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Elbic Nivni
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Posted - 2005.01.12 23:49:00 -
[1]
What is a good recommended Rupture loadout? Consider the player to not have to terribly advanced skills.
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Ishtari
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Posted - 2005.01.13 06:18:00 -
[2]
Medium artillery with hvy launchers afterburner, tracking boost, shield boost damage mods, overdrive
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Cobra64
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Posted - 2005.01.13 08:45:00 -
[3]
try looking in the ships forum, there are loads of example loadouts for all sorts of ships and more than one for the ruppy. No skills but flying a ruppy, try three missile launchers and fill the rest of the slots with 720's. 10MW ab in the mid slot and a shield booster (civilian) if you don't have the skills to armour tank. low slots you'll have to load out with CPU's and power diagnostics till you get the engineering and electronics skills up. Hope this helps |

Dracorimus
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Posted - 2005.01.13 12:07:00 -
[4]
Is a Caracal with 5 Heavies (2 Thunderbolt + 3 Scourge) 10mn AB, Medium Shield Boost, Ballistic Ctrl, +7.35% Co Proc and 2 Cap batteries good ? -
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Sweriskaka
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Posted - 2005.01.13 12:49:00 -
[5]
Edited by: Sweriskaka on 17/01/2005 10:58:25 Edited by: Sweriskaka on 13/01/2005 12:50:22
Originally by: Elbic Nivni What is a good recommended Rupture loadout? Consider the player to not have to terribly advanced skills.
I have flown with this setup for some time now, and it works great against NPC:s down to 0.3 systems, even 0.2- if you keep the distance.
High slot 3 x Heavy Missile Launcher I (Havoc and Widowmaker Missiles) 1 x 650mm Medium Gallium I Cannon 1 x Dual 180mm Autocannon I (for close combat situations) alt. remove the Dual 180:s and fit a smart bomb or two instead.
Medium slot 1 x 10mn Micro Warp Drive I 1 x Explosion Dampening Field I 1 x Barton Reactor Capacitor Recharger I
Low slot 2 x Cap Power Relay I 1 x Warp Core Stabilizer 1 x Medium Armor Repairer 1 x Nanoelectrical Co-processor I
Comment: You can live without a shield booster, have an armor repairer instead. --- We have the technology for destruction. Can we use that knowledge to survive, reverse the process and make something great? Our calling is not to die - we have to find a way to survive... |

Echo 1
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Posted - 2005.01.13 15:59:00 -
[6]
Originally by: Sweriskaka
Low slot 2 x Cap Recharger I
Ive never heard of a Cap Recharger in the lowslots.....guess you means Cap flux or Cap Power Relays?
------- 'I specialise in relieving people from the confinments of their capsules.' |

Threat
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Posted - 2005.01.13 21:07:00 -
[7]
Edited by: Threat on 13/01/2005 21:08:22 no need for a warp core stab in anything under 0.0. Try putting in a reactor control and using a couple 720's. Let drones deal with the up close rats, so you can pull the 180 as well. Minmatar ships (and other races) REALLY need engineering at 5 (and electronics). Try to get that asap.
I prefer 3 720's (use as many reactor controls as necessary). Fill the remaining low slots with gyro stabs. Also a tracking enhancer or computer does wonders. An afterburner should be fine rather than a MWD (and will save lots of power). Other high slots can hold heavy or assult missle launchers, depending on your skills.
The most important thing is insurance. You are bound to lose a ship sooner or later so insure it.
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Sweriskaka
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Posted - 2005.01.17 10:52:00 -
[8]
Originally by: Echo 1
Originally by: Sweriskaka
Low slot 2 x Cap Recharger I
Ive never heard of a Cap Recharger in the lowslots.....guess you means Cap flux or Cap Power Relays?
Probably --- We have the technology for destruction. Can we use that knowledge to survive, reverse the process and make something great? Our calling is not to die - we have to find a way to survive... |
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