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Makhar
Guild Alliance Executor Guild Alliance
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Posted - 2010.10.27 15:05:00 -
[1]
Having just read this post, I got to thinking... How important is it for EVE (or any game for that matter) to be as realistic as possible?
Same goes for films. Do you think film-makers don't know that in space there's no oxygen for explosions or air to carry sound waves? Of course they do, but wouldn't that make for a really crappy film?
So - what about EVE is less than realistic? and - do you care? Personally I'm of the opinion that if you want realism then stick to real life. I watch films and play games to be entertained, if they do that better by not being realistic then I'm happy with that. ____ ~ Guild Alliance ~ |
Xanaan Zenithdul
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Posted - 2010.10.27 15:06:00 -
[2]
Originally by: Makhar Having just read this post, I got to thinking... How important is it for EVE (or any game for that matter) to be as realistic as possible?
Same goes for films. Do you think film-makers don't know that in space there's no oxygen for explosions or air to carry sound waves? Of course they do, but wouldn't that make for a really crappy film?
So - what about EVE is less than realistic? and - do you care? Personally I'm of the opinion that if you want realism then stick to real life. I watch films and play games to be entertained, if they do that better by not being realistic then I'm happy with that.
This is SCI-FI game, wich stands for science FICTION..
So realism.. ZERO need for that in scifi game... If this would be space simulator, we wouldnt be playing eve at all.
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Tippia
Sunshine and Lollipops
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Posted - 2010.10.27 15:07:00 -
[3]
Not at all, although some inherent consistency in the justifications is always nice. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Xtreem
Gallente Aliastra
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Posted - 2010.10.27 15:07:00 -
[4]
most of us cant really claim to care that much as we all play a spaceship which is very un realistic!
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Jason1138
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Posted - 2010.10.27 15:23:00 -
[5]
"Do you think film-makers don't know that in space there's no oxygen for explosions or air to carry sound waves?"
there's not any oxygen in the ships?
and of course there is air in space. go back to science 101
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Jekyl Eraser
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Posted - 2010.10.27 15:31:00 -
[6]
A game has to have a theme so the game should folow the theme as accurately as possible. What i mean practically: What if the space ships were made of paper, the space was full of air/fluid and the weapons were lighters and matches... it could make nice game but it wouldn't seem right. btw, one of those 3 things is currently in the game and it bugs me a bit.
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Illwill Bill
Svea Rike Controlled Chaos
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Posted - 2010.10.27 15:32:00 -
[7]
This is an internetsrsbsnsspaceshipgame. 'nuff said.
Originally by: CCP Navigator Great story but you probably want this in CAOD so feel free to post there with your main.
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Rodj Blake
Amarr PIE Inc.
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Posted - 2010.10.27 15:33:00 -
[8]
Immersion is very important, and realism forms a part of that.
Dulce et decorum est pro imperium mori.
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Alyth
Gallente The Scope
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Posted - 2010.10.27 15:44:00 -
[9]
Originally by: Makhar Having just read this post, I got to thinking... How important is it for EVE (or any game for that matter) to be as realistic as possible?
Same goes for films. Do you think film-makers don't know that in space there's no oxygen for explosions or air to carry sound waves? Of course they do, but wouldn't that make for a really crappy film?
So - what about EVE is less than realistic? and - do you care? Personally I'm of the opinion that if you want realism then stick to real life. I watch films and play games to be entertained, if they do that better by not being realistic then I'm happy with that.
It's not particularly important at all. Games and realism don't really work well together, especially ones set 20,000 years in the future involving as-yet uninvented technologies. If I wanted realism I'd play a simulator instead.
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Justice Starcatcher
Tanngrisnir and Tanngnjostr
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Posted - 2010.10.27 15:49:00 -
[10]
Consistancy is more important for me. If we define a rule it should be applied all the time, eg. if mwd don't work in deadspace then npc's shouldn't get to use them either.
What the... |
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Destination SkillQueue
Are We There Yet
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Posted - 2010.10.27 15:52:00 -
[11]
Edited by: Destination SkillQueue on 27/10/2010 15:53:58
Realism has no value for me on it's own. I do value immersion and internal consistancy in a universe though, but I'm lenient on bending them if it is absolutely required for gameplay. So basicly the specific set of rules the universe follows is not important in the least, but it is important that it follows a set of rules and tries it's best to stick to them. Creators working within those limitations usually come up with better and more innovative solutions and ideas anyway.
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Sinister Dextor
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Posted - 2010.10.27 15:55:00 -
[12]
People make the mistaken assumption that realism is necessary for immersion, it isn't , what is necessary is that the world ( of Eve in this case ) be consistent with itself. What breaks immersion is something which jars with this internal consistency, not the point at which it diverges from 'reality'.
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Bluefix
Gnu Terror Corps
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Posted - 2010.10.27 15:55:00 -
[13]
I think realism is the wrong word to use for most games including Eve, but immersion is important to me, which includes credibility behind the way things work. For example I hate flying through planets, while other unrealistic things I will not have a problem with as long as I find the bagground story(explanation) reasonable.
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Joe Forum
Amarr
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Posted - 2010.10.27 16:07:00 -
[14]
Suspension of Disbelief is important, not realism
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Akira Kurosaw
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Posted - 2010.10.27 16:09:00 -
[15]
i think this video says it pretty good http://www.youtube.com/v/D4Kuumslq4M&hl
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Shaalira D'arc
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Posted - 2010.10.27 16:21:00 -
[16]
Internal consistency is good.
Realism went out the window when we started zipping around in FTL ships. EVE's physics are on the level of romanticized space opera rather than hard science fiction.
As dev comments have made clear, adherence to known physics is secondary to making a fun game. Hence why EVE starships operate with 'max speeds' and fly about as if they're moving through a substance with friction. Heck, we have cap transfer setups that regularly break the laws of thermodynamics.
At the very least, EVE's not yet pulp science fiction. It does not have magic disguised as ESP and psychic powers, or a motley of alien races distinguished only by forehead fixtures and predilections towards anthropomorphic stereotypes.
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dtyk
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Posted - 2010.10.27 16:34:00 -
[17]
Internal consistency is much more important than realism. It's a work of fiction, it doesn't need to obey the SAME laws of physics, as long as it obeys SOME set of laws.
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De'Veldrin
Minmatar Green-Core The Obsidian Legion
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Posted - 2010.10.27 16:41:00 -
[18]
Originally by: dtyk Internal consistency is much more important than realism. It's a work of fiction, it doesn't need to obey the SAME laws of physics, as long as it obeys SOME set of laws.
QFT.
I don't care how "real" it is, as long as it is internally consistent enough to let me pretend it's real while I'm playing. --Vel
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Osiris Heart
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Posted - 2010.10.27 20:15:00 -
[19]
Well, I prefer game environments that are more realistic, but as long as not realistic things make more fun in the game, I am OK with that. I fact, you cannot afford to have in your home your own "Huston Mission Control Centre" or if you do so, you cannot to afford to hire such amount of employees just for assistance to play spaceship game. That is why some sacrifices of realistic environment unavoidable. Moreover, imagine you have correctly positioning your ship in a jump gate before jumping (other ways gate just doesn't work) or navigate around a planet or station manually before wrap out... Yea... you are right... that could suck... However, Post, mentioned by OP, was about making ship-bumping damage more realistic. I believe it could be more fun in game if it done in a correct way
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2010.10.27 20:24:00 -
[20]
This is how I play, EVE is very real to me...
Secure 3rd party service | my in-game channel 'Holy Veldspar' |
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Jennifer Starling
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Posted - 2010.10.27 20:41:00 -
[21]
Edited by: Jennifer Starling on 27/10/2010 20:46:02
Originally by: Makhar So - what about EVE is less than realistic? and - do you care? Personally I'm of the opinion that if you want realism then stick to real life. I watch films and play games to be entertained, if they do that better by not being realistic then I'm happy with that.
If EVE had the intention of realism - it would be a laugh. There's so many things totally unrealistic or extremely limited in EVE.
Insurance? Lol! Navigators who can't fly around collidable objects? "Police" that can be bribed for money worth 15 minutes of mining? Minmatar agents in Amarr space giving missions to destroy Amarr Navy vessels? You can't even leave your ship? You never see people? No-one living on planets? Every single solar system being occupied? NPC opponents with all the same low resistances? Ships that can't be customized, not even painted? "Anchoring"? Locators who even know in which Wormhole you are? Respawning asteroids? No systems with double suns? Spaceships that can't land on planets? Collissions that cause no damage? Learning to fly ships while never setting foot on one?
And so on. All quite silly and totally unrealistic mechanisms. If I wanted a play a realistic game I wouldn't play EVE. So obviously, realism isn't important for me.
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Sieges
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Posted - 2010.10.27 23:11:00 -
[22]
I was thinking that maybe the sun in a given solar system should be dimmer when you are farther away. Dimmer than it is now anyway.
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Orange Lagomorph
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Posted - 2010.10.28 00:25:00 -
[23]
Originally by: Sieges I was thinking that maybe the sun in a given solar system should be dimmer when you are farther away. Dimmer than it is now anyway.
Smaller profile, perhaps... but certainly not "dimmer". In real life, we can see stars that are fourteen billion LY away from Earth. I doubt one solar system's worth of distance will decrease the luminosity of a star appreciably.
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Raquel Smith
Caldari Freedom-Technologies Eych Four Eks Zero Ahr
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Posted - 2010.10.28 01:04:00 -
[24]
Internal consistency is all that matters.
-- Creator of The Ruby API Library |
Adunh Slavy
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Posted - 2010.10.28 02:31:00 -
[25]
It depends on which aspect of realism vrs playability or appearance is being examined. Some things would not be fun if they were 100% real. Some things are more fun or look better when they are close to real as possible.
Has to be taken case by case.
The Real Space Initiative - V6 (Forum Link)
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Peter XZ
Gallente
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Posted - 2010.10.28 02:38:00 -
[26]
Edited by: Peter XZ on 28/10/2010 02:40:01 I suspect space ships would still blow up cos of oxygen in the ship itself.
No sound of course unless every pilot in Eve has special implants that transform electromagnetic radiation given out as a result of an explosion in space, and converts that into audible frequencies within the subject's cerebral cortex with a high fidelity audio-filtration unit.
Other than that , yeah its all fiction Removed. Please keep your EVE signature related to your EVE persona or content directly related to Eve Online. Spitfire |
Crazy KSK
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Posted - 2010.10.28 02:51:00 -
[27]
well Id like eve to stay in the frame of natural laws physics and chemistry of curse gameplay should be far before that and of curse in those thousands of years eve is in the future there has been progress made and some laws may have changed and inventions have been made but there should be an explanation for all those new tools and how they work just like that the sounds the pod pilot hears are generated by the ships computer....
~o~
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Simply Human
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Posted - 2010.10.28 02:58:00 -
[28]
Originally by: Peter XZ Edited by: Peter XZ on 28/10/2010 02:40:01 I suspect space ships would still blow up cos of oxygen in the ship itself.
No sound of course unless every pilot in Eve has special implants that transform electromagnetic radiation given out as a result of an explosion in space, and converts that into audible frequencies within the subject's cerebral cortex with a high fidelity audio-filtration unit.
Other than that , yeah its all fiction
The sound is generated by your ship to give you something to listen to on your rampages. I don't remember the name of the chronicle that explains how it's suppose to work. |
Bacon Slapper
Minmatar Red Federation
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Posted - 2010.10.28 03:02:00 -
[29]
Originally by: Jason1138}
and of course there is air in space. go back to science 101[/quote
HAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHHAAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAH HAHAHAHA AHHAHAHAHAHAHAHHA HAHAHAHAHAHAHAHAHAHHAHAHA HA A HAAHHAHAHAHAH HAAAAHHH AAAHHAHAHAHHAHAHAHAHAH AAAHAHHH AHAHAHAHAHAHAHAHHA A HA HA AHAHHAHAHAHAHAHAHAHAHH AH AH A AH AHHAHAAAAAAAaaa haa hhahaha AhHA
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Valeronx
Celestial Horizon Corp. Fallen Angels Alliance
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Posted - 2010.10.28 03:59:00 -
[30]
Originally by: Peter XZ No sound of course unless every pilot in Eve has special implants that transform electromagnetic radiation given out as a result of an explosion in space, and converts that into audible frequencies within the subject's cerebral cortex with a high fidelity audio-filtration unit.
Your close. One thing a lot of people overlook is that you are not the Captain, standing on the Bridge giving orders to the valiant crew.
You are floating in goo, entombed in a metal Egg, with wires poked into your brain.
Everything you 'see' and 'hear' is all an artificial construct created by the various sensors on your ship, and a small cloud of sensor drones. This simulacrum is then fed into your head. It's "The Matrix" in space.
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