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Mykal Day
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Posted - 2010.11.24 19:59:00 -
[1]
I want to make sure that I understand the damage specific shield compensation skills correctly. They seem to add 5% per lvl to passive resistance modules and 3% per lvl to active hardeners while the module is inactive? What that sounds is that they do nothing while your active hardeners are running?
In that case are they really that useful at all if you're flying an active tank? It's not like I'm getting caught with my hardeners offline all the time or I'm being neuted to the point of not being able to run them. Thoughts? __________________________________________________
I have slipped the surly bonds of earth And danced the skies on laughter-silvered wings...
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Jennifer Starling
Amarr
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Posted - 2010.11.24 22:01:00 -
[2]
Originally by: Mykal Day that sounds is that they do nothing while your active hardeners are running?
That's correct, they're not as useful as armor compensation skills as EANMs are used a lot more than passive shield hardeners.
However in cap drain missions they can be useful in addition to passive hardeners or if your cap runs out for whatever reason you still have a little resistance left.
But no, not a skill that's very high on your priority list. |
Main ForumAlt
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Posted - 2010.11.24 22:48:00 -
[3]
Remember that this is one of those skills with a bit of a broken description.
The passive bonus will give you a 5 %/lvl to the passive resist bonus of the module. That is, the module effect is multiplied by 1,25 for lvl 5 skill.
The bonus to inactive active hardeners though works differently. Each level of the skill will give the module a 3 % resist bonus pr level while inactive. That is, a t1 ship with a single EM hardener that's inactive with a pilot that's got EM comp V will have 15 % EM resist.
Not too much, but it might save you in a rough spot against a neut. Of course, most of the time you'll be up the proverbial creek without rowing implements no matter your skills in that situation.
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ShadoJak
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Posted - 2010.11.26 00:13:00 -
[4]
They are worthless
It's not a straight 5% but merely 5% of the difference between your current resistance and 100.
With some simple faction loot and ship skills, you can be at roughly 90% for a specific resistance. 5% of the 10% 'remaining resistance' will only show up in the decimals...in the far decimals. Your time and ISK is better spent in obtaining faction and deadspace resistance itams. ------------------------------------- Walking in stations ==> -10 standings Painting your ship ==> +10 standings |
Xenofarion
Gallente Swords Horses and Heavy Metal
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Posted - 2010.11.26 22:01:00 -
[5]
Originally by: ShadoJak They are worthless
It's not a straight 5% but merely 5% of the difference between your current resistance and 100.
With some simple faction loot and ship skills, you can be at roughly 90% for a specific resistance. 5% of the 10% 'remaining resistance' will only show up in the decimals...in the far decimals. Your time and ISK is better spent in obtaining faction and deadspace resistance itams.
You, Sir, are an idiot.
Ever thought about the actual meaning of resistances? (Rhethorical question, you didn't, obviously.)
If you are at 90% resistance, this means that still 10% damage come through.
Then you train up a skill which gives 5% more resistance, which adds up to 90% + (0.05 * (100% - 90%)) = 90.5%.
Now you come to the forums, say 'HURR DURR just 0.5% more!' and fail to realize that this actually means only 9.5% damage come through now.
And 10% of incoming damage getting reduced to 9.5% incoming damage damage equals quite exactly an incoming DPS drop of 5% - ****ing miracles!
But yeah, go ahead and spend more money on stacking penalized faction fittings.. -- those who can, do those who can't, complain
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Anne Alingus
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Posted - 2010.11.27 05:43:00 -
[6]
Hey gaiz!
Not everyone plays in hisec loading hundreds of millions of ISK worth of active hardeners for their static missions.
Some of us get neuted on a regular basis!
If you're flying a shield tanked ship in low or null sec the shield comp skills are quite useful.
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Tau Cabalander
Caldari
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Posted - 2010.11.27 05:49:00 -
[7]
Originally by: Anne Alingus Hey gaiz!
Not everyone plays in hisec loading hundreds of millions of ISK worth of active hardeners for their static missions.
Some of us get neuted on a regular basis!
If you're flying a shield tanked ship in low or null sec the shield comp skills are quite useful.
Yes, and I recommend prioritizing the skill training order according to your weakest resists.
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Mykal Day
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Posted - 2010.11.29 16:46:00 -
[8]
Thanks for all the info. __________________________________________________
I have slipped the surly bonds of earth And danced the skies on laughter-silvered wings...
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Jennifer Starling
Amarr
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Posted - 2010.11.29 17:00:00 -
[9]
Originally by: Tau Cabalander I recommend prioritizing the skill training order according to your weakest resists.
Which in most cases wil be EM resistance. Only Minmatar T2 ships have any natural EM shield resists.
List of cruiser resistances.
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DarthCaboose
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Posted - 2010.11.30 08:26:00 -
[10]
I remember seeing someone do the math and that when you max out the shield compensation skills the passive resistance modules become just slightly worse to use than the switched-on active resistance modules. If you're looking to save in using capacitor modules or to divert your cap needs away from your tank, then the shield compensation skills can help out with that.
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Cubei
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Posted - 2010.11.30 14:10:00 -
[11]
Sorry for the noob question, but do shield resistance rigs count as passive resistance modules (and therefore get the full 5% bonus per level)? |
Jennifer Starling
Amarr
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Posted - 2010.11.30 14:22:00 -
[12]
Originally by: Cubei Sorry for the noob question, but do shield resistance rigs count as passive resistance modules (and therefore get the full 5% bonus per level)?
They don't, unfortunately.
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