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Loka
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Posted - 2005.01.13 13:24:00 -
[1]
When i compared the large tech 2 hybrids with each other i saw one thing for all weapons.
All Tech 2 Weapons are using more CPU, more Powergrid, more Cap. Why this all?
All other Tech 2 Mods have same fitting requirements than their Tech 1 brother. In most cases they even use less cap, due to higher duration time.
Why is CCP giving us that hard time? I mean i not only had to spend 30-40 days to train all my skills that iam able to fit a large Tech 2 gun, no i now can also fit much less.
Not that my Megathron has any spare PG or CPU with the Tech 1 weapons. No now i had to fit lower quality guns to be able to fit 7 Tech 2 weapons.
Where i was able to fit 3x425mm and 4x350mm now i can only fit 7x350mm II. Without changing any of my meds or lows.
the 350mm II has only a sligth better DOT than a 425mm I. So my overall DOT from Tech 1 setup to Tech 2 setup will only a few percentage gain in DOT, for less range and high cost modules, which will increase the loss of my BS dramaticly.
So i invest 2 months of training, dozens of millions in isk for what? 20% more dmg?
Dont talk about Tech 2 ammo, because they are not released and when looking at the EVE-Object Explorer i must say i wont fit the Tech 2 Antimatter with its 60% tracking penalty ever.
I know Amarrians dont have fittingproblems, so they wont whine. But my Megathron lacks at all. CPU and PG. Iam not whining, because i love the challange of fitting it. I dont ask for any boost or nerf.
Just asking, why the Tech 2 weapons need higher fitting requirements than the Tech 1? Shouldnt an improved version of something should better then its std. counter part? Shouldnt my almost 2 months of training shouldnt give me advantages, instead of more disadvantages?
Sure they are more powerfull DOT wise. But isnt the Neutron Blaster Cannon also more powerfull than the Ion and Electron Cannons? Why then now one fits them? Right impossible to fit.
Iam pretty sure 425mm II will be damned into the same uselessness like the Neutron Cannon I is nowadays. _____________________________________ Dead or Alive
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SwitchBl4d3
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Posted - 2005.01.13 13:36:00 -
[2]
because large t2 guns are for vets and not n00bs? "Teh lord of Nonni"
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Shintai
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Posted - 2005.01.13 13:38:00 -
[3]
Cuz T2 guns can use the upcoming T2 ammo
Abstraction and Transcendence: Nature, Shintai, and Geometry |

Harisdrop
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Posted - 2005.01.13 13:42:00 -
[4]
T2 guns = T2 ammo
T2 ammo is the dream. I want Hybrid Medium Spike 100 range bonus..... On the ferox!!!!!!!!!!!!!!!!!!!!!!!!
200km away would be soo cool to take on other ships!!! --------------------------
Garsh ma it soo cool killing people in there space thingies |

Loka
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Posted - 2005.01.13 13:47:00 -
[5]
Originally by: Harisdrop T2 guns = T2 ammo
T2 ammo is the dream. I want Hybrid Medium Spike 100 range bonus..... On the ferox!!!!!!!!!!!!!!!!!!!!!!!!
200km away would be soo cool to take on other ships!!!
cool feature if you can only warp in at 60 and you start not hitting when under optimal ... yeah what a dream.
Oh have i forget the 0.25 mulitplier on your weapons tracking. _____________________________________ Dead or Alive
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Shirei
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Posted - 2005.01.13 13:47:00 -
[6]
Originally by: Loka So i invest 2 months of training, dozens of millions in isk for what? 20% more dmg?
In practice, more like 28% more damage (with the L specialisation skill at level 4).
The 425mm II also won't be that useless IMO, it will be more of a weapon for ganking set-ups that go for high damage at the expense of tanking, while the 350mm II will be preferable for tanked set-ups.
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Chade Malloy
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Posted - 2005.01.13 14:12:00 -
[7]
Originally by: Loka
Oh have i forget the 0.25 mulitplier on your weapons tracking.
you meaning 1.25 tracking multiplier, right? 
Patience wins. |

Karl Staf
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Posted - 2005.01.13 14:19:00 -
[8]
no. 0.25 that ammo are gone be in high demand..  |

Loka
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Posted - 2005.01.13 14:28:00 -
[9]
Originally by: Chade Malloy
Originally by: Loka
Oh have i forget the 0.25 mulitplier on your weapons tracking.
you meaning 1.25 tracking multiplier, right? 
no 0.25. Yes you read right. You get 200km range probably on your guns but a 75% tracking penalty. Like 2 tracking disruptors on you. _____________________________________ Dead or Alive
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ponieus
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Posted - 2005.01.13 14:29:00 -
[10]
350 II's is so ideal for me gank setup..
there is always pros and cons for using the latest and greatest equipment..
get used to it..
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Loka
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Posted - 2005.01.13 14:38:00 -
[11]
Originally by: ponieus 350 II's is so ideal for me gank setup..
there is always pros and cons for using the latest and greatest equipment..
get used to it..
dont you think that a gankathron with 7x 425mm and a 8+ dmg mod and a antimatter optimal of 55km would be much better ?
But iam not talking about ganksetups. Yes for ganksetups they are awsome but also awsome your loss once your are target.
Iam talking about possibility to fit them together with a decent tank for PvP and PvE. _____________________________________ Dead or Alive
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Buraken
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Posted - 2005.01.13 15:26:00 -
[12]
T2 guns = T2 ships
if you open your eyes u'll see all T2 weapons uses more pg, or cpu or both
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The Chef
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Posted - 2005.01.13 15:37:00 -
[13]
Originally by: Loka no 0.25. Yes you read right. You get 200km range probably on your guns but a 75% tracking penalty. Like 2 tracking disruptors on you.
Well, thats not too bad because at 200km, your transverse velocity will be tiny. Plus, you will be out of range of almost every ship. Your only weakness with be enemy scorps/blackbirds with damps fitted or enemy frigs acting as warp-to beacons. ====================================
EVEkill Visit our homepage |

Toran Mehtar
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Posted - 2005.01.13 15:39:00 -
[14]
Originally by: Loka All other Tech 2 Mods have same fitting requirements than their Tech 1 brother. In most cases they even use less cap, due to higher duration time.
Wrong.
One example would be small armour rep II that uses 2mw more than it's tech 1 equivalent.
The fact is that tech 2 should not automatically replace everything else, even when high skills are required. With tech 2 weapons I now have a choice between tech 2 and named, currently based on which fits better. Sometimes I use named, sometimes tech 2. That is how it should be.
Of course, it is hard to judge tech 2 weapons without tech 2 ammo, and there is no guarantee that they will be anything like what eve-i has. Until we know for sure, you'll just have to go with what's best for you, and be glad that you have the skills trained already.
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Ja'kar
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Posted - 2005.01.13 15:43:00 -
[15]
Maybe techII guns are designed for tech II ship, the new BS may have higher CPU and powergrid?
JAK
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Shadowsword
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Posted - 2005.01.13 16:27:00 -
[16]
Edited by: Shadowsword on 13/01/2005 16:28:12
Originally by: Loka
the 350mm II has only a sligth better DOT than a 425mm I. So my overall DOT from Tech 1 setup to Tech 2 setup will only a few percentage gain in DOT, for less range and high cost modules, which will increase the loss of my BS dramaticly.
from Eve-I database: 425mm railgun normalized DoT: 0.288 350mm railgun II normalized DoT: 0.328, which give 0.354 with large rail specialisation lv4.
350mm rails II actually do 23% more DoT than standard 425mm.
We don't have yet any hard fact about T2 ammos, but it will probably be at least 15-20% more damaging at equal range,bringing the margin in the 35%+ range.
How are they not worth it?
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Rift Scorn
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Posted - 2005.01.13 17:17:00 -
[17]
what do you need T2 guns for? Everyone knows your a condensed Veldspar miner Loka  
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OffBeaT
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Posted - 2005.01.13 18:10:00 -
[18]
because large t2 guns are for vets and not n00bs?
yea, we gota let you old fart sooks have somthing more ubar so you dont wine when fighting 8mil and 10mil skilled players and lose..
so now you cant lose one on one so like it a shut up!
when they up the amor and sheilds in the ships too nerf the weopons it will even be better for yeas. anyone with t1 weopons wont beable too take a old player on anymore they wont beable too punch a hole in your ships, but you will theirs fast enough i bet.
try not too make the game too easy on yeas ah! 
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VossKarr
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Posted - 2005.01.13 18:21:00 -
[19]
T2 guns are intendend for T2 ships. This is precisely why T2 ships have more PG and CPU than their T1 counterparts.
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Val Amon
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Posted - 2005.01.13 18:34:00 -
[20]
If they do have a tracking of -60% for the XL antimatter that is complete bullcrap. The CPU is the reason that most people use large named weapons too. Tempest and Megathron are complete trash compared to the others, I suicided my mega just to get more intys since megas are complete crap and now I only fly amarr or caldari even though I have Large Hybrid 5. I wish I could trade my L Hybrid for L lasers but this is the 10th time I've said that. I have seen XL crystals for sale already too. _ _ How many pilots does it take to wire a Flux Capacitor? 3, 1 to wire it and 2 to talk about how the old one was better. |

Istvaan Shogaatsu
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Posted - 2005.01.13 19:06:00 -
[21]
I kinda like the ridiculous hurdles required to obtain and fit T2 weapons. It just means less people will have them on their battleships, which makes it easier to hurt them.
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Maya Rkell
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Posted - 2005.01.13 19:06:00 -
[22]
those T2 amo stats are placeholders
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

Nomeshta
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Posted - 2005.01.13 19:11:00 -
[23]
Originally by: Istvaan Shogaatsu I kinda like the ridiculous hurdles required to obtain and fit T2 weapons. It just means less people will have them on their battleships, which makes it easier to hurt them.
Great 
Now CCP will require us to train Slight Owie Level 5 and Wee Bit of Nausea Level 5 before we can train Throbbing Agony skillpack.
All are rank 8 skills.
Kisses Better Level 1 reduces these damaging effects by 800% and is a Rank 1 skill (requires Mining Level 5).
- Caution: Ninja Fingers WTB: Implants
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Marcus Grisbius
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Posted - 2005.01.13 19:32:00 -
[24]
T2 guns mean that you need to have T2 RCU's or Power Diags if you're using a T1 ship. T2 isn't supposed to be just like T1 but with better stats. It's an improvement in technology that's supposed to be used in conjunction with other T2 products.
Instead of looking at it as individually hotswappable, compare the whole ship setup with T2 compared to a full ship with T1 gear. But even so comparing apples to apples, the T2 variants always outmatch their T1 counterparts, even though they may have slightly higher fitting reqs.
Certainty of death... little chance of success... what are we waiting for? - Gimli, son of Gloinn |

Xelios
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Posted - 2005.01.13 19:36:00 -
[25]
That'd be super if all the tech 2 support modules like the RCU II were even in the game.
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slave4you
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Posted - 2005.01.13 19:43:00 -
[26]
where can I read about T2 ammo=?
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Fuse
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Posted - 2005.01.13 19:48:00 -
[27]
Tech Two was misspelled they meant to say Tech Too as in... 1) Too Expensive 2) Too Hard To Make 3) Too Hard To Use 4) Too Impractical 5) Too Hard To Get 6) Too Boring

0.o It's not you... no wait it is you. |

ponieus
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Posted - 2005.01.13 20:39:00 -
[28]
Originally by: Loka
dont you think that a gankathron with 7x 425mm and a 8+ dmg mod and a antimatter optimal of 55km would be much better ?
But iam not talking about ganksetups. Yes for ganksetups they are awsome but also awsome your loss once your are target.
Iam talking about possibility to fit them together with a decent tank for PvP and PvE.
I would love to have a 8 dmg mod mega.. 
but your right.. tryin to fit these guns for npc or what have you with a tank is damn near impossiable with current ships..
but I must ask.. why waste such nice guns on npc when there are plenty of people to shoot at? 
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Gierling
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Posted - 2005.01.13 21:18:00 -
[29]
You cant get 7 tech 1 425 rails on a Mega without sacrificing lowslots... 7 tech 2 425's would require more lowslots...
7 tech 2 425's and 7 damage mods is ... not possible.
Bastards we are lest Bastards we become. |

OffBeaT
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Posted - 2005.01.13 22:47:00 -
[30]
Edited by: OffBeaT on 13/01/2005 23:45:07
Originally by: Fuse Tech Two was misspelled they meant to say Tech Too as in... 1) Too Expensive 2) Too Hard To Make 3) Too Hard To Use 4) Too Impractical 5) Too Hard To Get 6) Too Boring

amen! im already thinking of bucking out of this game. these new ships for the most part and t2 weapons are just gona take too long too get at. i figure proble for me 2 months or more just for the t2 weopon, and thats just one type of weapon, we wont even talk about the others that take months too get at on there own aswell. im so bizy working ship skills and tuffing up my BS so i can stand upto players with t2 weapons long enough too get away from them i hope. i still am 2 weeks away from my first cloak ship that took me a month too train for as it is, thats just for a ship too look around in. freaking bs. i got noob players who i have brought into the game and 2 of them wont too work them ships hoping too be usful too a corp as a great scout but when they took a look at how long the skill time would be too get one they almost **** there pants and said this game is crazy. so i had too talk them into sticking the game out more.
hehe.. stupit me says, i will get them implants hang on!
now look at me im ratting 24 square just too buy them for them too keep them playing. you know, i need team mates i can trust in my corp witch is hard too get these days but truthfully i proble cant keep up with that promis of implants they cost so much... 
oh, i like too add aswell, that for most of us working a month or two too get one weapon type is gona be a ***** so nerfing in this game is starting too become a real problem now. i feel sorry for all thouse guys who worked them huge 30 to 40 day skills or so just too have them nerfed and there ships down graded. its crazy you dont even know what skills too trust too train anymore almost.
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