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Fozzy Dorsai
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Posted - 2010.11.17 20:27:00 -
[1]
I'm just getting into level 4 missions and am flying a Drake with XR-3200 launchers. Slow, but it does okay until I can transition to BS. When doing the Vengence mission everything was going okay until I ran up against Rachen Mysuna. My T1 ammo wasn't making a dent. Went out and bought some faction ammo which helped, but still wasn't doing much of anything. However, when I decided to run up right next to the BS at about 1000m instead of 20-40km, damage mounted and I was able to take the BS down. Now I'm wondering why distance mattered for my DPS. I thought with missiles it didn't matter as long as you were close enough to hit the target. What am I missing? |

Feligast
Minmatar Intentionally Destructive
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Posted - 2010.11.17 21:01:00 -
[2]
You could be missing the movement of the rat. By pulling up right on top, you're forcing the rat to try and reestablish it's orbit.. and possibly forcing it to turn on its MWD, making it far easier to hit.
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Main ForumAlt
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Posted - 2010.11.17 21:01:00 -
[3]
What you are missing are most likely defender missiles.
Getting closer means they haven't got the time to hit yours.
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Fozzy Dorsai
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Posted - 2010.11.17 21:26:00 -
[4]
Thanks! Both great ideas I never thought of. I think it's the defenders. Looking back upon it, I'm guessing she knocked out a couple of missles each salvo when I fired from a distance. Duh that I never thought about closing the distance to eliminate the chance except by accident. |

Mr LaForge
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Posted - 2010.11.17 22:26:00 -
[5]
Make sure to put your drones on him so you'll at least be doing some constant damage. But he likes to orbit beyond drone control range.
You may have to warp out and warp back after u kill everything but him and don't agro until u get right on top of him.
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Arec Bardwin
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Posted - 2010.11.17 22:44:00 -
[6]
Originally by: Main ForumAlt What you are missing are most likely defender missiles.
Getting closer means they haven't got the time to hit yours.
I don't think this is the case any more. Defender missiles were changed recently to hit incoming volleys no matter how close you are to the target. Before they used to miss if you came closer than about 10 km. |

Missy Sasha
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Posted - 2010.11.18 06:58:00 -
[7]
You're not missing much, when I used my drake with meta 3-4 launchers I ran into the same problem. It went away when my skills got better. t2 heavies are baller. They'll help you get more monies to get a tengu/cnr.
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Tore Smith
Science and Trade Institute
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Posted - 2010.11.18 08:13:00 -
[8]
Originally by: Arec Bardwin
Originally by: Main ForumAlt What you are missing are most likely defender missiles.
Getting closer means they haven't got the time to hit yours.
I don't think this is the case any more. Defender missiles were changed recently to hit incoming volleys no matter how close you are to the target. Before they used to miss if you came closer than about 10 km.
are you sure about that?. of recently i used my old nighthawk for one mission and though i can confirm, that it felt like i had to be closer to the rat-bs to not have my missiles blown up, it def. worked to be real close. at least the dps notification said so, but didnt test that.
and concerning the dps drop due to velocity. this would not even be the case with low skills. with a drake he is shooting heavies and the hit bs for full damage, even abing ones.
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Arec Bardwin
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Posted - 2010.11.18 11:44:00 -
[9]
Originally by: Tore Smith
are you sure about that?. of recently i used my old nighthawk for one mission and though i can confirm, that it felt like i had to be closer to the rat-bs to not have my missiles blown up, it def. worked to be real close. at least the dps notifications said so, but didnt test that thoroughly.
and concerning the dps drop due to velocity. this would not even be the case with low skills. with a drake he is shooting heavies and they hit a bs for full damage, even an abing one. edit: typo
Yes, almost positive. I have definitely had cruise volleys being hit by defenders when I was as close as 2-3 km, and this never happened before.
And regarding the op suddenly being able to break the npc tank; the npc tanking ability isn't constant. It often has a certain random ability to it, so shooting long enough might give a lucky break. |

Indy Indy
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Posted - 2010.11.18 15:10:00 -
[10]
Tengu has absolutley no probelm with this rat. A drake with t2 heavies and 4 bcs's in the lows should be able to do it. I know if you are having trouble warp out to shake his agro then back in. Wait to open fire until you are right on top of him and you should have no problems.
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Servant's Lord
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Posted - 2010.11.18 15:20:00 -
[11]
Edited by: Servant''s Lord on 18/11/2010 15:20:41 loldrake....when u get the chance, upgrade to a golem. t2 torp launchers are a must. I just shoot javelins at him, he hardly has time to tank cause I just shred him. Use a fit like this:
Highs: 4x Siege II, 2x Tractor, 1x Salvager
Mids: 1x DG X-Large Booster, 2x Rep Fleet TP, 2x Invuln/Rat Spec Hard, 1x Medium Cap Injector, 1x DG Boost Amp
Lows: 4x CN/DG BCU
Rigs: 1x t2 Thruster Rig, 1x t2 Fuel Cache Rig
You can use regular missiles on most stuff out to about 40km, javelins can hit to 60-65km. I'm pretty lazy, so I often just use javelins all the time.
With faction missiles, ull be spitting ~950-1k dps, BEFORE implants and all that fancy ****zle. With Javelins ur only doing 750-800 dps, but ur have nearly 33% more range. Just remember to target paint EVERYTHING, and dont perma run your booster. I just run it as needed when my shields hit 40-50%, in a lot of missions/rooms I dont even need to run it at all, as I 2-3 volley BS(3 volley with Javs), and just shred everything smaller. Drones hit the frigs, tho sometimes for lolz Ill tp a frig and use torps :P
tl;dr - Get a golem, get out of that silly toy drake ;)
-Servants
PS-Hello Monsieur Forge 
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Indy Indy
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Posted - 2010.11.18 15:27:00 -
[12]
Originally by: Servant's Lord Edited by: Servant''s Lord on 18/11/2010 15:20:41 loldrake....when u get the chance, upgrade to a golem. t2 torp launchers are a must. I just shoot javelins at him, he hardly has time to tank cause I just shred him. Use a fit like this:
Highs: 4x Siege II, 2x Tractor, 1x Salvager
Mids: 1x DG X-Large Booster, 2x Rep Fleet TP, 2x Invuln/Rat Spec Hard, 1x Medium Cap Injector, 1x DG Boost Amp
Lows: 4x CN/DG BCU
Rigs: 1x t2 Thruster Rig, 1x t2 Fuel Cache Rig
You can use regular missiles on most stuff out to about 40km, javelins can hit to 60-65km. I'm pretty lazy, so I often just use javelins all the time.
With faction missiles, ull be spitting ~950-1k dps, BEFORE implants and all that fancy ****zle. With Javelins ur only doing 750-800 dps, but ur have nearly 33% more range. Just remember to target paint EVERYTHING, and dont perma run your booster. I just run it as needed when my shields hit 40-50%, in a lot of missions/rooms I dont even need to run it at all, as I 2-3 volley BS(3 volley with Javs), and just shred everything smaller. Drones hit the frigs, tho sometimes for lolz Ill tp a frig and use torps :P
tl;dr - Get a golem, get out of that silly toy drake ;)
-Servants
PS-Hello Monsieur Forge 
Im thinking he is in a drake due to low sp. Its probably sater to get in tengu but yea a golem is by far the best choice for most missions.
Golem would take a while yet considering AWU 5 and BS 5 not to mention t2 Torp skills.
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Doddy
Aliastra
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Posted - 2010.11.18 17:06:00 -
[13]
Most likely its down to sig, surely you would notice defenders? Either could be the cause, either defender missiles having more time to shoot your missiles down, or the rat puting its mwd on to try and gain distance on you thereby increasing its sig radius.
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Doddy
Aliastra
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Posted - 2010.11.18 17:10:00 -
[14]
Originally by: Arec Bardwin
And regarding the op suddenly being able to break the npc tank; the npc tanking ability isn't constant. It often has a certain random ability to it, so shooting long enough might give a lucky break.
This needs to be brought to newer players attention more, if you aren'y quite breaking a rats tank just keep at it, eventually it will miss a cycle (all rat repair is based on chance, tougher rats have higher rep chance) and you will beak the tank. I remember way back taking for ever to kill a deadspace overseer with a rupture, eventually the structure bleed from is missed rep cycles killed it, he died with 40% armour left.
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theforge
Amarr Capital instruments
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Posted - 2010.11.19 08:54:00 -
[15]
When doing Vengeance you really should try to close Mysuna. And you really should stack your launchers into one. Defenders have chance to fire at each missile/stack of missiles. When you have stacked you launchers defenders will nullify on 1/7th of missiles that were there before.
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Sessym
Amarr
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Posted - 2010.11.19 09:27:00 -
[16]
The rats you can find in k-space are not using the same mechanic as our ships. They don't have a specific fitting, and their "modules" activate based on a random number. Mysuna had to have two XL boosters or a Pith X XL with 2 Pith X amplifiers (and a 2 sec cycle!) to repair the 3k he does every so often. Their capacitor is a contant value, an by drining it, you can lower the chance they activate tank. As for defender missiles, sometimes they are used, sometimes not. There was some Angel rats I never knew had them until I saw them banging my corp mate's salvos.
0= - - - - - - - - - - - - - - - - - - - 'So grab your guns.' |
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