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Marchocias
Snatch Victory
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Posted - 2010.11.25 11:26:00 -
[31]
Originally by: William Cooly I do not know who is dumber, Infinity for attaching such a high reward to such an easy task, or the people believe he's actually going to give them said reward.
I'm totally minted already... if he had sent me the cash I'd have probably sent it back. I'm just winding him up to see if he'll actually follow through. Seems like he's a lying little toerag! ---- I belong to Silent Ninja (Hopefully that should cover it). |

Anton Cyldragen
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Posted - 2010.11.25 13:04:00 -
[32]
fof missile.
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Infinity Ziona
Minmatar Sebiestor tribe
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Posted - 2010.11.25 14:38:00 -
[33]
Edited by: Infinity Ziona on 25/11/2010 14:43:08 Yeah I can see entire fleets being wiped out with undirected fof fire...
Even in the event you were so ******ed you did manage to be killed, because a) you refused to stop blobbing and b) you didn't warp out or maneuver so you were no longer the fof target, it would still be preferable to the eventual node crashing when the limit to pilots in blob is finally reached, or the current lag / crash getting killed offline mechanic.
Your excuses of "It'll never work cause we refuse to stop blobbing" is a pretty hollow argument. Sig ---
Quote: Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security.
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Kabaal S'sylistha
Caldari The Technomages Comrades-Of-Two
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Posted - 2010.11.25 16:51:00 -
[34]
IF YOU MAKE A MECHANIC BASED ON SHIP POPULATION, YOU INTRODUCE SOME SCENARIO WHERE IT IS ADVANTAGEOUS TO INITIATE THE EFFECT.
All caps because I think if I say it more 'loudly' it might finally sink in. -More Pewpew, Less QQ- |

Kayla B
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Posted - 2010.11.25 19:36:00 -
[35]
make this simple, think of anti support ships maybe dreads would fit now that titian us cap killer?
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cpu939
Gallente Unknown Soldiers The Spire Collective
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Posted - 2010.11.25 19:52:00 -
[36]
Originally by: Kayla B make this simple, think of anti support ships maybe dreads would fit now that titian us cap killer?
dread the dreads.
i have been thinking about this i did say km where a problem but now i have had time to think i have away to fix blobs
limit naps to 15 remove hostile list we all know in 0.0 its nbsi make it take a dt to change standings (12 hours when they remove dt) atm there are 130 alliance that hold sov that means 115 will be nuets and show up on over view when in fights as no hostile list
0101011 001101111 011011000 110000101110100 01101001011011000 1100101001000000 1001110011000010 11101000111010101 11001001100101
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Tiberu Stundrif
Mercurialis Inc. RAZOR Alliance
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Posted - 2010.11.25 21:03:00 -
[37]
Let's intentionally make the lag even more unbearable. Great idea!
Troll Score: 1/10
Blog: Scrap Metal & Faction Ammo |

Troll Sterger
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Posted - 2010.11.25 23:21:00 -
[38]
Originally by: Infinity Ziona Edited by: Infinity Ziona on 24/11/2010 22:16:03 You can't just say "lets assume the server works perfectly and give me my 100 million". Loading enough alts to have a significant effect on locking time is not practical and so can't be used to exploit the mechanic.
That makes no sense. It's entirely practical for members of a fleet to average two accounts per player. If a fleet can field enough pilots to impact this at one pilot per real player, it can certainly further impact it with alts. Worse yet, you're encouraging people to jam even more ships into a fight then they are now. How is that helping blobbing?
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JitaNite
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Posted - 2010.11.26 01:02:00 -
[39]
Instead of enforcing something crazy like that, why not just limit the system to 1000 people and be done with it?
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darius mclever
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Posted - 2010.11.26 01:20:00 -
[40]
Originally by: JitaNite Instead of enforcing something crazy like that, why not just limit the system to 1000 people and be done with it?
NC tries to take a system in drone regions 1. they send everyone and their alt into the system. 2. system is at the limit 3. russians cant get in to defend it
yeah i cant see how this cant go wrong. 
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JitaNite
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Posted - 2010.11.26 01:25:00 -
[41]
Originally by: darius mclever
Originally by: JitaNite Instead of enforcing something crazy like that, why not just limit the system to 1000 people and be done with it?
NC tries to take a system in drone regions 1. they send everyone and their alt into the system. 2. system is at the limit 3. russians cant get in to defend it
yeah i cant see how this cant go wrong. 
Or put 800 people in the outgate systems so they cant leave that system all at once. Sometimes I forget sarcasm doesn't go over well in text.
Fixing the cause of the blob problem(IE coding/hardware optimization) should take priority over putting a bandaid on it. |

Infinity Ziona
Minmatar Sebiestor tribe
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Posted - 2010.11.26 03:03:00 -
[42]
Edited by: Infinity Ziona on 26/11/2010 03:04:39 After thinking about this some more I still think its a very good idea. It limits in the same way that lag limits:
option 1 (current): More ships more lag, black screens, disconnects and general bad server behaviour. End result your dying while not in control of your ship. option 2: More ships less locking time. No one dies without control of their ship. You can warp away and find a smaller better most importantly more fun battle.
Preferable effect is the latter.
It limits better then a cap on systems. Cap on systems = inflexible. Locking penalty - flexible, you can blob but it gets progressively more boring if you do.
FoF missiles - target hostile ships only. Counter to dictors / bubbles.
Dictors / bubbles - hostile ships.
Smartbomb fleets - damage allies as well as enemies.
Deliberately loading 1000 alts to crash the node, apart from being an exploit (doing something that causes massive lag or deliberate crashing of the node) its impracticable. For example, it is theoretically possible were you losing in a major fleet fight today, that you could have positioned 1000 alts nearby and then could load them all simultaneously into the system to a) crash the node b) lag the system so badly that it effectively shuts down your opponents abiity to fight (as well as your own). Why are people not doing that? Because its impracticable and will probably result in warnings / banning.
Advanced fleet to POS and then lag fleet follows. Won't work. POS gunners will destroy the lag fleet with no RR.
Loading a grid with people so that something on it becomes untouchable. Its easily countered. Ibis alts - Smartbombs. Actual players, then go and attack something else. If their only claim to space is one grid then they're not much of a threat anyway, if they have other assets then attack an asset that doesn't have a lag fleet on it.
This solution is a good solution. It doesn't have exploding ships killing other ships. It doesn't have artificial caps on systems. It can't be exploited. It is a passive system, no harsh penalties like your ships exploding if your the 1001th person to jump through a gate. It can be modified with one variable to make it more or less restrictive as the server requires. Most importantly its completely up to the player to CHOOSE to be affected by it.
It would make more sense to scout an enemy out, find out his strength, if its a massive blob then load your blob and use it as a defense to shut the system down. If its a force of say 250 then go get your force, you wouldn't have to take 250, but an intelligent analysis of how many you could take before you started to be hit with penalties would be a smart thing to do.
I would give it a month before we started to see fleets dropping in size when people started to realise massive fleets that were more useless the bigger they got made them static unchanging dinosaurs.
JitaNite - Blobs are the cause. The hardware and software work fine. Its player fear thats the issue. Sig ---
Quote: Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security.
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Takashi X2
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Posted - 2010.11.26 06:43:00 -
[43]
Ravens would be the ****z for all gangs :) FoF missiles and smart bombs cause so much lag that you wanna puke..... Plus easy exploit warp a 1000man gang onto sbu's. have them warp out and in in cycles so no one would ever be targeted.
Frigates having a massive advantage could potentially shoot at bs's for minutes before they go down thus you could theoritcally defend somethign with little to no loses
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Marchocias
Snatch Victory
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Posted - 2010.11.26 10:47:00 -
[44]
Originally by: Infinity Ziona Deliberately loading 1000 alts to crash the node, apart from being an exploit (doing something that causes massive lag or deliberate crashing of the node) its impracticable. For example, it is theoretically possible were you losing in a major fleet fight today, that you could have positioned 1000 alts nearby and then could load them all simultaneously into the system to a) crash the node b) lag the system so badly that it effectively shuts down your opponents abiity to fight (as well as your own). Why are people not doing that? Because its impracticable and will probably result in warnings / banning.
You are obviously some kind of terrible troll - you might not be doing it on purpose (it might just be inherant to your natural personality) but the fact is you are refusing to see the obvious flaws in the idea that MANY individual people have pointed out.
You refuse to accept that loading 1000 alts is an exploit, not by crashing/lagging a node but to flood the grid with people to increase locking times. Presumably you do this because 100mil is a lot of money to you and you dont want to give it away (though you realise that you probably should, if you want to save any kind of reputation).
Frankly, I don't even want your money - you will have infected it with your dirtiness.
Anyway, can you please not post in Features and Ideas again, or at least until you have learned that a bit of give-and-take is required to appropriately discuss ideas here. If you DO want to cling mindlessly to arguments that have been comprehensively dismantled, then you should post in the Crime & Punishment forum. ---- I belong to Silent Ninja (Hopefully that should cover it). |

Infinity Ziona
Minmatar Sebiestor tribe
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Posted - 2010.11.26 12:29:00 -
[45]
Edited by: Infinity Ziona on 26/11/2010 12:30:00
Originally by: Marchocias
Originally by: Infinity Ziona Deliberately loading 1000 alts to crash the node, apart from being an exploit (doing something that causes massive lag or deliberate crashing of the node) its impracticable. For example, it is theoretically possible were you losing in a major fleet fight today, that you could have positioned 1000 alts nearby and then could load them all simultaneously into the system to a) crash the node b) lag the system so badly that it effectively shuts down your opponents abiity to fight (as well as your own). Why are people not doing that? Because its impracticable and will probably result in warnings / banning.
You are obviously some kind of terrible troll - you might not be doing it on purpose (it might just be inherant to your natural personality) but the fact is you are refusing to see the obvious flaws in the idea that MANY individual people have pointed out.
You refuse to accept that loading 1000 alts is an exploit, not by crashing/lagging a node but to flood the grid with people to increase locking times. Presumably you do this because 100mil is a lot of money to you and you dont want to give it away (though you realise that you probably should, if you want to save any kind of reputation).
Frankly, I don't even want your money - you will have infected it with your dirtiness.
Anyway, can you please not post in Features and Ideas again, or at least until you have learned that a bit of give-and-take is required to appropriately discuss ideas here. If you DO want to cling mindlessly to arguments that have been comprehensively dismantled, then you should post in the Crime & Punishment forum.
I'm not a troll at all. I do however know, from experience, that loading a single character into a largish battle, when the node is under pressure is slow and difficult process. It is my belief that loading 1000 characters into a system that has a fleet battle in progress would crash the node or lag it out so badly that the tactic would be a failure (and would probably result in you being warned not to do it in future).
In any case, even if you managed to load these 1000 prepositioned alts into the system the end result would be simply a stalemate. No benefit would be gained that couldn't have been gained by simply bringing them along with your blob in first place.
Basically not a viable and practicle solution that would be used on a regular basis and so doesn't qualify for the 100 million isk.
Something more along the lines of the max locked targets solution where players would simply lock onto friendlies or neutrals to prevent themselves being locked by hostiles will get you the 100 million. A reasonable simple exploit of the mechanic. Sig ---
Quote: Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security.
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