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Vinditorpedo
SPORADIC MOVEMENT The Initiative.
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Posted - 2010.12.07 07:09:00 -
[1]
Edited by: Vinditorpedo on 07/12/2010 07:10:38 I'm experiencing an fps stutter for a fraction of a second every second or so when engaged in medium sized fleet combat (100-300 people). My fps remains consistently high on average at about 35 fps, but the fps graph looks like a saw tooth wave, the vertical dips coinciding with the stutter.
My CPU is an intel quad core 2.66ghz, my graphics card is 9800 GTX 512mb, 4gb ram.
I run with all effects off but with a resolution of 1920x1200, and all graphics settings on high. My drivers are fairly up to date. Brackets are on, though it doesn't seem to make a difference to the stutter.
What could be the source of this stutter? Is my video ram inadequate, would getting a newer card with more vram solve this issue? Is there a typical offending setting that causes this issue?
Thanks in advance.
Edit: oops I think I posted in the wrong forum, move plx?
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CCP Spitfire

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Posted - 2010.12.07 07:44:00 -
[2]
Moved from 'EVE Technology Lab'.
Spitfire Community Representative CCP Hf, EVE Online |
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Lork Niffle
Gallente External Hard Drive
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Posted - 2010.12.07 10:54:00 -
[3]
Stutter is often not a hardware issue, but ensure your system is running in a high performance power mode. The OS will default to a balanced power mode which can clock the system down slightly when inactive which may happen while it is in use.
Ensure your graphics card's power saving is off, I do not know how this is achieved in the nVidia control panel, but there may be a power save option, turn them all off and see if stutter occurs then.
Otherwise stutter is often caused by something else on your system doing something every so often taking CPU/GPU time away from the game. This is often a antivirus/antispyware or firewall. Turn off your firewall, antivirus and antispyware. Also turn off any other applications, if you have Vista and win7 you can use the resource monitor to check if a program is reading the disk constantly or performing tasks, this will often be the cause of stutter or slowdowns. ------------------------------------- The system issues man. |

Vinditorpedo
SPORADIC MOVEMENT The Initiative.
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Posted - 2010.12.07 12:16:00 -
[4]
Thanks for the reply, some points -
This is a desktop, so there's no power settings.
I have a quad core, so eve shouldn't get scheduled off the cpu and stutter like this. I usually don't have anything much going in the background anyway.
I have an intel ssd, so disk seeking shouldn't cause an issue like this. Furthermore, everything eve needs should be in memory already.
I live in australia, would eve behave like this purely because of ping? It happens when just ship spinning or doing anything really, as long as there's a couple hundred ships on scene.
I haven't played with the antivirus, it's possible, I'll give it a go next fleet fight. I use kaspersky internet security, I just excluded eve from all application control, I'll see if it makes any difference.
Other than that, any other ideas? How much vram does eve need in a situation like this?
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Lork Niffle
Gallente External Hard Drive
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Posted - 2010.12.07 13:09:00 -
[5]
Desktops still have power modes.
Control Panel\All Control Panel Items\Power Options; Please ensure you are on teh High performance mode, I believe Win7/Vista default to balanced.
Desktops can have a lower power mode; seems pointless but media PCs can benefit from a lower power operation when idle.
Irregardless of hardware, a secondary program performing an action WILL have effects on the main application, please check the Resource Monitor when playing EVE for secondary applications that may be performing actions, even the most fastest computers will get affected, especially when performing demanding operations like 3D games since the demand often scales with the system leaving the power of the system irrelevant.
This could possibly be latency related, regular fps drops can be associated with the system suddenly catching up on regular basis.
EVE's VRAM requirements are fairly low and the 9800GTX will perform highly so is not a worry.
Seeing as you have an SSD, I may not suggest increasing the Pagefile due to life expectency. But it can be an option to look into.
In the EVE client turn resource caching ON. ------------------------------------- The system issues man. |

Vinditorpedo
SPORADIC MOVEMENT The Initiative.
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Posted - 2010.12.08 15:22:00 -
[6]
So I checked the power mode, it's high power, all fine.
The only secondary programs I have open usually are teamspeak, chrome, pidgin, evemon, sometimes utorrent (usually close in fleet fight), kaspersky internet security, daemon tools and outlook 2007.
None of that is particularly resource greedy I think, and half the time I wouldn't have chrome open. I don't think that's an unreasonable amount of stuff and doubt it'd cause this kind of stutter, especially because it's fine with every other game, though I imagine they're bound by different resources.
I've alt tabbed and looked at process manager while this is going on and the cpu reports 10% and ram at about 750mb, though the act of alt tabbing probably means it's loaded a lot less.
Any more ideas?
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Grez
Neo Spartans Laconian Syndicate
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Posted - 2010.12.08 17:20:00 -
[7]
Set Interval to Immediate. ---
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Nii Khan
Space Morons
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Posted - 2010.12.13 13:08:00 -
[8]
Originally by: Vinditorpedo So I checked the power mode, it's high power, all fine.
The only secondary programs I have open usually are teamspeak, chrome, pidgin, evemon, sometimes utorrent (usually close in fleet fight), kaspersky internet security, daemon tools and outlook 2007.
None of that is particularly resource greedy I think, and half the time I wouldn't have chrome open. I don't think that's an unreasonable amount of stuff and doubt it'd cause this kind of stutter, especially because it's fine with every other game, though I imagine they're bound by different resources.
I've alt tabbed and looked at process manager while this is going on and the cpu reports 10% and ram at about 750mb, though the act of alt tabbing probably means it's loaded a lot less.
Any more ideas?
Can I suggest you download, install, and run process explorer? (now from microsoft, formerly sysinternals) It may cause you a slight CPU hike, but you can turn on CPU history and also get detailed information on the file IO going on with each running process. You don't need to replace task manager with it, just run process monitor before running EVE, then when you alt-tab out to see what's what you'll see from the CPU history what was happening in the last 30 secs or so. |

Lork Niffle
Gallente External Hard Drive
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Posted - 2010.12.13 15:19:00 -
[9]
Windows Vista and Win7 provide a useful tool called Resource Monitor. It shows file I/O, memory access and network access by process. This can help see erratic system use which can cause problems. ------------------------------------- The system issues man. |

Vinditorpedo
SPORADIC MOVEMENT The Initiative.
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Posted - 2010.12.14 14:40:00 -
[10]
So I've been looking at resource monitor, and I think the stutter could be not enough ram. Windows and **** usually takes up around ~2.2gb, eve takes up 700-1100mb, which doesn't leave a lot left. The stutter could be paging etc, though zero "hard faults" which I assume happens when **** is paged out, or is that an actual error fault?
Looking at the CPU history in resource monitor, all cores seem tied to eve being fullscreened or not, they'll have varying loads up to around 70%, but much less when eve is alt tabbed.
I set interval to immediate, that seemed to help.
I think it could be down to brackets, in these scenes with 200 subcaps and caps with drones out with brackets on results in like 2 fps. (drone models off)
Should brackets just completely break the game like this?
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Lork Niffle
Gallente External Hard Drive
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Posted - 2010.12.14 18:38:00 -
[11]
Brackets are one of the most major settings you have to set up properly if you wish to take part in medium to large scale battles, the default and even many conservative bracket setups are very taxing on the system and will cause massive FPS drops when in large amounts. ------------------------------------- The system issues man. |

Hooligan Tool
Red Federation
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Posted - 2010.12.14 19:40:00 -
[12]
One of the first things my first null-sec corp told me to do when in a fleet fight larger than 30v30 was to turn brackets completely off. After that, I just kept them off all the time. Easier that way. ----- Ambush. Hit and run. Gank before tank. Speed is life. |

Captain Campion
Corp 1 Allstars Initiative Mercenaries
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Posted - 2010.12.19 21:38:00 -
[13]
Edited by: Captain Campion on 19/12/2010 21:39:04 Apologies for double-posting this issue, didn't read back as far as page 4 initially-
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1434575
Also had a friend with the same issue, he says setting Interval: Immediate made a big difference.
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Sellendis
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Posted - 2010.12.24 10:19:00 -
[14]
I have that annoying micro stutter also. And its everywhere, battle,mining,station, doing nothing, it drops the fps to around 30 and jumps back up to 60 every few minutes.
Using Process explorer for years to find out what eats cpu in background, and it didn't help one bit, there is no cpu spike in any background application, there is no cpu spike in eve so its strange it drops suddenly. I noticed this after the last patch. No options in eve are changed in the meantime.
Interval def/one/imm doesn't not help. From 60 to 30, or from 130 to 30fps drop is always there. I am playing in a windowed mode, so i can play with evemon or EFT or anything really in the background. Eve is taking about 700mb of ram and there is 1.5gb free in win7 so its not about page file swapping or anything, since OS uses 16% of page file fight now.
Currently running out of ideas...
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Lork Niffle
Gallente External Hard Drive
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Posted - 2010.12.24 21:34:00 -
[15]
If you are running a SLI/Crossfire system please try it without it enabled and run with only a single card.
Also ensure that any power saving options are turned off, especially if you are running windowed mode as the card may be swapping between it's 2D mode to run the desktop and then to it's powerful state when it recognises it is on full load in the 2D state.
------------------------------------- The system issues man. |

Th155
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Posted - 2010.12.25 21:59:00 -
[16]
Edited by: Th155 on 25/12/2010 22:00:54 I have been having this problem as well, and i don't think that people reading the topic actually know what is happening, It is not random lag that happens randomly, it is a drop in FPS every second that on the FPS graph, looks roughly like this /|/|/|/|/| (except the /'s are a little bit more slanted) If it was anything to do with any sort of hardware, the lag would be random, and not consistant every second. I fixed the problem by restarting eve, but i suspect that it is just a temorary fix, and it will come back eventually.
I should also add that it also was shuttering while doing nothing, in station, not even station spinning (noticed because of FPS monitor) One other thing i should add is that i never had this problem before i got a second monitor, and when i started eve on my second monitor (just staying on the log on screen, waiting for credit card to work so i can activate an alt...) the problem started.
EDIT: some computer specs that i can remember off the top of my head:
Dual core running at 3.5GHz... Forgot name nVidia GT 240 graphics card 4 GB DDR3 ram.
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Tiger's Spirit
Caldari
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Posted - 2010.12.27 20:25:00 -
[17]
Same to me, when the EVE client try to get data from server for windows refreshing. This is connection lag to bad server response. Check this video, this is show it:
http://dl.eve-files.com/media/1010/CCPlaggenerator.avi
Same happen when the local and other windows windows get every 60 second the data refreshing.
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Infinitio Krystallos
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Posted - 2010.12.28 01:13:00 -
[18]
This has been a recurring problem I have worked on for about 4 months. It is totally random when it occurs. 2 Toons, docked in same station, one has it, the other doesn't.
Today sets a record though for how bad the effect is. CCP really needs to look into this issue.
As far as I can tell this happened with an expansion in 2007 and the solve was to assign eve.exe to one processer in a dual core. This is an entirely different thing.
15 years Tech Help experience here, and I'm at a loss.
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Grez
Neo Spartans Laconian Syndicate
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Posted - 2010.12.28 02:48:00 -
[19]
Originally by: Infinitio Krystallos As far as I can tell this happened with an expansion in 2007 and the solve was to assign eve.exe to one processer in a dual core. This is an entirely different thing.
15 years Tech Help experience here, and I'm at a loss.
Exactly the same time they forced Interval Default instead of Interval Immediate. Your client is having issues rendering V-Sync correctly (which is why V-Sync is a pain in the ass, and an out-dated technology that desperately needs replacing).
To fix it you'll either need to: A) Disable V-Sync (Interval Immediate) or B) Get a decent enough machine so that you never drop below 60 FPS. If your GPU cannot output more than 60 FPS, it'll cut back to 30 FPS (with V-Sync enabled). If your card outputs around 45 FPS, then you'll constantly flicker between 30 and 60 FPS - hence the 'saw tooth' effect. ---
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Infinitio Krystallos
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Posted - 2010.12.28 02:57:00 -
[20]
That won't work either. You think that wasn't tried ??? lol

I found MY solution finally after all these months.
It was caused (and this explains the intermittent nature) by my Journal being open, specifically on the Launch Tab.
I can now stop and reproduce the problem in space and in station.
This is caused by any other open window accessing information. I was also able to reproduce it with the Traning Queue Window open.
Glad it's finally fixed for me ! 
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Reeno Coleman
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Posted - 2010.12.28 08:38:00 -
[21]
Glad you fixed it, although Eve should be running fine with either of these windows open.
The "saw tooth" fps pattern is usually a strong sign that your chipset drivers (provided with the main board) are faulty. The chipset drivers control the speed of your pci-e/agp bus where your graphics card is plugged in. Windows (including Win7) only provides compatibility mode drivers which can bottleneck data transfer to the gpu and cause the "saw tooth" lag, depending on how much data is transferred. Maybe having thouse windows open just barely tips this amount.
Fly safe.
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Tiger's Spirit
Caldari
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Posted - 2010.12.28 09:04:00 -
[22]
Originally by: Grez
Originally by: Infinitio Krystallos As far as I can tell this happened with an expansion in 2007 and the solve was to assign eve.exe to one processer in a dual core. This is an entirely different thing.
15 years Tech Help experience here, and I'm at a loss.
Exactly the same time they forced Interval Default instead of Interval Immediate. Your client is having issues rendering V-Sync correctly (which is why V-Sync is a pain in the ass, and an out-dated technology that desperately needs replacing).
To fix it you'll either need to: A) Disable V-Sync (Interval Immediate) or B) Get a decent enough machine so that you never drop below 60 FPS. If your GPU cannot output more than 60 FPS, it'll cut back to 30 FPS (with V-Sync enabled). If your card outputs around 45 FPS, then you'll constantly flicker between 30 and 60 FPS - hence the 'saw tooth' effect.
No it's not working, i tried this thing first.
And no i have dual core CPU over 3,4GHz, 8GB RAM, last generation VGA, client on fast SSD and no other program run in background. Resource Monitor not showing any anomality. This is bad code in the Eve client.
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Infinitio Krystallos
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Posted - 2010.12.28 14:47:00 -
[23]
Confirming that this issue was resolved by leaving the Planetary Launches Window closed.
This effect is also reproduceable by opening the Training Queue Window in Station or in Space.
Yes, this is indeed bad coding. Why on Earth did they design the software mechanics to operate by constantly updating the time for processes like launches and skill training by making use of constant server time calls ?
One call to the server upon login should keep those launch countdowns accurate while the client is up and running, without making a server call every freaking second ! lol 
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TwoJohn
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Posted - 2011.01.08 23:17:00 -
[24]
hey capsuleers
I can confirm the solution: closing the training queue window completely fixed this terrible stuttering! now i'm back again at smooth vsync 120hz!
thanks :)
twojohn
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Tiger's Spirit
Caldari
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Posted - 2011.01.10 11:14:00 -
[25]
Originally by: TwoJohn hey capsuleers
I can confirm the solution: closing the training queue window completely fixed this terrible stuttering! now i'm back again at smooth vsync 120hz!
thanks :)
twojohn
Check my video again http://dl.eve-files.com/media/1010/CCPlaggenerator.avi. Where is open tranining queue ? Nowhere. :D So, not that's the problem.
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Drichter
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Posted - 2011.01.11 13:11:00 -
[26]
Having this issue too. Can't say what's causing this. Usually resizing the window (so eve screen will go black shortly) solves this.
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Teh Minez0r
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Posted - 2011.01.21 16:21:00 -
[27]
Edited by: Teh Minez0r on 21/01/2011 16:25:40
Originally by: Infinitio Krystallos That won't work either. You think that wasn't tried ??? lol

I found MY solution finally after all these months.
It was caused (and this explains the intermittent nature) by my Journal being open, specifically on the Launch Tab.
I can now stop and reproduce the problem in space and in station.
This is caused by any other open window accessing information. I was also able to reproduce it with the Traning Queue Window open.
Glad it's finally fixed for me ! 
I can confirm this... Had the problem myself and was quite sure that my crossfire setup was the problem but it isn't. Although I got People+Places, Science, Journal, Corp, Assets & Training Queue in one window, closing em fixed the stuttering instantly. Those windows are open for me as soon as I login btw but the problem takes some time until you realize it happenening fist, but getting worse and worse as long as I don't close the windows. This is defo NOT a driver problem but a game bug.
Anyway, cheers for that, made me quite happy! 
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Zilero
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Posted - 2011.01.21 16:24:00 -
[28]
Seems like the same problem I have, except I never noticed it until 1.1.0... :S
(and no, the solution doesn't work)
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