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Reneg Destir
Caldari Blue Republic
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Posted - 2010.10.18 12:19:00 -
[1]
Edited by: Reneg Destir on 18/10/2010 12:28:44 Edited by: Reneg Destir on 18/10/2010 12:20:50 So I'm fitting another rifter you know how it goes and I want to put 4 kinds of ammunition into my cargo bay. THIS BLOWS. God forbid I have decided on rocket fit. I have setups where I want about 9 ammo types available.
I propose that the saved fitting save ammo types and amounts in cargo hold. It seems to me this is not much different from drones and would not be breaking to much new ground so to speak.
apologies if this exists already a spastic hasty search found nothing checked csm master list thing and looked back a few pages. meh.
oh also paste,drugs, and exotic dancers too plz
edit2 - [12:25:49] Bug Buster > btw.. is there any way to save groups in fittings? It's kind of annoying to group every ship newly fitted...
this too. ------------------------------ The Duty of brave pod pilots during times of great danger is to suffer , endure great loss and if need be to die, but above all seek out the enemy and fight him. |

darius mclever
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Posted - 2010.10.18 13:59:00 -
[2]
while i can see the grouping information being saved, the ammo stuff might be tricky. e.g. some people need containers to hold all the charges.
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steave435
Sniggerdly Pandemic Legion
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Posted - 2010.10.21 11:47:00 -
[3]
Originally by: darius mclever while i can see the grouping information being saved, the ammo stuff might be tricky. e.g. some people need containers to hold all the charges.
That is pretty rare though in comparison to all the ships that don't need it, so either ignore cans when saving, or have it look for the correct type of container and the appropriate content and then place the can with the content in cargo if both are available when loading the fit.
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darius mclever
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Posted - 2010.10.21 12:35:00 -
[4]
Originally by: steave435
Originally by: darius mclever while i can see the grouping information being saved, the ammo stuff might be tricky. e.g. some people need containers to hold all the charges.
That is pretty rare though in comparison to all the ships that don't need it, so either ignore cans when saving, or have it look for the correct type of container and the appropriate content and then place the can with the content in cargo if both are available when loading the fit.
even then ... i am more the fan of complete solutions or not doing it at all. so unless they will handle cans properly, I am still thumbs down. just imagine ... "hit the "fit ship" button" thinking you are ready to go and once you hit the fight, you notice "**** not enough cap booster".
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Manipulator General
o.0
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Posted - 2010.10.21 14:59:00 -
[5]
Edited by: Manipulator General on 21/10/2010 15:00:08 Sounds like an idea.
And while you're at it, please implement a lot of other stuff that'll probably get ****ed up, too.
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Crazy KSK
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Posted - 2010.10.21 15:15:00 -
[6]
there should be a check box though 'save ammo in fit yes/no?' or even better 'save cargo hold contend yes/no?'
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klyeme
Soft War Intrepid Crossing
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Posted - 2010.10.22 03:23:00 -
[7]
Originally by: Crazy KSK better 'save cargo hold contend yes/no?'
Just about sums it up!
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