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Odesseum
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Posted - 2010.10.20 14:14:00 -
[1]
Here is a novel idea, when a conglomerate or alliance gets big enough that it has its own sovereignty over a significant amount of space, allow that alliance to then create its own currency. This would allow people to, buy and sell different currencies within the game similar to real world FX markets.
the amount of currency the alliance starts out with should be directly related to the amount of shares within itself that are bought and sold to and by players. The currency exchange between alliances and between your three main factions should be an accurate reflection on the economic state within the entity itself.
For example, lets say Alliance NuBSRuLe, owns a significant amount of space and thus has some economic power over space as a whole. Lets say that its players are building stuff from within the alliance and sell them outside of the alliance. The money that they bring back can be converted into the currency of the alliance, but is also used to determine the economic strength of the alliance itself.
Multiple Currencies will have a very big impact on the political and economic facets of the eve world. It would allow for a more in depth experience, and I believe will bring about a change in the dynamics of warfare for the good.
It would give large alliances a significant hand in the politics of eve. Large alliances have more votes for their nominee for the Council of Interstellar management. And they would have the political power/money to buy votes from other alliances.
Very large alliances will have the ability to create 'embargo' on other alliances, simply by curtailing the injection of its economy from sales and such into both the enemy alliance or the faction economy. The reason they can stand to do this is by having their own micro currency and economy.
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Valandril
Caldari Ex-Mortis
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Posted - 2010.10.20 14:17:00 -
[2]
Player driven currency ? Hell yeah but i sugges you to go to MD first with that idea :P
Recruit me if you dare |

Korlimak
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Posted - 2010.10.20 14:17:00 -
[3]
MD? and ii shoulda posted it as my main.. not an alt..
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shady trader
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Posted - 2010.10.20 21:40:00 -
[4]
Have a look here, there is a dev post about allainces having there own currencies and the internal discussions CCP have been having about it.
Dev post about alliances having their own currencys. Macrointel, the place were the nature order of the universe does not hold sway. Pirates and ore thief's are congratulated by carebears for the actions. |

Monte Shill
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Posted - 2010.10.20 23:30:00 -
[5]
Originally by: Odesseum Here is a novel idea, when a conglomerate or alliance gets big enough that it has its own sovereignty over a significant amount of space, allow that alliance to then create its own currency. This would allow people to, buy and sell different currencies within the game similar to real world FX markets.
the amount of currency the alliance starts out with should be directly related to the amount of shares within itself that are bought and sold to and by players. The currency exchange between alliances and between your three main factions should be an accurate reflection on the economic state within the entity itself.
Grats! You should retitle this thread "Making scammers work for their money." Shares are worthless, they are generated upon the creation of a corp without any value except a promise to pay them back. A promise, to investors they will recieve their isk amount back + interest. Bad Bobbi is still laughing at that one. What makes you think "Corp Dollars" or "Alliance Bucks" will have any value for the common corp member? And so long as stations can locked out in nullsec while Jita + neutrol freight alts exist, anyone that can dock is transfering funds internally towards their own alliance and you don't need to rename for corporate script.
Only way I see that happening is if NPC involement is used, by taking say 100 billion isk and turning it into 50 billion script money which can then be converted back to isk at any time, the value of the corp dollar can change but that will depend on the traders selling over priced mods they imported from Jita. Funny thing is, everyone will just go foaming at the mouth against the idea of NPC involement because "its a player controlled game" which fails at every oppertunity because there is zero risk, you know like when someone pays the the ransom but you blow them up anyway and they will probably not retaliate because you could just own them. This idea sounds bad because I don't want to be stuck with worthless money in select locations as a trader or as a common ship pilot of an alliance after it went belly up (kind of like those with Titans4U shares that are worthless aside as collector items or mods/ships stuck in null stations that you no longer have access to)
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