see lots of big ships killed by lil frigates/interceptors on gates lol :) Future carebear haven? You guys have such limited imagination lol. Tell you what, I'll keep listening and you keep whining and crying. I <3 pirate tears 
lol no kidding, pirate tears rock don't they. But I really don't get the upset, so people can pass through gates again, why is that the end of the world? More peeps in LS means more opportunity to jump them.
|

Sorceror Majiir
School of Applied Knowledge Caldari State
4
|
Posted - 2012.08.04 13:27:00 -
[29] - Quote
Butzewutze wrote:Roxwar wrote:You brought this on yourselves. If you pirate types actually did other things that didnt include reserving yourselves a parking space on gates waiting for easy targets coming fom highsec, this wouldnt be happening. You assdicks killed lowsec all on your own with your cheap ass camps, so go cry somewhere else you bottom feeders. Confirming that gatecamps killed whole area's in eve like 0.0 or wh's . Nobody is there because of all the camps!!1111^^^12dr+Ślf Lowsec isn't dead because of gatecamps. Its dead because there is nothing to get there.
nothing to get in low sec?? huh, what is PI , mining, missions, POS's.... Just think of all those new POS's you'll be able to attack now that people can get to them.
|

Butzewutze
Imperial Academy Amarr Empire
6
|
Posted - 2012.08.04 13:28:00 -
[30] - Quote
Sorceror Majiir wrote:Ristlin Wakefield wrote:Emadman wrote:Reading the CSM notes, it seems that once again pirates take one from ccp up the jacksy
"CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out."
So there goes low sec gate camping... so if your a pirate i would suggest start looking for a new career mode..Whilst every pirate accepts that gate guns are way of life, making so you can't tank them means making low-sec a future carebear haven.!.
We need more clarification in that does the "ramp up damage" reset after the guns recycle or does it just stay at the level that you last got.. If it resets then gate camps wont be majorly effected just solo hunters.
Given it would take 4.5mins to pop a triage carier then what sort of DPS will be put out...
Just to say be prepared to see lots of big ships killed by lil frigates/interceptors on gates lol :) Future carebear haven? You guys have such limited imagination lol. Tell you what, I'll keep listening and you keep whining and crying. I <3 pirate tears  lol no kidding, pirate tears rock don't they. But I really don't get the upset, so people can pass through gates again, why is that the end of the world? More peeps in LS means more opportunity to jump them.
Do you really think that if u tighten the window of opportunity there will be "no fights anymore"? No, they will adapt. That means, they have to bring even more dps, more numbers, moar alpha to kill u in that shorter timeframe -> Tornado's. |
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