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Thread Statistics | Show CCP posts - 5 post(s) |
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CCP Chronotis

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Posted - 2010.11.24 18:18:00 -
[1]
As a confirmation, the damage is still missile based and you should be seeing almost no change in damage against capital ships from what is on Tranquility. However sub-capital class ships will only receive a small portion of the damage they do currently.
If you are doing ~1800 damage per bomber to 75% resists as reported earlier then this is well inline with expectations since that equates to ~7200 raw damage. The maximum is 7500 per bomber if using the nyx at max skills and 6000 in other supercarriers. This is no different from what is on Tranquility currently (7500 raw damage per bomber using a nyx with max skills).
However, if you are getting significantly different results from this, then it would be good to know. Provide your fighter bomber skill level, supercarrier type, supercarrier skill level, target you were fighting and their resistance if possible.
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CCP Chronotis

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Posted - 2010.11.25 12:38:00 -
[2]
FYI - tests have shown the damage is as expected and no different from tranquility against capital ships whether they are moving or not. If you still believe your damage has changed, by all means post more details and submit bug reports.
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CCP Chronotis

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Posted - 2010.11.30 08:44:00 -
[3]
Originally by: EdFromHumanResources So did you dudes take a look at the engagement range or we just going to have to wait for the 30th and pray?
We discovered a few issues with new bombers that manifest slightly differently. The first one is that they will sometimes give up attacking their target. The fix for this behaviour will go out as soon as possible but you may need to remind your drones to attack if you see them go idle when not supposed to until the fix is deployed.
The second is the drones getting to their attack ranges, currently they will be released and they will burn their MWDs for a few seconds and then go back to slowly approaching the target which will be an issue the further away you are from the target.
This means that your initial damage will be changed from TQ as your drones will take longer to get into effective range whereas on TQ they will start being effective once within about 60km after 15 seconds or so, after the patch, they will need to wait till they are within attack range which means a delay in damage being applied which is the distinct difference you will notice after today.
Both these have been tweaked but the changes wont go live today, the fighter bombers will burn their MWDs for longer (and therefore get into range faster) and begin causing damage at more than 10km so should not see them cutting their MWDs out too soon and not getting into attack range for a time like mentioned.
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CCP Chronotis

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Posted - 2010.11.30 09:37:00 -
[4]
Originally by: Tish Magev Thanks for the response, so they could be a 'bit' broken to start with but they'll get fixed with a patch soon(ish), that's fine so long as we know. cheers.
Indeed, the most annoying part will be them giving up the will to attack something occasionally, that is being fixed. The other behaviours will take longer to fix which modifies their approach to targets so it will take longer to start dealing damage in the meantime.
In our investigation, we uncovered this was occurring for non-combat drones occasionally as well and had the same root cause so there are benefits from this showing up here beyond the bomber changes.
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CCP Chronotis

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Posted - 2010.12.02 15:44:00 -
[5]
Originally by: Mag's Did that mini update/fix change the engage distance for FB's or was it for something else?
That is penciled for next tuesday which tweaks these things. We already deployed the main fix which caused the fighter bombers to give up attacking occasionally. The next set of changes will tweak their approach times and engagement distances so should be a little less pause when hovering just outside their engagement range.
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