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Eric Ryan
Gallente
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Posted - 2010.10.19 07:43:00 -
[1]
Edited by: Eric Ryan on 19/10/2010 07:49:21 Lot of whinage. Was thinking.
1. Change skill progression from unlinear 1-2-3-4-5 concept to linear 0-100%. The time spent would be same but skill would be rasing slowly overtime which would give you feeling that you are getting better in matter of hours instead of days and days instead of weeks.
It kinda feels better when u log after 2 days and u see the skill is +3.5% then to log and see you have to wait 40 more days for it to pop +20%.
2. Eve is missing grind-for-exp motivation of the other mmos...to change this you either:
- change skills to xp based so you pve grind to progress your character (rofl) - add xp dimension to char so along the usual skills you get even better pve grinding (nah) - make skills learn as you use them. You spent x hours learning the skill (theory) and then you actually have to use it in game so those % come up as a real value. This would make the skill progression actually even slower but it would make you feel you are getting better playing the game pvp or pve and add motivation to log and pew pew.
edit: And you can make the skills go faster when you pvp then pve for obvious reasons. Which makes pvp more attractive which is a plus I think.
Just a thought. You not gonna like it. I know. I know.
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Khanaris Asgarth
Eternium Industries
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Posted - 2010.10.19 07:50:00 -
[2]
They used to have skills benefit from your actions in game. But there were too many exploits and loopholes so they got rid of it. Also this should be in the ideas forum.
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Minadort
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Posted - 2010.10.19 07:54:00 -
[3]
Edited by: Minadort on 19/10/2010 07:55:34 Oh.
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Tippia
Sunshine and Lollipops
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Posted - 2010.10.19 08:22:00 -
[4]
Originally by: Eric Ryan 1. Change skill progression from unlinear 1-2-3-4-5 concept to linear 0-100%.
No. The concept of diminishing returns is pervasive in EVE, and for good reason. It creates an important choice between variety or specialisation; between marginal or compound benefits; and between quick and long-term progression.
Quote: 2. Eve is missing grind-for-exp motivation of the other mmos...
This is a good thing and should under no circumstances be changed. It means your motivation to play the game is to actually play the game, rather than to grind the numbers. EVE is one of the few games that haven't fallen for this most imbecile of hooks, which is usually an attempt to cover up a lack of gameplay with a pointless metagame. Instead, if lets you progress as you play, rather than force you to only progress because you play ù the difference is subtle, but very importantà
àand it makes the EVE skill system one of the best out there. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Eric Ryan
Gallente
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Posted - 2010.10.19 08:24:00 -
[5]
Yeah, I see your point.
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Alara IonStorm
Agent-Orange
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Posted - 2010.10.19 08:33:00 -
[6]
Edited by: Alara IonStorm on 19/10/2010 08:35:14 I hate the fact that it's 2 months for Loki and Vega and 2 more for a Zealot. I would love to Grind for them, but would I change EVE to do it...
No Way!
If I get a job that has more hours or RL becomes stressful I can advance my goals, and when I play it's for fun be it PVP or Exploration I always get to play my enjoyment!
This games is fun so I will wait and enjoy the ride. Besides I still have my Tech 2 fit 425mm Sheildicane and that will keep me goin !
-- They took my Rifle! |
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CCP Spitfire

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Posted - 2010.10.19 08:54:00 -
[7]
Moved from 'EVE General Discussion'.
Spitfire Community Representative CCP Hf, EVE Online |
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Laertes Bluzco
Gallente
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Posted - 2010.10.19 09:17:00 -
[8]
I like it that despite not having a lot of time to play, that fact doesn't impossibly gimp me versus people with 20 hours a day to play.
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Antihrist Pripravnik
4S Corporation Morsus Mihi
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Posted - 2010.10.19 10:09:00 -
[9]
Originally by: Eric Ryan 1. Change skill progression from unlinear 1-2-3-4-5 concept to linear 0-100%. The time spent would be same but skill would be rasing slowly overtime which would give you feeling that you are getting better in matter of hours instead of days and days instead of weeks.
Yep. You got it. We need more server side calculations during fleet battles to calculate our skill progression during fights and apply it to our ship performance. There's never enough lag.
Originally by: Eric Ryan 2. Eve is missing grind-for-exp motivation of the other mmos
That's exactly why I play EVE and not some other MMO. Besides, if you want to grind for skill points, grind hard enough and buy a character you want on Character Bazaar.
Originally by: Eric Ryan And you can make the skills go faster when you pvp then pve for obvious reasons. Which makes pvp more attractive which is a plus I think.
Problems, problems... 1) How exactly can server tell if you are in PvP or PvE fight? One (and pretty much the only) solution is to detect whether you have a module activated on player owned ship which activates faster training time. That brings us to even more server side calculations, if it's at all possible to implement which I doubt. 2) Want faster training time? Gather 3 corp members, put one in a heavily tanked ship, the second one in a Logistics and the third one in a DPS boat. Warp to a safespot and shoot the tanker with your dps char while repping the tanker with the logistics. The tanker can use some e-war on both. Win! Faster training time for everyone. Member of the same corp limitation you say? Fine... do it with 2 friends from other corporations in lowsec or even 0.0 (to avoid sec status drop)... or even alts.
Originally by: Eric Ryan Just a thought. You not gonna like it. I know. I know.
Yep. True
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shady trader
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Posted - 2010.10.19 20:22:00 -
[10]
Also what to stop me setting up a non dangerous PVP encounter?
Take one battleship, ad a small laser and a medium shield booster so the battleship is cap neural. Do the same with my alt, warp both to a safe spot and alt drop a can. main takes the can, alt starts shooting at main, main shooters back. Result PVP with no risk till the search goes down.
This is the type of thing that happened when you could grind skills and the reason it wad removed. Macrointel, the place were the nature order of the universe does not hold sway. Pirates and ore thief's are congratulated by carebears for the actions. |
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