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minx trader
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Posted - 2010.11.07 14:45:00 -
[1]
i think it is unfair that people defending their w/h system, pos's etc against null sec and low sec guys, when podded end up 20 jumps away and if null virtually impossible to get back to fight and defend their assests. As we null guys if they are podded they can be back in fight very quickly, i think this is an unfair advantage
now i dont agree with having the ability of j/c in and out of w/h's, but if you choose you should be able to respawn back in you w/h system at your pos, to jump in another ship and carry on fighting with corp mates
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Roosterton
Unlawful Combatants
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Posted - 2010.11.07 14:48:00 -
[2]
There is no unfair disadvantage. If someone pods you in your wormhole, you get sent back to your clone station and are stuck outside the wormhole. If a low/nullsec guy comes into your wormhole and you pod him, he gets sent back to his low/nullsec clone bay and is also stuck outside the wormhole. Sounds fair to me? -------- Enemy corps raided into disbandment: Three.
Originally by: Tarminic
OH MY GOD WHAT HAVE YOU DONE?!
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minx trader
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Posted - 2010.11.07 14:50:00 -
[3]
but if a null fleet find a w/h to attack, they are probably close by where they live, if podded, much easier for them to get back to fight through a few jumps, w/h peeps dont have that ability, once poded, out of fight and probably w/h for a few days
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Max Cetera
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Posted - 2010.11.07 14:54:00 -
[4]
collapse the wormhole so 0.0 guys don't come back ?
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minx trader
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Posted - 2010.11.07 14:57:00 -
[5]
we have in the past, but its damm scary with carrier and other ships to close in one pass, but we would sometimes like to engage the nully's,
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Brian Ballsack
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Posted - 2010.11.07 15:36:00 -
[6]
Dont move into wormhole space with a null static if you cant handle it ??
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minx trader
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Posted - 2010.11.07 15:44:00 -
[7]
we are in a c5 with a c5 static but get null exits more than any other, just want to fight the nully's on fair ground
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Feilamya
Pain Elemental
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Posted - 2010.11.07 15:49:00 -
[8]
Take control of an outpost in 0.0 and name it "w-space".
Then you can live in W-space without the inconveniences.
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minx trader
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Posted - 2010.11.07 18:51:00 -
[9]
number of sarcastic responses, wonder why i bothered posting
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Brian Ballsack
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Posted - 2010.11.07 19:01:00 -
[10]
Originally by: minx trader number of sarcastic responses, wonder why i bothered posting
What did you expect ? The Null sec players also end up out of the WH space and many jumps away also. How is this not fair ?
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2010.11.07 19:09:00 -
[11]
Noob question - Rorqual+Vat bay... c/d?
Secure 3rd party service | my in-game channel 'Holy Veldspar' |
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Raid'En
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Posted - 2010.11.07 19:11:00 -
[12]
Edited by: Raid''En on 07/11/2010 19:15:10 Edited by: Raid''En on 07/11/2010 19:14:15
Originally by: Brian Ballsack
The Null sec players also end up out of the WH space and many jumps away also. How is this not fair ?
well answer is obvious... maybe as 0.0 players you didn't though about it ; wormholes can spawn anywhere, meaning you can't set a clone at the good place, because this place will change everyday. so you can't have a clone close to an entrance, except if you change his place every 16 hours. 0.0 players them have a place who don't move, so their clone on the nearest low / outpost will be always close to them. of course there's way for the w-space guy, but will be way more complicated : having jump clone available for combat at tons of different k-space places, so he can have one near entrance. (can be done on empire, but can't be done on 0.0, as the w-space guy can't have good standing with any 0.0 alliance) moving medical clone after seeing a dangerous exit (a bit ridiculous as it would be way easier to simply close the wh) you can't deny the 0.0 guys have an advantage on this point.
edit :
Quote: Noob question - Rorqual+Vat bay... c/d?
i asked differents guys owning a rorqual on w-space, and the clone don't work. well can be added to the potential solutions as having a rorqual on 0.0 near battelfield, but well, still it don't change how 0.0 guys have an advantage here ---------------- ** Wormhole Trading ** |

Blnukem 192
Amarr Impetar
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Posted - 2010.11.07 19:32:00 -
[13]
Edited by: Blnukem 192 on 07/11/2010 19:34:39 Build a rorqual in the wh and use it for storing clones? 
Problem solved.
Edit: Chribba beat me to it... 
Originally by: CCP Navigator This is really not worthy of a thread.
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Brian Ballsack
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Posted - 2010.11.07 19:38:00 -
[14]
Firstly, im a WH guy as you call it, ive lived in a WH since they come out. I cant deny 0.0 people have advantage, no i cant, but its not so much of an advantage as you think, They also may not be anywhere near their home. Someone in eve nearly always has the advantage at some point, its just tough that they have the advantage, and only a very slight advantage it is at that, over WH guys in this one particalar example. Maybe my question should have been, Why do the people living in the WH deserve to have the advantage in this case ? bear in mind they already may have the advantage of possibly having bigger ships in there than the opposition can get in, due to WH restraints.
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captain foivos
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Posted - 2010.11.07 19:44:00 -
[15]
Originally by: Chribba Noob question - Rorqual+Vat bay... c/d?
Denied, unfortunately. Can't use it in a wormhole.
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Raid'En
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Posted - 2010.11.07 20:28:00 -
[16]
Edited by: Raid''En on 07/11/2010 20:32:33
Originally by: Brian Ballsack
bear in mind they already may have the advantage of possibly having bigger ships in there than the opposition can get in, due to WH restraints.
not for a c5 where op was talking about :) on c5-6 capitals ships of "normal" size can enter / exit, and supercarrier / titans can't enter /exit and also can't be produced inside (as you need sov). for these class there isn't any bonus on size. there can be a bonus on number however, as intruders can't put lots of capitals before the wh collapse while resident can have a lot already inside. however a good fleet leader would be able to put all the capitals inside at the same time, and so resolving this problem (if 10 guys put the jump button at the same time, even if the wh can't accept all these they will pass before it collapse, but really need to do it all at the same time) the bonus i would aknoledge is being able to put capital ships on a 0.0 system cyno jammed
---------------- ** Wormhole Trading ** |

Brian Ballsack
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Posted - 2010.11.07 20:38:00 -
[17]
Edited by: Brian Ballsack on 07/11/2010 20:41:57 ]
Originally by: Raid'En
not for a c5 where op was talking about :)
Quote: if you choose you should be able to respawn back in you w/h system at your pos
This is what he said. He was talking about a c5, but i was talking about the rules in general that he was asking about Getting 10 people to all click and enter at the same time would take more than a good FC.
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minx trader
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Posted - 2010.11.07 23:31:00 -
[18]
Edited by: minx trader on 07/11/2010 23:35:21 we did consider the rorqual solution to j/c to it, but putting a rorqual in industrial mode means it cant move for 5 mins and that big ship sitting in a low or null for 5mins makes a to tempting target
may not be industrial mode, not a rorqual pilot but one of its modes, also especially when rest of corp fighting nully's and cant protect it
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Sig Sour
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Posted - 2010.11.08 01:26:00 -
[19]
Along with many new features the Sansha Mothership will have cloning faclilites and you will be able to get it into your wormhole. Wait no, CCP isnt that cool, they just made it another big gay WTFPWNmobile.
Maybe 2012-2013 they will finish working on w-space. Maybe.
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True Sight
THORN Syndicate Controlled Chaos
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Posted - 2010.11.08 02:14:00 -
[20]
1) You can't clone jump to a Rorqual in WH space 2) If you 'could' you can industrial mode inside a pos, 100% safe, so no 'juicy target' stuff 3) You have the normal "Home advantage" that is, all of your supplies, safe POS and more ships/bigger ships than them, for example you can have 20 dreads inside, they would only be able to bring in 1 or 2, and of course wouldnt, additionally bringing in a large enough gang to tackle your triage carriers would also risk collapsing the WH 4) Risk VS Reward, the sites you have spawn, especially in your static C5 system is the reward you get for living in the high-risk space. IF it was as easy as null-sec, then why would people bother with null-sec when they could all live in wormholes and make even more profit? --------------------------------------
True Sight President Foiritan Emissary --<<!SUPPORT DRONES!>>--
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CCP Spitfire

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Posted - 2010.11.08 09:21:00 -
[21]
Moved from 'EVE General Discussion'.
Spitfire Community Representative CCP Hf, EVE Online |
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