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Oosel
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Posted - 2005.01.12 19:01:00 -
[1]
it struck me the other day that to make it more meaningful to keep ure ship in one pieace instead of just insuring it and knowing you can get your money back why not let your crew gain skillpoints.........the longer you keep your ship and use it the better your crew gets in each individual ship.
not massive increases just the odd 1 or 2% say to targeting ability or speed etc i know you are in sole command of your ship but this would promote even more ship specialisation as it would make you want to stay in ships longer to gain that slight edge
just a thought but with huge ships its always struck me as a bit silly with supposed 1000's of people on board you gain no benefit from the team
sorry if its already been put forward as an idea but im not a frequent visitor
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Ysabelle nKataros
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Posted - 2005.01.12 21:52:00 -
[2]
seeing as capsule pilots DON'T actually have a significant crew, I don't think this is a really good idea. -------- MAcheTT3 > Hehe, ok... How much would you take them off for? |

Icarus Starkiller
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Posted - 2005.01.13 00:04:00 -
[3]
I just wish that CCP would make it *perfectly* clear:
DO pod piloted ships have any crew at all (none are needed, in point of fact), or a 'token' crew. Most notably in the fiction on the stories forum. Not once have I seen lamentation for the loss of crew when a ship gets whacked. Pilot got out, whew, all is good.
And even some PIE nitwit who seems to think that his ship has a 'bridge', completely forgetting that he's in a POD. Oh well, not everyone can have more than 2 brain cells.
IMO: Personally I do not view any ship as having more than 1 crew... the Pod. Everything else is mechanized and computerized.
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Lygos
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Posted - 2005.01.13 02:46:00 -
[4]
My ship has a crew in it. I don't sit in some smelly pod. I'm old fashioned. Our escape egg actually is retrofitted with a couple of offices and a command deck.
I think crew experience is a great idea. But if you hire especially skilled crews, they should cost more and require upkeep too. This is another great substitute for ship fuel and that sort of thing.
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Lagartija Nick
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Posted - 2005.01.13 08:54:00 -
[5]
Edited by: Lagartija Nick on 13/01/2005 08:58:14 Edited by: Lagartija Nick on 13/01/2005 08:56:21
Originally by: John Farson Edited by: John Farson on 07/01/2005 23:14:53
Originally by: Damien Vox Actually if you know about what exactly the ships in the EVE universe are you'd know that you are the lone person on your ship. Our pilots are refered to as "Pod Pilots" we control the whole action of the ship via our pod which is inside the ship.
Wrong. I'll give you a quote from the OFFICIAL fiction.
Quote: Mattias focused the drone cameras on the Blackbird, inspecting the massive gashes in its hull. Judging from the metallic carnage, he estimated that sections of at least 6 decks were now exposed directly to space. Somewhere beneath where he was sitting, hundreds of crewmembers were sealing off compartments, fighting electrical fires and desperately struggling to keep his ship's vital systems functioning. How many of them died because of this, he wondered. As the captain of the ship, he was sealed inside a pod made of an ultra-strong, Jovian-manufactured alloy and neurologically connected to the Blackbird's systems.
To Mattias, it was all so impersonal. Because of the technology, a captain could skipper numerous ships over the course of a lifetime without ever meeting a single crewmember from any of them. Mattias was one of the few who made an effort to meet at least some. It seemed like the least he could do in exchange for their unquestioning faith in his abilities, and their trust in him to keep them alive.
From this thread where we sort of kind of went through a similar debate
Don't let anyone tell you these ships dont have crews. They have crews... Anything else is just retarted.
There should be crew experience, and it should affect every factor on the ship.
What would be even cooler is if there was a rank structure in place that you could hire/fire/trade NPC crew to replace lost members, or just upgrade your man.
AND institute crew pay. CCP wants a money sink, this would be the way to do it. Makes no sense that if there are crews aboard these ships that you don't have to float the cost. Not only would it make those with battleships pay for them, but it would certainly insure that it would be about as rare an occurance to meet a battleship as it should be.
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Lygos
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Posted - 2005.01.13 09:58:00 -
[6]
We need more than an isk sink. We need a ship deployability sink. Ammo only does so much.
This is pretty important for logistics based warfare, though that isn't really a part of the game in its current state.
I think people would complain less about needing to take drugs and holovids on board rather than fuel to keep operational ability above average.
I assure you, the S.S. Spaced runs on white russians and and an Ammatar Sidecar (or two).
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BlueSmok
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Posted - 2005.01.13 19:19:00 -
[7]
Crew: "uh Captain we're out of torpedos to fire" Pod Pilot: "I don't want to hear that! Start loading tubes with crewmen or I'm going to vent you all into space!"
*Laws to suppress tend to strengthen what they would prohibit. This is the fine point on which all the legal professions of history have based their job security. Bene Gesserit Coda |

h345
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Posted - 2005.01.13 22:32:00 -
[8]
Originally by: BlueSmok Crew: "uh Captain we're out of torpedos to fire" Pod Pilot: "I don't want to hear that! Start loading tubes with crewmen or I'm going to vent you all into space!"
lol
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Aitrus
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Posted - 2005.01.14 06:29:00 -
[9]
Originally by: Lygos My ship has a crew in it. I don't sit in some smelly pod. I'm old fashioned. Our escape egg actually is retrofitted with a couple of offices and a command deck.
1) If you don't sit in a pod, then I'd expect you to delete your character if you ever get pod killed. If you're not hooked up to a pod, you can't be cloned. (See here for justification)
2) Tell me how you fit offices and a command deck into a pod that is just large enough for a single human to curl up in.
Back on topic, ships DO have crews. However the number is significantly less than that of non-capsule ships. I would expect there to be no bridge crew, as the point of the capsule tech is to simplify command structure.
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Lagartija Nick
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Posted - 2005.01.14 07:17:00 -
[10]
Aye, your entire bridge crew would be gone. It is quite possible though that there would still be a captain/admiral onboard over you in at least a navy situation.
Basically the pod cuts the middle men out between the bridge and the engineering spaces. Buuut, you still need a ton of engineers to keep things running and to make sure that pod actually works.
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Pel Mel
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Posted - 2005.01.14 08:29:00 -
[11]
Back in Beta, there used to be crew member counts for all ships. i think a BS has some 10,000+ crew members.
Originally by: Eris Discordia I pwn all.
Eris Discordia wtfpwns this thread using fastlockbeamz0r and wrecks for omgwtflock!! damage
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Calsak
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Posted - 2005.01.14 08:53:00 -
[12]
To take this to it's logic conclusion then if you built a ship then there would be no crew members onboard her. So then you would have to hire crew before you could depart the station.
This was the situation in Elite:Frontier (for anyone with Amiga's and long memories) and it was a pain in the bottom to say the least. You could get to a station and buy a new ship only to find that there wasn't enough crew for you to hire to fly the damn thing!
I would find it getting closer to micro-management if crew where involved in the game to the extent of hire/fire/promote/pay and that not a style of game I enjoy.
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Oosel
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Posted - 2005.01.14 14:13:00 -
[13]
if there was always crew of a set lvl for you to buy that would cure the not being able to get a crew to pilot but ure own crew once onboard would gain experience and if your ship does go pop you have to start over with fresh crew to gain experience.....the bonuses would only be slight so not like losing a full set of implants but still good enough for you to care of them.....also crews wouldnt be for buying and selling but just to buy and use so we wouldnt get the billionaires buying up entire systems crews just to then resell at over inflated cost
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Grey Night
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Posted - 2005.01.14 14:28:00 -
[14]
This is an interesting idea. When you buy a new ship you can get the base crew for free or a really expereinced crew for extra ISK. As you keep the ship the crew gets better, faster lock-on, more manuverable, increase top speed, Increase Cap recharge and shield recharge. Weapons track and cycle faster...
However the key would be to make sure that these do not do massive increases. I would also limit the increase to actual use. Set a time period, you fly your Raven for 3 hours each day. When you have 720 hours of flight time in you get the first step of the bonus, say 0.5% in the areas mentioned, or maybe even as high as 1%. Then every 720 hours of flight time it goes up.
Now the reason for this is so a pilot cannot buy a massvie ship and have it sit in a hanger doing nothing but gaining skill. The ship has to ACTUALLY be used. This means a LOT of time for the increase thus stopping uber players like the skill system does. Plus it rewards keeping your ship alive and staying in it. Makes the ship actually worth more than just ISK.
Could even take this farther, every time your ship take HULL damage in incriments of say 20%, you lose one bonus level. Reflecting causalties and loses. This means pilots would be very careful with their ships and would draw out battles a bit more..
============================================ Between the light of day and the black of night, there is the Grey.... |

Geofferic Sidharttha
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Posted - 2005.01.14 14:29:00 -
[15]
The idea is sound with or without a crew.
IE, hours logged in a specific ship should yield a bonus to various factors involved with using said ship.
Maybe it would take a helluva lot of hours to get any noticeable affect, but it would still be very nice. - -
No pleasure, no rapture, no exquisite sin greater than central air. - Azrael, Dogma |

Calsak
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Posted - 2005.01.14 14:30:00 -
[16]
Originally by: Oosel if there was always crew of a set lvl for you to buy that would cure the not being able to get a crew to pilot but ure own crew once onboard would gain experience and if your ship does go pop you have to start over with fresh crew to gain experience.....the bonuses would only be slight so not like losing a full set of implants but still good enough for you to care of them.....also crews wouldnt be for buying and selling but just to buy and use so we wouldnt get the billionaires buying up entire systems crews just to then resell at over inflated cost
How would you envisage dealing with crew on ships that where in hangers not being used? EG I have 2 Indy's, 1 Destroyer and a Cruiser and a Mining Barge. Would I be expected to pay for each crew even though they are on 'shore leave'?
If for example I have a Cruiser and build up my crew to a good level then buy a Battleship would I have to start over again with a rookie crew in my new ship?
If I can swap crew from ship to ship then would a crew trained to a good level on a Mining Barge be just as good on a Battleship or would there be different grades? EG Crew is Mining:Good Frigate:Bad Cruiser:Average Battleship:Bad
If I buy a ship in a Caldari space station would I only be able to employ Caldari crew? If so would they not respond as well to me being Gallente? If this is true can I remove them from my ship as soon as possible and employ a completely Gallente crew?
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Lygos
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Posted - 2005.01.14 15:15:00 -
[17]
Originally by: Aitrus
1) If you don't sit in a pod, then I'd expect you to delete your character if you ever get pod killed. If you're not hooked up to a pod, you can't be cloned. (See here for justification)
Yeah, I only clone my memories periodically. It makes some social situations pretty awkward with significant others that no longer are occasionally. But that's been a social norm for pilots for years before the pod tech.
Originally by: Aitrus
2) Tell me how you fit offices and a command deck into a pod that is just large enough for a single human to curl up in.
I don't know, ask the guys in the jacuzzi upstairs.
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Tadius Rhain
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Posted - 2005.01.14 19:19:00 -
[18]
Coming up next, "Ships should use fuel", "Queueing Skill training" followed by "Docking fees!" ____________________________________________ Ideas Lab - Forum Search Feature - Sign me! |

Jerioca
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Posted - 2005.01.15 00:10:00 -
[19]
Edited by: Jerioca on 15/01/2005 00:20:56
Originally by: Tadius Rhain Coming up next, "Ships should use fuel", "Queueing Skill training" followed by "Docking fees!"
Docking Fees are already in as you'd know if you docked in a conquerable station. There are supposed to be docking fees for empire stations based on sec status, standing, race, etc but I guess the Devs never got round to it, thank heavens. Ships do use fuel in the form of energy created by the fitted powergrid and stored in the capaciter. I wish the Devs would allow skill queueing as I'm away from home a lot and can never get in game at that essential change over point.
Back on topic: Excellent idea but lots of potential problems (swapping crews, etc as pointed out above). Would be interesting to see a dev post to see what they think of the idea or even if it's feasable given the current code.
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Aitrus
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Posted - 2005.01.16 11:36:00 -
[20]
I know I'm off topic, but....
Originally by: Lygos
Originally by: Aitrus
1) If you don't sit in a pod, then I'd expect you to delete your character if you ever get pod killed. If you're not hooked up to a pod, you can't be cloned. (See here for justification)
Yeah, I only clone my memories periodically. It makes some social situations pretty awkward with significant others that no longer are occasionally. But that's been a social norm for pilots for years before the pod tech.
Really? Last I checked, the deep scan that copies a pilots memory destroys the brain in the process. Im sure if there was a way around that nasty detail, the cloning centers would use it.
Quote:
Originally by: Aitrus
2) Tell me how you fit offices and a command deck into a pod that is just large enough for a single human to curl up in.
I don't know, ask the guys in the jacuzzi upstairs.
I'm sure the Jove would be interested in how "the guys" improved on their technology as well. (Might want to check in with Ishukone too. I don't think they would take kindly to people mucking about with their licensed tech. I hear the Caldari courts aren't very nice to other races when it comes to copyright infringement)
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