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Blacksquirrel
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Posted - 2010.12.01 19:14:00 -
[31]
Gotta take the good with the bad.
Yes in way i'd like to gain a certain amount of experience from performing in game tasks. (Skill wise not personal growth) But other games i'd like to skill up from not just grinding xyz mob, players or the like. However Skills aren't the primary focus of the game now are they. How many other MMO's can you manufacture items or commodities while not being there?
So once again like everything there's a good and bad.
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Kyra Felann
Gallente The Scope
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Posted - 2010.12.01 20:13:00 -
[32]
Originally by: Bernard Schuyler Please stop and think about what you are saying.
The incentive to play the game is... TO HAVE FUN! Why do you play ANY game?
Now consider this, UNLIKE grind games, there is NO PENALTY for NOT playing 20 hours a day! You can play as much or as little as you like and still benefit! No feeling like "OMG I am behind on the leveling curve because I had to go visit grandma in prison last weekend!"
This is the tragedy of our times, where people actually have come to believe that the point of playing games is to fill bars, accumulate points, etc and that actually having a good time is incidental.
I could not agree more.
I really don't understand this mindset of so many "gamers" now who don't see a point to "playing" a "game" unless they can get points, unlock things, level up, or get achievements. I've heard people say "what's the point?" when introduced to games without these mechanics. It boggles my mind.
I'd like to blame it on WoW, but I think it's bigger than that.
-----WARNING SIGNATURE BELOW-----
Originally by: CCP Ginger Ships have crews, most pod controlled frigates do not, above that they have crews of varying sizes. Hope that helps.
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William Cooly
Sol Enterprises
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Posted - 2010.12.01 20:30:00 -
[33]
Money + Smarts + Experience = Being 'Good' at EVE.
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I RETROLL FOR MAXIMUM DAMAGE. |

Bolsak
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Posted - 2010.12.01 20:40:00 -
[34]
Originally by: Portmanteau
Tell u what, you can pay me Ç15 a month and go pick up litter around your neighbourhood, every 2 days I'll send you an email telling you that you are a better person than you were 2 days ago... deal ?
Thanks for your seer like insight to my question and your ability to discern my real life needs. I feel all warm and fuzzy knowing that there are people out there willing to coddle me for a few euro/dollars per month. I no longer have a need to have to log into a virtual world and pretend that IÆm something that IÆm notà I now have you to pay homage to me while IÆm off trying to make the world a better place by picking up litter and trying to reduce our carbon output for a greener world.
Get over yourself! All I did was ask a question based on the skill system. Like every subject, there will be proponents and opponents based on a matter at hand. If you disagree with me, that is fine; I do not think that IÆm always right just because I have a certain view on a subject.
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Ganagati
Caldari Zebra Corp
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Posted - 2010.12.01 20:49:00 -
[35]
Honestly, I'm half and half (meaning that while I wouldn't completely prefer the SP system, I see no reason to change it either).
On one hand- I have a job, graduate class, etc etc that keep me from playing. Hell, I haven't logged in game for nearly 3 months except to set skills. Yet my character continues to progress, whereas if I had to grind, I would never gain any skill this time of the year.
On the other hand- I will never catch up to those who started before me. If you start 1 year ahead of me, train learning as I did (no longer an issue), and make sure to always keep your training going as I do... you will always be 1 year ahead of me. Attribute mapping will make a minor difference here and there, but I will never come with 10 mil of your SP. Those at the top will remain at the top and those at the bottom will remain at the bottom.
The SP system was actually the reason I didn't start EVE years ago. When I heard about that I thought to myself "that sucks. Nvm then". Eventually, I did end up getting the game and am quite happy with it. The SP system has grown on me, but I could see where individuals with free time would be hurt by it a little.
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Mavnas
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Posted - 2010.12.01 21:08:00 -
[36]
Or you can do what I'm doing right now. I got sick of waiting for my skills so that I could turn my large sum of money into a Tengu, and I'm playing LotRO for free until my training completes. (By my estimate the learning skills refund should do it.)
I find that spliting time between games can help fight burnout. I almost burned out in my first month of EVE by playing a ridiculous amount of time, but being stuck in a destroyer for weeks while I trained learning skills .
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2010.12.01 21:11:00 -
[37]
Originally by: Ganagati I will never catch up to those who started before me
You still have things to learn about the skill system it seems. -
I wish I was a three foot tall doll with a watering can and heterochromatic eyes |

Brunaburh
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Posted - 2010.12.01 21:11:00 -
[38]
Originally by: Ganagati On the other hand- I will never catch up to those who started before me. If you start 1 year ahead of me, train learning as I did (no longer an issue), and make sure to always keep your training going as I do... you will always be 1 year ahead of me. Attribute mapping will make a minor difference here and there, but I will never come with 10 mil of your SP. Those at the top will remain at the top and those at the bottom will remain at the bottom.
And does the fact that that person has more skill points than you make this game less fun for you? If so, perhaps you should revisit why you play. Total number of skillpoints is not a measure of quality or enjoyment. I can take a new alt, train him up to just under 900,000sp (so my clones are always free), take out a well-fit rifter/thrasher/rupture and PvP to my hearts content - and I will have success defeating players with 10 times the SP - not all of them, obviously, but some, for sure.
Here's a question to consider: which of these people is a better driver: The person with the BMW The person with the Volkswagen The person with the Yugo The person with the Chevrolet The person with the Minivan The person with the Ferrari
Here's a hint - you can't answer that by the amount of money they spent on the car. It's how well they use what they have...
(for the daft, the amount of money spent ~ skillpoints in EVE)
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Yuki Kulotsuki
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Posted - 2010.12.01 21:56:00 -
[39]
Originally by: Ganagati On the other hand- I will never catch up to those who started before me. If you start 1 year ahead of me, train learning as I did (no longer an issue), and make sure to always keep your training going as I do... you will always be 1 year ahead of me. Attribute mapping will make a minor difference here and there, but I will never come with 10 mil of your SP. Those at the top will remain at the top and those at the bottom will remain at the bottom.
The only advantage that it gives a vet is versatility. There are a finite number of SP utilized for any given ship and for 90% effectiveness that number is relatively small.
Originally by: CCP Lemur THIS IS GOD: ... IF YOU HAVE ANY MORE REQUESTS I'M AVAILABLE SUNDAY FROM 10:30 TO 12:00 TO RECEIVE YOUR PRAYERS.
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Diomedes Calypso
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Posted - 2010.12.01 22:00:00 -
[40]
Originally by: Bolsak IÆm not 100% sure I like the way the skill system works. There is no benefit to log into the game while training skills. I donÆt get stronger for killing rats; but I do gain faction for flying missions. I would think that there would be some kind of matrix that would allow trickle down for people that actually play. Some formula that would allow weapon skills to advance while rat hunting or industry skills to go up while mining or basic ship skills to go up while flying from point to point whether itÆs to pick up an item or running a courier mission.
What are the incentives to log in verse passively train skill? I can kill rats for meager earnings, run missions for some ISK or mine to try and make some cash. Yes, I know about Loyalty Points for doing missions and dog tags from rat huntingà But what makes me stronger by playing? IÆm not asking about richer!
learn how to be a guru at using a directional scanner and you'd be a major asset to a pvp gang flying a shuttle with 60sp ... and you'd have fun (but a month and half to do so in a cov ops ship with some nav skills would bake you really valuable).
Abandon the notiona that sp have much to do with finding a way to be effective or certainly with having fun.
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Kerfira
Kerfira Corp
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Posted - 2010.12.01 22:11:00 -
[41]
You get skills for real time... You get skill for game time...
Skill is by far the most important one!!!
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Flesh Slurper
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Posted - 2010.12.01 22:16:00 -
[42]
I like the skill system. It means I can spend time playing the game instead of grinding XP for no reason.
As for the "cant catch up" argument, it is stupid. Even if you could grind XP, you only *think* you can catch up, but you really can't. Why? because all of the other players grind XP just like you can, so since they had more time to grind before you, they will be further ahead while still continuing to grind.
I think this is a stealth "I can't be power leveled like I can in WOW" whine.
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Pierre Dumonte
Mortis Noir.
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Posted - 2010.12.01 22:32:00 -
[43]
a great discussion.
here is what eve means to me, ive been playing since exodus. eve is a way for me to get an adrenaline rush without actually risking my real life or limbs. its about the friends (and enemies) i have made over the years. for me this is an alternate reality that has certain rules and 'laws' that need to be obeyed. it matters not how fast i train, or what i train. if i want to fly a battleship, then i train for one. but i have also seen people rush into a battleship but then have no idea of how to fly one properly and it goes boom right away.
does a RL fighter pilot start in an F-16? no, he starts on something like a cesna and works up from there. learning tactics and flight skills along the way.
MMORPG
Massively Multiplayer Online Role Playing Game
eve is massive - explore the vastness of it all eve is multiplayer - get to know folks from all over the world Online means to me that its always on, its always changing, evolving and growing Role Playing - get into your character, become that character, escape reality for a while and have fun Game - well, its a game, so what if your billion isk ship goes boom, its just pixels, as long as you had fun earning that isk, then it was all worth it.
Eve is Fun. who cares about skills, isk, or any of that, make some friends and play the game. 
_________________________________________________ Aurora Security is recruiting our wiki page |

Zeal Chi
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Posted - 2010.12.03 15:00:00 -
[44]
Originally by: Flesh Slurper I like the skill system. It means I can spend time playing the game instead of grinding XP for no reason.
As for the "cant catch up" argument, it is stupid. Even if you could grind XP, you only *think* you can catch up, but you really can't. Why? because all of the other players grind XP just like you can, so since they had more time to grind before you, they will be further ahead while still continuing to grind.
I think this is a stealth "I can't be power leveled like I can in WOW" whine.
Couldnt of said this better my self. Well put mate!
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Michwich
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Posted - 2010.12.03 16:20:00 -
[45]
Edited by: Michwich on 03/12/2010 16:26:10
Originally by: Zeal Chi
Originally by: Flesh Slurper I like the skill system. It means I can spend time playing the game instead of grinding XP for no reason.
As for the "cant catch up" argument, it is stupid. Even if you could grind XP, you only *think* you can catch up, but you really can't. Why? because all of the other players grind XP just like you can, so since they had more time to grind before you, they will be further ahead while still continuing to grind.
I think this is a stealth "I can't be power leveled like I can in WOW" whine.
Couldnt of said this better my self. Well put mate!
I couldnt disagree more, I dont know anyone who wouldnt love the idea of being able to grind for SP in this game. Apart from a few who didnt grind their SP for all these years and would to anything to "win the game" and not want to see anyone catch and post bull**** reasons why this game shouldnt be made better for their own agendas. But those are silly people. Everyone else would love the idea of being able to grind SP. I mean, you grind ISK and thats pointless now since you can just buy it. So why not grind SP? Seems like the logical progression, eventually you'll be able to buy SP and no one will play the game except the filthy rich, until they realize its not fun playing by themselves. Its how its gonna be. But in the short term we can improve the game , not worry about the bleak future so much with the isk selling and plex buying microtransaction stuff.
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Tippia
Sunshine and Lollipops
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Posted - 2010.12.03 16:29:00 -
[46]
Originally by: Michwich I dont know anyone who wouldnt love the idea of being able to grind for SP in this game.
Tons of people. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
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