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Obsidian Hawk
RONA Legion
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Posted - 2010.12.07 00:54:00 -
[1]
Edited by: Obsidian Hawk on 07/12/2010 01:01:06 Massively
RABBLE RABBLE I'm mad that they didn't consider eve online for the best pvp of any mmo. yes it is laggy, but hell we still have more people in small skirmish battles than most mmo servers can handle.
Tell Massively that ccp still has better pvp despite the lag. Besides EvE pvp is the best way to get free stuff.
// Fake edit http://massively.joystiq.com/2010/12/06/massivelys-2010-players-choice-awards/ Incase the link doesnt work.
// Real edit MMORPG.com innovative game of the year.
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Doc Fury
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Posted - 2010.12.07 01:01:00 -
[2]
Edited by: Doc Fury on 07/12/2010 01:00:56 If there wasn't such a huge disparity between what CCP advertises and what is actually possible in-game, EVE might have been considered.
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'no.' |

Shiptoaster
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Posted - 2010.12.07 01:02:00 -
[3]
Better Link
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Grez
Neo Spartans Laconian Syndicate
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Posted - 2010.12.07 01:07:00 -
[4]
You realise the first survey is for 2010 MMO's only? We're in the Decade votes, so best to vote with that. ---
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Obsidian Hawk
RONA Legion
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Posted - 2010.12.07 05:03:00 -
[5]
If anything then look at the mmorpg.com list for the new awards. The new eve character creator is up for an award as best innovation.
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Chaos Incarnate
Faceless Logistics
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Posted - 2010.12.07 05:31:00 -
[6]
at least CCP aren't on the "worst MMO studios of the decade" list _____________________ Horrors! Demons in the deep! |

Jennifer Starling
Amarr
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Posted - 2010.12.07 06:26:00 -
[7]
Originally by: Obsidian Hawk If anything then look at the mmorpg.com list for the new awards. The new eve character creator is up for an award as best innovation.
I find that a bit premature as a) it still isn't functioning 100% b) it's only a portrait generator until further notice. Incarna may still be far away as far as we know.
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Obsidian Hawk
RONA Legion
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Posted - 2010.12.07 07:52:00 -
[8]
It may not be 100% yet but it is still better than any other character creator out there.
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Julian Assagne
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Posted - 2010.12.07 07:59:00 -
[9]
Originally by: Obsidian Hawk RABBLE RABBLE RABBLE RABBLE RABBLE RABBLE
Linkage
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TriadSte
Gallente
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Posted - 2010.12.07 09:43:00 -
[10]
Other things have to be considered in order to be #1 in there specific field. CCP have recently done alot for its playerbase which is very positive. But there are things which are wrong too...
CCP are only just getting what I'd class as good in keeping its player base informed in real time of what's happening to TQ on planned/unplanned downtimes. In truth it's taken CCP 7 years to do this simple task.
CCP are still putting new content onto TQ when alot of other things need addressing first.
Unexpected downtimes right after the planned downtimes isn't uncommon for EVE this needs to be addressed. After all a planned DT is a means to "refresh" TQ..
Lag...need I say more? I have noticed lag for the very first time in empire since the Tyrannis patchs for patchs for patchs scandal. Especially in exporting/importing PI from planetary customs offices..
The very last item I will address is the upcoming series of patchs for Incursion, Its all speculation but from what I've read the some market items are going to get slammed. I'm talking more about PI goods. Its going to get to a point where fueling a POS is going to get VERY VERY expensive if your not making the goods yourself.
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.12.07 09:48:00 -
[11]
Originally by: Jennifer Starling
Originally by: Obsidian Hawk If anything then look at the mmorpg.com list for the new awards. The new eve character creator is up for an award as best innovation.
I find that a bit premature as a) it still isn't functioning 100% b) it's only a portrait generator until further notice. Incarna may still be far away as far as we know.
I think it's more of a comment on how much innovation there has been this year. ie: basically none.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Zagdul
Gallente Shadowed Command Fatal Ascension
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Posted - 2010.12.07 09:49:00 -
[12]
Edited by: Zagdul on 07/12/2010 09:53:03
Originally by: TriadSte Other things have to be considered in order to be #1 in there specific field. CCP have recently done alot for its playerbase which is very positive. But there are things which are wrong too...
CCP are only just getting what I'd class as good in keeping its player base informed in real time of what's happening to TQ on planned/unplanned downtimes. In truth it's taken CCP 7 years to do this simple task.
CCP are still putting new content onto TQ when alot of other things need addressing first.
Unexpected downtimes right after the planned downtimes isn't uncommon for EVE this needs to be addressed. After all a planned DT is a means to "refresh" TQ..
Lag...need I say more? I have noticed lag for the very first time in empire since the Tyrannis patchs for patchs for patchs scandal. Especially in exporting/importing PI from planetary customs offices..
The very last item I will address is the upcoming series of patchs for Incursion, Its all speculation but from what I've read the some market items are going to get slammed. I'm talking more about PI goods. Its going to get to a point where fueling a POS is going to get VERY VERY expensive if your not making the goods yourself.
Is this your first MMO?
EVE has a very good uptime and low issue rate in comparison to other MMO's.
I swear [much of] the EVE player base has only ever played EVE. Originally by: Malcanis
I think it's more of a comment on how much innovation there has been this year. ie: basically none.
Hey dude! Got the new Modern Warfare? How about [insert MMO fantasy clone here] ?
In terms of innovation, the new character creator, which isn't even in the game yet, is by far the most inventive and amazing thing I've seen in a video game in quite some time.
CCP Needs to license it to law enforcement. Maximum signature size is 24,000 bytes. Spitfire
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Rashmika Clavain
Gallente
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Posted - 2010.12.07 09:57:00 -
[13]
Originally by: TriadSte
CCP are only just getting what I'd class as good in keeping its player base informed in real time of what's happening to TQ on planned/unplanned downtimes. In truth it's taken CCP 7 years to do this simple task.
What? When there is a planned downtime, it's always publicised. Read the ****ing dev blogs, the News items, the forum etc. In terms of an unplanned downtime, CCP have always popped a thread on the forum.
Originally by: TriadSte
CCP are still putting new content onto TQ when alot of other things need addressing first.
...which is the same as virtually every other bastard MMO out there.
Originally by: TriadSte
Unexpected downtimes right after the planned downtimes isn't uncommon for EVE this needs to be addressed. After all a planned DT is a means to "refresh" TQ..
You're right. After making complex changes to a live environment follwing a patch it should always work perfectly. You blithering halfwit, get a grip. |

TriadSte
Gallente
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Posted - 2010.12.07 10:07:00 -
[14]
Edited by: TriadSte on 07/12/2010 10:07:54 Im mostly talking of the daily planned downtimes of which nothing "complex" happens as i said its more of a TQ refresh..
Calling me a halfwit makes me laugh at you?
CCP have only just got good at giving actual updates through the downtime process that's a fact. Not too long ago all there was a forum thread but no update really. Nowadays there are updates at every stage of downtime. This is a good thing.
The server should run perfectly after complex additions, theres no doubt about it! They test on the test server for many days working out the kinks but they should never ever put it live on TQ if it doesn't 100% work. That just angers its player base and makes themselves look foolish.
Its simple
1. Patch SISI
2. Do not release unless 100% working
3. Thats after all what SISI is all about?
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lilolme1
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Posted - 2010.12.07 10:08:00 -
[15]
Originally by: Doc Fury Edited by: Doc Fury on 07/12/2010 01:00:56 If there wasn't such a huge disparity between what CCP advertises and what is actually possible in-game, EVE might have been considered.
this
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Kalle Demos
Amarr Hysteria Nexus
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Posted - 2010.12.07 10:44:00 -
[16]
Originally by: Julian Assagne
Originally by: Obsidian Hawk RABBLE RABBLE RABBLE RABBLE RABBLE RABBLE
Linkage
That was pretty hilarious
Originally by: Kool StoryBro <---
Originally by: CCP Spitfire Spam post removed.
Random forum moments ftw |

Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2010.12.07 11:00:00 -
[17]
Originally by: TriadSte The server should run perfectly after complex additions, theres no doubt about it! They test on the test server for many days working out the kinks but they should never ever put it live on TQ if it doesn't 100% work. That just angers its player base and makes themselves look foolish.
Because there's no difference at all between a test server with a few hundred people and the real server cluster with tens of thousands, right? Right. -
I wish I was a three foot tall doll with a watering can and heterochromatic eyes |

Infinity Ziona
Minmatar Sebiestor tribe
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Posted - 2010.12.07 11:17:00 -
[18]
Edited by: Infinity Ziona on 07/12/2010 11:18:37 CCP is focusing pretty much exclusively on a broken game style. Its fine to say 'we have more people in single battles then anyone else'. India has more people per square kilometer then anyone else too. Both of these however, are not fun.
Games are about fun (yes I'm aware there are people who play eve as a lifestyle). Fun is not lagging, disconnecting, exploiting, meta-gaming, scamming, suiciding, ganking and all the other stuff people pretend they love until they get hit by it and start whining.
Eve is a game so imbalanced that it requires you to have multiple accounts at the same time just to attempt to compete.
I imagine for most people, that doesn't' seem even remotely attractive.
I play EvE because I found a niche I enjoy, I stay in high sec, dec alliances and kill their newbies while attempting to avoid their gank squads. Its my way of saying up yours to the alliances I despise.
If that wasn't an option I wouldn't play it at all. Sig ---
Quote: Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security.
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Rashmika Clavain
Gallente
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Posted - 2010.12.07 12:23:00 -
[19]
Originally by: TriadSte
The server should run perfectly after complex additions, theres no doubt about it! They test on the test server for many days working out the kinks but they should never ever put it live on TQ if it doesn't 100% work. That just angers its player base and makes themselves look foolish.
Its simple
1. Patch SISI
2. Do not release unless 100% working
3. Thats after all what SISI is all about?
Right now I want to beat you to death (in game) with a hardback Software Engineering manual. 
I refer you to my previous point.
You're a blithering halfwit.
[html]http://skilltrainingcomplete.com/users/flair/1417.html[/html] |

Jennifer Starling
Amarr
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Posted - 2010.12.07 12:34:00 -
[20]
Edited by: Jennifer Starling on 07/12/2010 12:36:15
Originally by: Zagdul
Originally by: Malcanis
I think it's more of a comment on how much innovation there has been this year. ie: basically none.
In terms of innovation, the new character creator, which isn't even in the game yet, is by far the most inventive and amazing thing I've seen in a video game in quite some time.
Nice as it may seem, it's NOT in a video game, its just an alpha version on a test server. It would be kind of ridiculous to award game developers for not-yet-in-game technology.
If it's january and working - it's still just a new portrait generator, nothing more. Only if Incarna actually works in EVE (2011? 2012? Never?) CCP should be allowed to get an award for it. Until then, it's just non-existing game content.
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Grimpak
Gallente The Whitehound Corporation Vorpal's Edge
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Posted - 2010.12.07 12:35:00 -
[21]
Originally by: Infinity Ziona Edited by: Infinity Ziona on 07/12/2010 11:18:37 CCP is focusing pretty much exclusively on a broken game style. Its fine to say 'we have more people in single battles then anyone else'. India has more people per square kilometer then anyone else too. Both of these however, are not fun.
Games are about fun (yes I'm aware there are people who play eve as a lifestyle). Fun is not lagging, disconnecting, exploiting, meta-gaming, scamming, suiciding, ganking and all the other stuff people pretend they love until they get hit by it and start whining.
Eve is a game so imbalanced that it requires you to have multiple accounts at the same time just to attempt to compete.
I imagine for most people, that doesn't' seem even remotely attractive.
I play EvE because I found a niche I enjoy, I stay in high sec, dec alliances and kill their newbies while attempting to avoid their gank squads. Its my way of saying up yours to the alliances I despise.
If that wasn't an option I wouldn't play it at all.
awesome.
let's shard EVE then. let's also introduce pvp-only servers and pvp arenas. also, let's remove all skills, and use only 1 ship per class with only one gun, and remove all the rest.
since afteral, this is a broken game style so we must be more like mainstream since that works, right? ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

TriadSte
Gallente
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Posted - 2010.12.07 12:47:00 -
[22]
Originally by: Crumplecorn
Originally by: TriadSte The server should run perfectly after complex additions, theres no doubt about it! They test on the test server for many days working out the kinks but they should never ever put it live on TQ if it doesn't 100% work. That just angers its player base and makes themselves look foolish.
Because there's no difference at all between a test server with a few hundred people and the real server cluster with tens of thousands, right? Right.
Well yes, there is a huge difference in numbers logged in but if a server works with 500 players then it should work with 45000 players. The test server is directly a copy of TQ so if SiSi works 100% then TQ will [should] also.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2010.12.07 13:05:00 -
[23]
Originally by: TriadSte Well yes, there is a huge difference in numbers logged in but if a server works with 500 players then it should work with 45000 players. The test server is directly a copy of TQ so if SiSi works 100% then TQ will [should] also.
In a word, no. -
I wish I was a three foot tall doll with a watering can and heterochromatic eyes |

Nicholas Barker
Diabolus Ex Machina The Amazing Onjoi and his Educated Rodents
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Posted - 2010.12.07 14:44:00 -
[24]
Quote: 5. Best Expansion of 2010Best Expansion of 2010 EverQuest II: Sentinel's Fate City of Heroes: Going Rogue Darkfall: Hellfreeze Age of Conan: Rise of the Godslayer EVE Online: Tyrannis
HAHAHAHAHAHA ------
0800-LAG-A-NODE
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Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2010.12.07 15:05:00 -
[25]
When any other MMO manages to get 3,200 people fighting each other, let me know, then maybe EVE finds a contender. ___________
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Jennifer Starling
Amarr
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Posted - 2010.12.07 15:26:00 -
[26]
Edited by: Jennifer Starling on 07/12/2010 15:26:09
Originally by: Abdiel Kavash When any other MMO manages to get 3,200 people fighting each other, let me know, then maybe EVE finds a contender.
Well it is technically possible in a lot of games with world PvP of course, the question is how much lag you will allow ..
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Tarasina
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Posted - 2010.12.07 16:53:00 -
[27]
Originally by: Zagdul Edited by: Zagdul on 07/12/2010 09:53:03
Originally by: TriadSte Other things have to be considered in order to be #1 in there specific field. CCP have recently done alot for its playerbase which is very positive. But there are things which are wrong too...
CCP are only just getting what I'd class as good in keeping its player base informed in real time of what's happening to TQ on planned/unplanned downtimes. In truth it's taken CCP 7 years to do this simple task.
CCP are still putting new content onto TQ when alot of other things need addressing first.
Unexpected downtimes right after the planned downtimes isn't uncommon for EVE this needs to be addressed. After all a planned DT is a means to "refresh" TQ..
Lag...need I say more? I have noticed lag for the very first time in empire since the Tyrannis patchs for patchs for patchs scandal. Especially in exporting/importing PI from planetary customs offices..
The very last item I will address is the upcoming series of patchs for Incursion, Its all speculation but from what I've read the some market items are going to get slammed. I'm talking more about PI goods. Its going to get to a point where fueling a POS is going to get VERY VERY expensive if your not making the goods yourself.
Is this your first MMO?
EVE has a very good uptime and low issue rate in comparison to other MMO's.
I swear [much of] the EVE player base has only ever played EVE. Originally by: Malcanis
I think it's more of a comment on how much innovation there has been this year. ie: basically none.
Hey dude! Got the new Modern Warfare? How about [insert MMO fantasy clone here] ?
In terms of innovation, the new character creator, which isn't even in the game yet, is by far the most inventive and amazing thing I've seen in a video game in quite some time.
CCP Needs to license it to law enforcement.
First MMO? No, I've played all kinds of MMOs since 2004 (most of them actually). None had 30-60 min downtime DAILY, at most once a week. WoW is a special case, downtime from 05.00 to 11.00 or so. Can't remember how often. My sleepy-time anyway. Vanguard and EQ2 have the best uptimes I have ever experienced, only down for expansions or emergency patches and those hardly ever happen (relatively speaking).
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Buzz Killingdon
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Posted - 2010.12.07 17:06:00 -
[28]
Originally by: TriadSte The server should run perfectly after complex additions, theres no doubt about it! They test on the test server for many days working out the kinks but they should never ever put it live on TQ if it doesn't 100% work. That just angers its player base and makes themselves look foolish.
Its simple
1. Patch SISI
2. Do not release unless 100% working
3. Thats after all what SISI is all about?
You make some good points in your original post, but perhaps a bit uninformed.
Anyways, SISI has maybe 500 players on a good day. TQ has 20,000 consistently. It's pretty hard to tell how a program will react with 40 times more people. Then add the extra 20,000 people at peak hours, and an extra 13,000 people on Saturdays and Sundays at peak hours. 53,000 people to 500 people. Kind of hard to predict, ya know?
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TriadSte
Gallente
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Posted - 2010.12.07 17:26:00 -
[29]
Originally by: Buzz Killingdon
Originally by: TriadSte The server should run perfectly after complex additions, theres no doubt about it! They test on the test server for many days working out the kinks but they should never ever put it live on TQ if it doesn't 100% work. That just angers its player base and makes themselves look foolish.
Its simple
1. Patch SISI
2. Do not release unless 100% working
3. Thats after all what SISI is all about?
You make some good points in your original post, but perhaps a bit uninformed.
Anyways, SISI has maybe 500 players on a good day. TQ has 20,000 consistently. It's pretty hard to tell how a program will react with 40 times more people. Then add the extra 20,000 people at peak hours, and an extra 13,000 people on Saturdays and Sundays at peak hours. 53,000 people to 500 people. Kind of hard to predict, ya know?
Totally feeling ya here, agreed 100%.
My point is pretty simple really which is being overlooked. CCP have such hardware that the difference between 500 and 45000 players is easily below the threshold of system failure. I believe the main problems with the game lay within the database which is nothing to do with CCP really as its a 3rd party software.
So when I previously stated that if a patch runs perfectly with 500 on SISI it should run perfectly with 45k on TQ thats pretty much what I meant. Although maybe I failed to address it properly.
The entire system is way fast enough that an extra 45000 players is easy to deal with. The issue lays in the database screwing up under such shear amount of player data going on from contracts/market etc.
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Grimpak
Gallente The Whitehound Corporation Vorpal's Edge
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Posted - 2010.12.07 17:58:00 -
[30]
Originally by: TriadSte
Originally by: Buzz Killingdon
Originally by: TriadSte The server should run perfectly after complex additions, theres no doubt about it! They test on the test server for many days working out the kinks but they should never ever put it live on TQ if it doesn't 100% work. That just angers its player base and makes themselves look foolish.
Its simple
1. Patch SISI
2. Do not release unless 100% working
3. Thats after all what SISI is all about?
You make some good points in your original post, but perhaps a bit uninformed.
Anyways, SISI has maybe 500 players on a good day. TQ has 20,000 consistently. It's pretty hard to tell how a program will react with 40 times more people. Then add the extra 20,000 people at peak hours, and an extra 13,000 people on Saturdays and Sundays at peak hours. 53,000 people to 500 people. Kind of hard to predict, ya know?
Totally feeling ya here, agreed 100%.
My point is pretty simple really which is being overlooked. CCP have such hardware that the difference between 500 and 45000 players is easily below the threshold of system failure. I believe the main problems with the game lay within the database which is nothing to do with CCP really as its a 3rd party software.
So when I previously stated that if a patch runs perfectly with 500 on SISI it should run perfectly with 45k on TQ thats pretty much what I meant. Although maybe I failed to address it properly.
The entire system is way fast enough that an extra 45000 players is easy to deal with. The issue lays in the database screwing up under such shear amount of player data going on from contracts/market etc.
you can't predict how software will behave when under "live" conditions, specially when there are bugs that can only be triggered when said conditions come to play.
SiSi is pretty much a test server yes, but sometimes you can only see bugs when it goes live. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
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Corporal Punishment08
NosWaffle Nostradamus Effect
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Posted - 2010.12.07 18:13:00 -
[31]
Edited by: Corporal Punishment08 on 07/12/2010 18:12:50 So I go to that mmorpg.com, and there are two advertisements on the page for WoW. umm....biased much? Then i read a description of WoW. The opening line: "Our good friends at Blizzard..."
Gee, I wonder if they'll win an award.
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Trebor Whettam
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Posted - 2010.12.07 18:24:00 -
[32]
Hah! All this time I thought Hello Kitty Online was a joke.
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Obsidian Hawk
RONA Legion
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Posted - 2010.12.07 18:35:00 -
[33]
Edited by: Obsidian Hawk on 07/12/2010 18:36:06
Originally by: Infinity Ziona Edited by: Infinity Ziona on 07/12/2010 11:18:37 CCP is focusing pretty much exclusively on a broken game style. Its fine to say 'we have more people in single battles then anyone else'. India has more people per square kilometer then anyone else too. Both of these however, are not fun.
Games are about fun (yes I'm aware there are people who play eve as a lifestyle). Fun is not lagging, disconnecting, exploiting, meta-gaming, scamming, suiciding, ganking and all the other stuff people pretend they love until they get hit by it and start whining.
Eve is a game so imbalanced that it requires you to have multiple accounts at the same time just to attempt to compete.
I imagine for most people, that doesn't' seem even remotely attractive.
I play EvE because I found a niche I enjoy, I stay in high sec, dec alliances and kill their newbies while attempting to avoid their gank squads. Its my way of saying up yours to the alliances I despise.
If that wasn't an option I wouldn't play it at all.
Ok ill take the troll bait.
First - that stuff about ganking, suiciding, meta-gamming - this is what makes EvE the best, you have to ****EN THINK. This is the only mmo that proves darwin's survival of the fittest. And there is lag in any mmo, eve just happens to be worse cause we have 500+ people in an area at any given time. I have been in others where it lagged if more than 100 were in the same area.
Next - you do not need 2 accounts. 4.5 years playing and I still have 1 account, but then again I made friends, and JOINED a corp, where other peoples skills filled the gaps i had. If i need a cyno, i just ask my corp? If i need something made I ask someone in my corp. you dont need multiple accounts.
EDIT - be sure to stop by MMORPG.com and vote for eve for the new innovations of the new character creator, as being the most innovative feature that will be released. IF you havent been to the test server yet, I suggest you go over there. It's really nice.
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Larton Dretta
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Posted - 2010.12.07 19:00:00 -
[34]
The awards are for 2010, no WoW on the list either, etc.
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Corcyrus Endymion
Caldari Excessum Corporation Excessum Gaming
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Posted - 2010.12.07 20:16:00 -
[35]
Originally by: Obsidian Hawk
EDIT - be sure to stop by MMORPG.com and vote for eve for the new innovations of the new character creator, as being the most innovative feature that will be released. IF you havent been to the test server yet, I suggest you go over there. It's really nice.
What is this, I don't even?
I sure as hell hope you are joking. What on earth would become of a game which most redeeming feature would be a godforsaken character creator? Even using the words innovative and character creator in the same sentence is close to heresy. Spore Online here we come?
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Zagdul
Gallente Shadowed Command Fatal Ascension
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Posted - 2010.12.09 12:15:00 -
[36]
Originally by: Jennifer Starling Edited by: Jennifer Starling on 07/12/2010 12:36:15
Originally by: Zagdul
Originally by: Malcanis
I think it's more of a comment on how much innovation there has been this year. ie: basically none.
In terms of innovation, the new character creator, which isn't even in the game yet, is by far the most inventive and amazing thing I've seen in a video game in quite some time.
Nice as it may seem, it's NOT in a video game, its just an alpha version on a test server. It would be kind of ridiculous to award game developers for not-yet-in-game technology.
If it's january and working - it's still just a new portrait generator, nothing more. Only if Incarna actually works in EVE (2011? 2012? Never?) CCP should be allowed to get an award for it. Until then, it's just non-existing game content.
touchT
IMO, the best thing CCP has done this year was release their last patch with fixes people have been asking about for quite some time. This isn't innovation, so I'd have to agree with you.
Maybe next year :) Maximum signature size is 24,000 bytes. Spitfire
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Narisa Bithon
Caldari
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Posted - 2010.12.09 13:40:00 -
[37]
lol i voted hello kitty online where possible :P
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Terminal Insanity
Minmatar Gith Industries
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Posted - 2010.12.10 18:58:00 -
[38]
Originally by: Doc Fury Edited by: Doc Fury on 07/12/2010 01:00:56 If there wasn't such a huge disparity between what CCP advertises and what is actually possible in-game, EVE might have been considered.
^ this exactly.
I've always been disappointed when i see the new eve trailers, with all the cool effects, missiles exploding across the hull of the ship, cool popup gui over the target describing ship details, etc etc, its all, obviously, bs though
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