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sutty
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Posted - 2005.01.05 23:47:00 -
[1]
Edited by: sutty on 05/01/2005 23:47:37 Why dont they introduce some pirate skills.
Basically you could have,
-Frig ransom skill 5% increase to max ransom ammount
-Cruiser ransom skill 5% increase to max ransom ammount
-Battleship ransom skill 5% increase to max ransom ammount.
You could only train these skills if you had a -5 sec rating, and they would only work if your sec stayed at that level or below.
It would work like this, You hold somone down by scramble webbing them, then you goto your menu and select the ransom command. This would prompt the victim and tell him he is being ransomed and the money deducted out of his wallet in 1-2 mins. This would give the victim chance to muster up the money from friends etc. If the victim pays the isk the pirates warp scrambler and web are deactivated for a full cycle period allowing the victim to escape. If the victim does not have the isk it makes him free game and the pirates can do as they wish with him.
To stop people abusing it and sending multiple ransom commands there should be some kind of timer stopping that person being ransomed for atleast 10-20 mins.
As to the ammount of isk required for a ransom fee, they should leave it upto CCP to decide maybe 5-10million isk for battleships or some percentage of the market average?
They also could introduce some other skills where by you could force a percentage of the persons cargo to drop instead of ransoming isk, the possibilitys are endless just need ccp to do somthing.
Also could limit the ammount of skills or only allow people with high standing towards the pirate factions to have them, maybe each pirate faction have there advantages disadvantages.
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Void Sleeper
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Posted - 2005.01.06 00:10:00 -
[2]
So basically you're suggesting that pirates be given the magical ability to forceably remove cargo and money when they're too socially inept or cowardly to be a proper pirate and extract such things the good old fashioned way.
The way I see it, if a pirate can't acquire money or cargo by sheer force of will/personality/firepower then they don't deserve it, or the title "pirate".
Now, there's one aspect of your idea that I see promise in; a ransom message. I think to ease such quick and conflicted situations, there should be a quick-message menu thing that would allow you to send customised "you are about to die" or "I love you very much" messages to your target.
---------------------------- Stepped in shadow, left a husk, killed in moments after dusk. Stepped in shadow, you are prey, pray you live to see the day. |

sutty
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Posted - 2005.01.06 00:17:00 -
[3]
Maybe I should mention there would obviously be a way to decline.
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Void Sleeper
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Posted - 2005.01.06 01:06:00 -
[4]
It would still be making it too easy. Pirates are already very widespread throughout Eve. Imagine how many people would turn to piracy if they had their own little pirating interface etc.
You'd get a situation a bit like that Southpark eppisode where everyone is suing everyone else. "Give me all your money or you die!" "No, give me all YOUR money or YOU die!"
Hmmm...although that might be kinda funny... ---------------------------- Stepped in shadow, left a husk, killed in moments after dusk. Stepped in shadow, you are prey, pray you live to see the day. |

Lygos
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Posted - 2005.01.06 01:32:00 -
[5]
You would rather rapidly be inundated with complaints of popup exploits.
I guess we could probably use a block button for entire corporations.
I think the only satisfying answer is to give piracy a viable means and a comprehensive reason to move away from gates. And of course to give citizens and other nationals and a sprinkling of carebears the incentive to move around in solarsystems like there's something important there besides the gate would be helpful. The main reason to go to 0.0 is to increase income five fold or so and to do a fifth as much economic activity in the same amount of time. Along with that, almost every activity there is tinged with reluctant voluntarism. Safespotting as a profession really. As a result, I tend to be more skeptical of the cooperative abilities, motivation and wherewithal of my fellow players than most pundits favoring a more freeform and unrestricted game environment. I'm not opposed to this, I just prefer a highly tempered approach towards establishing this concurrent with already established player networking.
Piratical game features, like so many other elements in this virtual world and others, is merely a step up from vaporware.. the critical substance of it is little more than unreproachable idealism and anticipation.
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Void Sleeper
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Posted - 2005.01.06 01:48:00 -
[6]
I'd certainly love to see the typical "lets all sit around by a gate and shoot anything that comes through" style of pirating replaced by something more interesting and perhaps requiring more skill. Maybe the skills and equipment to pull specific targets out of warp, but requiring long recharge times...so pirates would for once have to think about scanning a target to see its worth before killing it. ---------------------------- Stepped in shadow, left a husk, killed in moments after dusk. Stepped in shadow, you are prey, pray you live to see the day. |

sutty
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Posted - 2005.01.06 08:07:00 -
[7]
Have any of you tried pirating ?
Just a thought because the only way to do it effectively is camp a gate, sure now and then you find a mining party to go and annoy but other then that no.
Real pirates used to "camp" the trading lanes etc its not much different from real life 
Despite what people think its very hard to make alot of money from pirating.
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Lygos
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Posted - 2005.01.06 09:46:00 -
[8]
If it weren't for pesky human nature it would be so easy to put content into a game.
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