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IHaveCandyGetInTheVan69
Angry Mustellid Iron Oxide.
227
|
Posted - 2012.08.10 07:29:00 -
[1] - Quote
Factional warfare is being dominated by plexing alts quickly driving systems to vulnerable.
Systems are held vulnerable so they can be farmed for LP and to deny the enemy to plex back, bar the few defensive plexes run.
The obvious counter is DPS alts in the hostile militia to bunker bust.
The counter to that would therefore be PVP friends within the hostile militia to kill the bunker busters. (WTB caldari friends)
Warzone control sway is basically = Plexes run - Plexes lost (ignoring vulnerable plexes),
The number of plexes run is essentially a function of the available hostile systems (- home systems) and the number of plexing alts within your militia. Tthe number of plexing alts is primarily dictated by the number of available systems and the availability of a good LP store. So we tend to a function of hostile systems available to plex in (as a fraction of the warzone), raised to a positive power. This has been demonstrated well by the Amarr - Minmatar front, With minmatar holding 80% systems since patch there has been limited plex availability, and Amarr have begun well by getting many systems to vulnerable, however already there is decreased availability for plexes that count and we are beginning to see their drive plateau. However it doesn't matter as there are so few plexes run my minmatar that eventually they would 80% vulnerable anyway. Hence the best thing for minmatar is to flip systems to amarr as every one gives another ~60 plexes / day to your capture rate.
This may seem shocking to the few who still think that pvp and good fights are still the driving force of warzone control, but to be honest from what i've seen the effect is minimal compared to the weight of plexing alts.
In the long term it seems the only way a warzone can be 'stable' is if both sides maintain a similar number of systems, by flipping their own systems to the opposing militia when too many become vulnerable. Through this we would see a similar situation to the pre-patch quasistatic warzone control.
This is reliant on having the organisation to bunker counter-flip at a sufficiently high rate (which no militia seems to currently possess). Failure to achieve this would probably lead to large, rapid oscillations between T5 warzone controls as each 'losing' milita plexes offensively, gains massive LP, flips all vulnerable systems at once and cashes out at T5, before having no systems to plex in and having alts swap to the new 'losing' militia.
Now I know CCP and they aren't stupid so they must have anticipated this, it just seems an odd direction to add yet more meta-game to any area of the game that already had its fair share. |

Zarnak Wulf
Imperial Outlaws
492
|
Posted - 2012.08.10 07:34:00 -
[2] - Quote
I'll leave this Han's interview here... |

Lexmana
675
|
Posted - 2012.08.10 07:36:00 -
[3] - Quote
When I take off my tin-foil hat I sometimes belive CCP is deliberately creating mechanics that screw over players just to create drama because drama is what sells EVE. |

IHaveCandyGetInTheVan69
Angry Mustellid Iron Oxide.
227
|
Posted - 2012.08.10 07:42:00 -
[4] - Quote
Lexmana wrote:When I take off my tin-foil hat I sometimes belive CCP is deliberately creating mechanics that screw over players just to create drama because drama is what sells EVE.
Dude, don't take it off, its a dangerous world out that.
Not really sure what Zarnak was getting at other than Soon(TM) |

Zarnak Wulf
Imperial Outlaws
492
|
Posted - 2012.08.10 07:48:00 -
[5] - Quote
Exactly that. You have a new system put into effect. The rubber hits the road and all the issues rise to the surface. The hopeful part is that unlike the past it doesn't sound like CCP is doing a fire and forget release. |

Yuri Intaki
Nasranite Watch Caldari State Capturing
34
|
Posted - 2012.08.10 07:49:00 -
[6] - Quote
IHaveCandyGetInTheVan69 wrote:This is reliant on having the organisation to bunker counter-flip at a sufficiently high rate (which no militia seems to currently possess). Failure to achieve this would probably lead to large, rapid oscillations between T5 warzone controls as each 'losing' milita plexes offensively, gains massive LP, flips all vulnerable systems at once and cashes out at T5, before having no systems to plex in and having alts swap to the new 'losing' militia.
I already have alt corps which can be used to bust bunkers in all fronts of the war. 
Current situation seems ok to be though so we've had no reason yet to bust "friendly ihubs" as there is ample farming availability in Caldari/Gallente front.
|

Taoist Dragon
Black Rebel Rifter Club The Devil's Tattoo
15
|
Posted - 2012.08.10 08:05:00 -
[7] - Quote
it's all part of CCP's plan to redistribute the isk in eve that is all. That is the Way, the Tao.
Balance is everything. |

Capitol One
Wolfsbrigade Lost Obsession
81
|
Posted - 2012.08.10 10:03:00 -
[8] - Quote
Clouded, the future is. |

Agnes Erle
Fweddit I Whip My Slaves Back and Forth
0
|
Posted - 2012.08.10 10:15:00 -
[9] - Quote
I don't remember minmatar militia having a problem with this when they were the ones doing it. |

Abannan
Moira. Villore Accords
20
|
Posted - 2012.08.10 10:50:00 -
[10] - Quote
Yeah minmatar only started complaining about it after it started happening to them in a big way. Oh well, atleast that means it'll be fixed soon eh? |

Garr Earthbender
Justified Chaos
50
|
Posted - 2012.08.10 12:29:00 -
[11] - Quote
The main time combat plexing occurs is when attacking or defending a home system. Other than that, it's either main, or alt farming of plexes. Me? I just offensive plex when not fighting and alt defensive plex when my main alt doesn't have anything to do (lol @ main alt).
Everyone wants to be space rich. I don't mind if my enemies are cause that means they are more apt to fight and bring out more shiny things to play with. -Rock is overpowered, Scissors is fine. |

Zicon Shak'ra
Vacuo Anomalia
40
|
Posted - 2012.08.10 12:43:00 -
[12] - Quote
Lexmana wrote:When I take off my tin-foil hat I sometimes belive CCP is deliberately creating mechanics that screw over players just to create drama because drama is what sells EVE.
Do you mean to tell me that I could take my tin-foil hat off whenever I wanted?  Wormholes are cool, m'kay? |

X Gallentius
Justified Chaos
369
|
Posted - 2012.08.10 14:56:00 -
[13] - Quote
I can only hope that the Caldari farmers start busting vulnerable bunkers with their alts. Busting bunkers sucks! Any help from the other side is much appreciated.
|

Dorian Tormak
Brutor Tribe Minmatar Republic
58
|
Posted - 2012.08.10 16:18:00 -
[14] - Quote
IHaveCandyGetInTheVan69 wrote:The obvious counter is DPS alts in the hostile militia to bunker bust. The counter to that would therefore be PVP friends within the hostile militia to kill the bunker busters.
This mother fcker here is called a m-m-mother fckin' bunker buster BUSTER, see mother fckers try and come bust up yo bunker, then your mother fckin busters are gonna come over and mother fcking bust up the mother fckers who are trying to bust up yo mother fckin' bust yo! Yo |

Cearain
Imperial Outlaws
529
|
Posted - 2012.08.10 17:31:00 -
[15] - Quote
Good post but I am not sure I entirely agree.
IHaveCandyGetInTheVan69 wrote:Factional warfare is being dominated by plexing alts quickly driving systems to vulnerable. Systems are held vulnerable so they can be farmed for LP and to deny the enemy to plex back, bar the few defensive plexes run. The obvious counter is DPS alts in the hostile militia to bunker bust. The counter to that would therefore be PVP friends within the hostile militia to kill the bunker busters. (WTB caldari friends) Warzone control sway is basically = Plexes run - Plexes lost (ignoring vulnerable plexes), The number of plexes run is essentially a function of the available hostile systems (- home systems) and the number of plexing alts within your militia. Tthe number of plexing alts is primarily dictated by the number of available systems and the availability of a good LP store. So we tend to a function of hostile systems available to plex in (as a fraction of the warzone), raised to a positive power. This has been demonstrated well by the Amarr - Minmatar front, With minmatar holding 80% systems since patch there has been limited plex availability, and Amarr have begun well by getting many systems to vulnerable, however already there is decreased availability for plexes that count and we are beginning to see their drive plateau. .
The only reason it plateaued is because Nulli wants to get more lp before the flip. They want to farm these vulnerable systems a bit longer until they decide they have enough and then they will continue on to the non vulnerable systems. Its not because they can't keep making more contested.
IHaveCandyGetInTheVan69 wrote: However it doesn't matter as there are so few plexes run my minmatar that eventually they would 80% vulnerable anyway. Hence the best thing for minmatar is to flip systems to amarr as every one gives another ~60 plexes / day to your capture rate..
I disagree. The best thing for minmatar to do would be to get allot of fun pvp defending their plexes and hold onto the systems as long as possible. That way they can do periodic lp dumps at tier 5 for the lp they are gaining from pvp, missions and the occassional offensive plex.
Flipping systems may work to hurt amarr but it will also hurt minmatar. We will all stagnate at tier 3-4 and people will stop really caring about the sov at all anymore.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
529
|
Posted - 2012.08.10 17:31:00 -
[16] - Quote
IHaveCandyGetInTheVan69 wrote: This may seem shocking to the few who still think that pvp and good fights are still the driving force of warzone control, but to be honest from what i've seen the effect is minimal compared to the weight of plexing alts. .
FW plexing has been most efficiently done with alts and through pve since it came out. CCP hasn't addressed that issue yet. Hopefully they will fix that in winter. If they make plexing a pvp - as in you will get fights in every plex and likely several of them, then all really fw will be fixed.
IHaveCandyGetInTheVan69 wrote: In the long term it seems the only way a warzone can be 'stable' is if both sides maintain a similar number of systems, by flipping their own systems to the opposing militia when too many become vulnerable. Through this we would see a similar situation to the pre-patch quasistatic warzone control..
Why do we want it stable like preinferno? It was broken then. Null sec is stable now. I don't want fw to be stagnant like that. I want fw to remain dynamic like it has been after inferno.
IHaveCandyGetInTheVan69 wrote: This is reliant on having the organisation to bunker counter-flip at a sufficiently high rate (which no militia seems to currently possess). Failure to achieve this would probably lead to large, rapid oscillations between T5 warzone controls as each 'losing' milita plexes offensively, gains massive LP, flips all vulnerable systems at once and cashes out at T5, before having no systems to plex in and having alts swap to the new 'losing' militia..
The part where you have alts swap to the other militia is the part that won't happen if ccp makes plexing a pvp game. That is unless you have pvp alts. If they make plexing a pvp game, plexing alts will be a thing of the past. That is why making plexing a pvp mechanic solves all the problems we now see.
IHaveCandyGetInTheVan69 wrote: Now I know CCP and they aren't stupid so they must have anticipated this, it just seems an odd direction to add yet more meta-game to any area of the game that already had its fair share.
I don't think they anticipated everything that happened. But I do think they anticipated large swings in who is winning and it being a very awesome dynamic system, in the long run. Which it is. They have not even begun to work on making it so the actual plexes are more efficiently done in pvp ships. That is next on the agenda. Once that is done FW will be fixed.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Deen Wispa
Justified Chaos
323
|
Posted - 2012.08.10 18:40:00 -
[17] - Quote
Dorian Tormak wrote:IHaveCandyGetInTheVan69 wrote:The obvious counter is DPS alts in the hostile militia to bunker bust. The counter to that would therefore be PVP friends within the hostile militia to kill the bunker busters. This mother fcker here is called a m-m-mother fckin' bunker buster BUSTER, see mother fckers try and come bust up yo bunker, then your mother fckin busters are gonna come over and mother fcking bust up the mother fckers who are trying to bust up yo mother fckin' bust yo!
For those that didn't catch the reference;
http://www.youtube.com/watch?v=Iw3G80bplTg
Gallente is already working on a trace buster buster to bust those mother fcking trace busters. Gallente FW Blog http://iamsheriff.com/blog C'est La Eve :) |

feihcsiM
Deep Core Mining Inc. Caldari State
16
|
Posted - 2012.08.11 08:36:00 -
[18] - Quote
Read this as 'Begun, the meat wars have' 
Time for some RedBull... |

Lucy Ferrr
Sebiestor Tribe Minmatar Republic
176
|
Posted - 2012.08.11 15:31:00 -
[19] - Quote
I just recently moved to the FW warzone from NPC 0.0, so I am a bit new here. But in my short time here I have seen the alts in both sides of the milita, and I must say it's pretty lame and immersion breaking. To me it seems like an easy fix would be to make it once a system is vulnerable it no longer gives LP for offensive plexing. |

Crosi Wesdo
Shadows Of The Federation Drunk 'n' Disorderly
347
|
Posted - 2012.08.11 15:40:00 -
[20] - Quote
Lucy Ferrr wrote:I just recently moved to the FW warzone from NPC 0.0, so I am a bit new here. But in my short time here I have seen the alts in both sides of the milita, and I must say it's pretty lame and immersion breaking. To me it seems like an easy fix would be to make it once a system is vulnerable it no longer gives LP for offensive plexing.
Yes, that would fix one thing, and at the same time break fw on a number of other levels. |

Bienator II
madmen of the skies
833
|
Posted - 2012.08.11 16:03:00 -
[21] - Quote
IHaveCandyGetInTheVan69 wrote: The obvious counter is ....
- no LP payout for vulnerable systems - timer runs backwards if you leave the flag in a plex - requirement to kill all NPCs in a plex
problem fixed, next a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Zen Guerrilla
CTRL-Q Iron Oxide.
14
|
Posted - 2012.08.11 16:31:00 -
[22] - Quote
Bienator II wrote:IHaveCandyGetInTheVan69 wrote: The obvious counter is ....
- no LP payout for vulnerable systems - timer runs backwards if you leave the flag in a plex - requirement to kill all NPCs in a plex problem fixed, next This post. It fixes FW. Someone tell CCP.
/edit
Agnes Erle wrote:I don't remember minmatar militia having a problem with this when they were the ones doing it. That's because we didn't. We ran plexes, the system got vulnerable, then we flipped it.
You guys started with those horrible mechanics. (Although the same tactics were used on the Caldari/Gallente front before the Amarr did it.) pew pew |

DarthNefarius
Minmatar Heavy Industries
275
|
Posted - 2012.08.11 20:18:00 -
[23] - Quote
Capitol One wrote:Clouded, the future is.
Clouded?!?!?! Its going to be rainning down Faction Items and the markets will be absolutely flooded =========================================================
EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 6: 100% Nullsec residents. EVE demographics vs CSM demographics, nothing to worry about... |

IHaveCandyGetInTheVan69
Angry Mustellid Iron Oxide.
231
|
Posted - 2012.08.11 22:42:00 -
[24] - Quote
Bienator II wrote: - no LP payout for vulnerable systems - timer runs backwards if you leave the flag in a plex - requirement to kill all NPCs in a plex
problem fixed, next
This will not fix FW alone, but its a step in the right direction.
While it would be better if people had to be at the keyboard to make 200m/hr per alt and requiring those alts to actually fit guns, it still doesn't seem ideal. Still better than the status quo.
It would be quite funny to troll the opposing militia by keeping all systems vulnerable so they can't earn any LP. Although I guess you'd just seed defensive plexing alts soon enough.
Re: Cearain's posts yeah to be honest it seems like there are loads of very difficult fixes but why not just remove LP from plexes?
It seems none of this was really thought through, pre patch and I think its going to be too much effort to make plexing about PVP again, so why not just remove it?
Keep LP for kills, keep LP for system flips, just remove it from plexes. Suddenly people are interested in PVP again rather than making alts in whichever militia is most profitable at the time regardless of current alignment.
Side note yesterday I went hunting amarr plexers in a condor. I found a few that ran away (at keyboard) the only ones I successfully tackled turned out to be friendly alts that I had to let go, I can't blame them as its good ISK, it just seems a very broken system.
TL;DR remove LP from plexes and suddenly all the difficult work arounds aren't needed anymore. |

X Gallentius
Justified Chaos
370
|
Posted - 2012.08.11 23:38:00 -
[25] - Quote
In before the "FW sucks because payouts are too large and there are on-demand fights everywhere - Instead we want to be poor and spin ships in station instead" posts.
|

Bienator II
madmen of the skies
833
|
Posted - 2012.08.11 23:49:00 -
[26] - Quote
IHaveCandyGetInTheVan69 wrote:Bienator II wrote: - no LP payout for vulnerable systems - timer runs backwards if you leave the flag in a plex - requirement to kill all NPCs in a plex
problem fixed, next
This will not fix FW alone, but its a step in the right direction. While it would be better if people had to be at the keyboard to make 200m/hr per alt and requiring those alts to actually fit guns, it still doesn't seem ideal. Still better than the status quo. It would be quite funny to troll the opposing militia by keeping all systems vulnerable so they can't earn any LP. Although I guess you'd just seed defensive plexing alts soon enough.
there should be some kind of reward to waste your time waiting x minutes at a flag. I really think those three items would already fix a lot of the current problems - removing LP payouts altogether wouldn't be needed.
it suddenly makes things more fun: - defender simply hunt wts down in plexes and have no longer the requirement to waste the time to undo the progress in the plex - motivates plexer to hold the line and fight, rather than run away if something is on dscan (since the plex is recovering) - solo pve frigs will no longer be able to finish majors, this will encourage fleets, pvp fittings and discourage AFK plexing - farming vulnerable systems is no longer possible -> enforces offensive playstyles.. you know war and stuff - ..
i really supported the strategy of the amarr militia to exploit the fact that defensive plexing is basically the most boring feature eve currently provides, by stacking vulnerable systems knowing that no minmatar will defend them once they are vulnerable.
But not to farm the crap out of it, i rather hoped that more threads would spawn stating that FW is currently broken (in the large scale), its basically farmed like incursions. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

IHaveCandyGetInTheVan69
Angry Mustellid Iron Oxide.
231
|
Posted - 2012.08.12 07:21:00 -
[27] - Quote
X Gallentius wrote:In before the "FW sucks because payouts are too large and there are on-demand fights everywhere - Instead we want to be poor and spin ships in station instead" posts.
The time when we have been rewarded for plexing has been a blink of the eye in the history of FW, yet somehow we manged to survive before.
They already have consequence now, which should been enough for the average FW player. The LP on top just seems like it was too much, too soon. |

Pinky Feldman
Gank Bangers Moar Tears
265
|
Posted - 2012.08.12 12:46:00 -
[28] - Quote
Lucy Ferrr wrote:I just recently moved to the FW warzone from NPC 0.0, so I am a bit new here. But in my short time here I have seen the alts in both sides of the milita, and I must say it's pretty lame and immersion breaking.
Thats how all of the new blood in Amarr FW felt the first 6 weeks we joined. Then we stopped complaining about being poor, got over it, and became rich.
The moar you cry the less you pee |

Horak Thor
T.R.I.A.D Ushra'Khan
23
|
Posted - 2012.08.13 02:55:00 -
[29] - Quote
Agnes Erle wrote:I don't remember minmatar militia having a problem with this when they were the ones doing it.
if you remember one occasion of us keeping a system vulnerable denying your militia the chance to take back systems post it here. however because there isnt one and the first time we came across it was when your militia did it. stfu TRIAD is recruiting "TRIAD Agency" in game channel |

IbanezLaney
The Church of Awesome Caldari State Capturing
45
|
Posted - 2012.08.13 04:30:00 -
[30] - Quote
I would like to welcome the Minmatar Militia to FW.
Now that some balance has returned you will see how it should be.
No regular T5. No Warzone domination.
And yes - Vulnerable systems everywhere.
I will even send a gunless speedtanking alt your way just to make the experience authentic.
OP - did you used to play SupCom2? or just a similar name to someone there?? Fix this **** See Sea Pea. |

Lexmana
690
|
Posted - 2012.08.13 07:37:00 -
[31] - Quote
Pinky Feldman wrote:Lucy Ferrr wrote:I just recently moved to the FW warzone from NPC 0.0, so I am a bit new here. But in my short time here I have seen the alts in both sides of the milita, and I must say it's pretty lame and immersion breaking. Thats how all of the new blood in Amarr FW felt the first 6 weeks we joined. Then we stopped complaining about being poor, got over it, and became rich. Everybody is for sale. And everybody is happy orbiting a button in a gunless ships. Everybody is so happy about it they create alts for all the militias so they can do it all the time. Everybody is happy that these alt armies are the ones deciding the war and wealth in FW, something Amarr will know very soon because the Minmatar farming alt Army is massive.
Everybody is happy because they are fools. And it reminds me of what a Jedi once said:
Pinky Feldman wrote:Who's more foolish? The fool or the fool who follows him? -Obi-wan Kenobi
|

Cearain
Imperial Outlaws
541
|
Posted - 2012.08.13 14:17:00 -
[32] - Quote
IHaveCandyGetInTheVan69 wrote:
Re: Cearain's posts yeah to be honest it seems like there are loads of very difficult fixes but why not just remove LP from plexes?
It seems none of this was really thought through, pre patch and I think its going to be too much effort to make plexing about PVP again, so why not just remove it?
Keep LP for kills, keep LP for system flips, just remove it from plexes. Suddenly people are interested in PVP again rather than making alts in whichever militia is most profitable at the time regardless of current alignment.
Side note yesterday I went hunting amarr plexers in a condor. I found a few that ran away (at keyboard) the only ones I successfully tackled turned out to be friendly alts that I had to let go, I can't blame them as its good ISK, it just seems a very broken system.
TL;DR remove LP from plexes and suddenly all the difficult work arounds aren't needed anymore.
My view on this is that if ccp wants hundreds of thousands of subscribers to their game and make millions every month they may have to do some hard work. I say this not because I feel entitled due to my subscription, (lol) but because I want ccp to aim high and continue to prove they can make the best game in the world.
That said I don't think the fixes are that hard. Many have been plexing for pvp for a few years now and they know what ccp needs to do. It has been suggested since faction war came out. Its just a matter of ccp deciding they will do it.
Give us a notification of when and where plexes are entered and afk farming will no longer be a problem. They can also have the counters start to count backwards if an enemy is on grid at warp out. This alone will fix fw plexing and make it pvp at least in the medium and minor plexes.
Killing all rats is an easy solution for majors. A more indepth solution was proposed in the features and ideas section.
The major plexes will also need to have the npcs toned down. I know that seems odd for people who are used to tanking them in a t1 frigate or af. But I think once people actually have to start running them in bigger ships with bigger sig radiuses they will realize they block pvp. At least if you fly for amarr you will. I tried running a major in a dual asb pvp cyclone and I was going through so many cap boosters I would not want to fight even an enemy af in that plex.
As for removing lp from plexing. I don't think that is the right direction. Its sort of giving up on faction war plexing. Make plexing a pvp mechanic by doing the things players have been asking for since fw came out. Then those lp will not be any sort of windfall. For most players it will barely cover their losses and be far less profitable than high sec activities. For good pvpers though it will be a decent income. This will make fw the pvp mecca it always should have been.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Sehanine
Fweddit I Whip My Slaves Back and Forth
5
|
Posted - 2012.08.13 14:26:00 -
[33] - Quote
Horak Thor wrote:Agnes Erle wrote:I don't remember minmatar militia having a problem with this when they were the ones doing it. if you remember one occasion of us keeping a system vulnerable denying your militia the chance to take back systems post it here. however because there isnt one and the first time we came across it was when your militia did it. stfu
EVERYONE knew about that ability, it's working as intended. |

David Devant
CTRL-Q Iron Oxide.
15
|
Posted - 2012.08.13 14:30:00 -
[34] - Quote
I think a solution to that problem, Cearain, would be to make plexes a bit more like DED sites.
The npcs could be grouped so that full aggro can be avoided. After they are all dead you could make it so that there are no or limited respawns. Once the npcs are dead the flag can be captured without interference and the plex is good for pvp.
It really shouldn't take more that half an hour around a table for CCP to thrash out a system of plexes that works. |

IHaveCandyGetInTheVan69
Angry Mustellid Iron Oxide.
232
|
Posted - 2012.08.13 14:53:00 -
[35] - Quote
I also think there are simply too many, there are so many plexes around with each counting for little it really lowers their value as a PVP incentive.
The post-DT plexes of old got lots of PVP because there were few and they represented 24 hours of system contesting. I'd like to maybe see tougher sites as Dev said more like DED sites but taking longer and being broadcast to the hostile militia to see where it is going on, giving them time to get there and get some PVP. I know there are issues with this as it limits the effect one person would have and it would slow down system flips (probably a good thing) but you'd probably get more fighting in each.
Even broadcast to the hostile militia a 10min timer is hardly enough time to reship and travel to, especially when you know that most of the time he'll just run.
Also defensive plexing as a mechanic really needs a look at, or some other way to decontest a system (ideally passive). |

Lugalzagezi666
57
|
Posted - 2012.08.13 14:57:00 -
[36] - Quote
Imo, it is complete nonsense, that fresh alts in t1 frigs can easily complete all plexes without even activating guns - and make MASSIVE profit from them. It is also nonsense that l4 fw missions can be blitzed by basically uncatchable ship (in lowsec) avoiding 99% of any pvp.
I-Śm perfectly ok with dedicated group of plexers/missioners making billions of isk in militia - but in no way they should be able to do it with few days old alts, avoid pvp completely or minimize risk so much, that for anyone it is just a waste of time to chase their pve ships.
Notification on plexes? Sorry cearain, but do you really want to waste your time by chasing around pve ships worth maybe 1m isk that will most likely warp away when you enter the plex anyway? Ok, its not a bad idea, but the core mechanics must be changed! You want to make billions in fw? Then take a character with proper skills, get properly fitted ship/s (for a size of the plex), make a gang and take the risk of losing it in all pvp.
|

X Gallentius
Justified Chaos
371
|
Posted - 2012.08.13 15:14:00 -
[37] - Quote
IHaveCandyGetInTheVan69 wrote:
The time when we have been rewarded for plexing has been a blink of the eye in the history of FW, yet somehow we manged to survive before.
They already have consequence now, which should been enough for the average FW player. The LP on top just seems like it was too much, too soon.
Making isk while plexing allows me as a FW pilot to stay in theater at locations where fights are in demand for longer periods of time. This means more fights, more often. That's the beauty of the current "pay-for-plexing" strategy.
It's ugly sister "pay-for-plexing-empty-systems-with-weaponless-frigs", however, is currently sitting at the snack table gorging herself on all the chips. Hopefully CCP will encourage her to get out and socialize a little bit, or give us the tools to put some peer pressure on her to get her to dance a bit.
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IHaveCandyGetInTheVan69
Angry Mustellid Iron Oxide.
232
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Posted - 2012.08.13 15:21:00 -
[38] - Quote
Well I'm all for some income to keep us going (and lets face it none of us really want to be space-poor) but being able to replace multiple faction cruisers from a major seems a little excessive, not perhaps if they were always run in gangs and involved a fair amount of PVP, but under the current system you can cover a months losses in just a couple of hours unless you fly silly.
Its a very tricky balance to get right, too much reward and we have the hordes of plexing alts (status quo) too little and people spend a lot of time making ISK rather than PVPing. I'd prefer to err towards the later end of the scale because at the end of the day you can always fly cheap |

X Gallentius
Justified Chaos
371
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Posted - 2012.08.13 15:38:00 -
[39] - Quote
IHaveCandyGetInTheVan69 wrote:Its a very tricky balance to get right, too much reward and we have the hordes of plexing alts (status quo) too little and people spend a lot of time making ISK rather than PVPing. I'd prefer to err towards the later end of the scale because at the end of the day you can always fly cheap I think it's pretty easy to balance and Super Chair has spelled it out for all to see. 1. Kill all NPCs - This won't stop plexing alts from capping all the minor plexes they want. But minor plex supply is limited. The alts will need to move around more. Also, to make larger plexes viable they need to bring ships with real dps. No more solo Merlins speed tanking majors. They'll have to ship up to something bigger.
2. Timer Reset to 0 - FW militia griefing mechanism. There is now a consequence to bailing from a plex without staying and fighting.
That's all you need to halt the tide of the afk plexing hordes. On the flip side, neither of these suggestions harms anybody who is really interested in fighting. |

Cearain
Imperial Outlaws
542
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Posted - 2012.08.13 16:37:00 -
[40] - Quote
IHaveCandyGetInTheVan69 wrote:
Even broadcast to the hostile militia a 10min timer is hardly enough time to reship and travel to, especially when you know that most of the time he'll just run.
I think this would change faction war plexing much more than you may realize.
BTW I think the intel should go to both sides friendly and enemy.
Consider this:
Amarr Minmatar ahs 70 systems. Lets say right now there are 30 plexes being run. For the sake of argument lets say they are divided equally between the 4 types of plexes and lets say its an even split between both sides. So right off the bat you will have about 3-4 enemy plexers in a plex appropriate for your ship. So you would likely be able to get to that plex in about 7 jumps. Smaller plexes take faster aligning and warping ships so even if it is minor with a 10 minute timer you could still make it in plenty of time. Bigger plexes offer even more time.
But lets say no enemy plexes are being run toward you in your ship. So for example you and a friend are in thrashers and there is no minor around. You could reship. But also its likely that perhaps one of your own miliitia might be in a medium in a t1 cruiser when an enemy comes in in a faction cruiser. One jump out. Bingo, you guys have your fight. But of course that enemy may have some friends coming too etc..
Fights like that have always been my favorite fights. People just coming along and saying yeah Ill join in on that. The carnage is spread out from the accel gate throughout the plex.
Or perhaps you are in a bc and you see 5 destroyers entered one of your major plexes. The possibilities are endless as long as we know what is where.
But lets say neither applys. No enemies running minors and no one near you that could use your help in a fight. Then you could reship. But you could also just start running your own plex and thereby alert the entire other militia where you are and that you are ready to fight.
As far as reshipping the station lockouts haven't helped. But they are not the end of the world. We can still reship in outside fw places - even in enemy high sec. By placing plexing ships throughout these areas there would always be fights constanatly.
In fact i think due to the lock out rule people will find it is best not to base in fw space at all. Doing that just saddles you with the extra commitment to d-plex your space. Ideally the bases would be on the various boarders of fw space.
I think that this mechanic would lead to militias covering certain zones in the front. Probably 7-10 zones. So one zone might be the systems a few jumps from a base in amo. Another zone might be the systems a feww jumps from a base in akkio. Another zone might be systems a few jumps from a base in egg etc. Plexers in each of these zones would be on the same teamspeak channel and communicating what they need to hold their zone. If there is no action they could check another teamspeak channel to see if militia covering other zones needed help.
If what I say makes any sense then its easy to see how this would revolutionize the plexing mechanics and turn it into a pvp grinder like eve has never seen. You will need all those lp because you will be losing ships fast.
But the beauty is this would not ruin any of the existing pvp. If people still wanted to be in the large fleet fights in Kourmonen they could still do that. They would still exist. Plexing would just be another pvp option for people who like frequent solo or small gang pvp. The side that was better at that would get rewarded.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
542
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Posted - 2012.08.13 16:41:00 -
[41] - Quote
David Devant wrote:I think a solution to that problem, Cearain, would be to make plexes a bit more like DED sites.
The npcs could be grouped so that full aggro can be avoided. After they are all dead you could make it so that there are no or limited respawns. Once the npcs are dead the flag can be captured without interference and the plex is good for pvp.
It really shouldn't take more that half an hour around a table for CCP to thrash out a system of plexes that works.
I am not familiar with DED sites. But this may work fine for the npc issue. I think there are allot of solutions to this. Really if we are notified of plexes being taken there is no need for npcs at all.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Dan Carter Murray
69
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Posted - 2012.08.13 17:16:00 -
[42] - Quote
Here's a terrible solution that satisfies no one:
4 plexes spawn now: 1 minor plex, 1 medium plex, 1 major plex, 1 unrestricted plex. This just adds 1 more plex.
no NPCs in plexes.
timers increased by 1.5x.
no bonus to defensive plexing and timer only resets if no offensive player is on the button for 30 minutes. the timer cannot be lowered by defensive plexing. you just have to wait the 30 minutes for timer to reset.
when plex opens a mail is sent IF you are in the same constellation only because why the f*ck not.
you cannot decrease the contested % of a system, you can only prevent the % from increasing by basically *cough* pvp. (sorry sasawong)
using an a-gate remains to be not an exploit. everyone can agree to count to "5 mississippi" though before activating.
no more tier bullsh!t through upgrading systems.
tier is based 100% the % of systems owned.
tier upgrades are for the benefit of the system and can be upgraded by anyone with LP. even WTs if they so please.
tier 1 = trade bonuses tier 2 = manufacturing bonuses tier 3 = some other crap maybe has to do with plexes or some sh*t tier 4 = docking restrictions tier 5 = system wide cyno jamming for all non-transport ships buffer = whatever
yes so neutrals who want to operate in FW space can donate LP for trade/manufacturing bonuses...something like that...w/e go f*ck yourself. _________________________________________________________________________________________________
a few things happen: a) people stop talking about getting a mail for plexing b) people stop talking about not wanting npcs in plexes c) farmers are completely f*cked since they have a specific time limit on when to come back d) offensive pvp plexers must come back within a time limit to close a plex e) system control changes more frequently than now f) damage done (taking a plex) is permanent g) militia is encouraged to be spread out if they want to receive mails h) militia is encouraged to live in systems i) encourage trade and sh*t to go to lowsec j) gives dipsh*t russians who like to titan bridge a surprise when their titan bridge doesn't work
kk now this is officially the worst plexing system ever. let's think of better ideas.
you're welcome.
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