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Ragnar256
Minmatar
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Posted - 2010.10.24 20:17:00 -
[1]
After some pirate hunting/salvaging with my destroyer, I've sc****d together roughly 3.1 million isk. Which cruiser would work best for those new to them?
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Solomar Espersei
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2010.10.24 20:35:00 -
[2]
The Rupture is the best of the lot and equally adept at both PVE & PVP. Not sure you've got quite enough to properly kit one out at 3.5 mil, but it's one of the better ships in the game. Ninja Extravaganza, Strategies for Ninja Salvagers
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Ragnar256
Minmatar
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Posted - 2010.10.24 20:40:00 -
[3]
Well, I'll probably hunt in low sec areas to get the isk then. Thanks.
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Abram Thrust
Red Federation
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Posted - 2010.10.24 21:15:00 -
[4]
I'm unsure if you can even buy a Ruppy hull for 3 mil...
if you're hunting pirates at belts though, I'd highly advise against lowsec in a cruiser.
simply because a rifter/thrasher can deal with 90% of belt rats in lowsec just fine(albeit slightly slower than a cruiser) and a frigate/dessie hurts the wallet a lot less if someone catches you at a belt. and to be frank, if someone catches you at a belt as a newbie in a cruiser... you're very likely gonna die.
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Louis deGuerre
Gallente Amicus Morte Dead Muppets
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Posted - 2010.10.24 23:53:00 -
[5]
Buy and lose 50 rifters...THEN start buying cruisers. Sol: A microwarp drive? In a battleship? Are you insane? They arenĘt built for this! Clear Skies - The Movie
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Lu Hsun
Caldari Blood Phage Syndicate
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Posted - 2010.10.24 23:59:00 -
[6]
This is where the old adage "Don't Fly What You Can't Afford To Lose" comes is.
Judging from what you saying, it sounds like you might be considering selling your thrasher to buy the rupture DON'T!
Your rupture is one lag spike away from death and you don't want to be reduced to noobships.
I recommend you at least save up until you can buy the rupture + fittings with spare isk.
Other wise, yeah, its pretty much down to the rupture and the stabber, I agree that the rupture is probably better for most purposes.
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Harry Voyager
Obscurity LLC
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Posted - 2010.10.25 01:12:00 -
[7]
Well, last I played, the Stabber could be made into a pretty handy speed freak. CCP's nerfed speed a few times since then, so ymmv
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Marko Riva
Adamant Inc. Adamant Inc
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Posted - 2010.10.25 01:46:00 -
[8]
Originally by: Lu Hsun This is where the old adage "Don't Fly What You Can't Afford To Lose" comes is.
Judging from what you saying, it sounds like you might be considering selling your thrasher to buy the rupture DON'T!
Your rupture is one lag spike away from death and you don't want to be reduced to noobships.
I recommend you at least save up until you can buy the rupture + fittings with spare isk.
Other wise, yeah, its pretty much down to the rupture and the stabber, I agree that the rupture is probably better for most purposes.
Spot on, apart from that you can rat just fine in low sec with a Thrasher. Depending on the damage the rats do you can decide to either shield or armor tank.
------ ADMI is recruiting. My EVE tutorials |

N Ano
Caldari Solar Transport
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Posted - 2010.10.25 10:53:00 -
[9]
Continue to do what you are currently doing, save some more money and continue to train skills. When you feel confident to fly a cruiser then by all means get one, the rupture can tank very decently and deal very nice damage.
Just make sure not to rush into things. ECM, Eves little genital warts. |

Ragnar256
Minmatar
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Posted - 2010.10.25 18:15:00 -
[10]
I did pick up the Rupture today. It's pretty nice, but quite a bit more complex to use in combat. For now, I'll probably keep it in storage and bring my Thrasher out, at least until I make a few more millions.
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Culmen
Caldari Blood Phage Syndicate
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Posted - 2010.10.25 20:54:00 -
[11]
Edited by: Culmen on 25/10/2010 21:00:33
Originally by: Ragnar256
The tanking is pretty good, the only issue is being able to hit something with the 450mm autocannons. I can't get too close, nor too far, whereas with the small autocannons, I can get as close to the enemy as I want.
Drones are an epic win.
Keeping the rupture till you can afford to lose it is a very good idea.
Heres a few tips regarding medium guns.
First of all, your drones are there to combat ships that "get under your guns" Use them to take out frigates and save the guns for destroyer/cruiser sized targets and above.
Second, you can mitigate alot of a frigates speed by fitting stasis webifiers and tracking computers. The latter usually being more useful in PVE settings. Remember to fit tracking speed scripts.
Third, fit an afterburner and use the keep at range feature. This is called "kiting", meaning all those frigates will be lining up behind you in a straight line, making them easy targets for your guns.
Fourth, remember the rupture has room for two missile launchers. Assault missile launchers shoot standard missiles and hit frigs for close to full damage.
Fifth, if you really can't hit a frig with your guns, consider loading mid range ammo titanium sabot and depleted uranium. Both these types give your gun's a tracking bonus. A unique feature of projectile weapons.
Personally I prefer artillery for the Rupture, and with kiting you can expect to hit even frigate sized targets. But with arty you can actually stay out of range of the NPC's guns, thus helping your tank. and further more why do i even need a sig? |

Jennifer Starling
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Posted - 2010.10.25 21:54:00 -
[12]
Edited by: Jennifer Starling on 25/10/2010 21:59:57
Originally by: Ragnar256 The tanking is pretty good, the only issue is being able to hit something with the 450mm autocannons. I can't get too close, nor too far, whereas with the small autocannons, I can get as close to the enemy as I want.
Drones are an epic win.
Yes when using bigger guns, tracking becomes an issue, making it harder to hit smaller targets. Bigger and heavier turrets "turn" a lot slower than small ones.
Ways to solve this: a) train the Motion Prediction skill, 5% bonus per skill level to weapon turret tracking speeds; b) use tracking enhancers (low slot), 7 - 9.5% tracking bonus - tracking computers (mid slot) even more but they're harder to fit; c) use target painters or webs to make the target "bigger" or slow them down; d) move away from the target - fit an afterburner and use the "keep at distance" button. If the frigates aren't very fast (most NPC frigs aren't) you get to shoot them easily. With my Hurricane I can often pop a frigate in one volley that way, using 425mm ACs with short range ammo.
And yes drones are very handy! For Battleships they're vital but most cruisers are able to shoot frigates, especiallly rat frigates.
What money is concerned: if you do level 2 missions - most are doable in a t1 frigate - you can easily make a few million an hour.
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Merouk Baas
Gallente
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Posted - 2010.10.25 22:49:00 -
[13]
When you switch to cruisers you start to see the importance of having skills trained:
- good Engineering / Energy Grid skills let you fit a full set of weapons AND a full set of armor. - good medium projectile skills and Gunnery skills improve the tracking, range, and damage of your guns to the point where you can hit frigates with the med guns. - good Mechanic skills help you with the Rupture's armor defenses.
Train those skills up and you'll pass a threshold and all of a sudden that ship will become kick-ass.
The Rupture is a pretty versatile ship; with power grid rigs you can install an oversized (battleship) 1600mm plate in the lows, and that'll improve your defenses quite a bit. Not sure of your fittings; you can either go with long range artillery (and standard missiles and light drones for anti-frigate) or short-range autocannons and a MWD (and again, missiles and drones for whatever the guns can't hit or as supplemental damage).
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