| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Falcus Hadron
|
Posted - 2010.12.07 00:18:00 -
[1]
Edited by: Falcus Hadron on 07/12/2010 00:19:32 So I'm now at -5.0 security status. I know that for each additional criminal act, my security status will drop slower. So it would be quicker to move from -2 to -5 then for me to move from -7 to -10.
But on the negative scale, does it work in reverse when calculating security status gains? IE as I gain security status will it be faster to move from -5 to -2 or faster to move from -10 to -7?
PS If any of you can think of a faster way to gain sec status, then jumping from system to system and killing one Pirate NPC BS per system, share it with me.
|

Alexander Third
Gallente Crystal Industries
|
Posted - 2010.12.07 00:26:00 -
[2]
Originally by: Falcus Hadron Edited by: Falcus Hadron on 07/12/2010 00:19:32 So I'm now at -5.0 security status. I know that for each additional criminal act, my security status will drop slower. So it would be quicker to move from -2 to -5 then for me to move from -7 to -10.
But on the negative scale, does it work in reverse when calculating security status gains? IE as I gain security status will it be faster to move from -5 to -2 or faster to move from -10 to -7?
PS If any of you can think of a faster way to gain sec status, then jumping from system to system and killing one Pirate NPC BS per system, share it with me.
I don't know about if there is a change in the speed in which you gain sec. status. I do know however that doing level 4 missions helps much more than killing one BS per system,(I assume you are in a low or null sec system if you are killing NPC BS's. However be careful that you don't help a pirate corp as this may make your sec. drop even more. I would go to a .4 system and do level four's around there.
|

Akita T
Caldari Caldari Navy Volunteer Task Force
|
Posted - 2010.12.07 01:09:00 -
[3]
The closer to -10 you get, the slower you drop. Drop is percent difference between -10 and current value.
The closer to -10 you are, the faster you rise. Gain is percent difference between +10 and current value. _
Beginner's ISK making guide | Manufacturer's helper | All about reacting _
|

ShahFluffers
Gallente Ice Fire Warriors
|
Posted - 2010.12.07 01:12:00 -
[4]
Actually, the thing is... it's VERY easy to lose sec status til about -8 or -9. The reason for this is that the hits are calculated by percentages and not by set amounts.
Plus, the higher the sec status of your victim and/or if you pod your victim (if he is not -5 him/herself) the higher the percentage of your sec status lost. Personal Note: I recently killed a guy (shuttle and pod) with neutral security status (0.0) just for giggles. In doing this I took a .58% hit for illegal aggression, 2.35% hit for destroying the ship, 2.38% hit for property damage (wtf is 'property damage'?), and 14.7% hit for podding him.
In terms of gaining back sec status... it's a grind. No seriously, it's a grind. The percentage increase for killing battleship rats (currently the best means of gaining sec status) is small (we're talking .6% to .9% increases) and there are certain 'limitations' in play (sec increase only applies once every ten minutes per system for the highest valued rat you killed).
This is why it takes a certain bit of dedication to be a "real" pirate/outlaw. _______________________
"Just because I seem like an idiot doesn't mean I am one." ~Unknown |

Akita T
Caldari Caldari Navy Volunteer Task Force
|
Posted - 2010.12.07 01:14:00 -
[5]
Originally by: ShahFluffers This is why it takes a certain bit of dedication to be a "real" pirate/outlaw.
You mean, a pirate without any alts that wants to go into highsec every now and then ? Because "real" pirates actually wear the -10 sec as if it was a badge of honour of sorts. _
Beginner's ISK making guide | Manufacturer's helper | All about reacting _
|

Falcus Hadron
|
Posted - 2010.12.07 20:39:00 -
[6]
Originally by: Akita T The closer to -10 you get, the slower you drop. Drop is percent difference between -10 and current value.
The closer to -10 you are, the faster you rise. Gain is percent difference between +10 and current value.
Thank you, you've cleared it up for me very well.
|

Lost Greybeard
|
Posted - 2010.12.07 21:05:00 -
[7]
In a positive, nonzero security space, you lose a percentage of the difference between you and -10.0 status:
0.5% loss per target for initiating aggression 2.0% loss for ship destruction 12.5% loss for a pod kill
Regaining it is more complicated, you get small % (of the difference between you and 10) gains from killing rats but exactly how much depends on the size of the rats and the exact security rating of the system (they can actually be below 0.0, though it won't show in the game interface). Running missions for empire factions will give you a lot of pirate kills, or just ratting in 0.0 works.
The trick to avoid getting low in the first place is to _not pod people_. If you don't kill pods in empire-monitored space (usually greater than 0.0 sec rating) you're shaving off 2.5% at a time, rather than 15% at a time, resulting in a much shallower curve that's easier to balance with 'rat kills.
Short answer: it'll be faster to go from -10 to -7 than from -5 to -2. ---
If you outlaw tautologies, only outlaws will have tautologies. ~Anonymous |

Sadie Isktic
|
Posted - 2010.12.16 13:29:00 -
[8]
Originally by: ShahFluffers The percentage increase for killing battleship rats (currently the best means of gaining sec status) is small (we're talking .6% to .9% increases)
You should receive a better increase than this if you rat in 0.0 (see also the true sec of the system for even better rats) and/or if you have the skill Fast Talk trained (requires Social IV). .1 and .2 systems are comparable to low-end 0.0 rats.
I usually receive about .17 to .21 percent increase in 0.0 and I recently started ratting in lower low sec where it is about .16 or .17 percent so far.
Cruisers provide about .07 under the same conditions (i.e. sec status of system plus Fast Talk to 4)
I wasn't aware though that the sec of the victim mattered (makes sense as it does with the rats) but rather the sec of the system the "crime" occurred -- if both are true I will advice corp mates accordingly.
But even with this it is quite the grind indeed and LV4 missions are not always helpful. It might be OK to start with but the increases cap out and the sec gains are often minimal or absent with higher corp standings.
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |