|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Jagga Spikes
Minmatar Spikes Chop Shop
|
Posted - 2010.11.25 15:24:00 -
[1]
i offer my not-at-all humble support for this thread. while 99 has its certain charm, 100 is just so much better. just say it. hundred. mhm. hundred. ________________________________ : Forum Bore 'Em : Foamy The Squirrel - [jedi handwave] "There is no spoon." |
Jagga Spikes
Minmatar Spikes Chop Shop
|
Posted - 2010.11.25 18:43:00 -
[2]
Originally by: I'thari Nah, make it 20/20/20/20/20.4 with 0.4 unremappable... just for the lulz from future whining about charisma being usless attribute
whoa! hold on. that would be asking too much. we are already getting an arm and a leg. ________________________________ : Forum Bore 'Em : Foamy The Squirrel - [jedi handwave] "There is no spoon." |
Jagga Spikes
Minmatar Spikes Chop Shop
|
Posted - 2010.11.26 11:04:00 -
[3]
imho, base 15, 25 extra, max +10 per attribute.
average 20/20/20/20/20 min-max 25/25/20/15/15
i can see some very interesting choices here. 2700 still as max speed, but in two pairs, and more flexibility overall. also, pretty numbers :) ________________________________ : Forum Bore 'Em : Foamy The Squirrel - [jedi handwave] "There is no spoon." |
Jagga Spikes
Minmatar Spikes Chop Shop
|
Posted - 2010.11.26 11:12:00 -
[4]
maybe make attribute implants increase learning speed straight away, instead of attributes? tho, it would make low grades almost useless with low attributes, and high-grades only useful with high attributes.
i'd prefer to keep implants as it is. the elegance is fitting. ________________________________ : Forum Bore 'Em : Foamy The Squirrel - [jedi handwave] "There is no spoon." |
Jagga Spikes
Minmatar Spikes Chop Shop
|
Posted - 2010.11.27 18:11:00 -
[5]
Originally by: DasDizzy Yeah, it does seem rather odd, but tbh, I couldnt care less, because lets face it, how many of us will utilize that point of charisma.
aha! but there is a catch. it would be a point to charisma that can be redistibuted. but don't tell anyone. ________________________________ : Forum Bore 'Em : Foamy The Squirrel - [jedi handwave] "There is no spoon." |
Jagga Spikes
Minmatar Spikes Chop Shop
|
Posted - 2010.11.29 14:24:00 -
[6]
Originally by: Akita T ... Another alternative would be to only remove 10 of the 11 learning skills (those related to attributes) and leaving "Learning" itself in play, but granting it to L5 for everybody from character creation (and to everybody else that doesn't already have it to L5), and only increasing base attributes by 10 instead of 12. This would most accurately mirror the current situation with the least bit of SP remaining "in play".
one of the goal is most likely to get rid of percentage increase. besides, having skill automatically at L5 makes little sense. left to players choice, everybody would learn it.
it could be calculated internally, adding 66 skill points per attribute, per hour, instead of 60, while keeping attribute whole numbers. ________________________________ : Forum Bore 'Em : Foamy The Squirrel - [jedi handwave] "There is no spoon." |
|
|
|