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Yarrow Naritus
Caldari Capsuleer Science and Supply
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Posted - 2010.11.18 21:42:00 -
[1]
Over the past couple days I've been considering trying to work as a wholesaler. Produce item X for 5 isk, then sell for 7 isk on the open market, or sell a minimum of 1 million units of item X to a retailer for 6 isk a piece, and let them mark it up to 7? Less money total for me, but it's all upfront and I don't have to worry about marketing (at this point in my virtual-career).
Is this idea utterly ridiculous? Do I need to just suck it up and deal with the market, or do people play it both ways?
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Bath Sheeba
Gallente Another Success Story
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Posted - 2010.11.18 21:52:00 -
[2]
People play it both ways.
I currently market several T2 modules for a couple manufacturers and I pay them (low sell+high buy)/2 and make my money off of the spread.
If you are looking for someone to sell your stuff to, contact me in game with the items and where you can deliver them. :D
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Dresdor
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Posted - 2010.11.18 21:56:00 -
[3]
some people hate dealing with the market and its hassle, so wholeselling is a legitimate profession. Others like knowing that they can sell their items for a price, not having to factor in brokers fees and the like.
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Bath Sheeba
Gallente Another Success Story
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Posted - 2010.11.18 22:17:00 -
[4]
I forgot to mention the bulk trade mailing list for a place to post your offerings on the wholesale market:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1016265
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rain9441
Big Head Want Dolly
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Posted - 2010.11.18 22:48:00 -
[5]
Try it.
Find a product that costs X to make and sells for Y. Put up a million units at price (X+Y)/2. See if anyone bites.
My guess is by doing so you'll just drive the price down :)
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RutilusUnus
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Posted - 2010.11.18 22:55:00 -
[6]
Originally by: Yarrow Naritus Over the past couple days I've been considering trying to work as a wholesaler. Produce item X for 5 isk, then sell for 7 isk on the open market, or sell a minimum of 1 million units of item X to a retailer for 6 isk a piece, and let them mark it up to 7? Less money total for me, but it's all upfront and I don't have to worry about marketing (at this point in my virtual-career).
Is this idea utterly ridiculous? Do I need to just suck it up and deal with the market, or do people play it both ways?
It works better if you sell it to a person directly and not across the market. The good thing about it is this: You don't have to worry about market fees and the hassles and can get isk at a quicker pace. It may be less isk but if you are able to keep making your items constantly and you always have a buyer then you can probably make more isk that way. A good way to do is like someone said...you sell it to them for the (lowest sell + highest buy)/2. Each of you profits. Less profit but at a faster rate can still make for goof profits. How you do it is up to you, but not having to deal with the market could give you better profits since it frees up more time to gather resources to make more products and get them sold off.
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Nathan Jameson
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Posted - 2010.11.19 08:12:00 -
[7]
I'm a retailer myself, and I love wholesalers. The profit margin isn't as high as if my buy orders had filled, but the movement speed is a lot higher. Which is really what it's all about.
Hope to see you on the Bulk Trade mailing list!
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Mme Pinkerton
United Engineering Services
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Posted - 2010.11.19 08:32:00 -
[8]
Edited by: Mme Pinkerton on 19/11/2010 08:33:50
My experience with the Bulk Trade mailing list is that most of the advertisements try to sell you large quantities of stuff located in some remote solar system for above Jita market value.
The general problem of wholesale is that (a) if you expect me to run my freighter to wherever you produce your stuff I expect compensation in form of a noticeable discount and (b) margins in the market hubs for most items are pretty low to begin with.
Quote: you sell it to them for the (lowest sell + highest buy)/2. Each of you profits.
this arrangement is of course in favor of the wholesale seller as the retailer has to pay market fees from his cut.
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Tigerras
Smash Incorporated
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Posted - 2010.11.19 14:13:00 -
[9]
Originally by: Mme Pinkerton Edited by: Mme Pinkerton on 19/11/2010 08:33:50 this arrangement is of course in favor of the wholesale seller as the retailer has to pay market fees from his cut.
Wholeseller also does none of the production work, and only the selling work. You get to make a decent profit off of virtually no work (posting market orders and checking the market is nothing compared to the work that goes into making an item).
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rain9441
Big Head Want Dolly
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Posted - 2010.11.19 16:14:00 -
[10]
Originally by: Tigerras You get to make a decent profit off of virtually no work (posting market orders and checking the market is nothing compared to the work that goes into making an item).
If it weren't any work to post the item and sell it, why would anyone want to trade half their profits so someone else does it?
You got it backwards sir, it's trivially easy to make something. It's difficult and cumbersome to sell it. The only hard part of making something is figuring out what to make.
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Thlad Stolch
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Posted - 2010.11.19 19:51:00 -
[11]
Heh, I see someone doesn't quite get specialization. 1) Traders: 'Why put all this effort into figuring out what to build this week, buying the materials, transporting the materials, and building stuff? Instead just buy, (possibly transport of courier), and sell stuff?' 2) Industrial people: 'Why put all this effort into updating/checking my orders, figuring out where to sell stuff all the time? I just want to figure out what I can make a good margin on, buy the materials, get everything into one place, and build stuff. I'd rather have someone else deal with all this market stuff.' Traders like trading, indys like building. Rare are the people who really enjoy both at the same time. (True in rl too.)
tl;dr Wherever someone doesn't enjoy doing something, someone else can make some isk. Find the need and fulfill it.
Originally by: rain9441
Originally by: Tigerras You get to make a decent profit off of virtually no work (posting market orders and checking the market is nothing compared to the work that goes into making an item).
If it weren't any work to post the item and sell it, why would anyone want to trade half their profits so someone else does it?
You got it backwards sir, it's trivially easy to make something. It's difficult and cumbersome to sell it. The only hard part of making something is figuring out what to make.
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