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Hawk TT
Caldari Bulgarian Experienced Crackers Circle-Of-Two
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Posted - 2010.11.30 23:14:00 -
[1]
Overview
Incursion will bring to EVE the new Character Creator (end of 2010). Incarna will bring to EVE full-body avatars (mid 2011).
The full body avatars will be really boring if they use limited set of pre-baked animations.
The new Character Creator is a very good example supporting my statement - currently it has stunning visuals, but lack of content - most of the modifiers are not working, very few options for clothes and accessoires. This will change, but it requires enormous resources.
How to avoid pre-baked animations and hundreds of man-years for creating them?
Use novel middleware / tools available for the first time
iKinema offers innovative & disrupting technology allowing real-time character animation, retargeting, balance etc. Check this intro - THESE ARE NOT PRE-BAKED ANIMATIONS, BUT PROGRAMATICALLY SCRIPTED ACTIONS
Potential benefits Reallistic behavior and fluid movements of characters Real-time alterations in characters' behavior due to external factors (alchohol, drugs, wounds etc.) Very serious benefits for the art department - a magnitude better and faster release of content with the same resources
Disclaimer This is not spam, advertisment etc. I am not benefiting from iKinema promotion and/or sales. A company I have shares in utilizes iKinema technology for a future PS3 Title. ___________________________________ Science & Diplomacy Manager @ BECKS Circle-of-Two |

Davelantor
The Hunt United Front Alliance
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Posted - 2010.12.01 06:55:00 -
[2]
would support a large library of animations for characters. But what would also be awesome is if some of the editorial options are also give to the players. :D..
The Hunt |

Xearal
Minmatar SOL Industries Black Thorne Alliance
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Posted - 2010.12.01 07:12:00 -
[3]
Designing our own outfits and putting them on sale in a station shop you open would be nice :)
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Kabaal S'sylistha
Technomage Trilogy Comrades-Of-Two
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Posted - 2010.12.01 07:16:00 -
[4]
Supporting easier cybersex -More Pewpew, Less QQ- |

Hawk TT
Bulgarian Experienced Crackers Circle-Of-Two
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Posted - 2010.12.01 19:11:00 -
[5]
Originally by: Xearal Designing our own outfits and putting them on sale in a station shop you open would be nice :)
Yep, that would be real customization - not only the looks, but the behaviour of the avatars...
CCP should really think about the concept of transfering some of the content creation to the play base. This combined with better Video Recording options could bring some quite good community-created movies!
The technology is so light to the CPU that one i7 CPU core could animate 100 human characters for 2ms. As you could see from the videos, the characters movements are much more realistic and interactive than anything else, apart from some HQ cinematic trailers... ___________________________________ Science & Diplomacy Manager @ BECKS Circle-of-Two |

Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2010.12.01 20:04:00 -
[6]
I just want to be able to flip the bird. From my memory of reading a blog many moons ago about some social scientists CCP had been (are?) tapping to build in automated expressions, I assume they have a lot of animations already made. If not, this isn't a bad idea.
This signature is useless, but it is red.
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Hawk TT
Caldari Bulgarian Experienced Crackers Circle-Of-Two
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Posted - 2010.12.01 21:03:00 -
[7]
Originally by: Bagehi I just want to be able to flip the bird. From my memory of reading a blog many moons ago about some social scientists CCP had been (are?) tapping to build in automated expressions, I assume they have a lot of animations already made. If not, this isn't a bad idea.
Using pre-baked animations for custom characters created by the players is far away from "state-of-the-art" 
CCP cannot possibly have pre-baked animations that are fine-tuned for all possible combinations of skeleton-structures, muscle masses, weights, heights etc.
The new Character Creator will give huge customization capabilities, but animating reallisticly all those different & unique characters is not possible...Some characters will behave & look much better than others, or CCP will severely limit the customization capabilities...
Unless, you have a technology that takes into consideration all of the above character properties and adjusts the animations in real-time. I am not speculating about the capabilities of iKinema - I've witnessed the prototype characters for our own PS3 title due in late 2011...
Some expamples: You've got drunk? You've got wounded? Stoned? Tired? The terain is not even? You've been pushed hard and loose balance? Everything could be accounted easily by the algorithm much faster than real-time 
I just can't come up with better way to attract CCP's attention to this opportunity - I believe that CCP is pretty open to novel technology - they've signed some very intresting middleware deals, which will see the light of day in Dust 514 and Incarna. Why not make it really state-of-the-art, while saving time, effort and resources?
Give it a look, CCP, or the CSM could give it a look  ___________________________________ Science & Diplomacy Manager @ BECKS Circle-of-Two |

MiningSlave01
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Posted - 2010.12.01 21:25:00 -
[8]
Supported, looks good.
Though as we don't know what stage incarna is at we don't know if it would be realistic for them to attempt to intergate any new tech into it (unless I've missed a devblog somewhere?).
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Mon Dieux
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Posted - 2010.12.01 22:42:00 -
[9]
If we can see a sumersaulting horse in a space station because of this tool, I heartily support it because that was pure win.
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Hawk TT
Caldari Bulgarian Experienced Crackers Circle-Of-Two
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Posted - 2010.12.02 00:11:00 -
[10]
Originally by: Mon Dieux If we can see a sumersaulting horse in a space station because of this tool, I heartily support it because that was pure win.
Actually, that's the trick with this technology - it could be used for animating ANY character - not only humanoid ones. Horse, dragon, octopus, whatever ;-)
Check this Dragon procedurally animated with IKinema in runtime
iKinema technology was a "side effect" of a scientific research for controlling space-crafts and robots by Dr.Pechev in Univeristy of Surrey... ___________________________________ Science & Diplomacy Manager @ BECKS Circle-of-Two |
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Ogogov
Gallente Test Alliance Please Ignore
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Posted - 2010.12.02 17:23:00 -
[11]
I'm not sure your average user would be up to making their own IK animations.
It'd be neat if there was some kind of quality control involved but otherwise can you imagine how much dross you'd have to wade through in order to get hole of anything halfway decent?
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Hawk TT
Caldari Bulgarian Experienced Crackers Circle-Of-Two
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Posted - 2010.12.02 23:19:00 -
[12]
Originally by: Ogogov I'm not sure your average user would be up to making their own IK animations.
It'd be neat if there was some kind of quality control involved but otherwise can you imagine how much dross you'd have to wade through in order to get hole of anything halfway decent?
Depends on the UI - look at the new Character Creator - it's just an amazing tool that would be considered "3D Artist Dream" just 10 years ago...And also, that's all about the Sand Box  ___________________________________ Science & Diplomacy Manager @ BECKS Circle-of-Two |
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