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Zarnak Wulf
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Posted - 2010.11.29 20:27:00 -
[121]
I like how people saying "blasters are fine" are low sec warriors. Station camping, gate camping, sitting at the exit point of acceleration gates...... good job on finding a niche. One vehement defender of the status quo flies predominantly blackbirds. O my.
Any Gallente ship larger then a frigate is about as rare as a dodo in null sec. It's an accepted fact that until CCP fixes em'... leave it docked. The FC's call for certain ships on ops. I have yet to see Gallente on any of the lists...
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The Djego
Minmatar Hellequin Inc.
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Posted - 2010.11.29 23:30:00 -
[122]
Edited by: The Djego on 29/11/2010 23:32:38
Originally by: Zarnak Wulf I like how people saying "blasters are fine" are low sec warriors.
This is actually not true, low sec pvpers where the first that protested and raged, simply because it was the natural environment for blaster ships(and yes they raged the most -> see Bellum).
The ball game isn't to different down here this days and this is why the most used ships are mini and amarr down here to(on both sides).
Edit, spelling. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Mimiru Minahiro
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Posted - 2010.11.29 23:34:00 -
[123]
Edited by: Mimiru Minahiro on 29/11/2010 23:36:01 I think that for some of the gal line an increase in structure HP would go a long way towards balancing blaster-centric ships. Obviously not all boats need the HP boost, nor do all blaster boats need the same increase. However, by increasing the HP on strucutre allows for smaller/less plates (more PG to use for guns)and an increase in the MWD speed. Additionally, because lolHullreps, the boost isnt a large net bonus for midsize+ gangs.
I dont know what the exact number should look like on each ship...but for example something like a 1.5k-2k increase in hull HP on a rax would let it fit an 800 plate and be close (but still noticebally less) in EHP to a plateRuppy. The math-from-my-head says it would trail in EHP by 3.5k(ish) and run about 50m/s slower than the ruppy while MWD'ing. Ofcourse the ruppy still gets to fit nuets... which can effect the tide of the battle dramatically (as well as being better off in the frig defense department).
This is just based on gut level numbers and sloppy math though, so actual balanced numbers may vary greatly.
EDIT: I dont think that the blaster problem is nearly as bad as some make it out to be....but nor is it as balanced as others try and say. Small changes can go a long way imo.
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DarkAegix
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Posted - 2010.11.30 02:15:00 -
[124]
The shield-tanking Minmatar ships fit gyrostablisers and tracking enhancers to: 1. Get more DPS than blasters (!!!) 2. Get even more range than blasters 3. Tracking even better than blasters....even though they're longer ranged
So, a Minmatar ship kites the Gallente ship, firing its greater DPS/ranged/tracking weapons, and the slightly lower EHP doesn't matter because the blasters won't be hitting. Armor tank + blasters = insta-fail
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Infinity Ziona
Minmatar Sebiestor tribe
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Posted - 2010.11.30 04:28:00 -
[125]
Edited by: Infinity Ziona on 30/11/2010 04:35:32 This is my idea to fix blaster ships:
Basically give blaster ships a 20% at level 5 bonus to microwarpdrive speed as well as a 20% increase in cap use for mwd.
Ships fitted with MWD I and heaviest blasters or AC at L5
Megathron (now)960ms x 1.20 = (after)1152ms Cap (now)1m 28 x .20 = 1m 10 Tempest = (now)1067ms Cap (now)1m 54
Brutix (now)1112ms x 1.20 = (after)1334 Cap (now)2m 57s x .20 = (after)2.21 Cyclone (now)1311ms Cap (now)8m 59
Thorax (now)1436 x 1.20 = (after)1723 Cap (now)2m 39 x .20 = (after)2m 7 Rupture (now)1591ms Cap (now)2m 51
None blaster ships still have more cap, more range, more base speed, better tracking, more cap, easier fitting and won't be taking damage while closing like the blaster ship will.
Essentially this will make blaster ships the sprinter and minmatar the marathon runner.
Edit: you could rip more cap off the blaster ships. Having not enough cap but catching someone is better then having full cap but never catching someone. Sig ---
Quote: Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security.
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DarkAegix
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Posted - 2010.11.30 06:18:00 -
[126]
The thing I don't like about if MWD/web/whatever bonuses were added Gallente ships is that it will still leave them at a disadvantage. For example, the Abaddon has an armour resist bonus (Yay! :D) and a damage bonus (Yay! :D), while a Hyperion/Mega will have boring bonuses like MWD cap usage and tracking. Yawn. Although there could be a universal role bonus for Gallente blaster ships, this means that the Caldari, Amarr and Minmatar ships will need their own bonuses too. And that will be hell to balance.
Blasters and Gallente ships need to be completely revamped. Just a change in bonuses will be too boring, severely nerf the ship, and remove its role.
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Kai Yuen
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Posted - 2010.12.02 10:43:00 -
[127]
Back to the top with ye. CCP Fear can not ignore you forever.
Originally by: DarkAegix The thing I don't like about if MWD/web/whatever bonuses were added Gallente ships is that it will still leave them at a disadvantage.
At least with a web bonus you can hang onto what you catch, as opposed to all webs equal where the ship with the faster base speed webs back and flies away again.
Originally by: DarkAegix
For example, the Abaddon has an armour resist bonus (Yay! :D) and a damage bonus (Yay! :D), while a Hyperion/Mega will have boring bonuses like MWD cap usage and tracking. Yawn.
Where do you get the idea that the Hyp/Mega get semi-useful bonuses like MWD cap usage? The both get DPS bonuses but the Hyperion gets the totally useless armor repair bonus. I'd kill for an MWD cap usage bonus over that.
Originally by: DarkAegix
Although there could be a universal role bonus for Gallente blaster ships, this means that the Caldari, Amarr and Minmatar ships will need their own bonuses too. And that will be hell to balance.
That would only be true if they had similar problems applying DPS, which they don't.
Originally by: DarkAegix
Blasters and Gallente ships need to be completely revamped. Just a change in bonuses will be too boring, severely nerf the ship, and remove its role.
It's role is already obsolete. It's already been removed. All you have left is a set of ships stuck in the past. If you don't want web bonuses then increase blaster range into the competitive arena of 20-30km with everyone else. Only other way it can be done.
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Kai Yuen
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Posted - 2010.12.04 06:21:00 -
[128]
to the top page with ye
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Sir Drake
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Posted - 2010.12.14 21:36:00 -
[129]
Browsing through the market, i stumbled over the Adrestia (Navy Faction Cruiser and sadly unique ship) and it made me weep as this is what the Deimos should have been. A blaster boat with everything needed to make it not only work but excel. That is a prime example how to fix the blasters and their boats from my pov. ------------------------------------------------------- Sig was removed due to derogatory comments towards a group of people. -Karl Chroimcer
I like that.
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Papa RainDance
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Posted - 2010.12.14 22:17:00 -
[130]
I can see how Blasters are needing balance in PvP. I've been flying blaster boats in PvE for a while, so when I initially read this I was like "whaaaaat blaster **** all!". Taking a blasterboat out in FW the other night made me rethink that and I went strait back to ACs.
I can understand the nature of Blasters, but I'm still at a loss as to how to buff them without buffing range. Some great AC builds, even using small weaponry, can easily have a combat zone out beyond 20km. Impossible for a Blasterboat.
In short, I'm not adding anything to the conversation, just doing my civic duty and bumping the thread ^_^
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Kabaal S'sylistha
Caldari Technomage Trilogy Comrades-Of-Two
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Posted - 2010.12.14 23:21:00 -
[131]
I haven't tried it myself, but have any hardcore gallente users tried fitting rails? I don't have anything to go on but EFT stats for this, but if Caldari get the range hybrid bonuses (which is what blasters need) and Gallente get damage bonuses (which railguns need) why not swap, assuming it works in actuality. -More Pewpew, Less QQ- |
The Djego
Minmatar Hellequin Inc.
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Posted - 2010.12.14 23:45:00 -
[132]
Edited by: The Djego on 14/12/2010 23:46:51
Originally by: Kabaal S'sylistha I haven't tried it myself, but have any hardcore gallente users tried fitting rails? I don't have anything to go on but EFT stats for this, but if Caldari get the range hybrid bonuses (which is what blasters need) and Gallente get damage bonuses (which railguns need) why not swap, assuming it works in actuality.
No, because hardcore gallente players use other ships to gank her targets this days. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Zarnak Wulf
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Posted - 2010.12.15 04:40:00 -
[133]
Edited by: Zarnak Wulf on 15/12/2010 04:40:40
Originally by: Papa RainDance I can see how Blasters are needing balance in PvP. I've been flying blaster boats in PvE for a while, so when I initially read this I was like "whaaaaat blaster **** all!". Taking a blasterboat out in FW the other night made me rethink that and I went strait back to ACs.
I can understand the nature of Blasters, but I'm still at a loss as to how to buff them without buffing range. Some great AC builds, even using small weaponry, can easily have a combat zone out beyond 20km. Impossible for a Blasterboat.
In short, I'm not adding anything to the conversation, just doing my civic duty and bumping the thread ^_^
I was initially against taking away blaster's "flavor." But when you really think about it - the largest projectile turret of every tier got an automatic 20% range extension. That's before you add in tracking enhancers. Under such circumstances a 20% optimal and falloff buff for blasters would be just keeping pace.
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X Gallentius
Quantum Cats Syndicate
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Posted - 2010.12.15 14:16:00 -
[134]
Originally by: Zarnak Wulf I'm not going to argue 1v1 or fleet combat balancing. I do believe in specialization though. Blasters are supposed to be the champions of point blank combat. My current strategy in a claw or wolf is to run up point blank to the taranis or ishkur and blast it w/ RF Fusion. It works when it shouldn't. That is not a Minmatar strategy! Don't troll w/ "Blasters are fine" when they clearly aren't.
This. Minmatar have taken over Gallente engagement envelope.
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Joss56
Gallente The Scope
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Posted - 2010.12.15 15:30:00 -
[135]
Quote: 1. Blasters are great as they are, leave them alone. If you want range, use a railgun.
Please choose your opinion for this one:
1-Is an matar pilot
2-is a gate camper
3-never used blasters
3-never used railguns
4-never used blasters and railguns
5- is just dumb
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