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Yarrow Naritus
Caldari Capsuleer Science and Supply
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Posted - 2010.11.25 05:18:00 -
[1]
Does anyone have the equation handy for determining production time? Taking the initial maximum time, and then plugging in your Industry skill level and the PE level of the blueprint to be used?
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.11.25 06:05:00 -
[2]
Edited by: Akita T on 25/11/2010 06:14:57
As far as I know...
IF BP_PE_Level>=0 Then TimeMultiplier=(0.8+0.2/(1+BP_PE_Level))*(1-0.04*Industry_Skill_Level)*(1-ImplantBonus)*InstallationMultiplier Else TimeMultiplier=(0.8+0.2*(1-BP_PE_Level))*(1-0.04*Industry_Skill_Level)*(1-ImplantBonus)*InstallationMultiplier
That "Time Multiplier" gets applied to the manufacturing time listed in the blueprint showinfo of a PE:0 blueprint (not the "you" one, the one directly above). It's also the same time as the base manufacture time listed in the datadumps. _
Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Yarrow Naritus
Caldari Capsuleer Science and Supply
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Posted - 2010.11.25 17:03:00 -
[3]
Thanks Akita.
I hadn't even considered negative ME/PE or implants. I'm revising my equations now.
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Phaedriel
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Posted - 2010.11.25 22:12:00 -
[4]
Small hijack here...
Hoping someone can help me on this, been doing some maths on PL levels for BPOs.
Right now I'm working on the formula that for a single run, the perfect PL is the base production time * 0.4
I'm just coming across a couple of items that don't follow this pattern (though I'm not looking at these ingame, I'm working with the info from http://games.chruker.dk. This site puts the Shield Boost Amplifier I as taking 9m 36s base production time (576s) and having a perfect PL of 240, when my formula puts it at 230.
So, my question would be, is the perfect PL on the site wrong, or the production time wrong, or my formula wrong? (I can't get in game to check right now)
And yes, I know as you perform more runs, the perfect PL suffers from rounding, I'm just looking at some guideline figures.
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Tau Cabalander
Caldari
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Posted - 2010.11.25 23:57:00 -
[5]
Edited by: Tau Cabalander on 26/11/2010 00:06:14
Originally by: Phaedriel Hoping someone can help me on this, been doing some maths on PL levels for BPOs.
Right now I'm working on the formula that for a single run, the perfect PL is the base production time * 0.4
There is 25% waste on BPO, so divide by 5 gets you VERY CLOSE (less than 0.5 second waste). If you make enough runs, the fractions of a second will add-up.
Unlike for materials, there is no rounding in the time calculation.
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Phaedriel
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Posted - 2010.11.26 00:19:00 -
[6]
Edited by: Phaedriel on 26/11/2010 00:19:21
Originally by: Tau Cabalander There is 25% waste on BPO, so divide by 5 gets you VERY CLOSE (less than 0.5 second waste). If you make enough runs, the fractions of a second will add-up.
Unlike for materials, there is no rounding in the time calculation.
I was under the impression that there is 20% waste on manufacturing time, though I get the feeling we're working in different directions (a-(20% of a) = b+(25% of b) where a is the base manufacturing time and b is the time using a perfect PL bpo).
To put it another way, Wrath cruise missile has a base manufacturing time of 5 minutes (300 seconds) and a perfect PL of 120. 300*0.4=120.
To explain the 0.4, it is 0.2 waste and aiming to hit <0.5 for rounding down.
So, for multiple runs the perfect PL, I'm assuming (not tested) would be base manufacturing time * runs * 0.4
I seem to recall that you can't enter a manufacturing job longer than 30 days, or that if it is longer, that it can only be a single run.
So following that theory the maximum required PL would be:
base_manufacturing_time * max_allowed_runs * 0.4
Where:
max_allowed_runs >= 1 max_allowed_runs <= max_runs max_allowed_runs (base_manufacturing_time * 0.8)/2592000
Sound about right?
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Tau Cabalander
Caldari
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Posted - 2010.11.26 00:33:00 -
[7]
Edited by: Tau Cabalander on 26/11/2010 00:35:41
Originally by: Tau Cabalander I was under the impression that there is 20% waste on manufacturing time...
No matter what number you want to use for waste:
One run perfect P.E. = P.E. 0 time / ((1 + % waste) / % waste)
See my previous edited post for the math.
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Symm
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Posted - 2010.11.26 01:49:00 -
[8]
Try this site out it works for me.
http://zofu.no-ip.de/bpo
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Phaedriel
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Posted - 2010.11.26 08:59:00 -
[9]
Thanks for the time you took to put that together!
I'll but looking through what I have and what you have to try to understand it all, and work out why the website I was on has it wrong by double.
Time for a bit of ingame testing too I wager :)
Anyway, to give you an idea why I'm doing this, one of my ingame aims is to collect every bpo and to research them as well as I can. I know that this is an impossible task given the years required to get some bpos perfect, but you need an aim right? Besides, I'm always one for an interesting exercise in maths :)
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