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Whinis 31
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Posted - 2010.11.10 14:58:00 -
[1]
I know this idea has been proposed before however why isn't there a ship for high-sec transport of unpacked ships? I know there is the orca for high sec however try transporting any large amount of ships in it and you can forget about transporting battleships. I propose a ship with over 1 million ship bay that only allows unpacked ships. It would have a really small cargo bay (1500 max) for the size of ship that it is and it would not have a jump drive or anything else special. This ship would save everyone millions in rigs as currently repacking a battleship will cost you 30-100 mil, frigate 10 mil, cruiser 10-30 mil. This idea came to me as I wanted to move my mission location and realized I had a battleship, 10 frigates ( they die alot) and 3 cruisers to move... this would take me all day to move separately and if I repackaged the frigates I could lose 100 million just in rigs.
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Vespoi Filar
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Posted - 2010.11.10 15:23:00 -
[2]
So if you know it has been proposed before why didn't you read the 992373 reasons why this idea has always been rejected. Allow me to point out a few of them for you.
1) Orca (not big enough you say) 2) Freighter (courier contracts modified to allow transport of 1 BS, your frigates will fit in the corner) 3) ISK sink on rig destruction (ISK sinks are good) 4) Making choices has consequences (Apparently you rigged your frigates with T2 rigs? But they die easily? Something not right about the whole frigate repackage will cost me 100m isk comment. Either way though you made choices now deal!)
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Whinis 31
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Posted - 2010.11.10 15:28:00 -
[3]
Originally by: Vespoi Filar So if you know it has been proposed before why didn't you read the 992373 reasons why this idea has always been rejected. Allow me to point out a few of them for you.
1) Orca (not big enough you say) 2) Freighter (courier contracts modified to allow transport of 1 BS, your frigates will fit in the corner) 3) ISK sink on rig destruction (ISK sinks are good) 4) Making choices has consequences (Apparently you rigged your frigates with T2 rigs? But they die easily? Something not right about the whole frigate repackage will cost me 100m isk comment. Either way though you made choices now deal!)
1. its a mining ship and fixes nothing 2. still have have to wait for someone to pick-up the contract and transport it which can take weeks if your not in Jita 3. isk sinks are good when they make sense, just because you have to move ships should not cost you the same as the ship or more. 4. right so I can have my ships in jita and never mission because that a choice however I still make no money.
Why is a transport ship for other ships such a bad idea. Even in real life we got car carriers to transport cars without having to take them apart, why not in eve?
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Culmen
Caldari Blood Phage Syndicate Dead Terrorists
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Posted - 2010.11.10 15:50:00 -
[4]
Edited by: Culmen on 10/11/2010 15:51:42 Edited by: Culmen on 10/11/2010 15:51:10 This has been suggested a million times. And should continue to be suggested until CCP makes it.
Originally by: Vespoi Filar
1) Orca (not big enough you say)
I agree, with the OP, Orca can't move BSs
Originally by: Vespoi Filar
2) Freighter (courier contracts modified to allow transport of 1 BS, your frigates will fit in the corner)
Freighter can move one BS max, so you're better off just flying the thing to the destination. This results in multiple trips, which is just a hassle. Before you say 1 million m3 ship bay is LOL over powered. Realize there is one fitted to EVERY carrier
Originally by: Vespoi Filar
3) ISK sink on rig destruction (ISK sinks are good)
LOL, you fail economics. The only isk sink that rig destruction provides is the couple of thousand isk that gets consumed by the factory. Rigs just shift isk from Riggers -> Rig Makers -> Salvagers. Often two or more of the above people are the same.
Originally by: Vespoi Filar
4) Making choices has consequences (Apparently you rigged your frigates with T2 rigs? But they die easily? Something not right about the whole frigate repackage will cost me 100m isk comment. Either way though you made choices now deal!)
This has nothing to do with transporting ships, so it's a waste of time to discuss and further more why do i even need a sig? |

darius mclever
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Posted - 2010.11.10 16:49:00 -
[5]
it actually depends on the freighter and the BS how many you can get into one freighter, with some battleships you can squeeze 2 into a freighter.
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Angie McFish
Gallente Caldari Industrial Capitalist Consortium
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Posted - 2010.11.10 17:00:00 -
[6]
Originally by: Culmen
Freighter can move one BS max, so you're better off just flying the thing to the destination. This results in multiple trips, which is just a hassle. Before you say 1 million m3 ship bay is LOL over powered. Realize there is one fitted to EVERY carrier
Realize that carriers can not use gates.
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Vespoi Filar
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Posted - 2010.11.10 17:43:00 -
[7]
Originally by: Culmen Edited by: Culmen on 10/11/2010 15:51:42
Originally by: Vespoi Filar
3) ISK sink on rig destruction (ISK sinks are good)
LOL, you fail economics. The only isk sink that rig destruction provides is the couple of thousand isk that gets consumed by the factory. Rigs just shift isk from Riggers -> Rig Makers -> Salvagers. Often two or more of the above people are the same.
Originally by: Vespoi Filar
4) Making choices has consequences (Apparently you rigged your frigates with T2 rigs? But they die easily? Something not right about the whole frigate repackage will cost me 100m isk comment. Either way though you made choices now deal!)
This has nothing to do with transporting ships, so it's a waste of time to discuss
You fail math... Ship + Rigs >>> repackaged = Ship - Rigs o/ buh bye rigs and ISK that purchased the rigs. Gone forever, not returning therefore an isk sink.
Apparently it is worth discussing cause it is mentioned in every single we need a better transport ship thread.
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Drake Iddon
Racketeers
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Posted - 2010.11.11 11:31:00 -
[8]
Originally by: Vespoi Filar
Originally by: Culmen Edited by: Culmen on 10/11/2010 15:51:42
Originally by: Vespoi Filar
3) ISK sink on rig destruction (ISK sinks are good)
LOL, you fail economics. The only isk sink that rig destruction provides is the couple of thousand isk that gets consumed by the factory. Rigs just shift isk from Riggers -> Rig Makers -> Salvagers. Often two or more of the above people are the same.
Originally by: Vespoi Filar
4) Making choices has consequences (Apparently you rigged your frigates with T2 rigs? But they die easily? Something not right about the whole frigate repackage will cost me 100m isk comment. Either way though you made choices now deal!)
This has nothing to do with transporting ships, so it's a waste of time to discuss
You fail math... Ship + Rigs >>> repackaged = Ship - Rigs o/ buh bye rigs and ISK that purchased the rigs. Gone forever, not returning therefore an isk sink.
Apparently it is worth discussing cause it is mentioned in every single we need a better transport ship thread.
Actually im going to have to agree with OP on this, when you buy rigs the isk goes to the person who sold the rigs to you, when you repackage a ship with rigs you personally lose isk via assets, but the actualy isk that was used to buy the rigs is sitting in someones wallet somewhere.
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Douchie McNitpick
Money Liberation Services Corp
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Posted - 2010.11.11 12:58:00 -
[9]
Originally by: Vespoi Filar
You fail math... Ship + Rigs >>> repackaged = Ship - Rigs o/ buh bye rigs and ISK that purchased the rigs. Gone forever, not returning therefore an isk sink.
You fail economics forever. Stop posting on this forum until you learn what an isk sink is. Rig destruction does not remove isk from the economy.
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Doddy
Aliastra
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Posted - 2010.11.11 13:15:00 -
[10]
Originally by: Douchie McNitpick
Originally by: Vespoi Filar
You fail math... Ship + Rigs >>> repackaged = Ship - Rigs o/ buh bye rigs and ISK that purchased the rigs. Gone forever, not returning therefore an isk sink.
You fail economics forever. Stop posting on this forum until you learn what an isk sink is. Rig destruction does not remove isk from the economy.
Apart from as the op said the isk from npc factory fees/taxes, which is minimal and only actually counts if the rigs in question are replaced.
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