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Andski
GoonWaffe Goonswarm Federation
4295
|
Posted - 2012.08.12 11:42:00 -
[31] - Quote
Kuehnelt wrote:Lame alt-war that pales before James Bond and real-world reconnaissance/HUMINT/etc. both.
Well mining in EVE is a lame exercise in boredom that pales before real-world mining, isn't it. "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Nomad I
University of Caille Gallente Federation
117
|
Posted - 2012.08.12 15:36:00 -
[32] - Quote
Kuehnelt wrote:Nomad I wrote:LowSec is about bittervets and tears who don't become delivered huge amounts of helpless carebears from CCP to gank. Actually, lowsec is about ****-easy logistics that takes no time and is nearly 100% safe and risk-free in an unstabbed industrial that your main flies because you don't need alts even when faction police attack you in highsec. Lowsec is about complaining when you have to travel more than 3 jumps to get a fight. Lowsec is about logging off in a station. Lowsec is about mistakes costing isk rather than time. .
And avoiding consequences by buying ISK for ships with plexes until the $ are empty. That's boring. Every amateur is able to live in low. In the worst case he pays $ for his mistakes. When you loose sov in 0.0 you are basically out of the game. |

ArmyOfMe
Omniscient Order
99
|
Posted - 2012.08.12 16:21:00 -
[33] - Quote
Nomad I wrote:
And avoiding consequences by buying ISK for ships with plexes until the $ are empty. That's boring. Every amateur is able to live in low. In the worst case he pays $ for his mistakes. When you loose sov in 0.0 you are basically out of the game.
 Right.... Took me like 20 sec to realise your just trolling Suleiman Shouaa> And you still think you're taking risks? NightmareX> I do. I take risks every day. But i do whatever i can to make sure i'm not ending up in a loss.
|

Mag's
the united Negative Ten.
10032
|
Posted - 2012.08.12 16:25:00 -
[34] - Quote
Nomad I wrote:When you loose sov in 0.0 you are basically out of the game. How does one 'loose' sov, exactly?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Jett0
Surface Warfare Tribal Band
231
|
Posted - 2012.08.12 23:24:00 -
[35] - Quote
Highsec is safer due to NPC control. Nullsec is safer due to player control. Wormholes are "safer" because of local-chat invisibility and shifting entrances.
Lowsec starts with little safety, and no way to control or increase it. It's faction-enforced risk.
Syler Puuntai wrote:My idea was to turn lowsec into the ghetto, filled with drugs(boosters) and organized crime. Instead of having empire factions control the space have either pirate factions or drug cartels. I agree with this. Low is the seedy back-alley of empire space where the cops rarely go.
I'm not as focused on the risk/reward aspect as I am lowsec's "identity." I don't think the game should have a smooth gradient of risk/reward based on area. If it did, low would have all the best stuff, but that's a boring way to solve the problem. Low needs to be its own thing, with its own gameplay styles, just like high/null/wh. Occasionally plays sober |

Abel Merkabah
The Executioners Capital Punishment.
95
|
Posted - 2012.08.12 23:46:00 -
[36] - Quote
Syler Puuntai wrote:Rico Minali wrote:OUTLAW support a lowsec buff that is actually about the people of lowsec, not about trying to make it safer for everyone else. The idea is similar to one i had awhile ago. Instead of nerfing highsec to get people to live in lowsec, lowsec just needs to be changed all together to make it unique so that people will want to live there. My idea was to turn lowsec into the ghetto, filled with drugs(boosters) and organized crime. Instead of having empire factions control the space have either pirate factions or drug cartels. Screw having ore in lowsec(could still have grav sites) just boost gas cloud spawn rate or have static gas clouds instead. Also remove GCC, and sec loss after -4.9 in lowsec. Theres more but you get the idea.
This sounds awesome if done right.
+1 "The human body can be drained of blood in 8.6 seconds, given adequate vacuuming systems." |

ArmyOfMe
Omniscient Order
101
|
Posted - 2012.09.08 12:59:00 -
[37] - Quote
Abel Merkabah wrote:Syler Puuntai wrote:Rico Minali wrote:OUTLAW support a lowsec buff that is actually about the people of lowsec, not about trying to make it safer for everyone else. The idea is similar to one i had awhile ago. Instead of nerfing highsec to get people to live in lowsec, lowsec just needs to be changed all together to make it unique so that people will want to live there. My idea was to turn lowsec into the ghetto, filled with drugs(boosters) and organized crime. Instead of having empire factions control the space have either pirate factions or drug cartels. Screw having ore in lowsec(could still have grav sites) just boost gas cloud spawn rate or have static gas clouds instead. Also remove GCC, and sec loss after -4.9 in lowsec. Theres more but you get the idea. This sounds awesome if done right. +1 +2, though id like to add some changes to his idea  Suleiman Shouaa> And you still think you're taking risks? NightmareX> I do. I take risks every day. But i do whatever i can to make sure i'm not ending up in a loss.
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Tippia
Sunshine and Lollipops
9399
|
Posted - 2012.09.08 13:15:00 -
[38] - Quote
X'th? No, I'm fairly certain that more than nine threads have preceded this oneGǪ
Lilianna Star wrote:I do have to ask: Why is low sec still more dangerous than null? Because, unlike null, you can't lock it down without incurring massive losses in flexibility and options that void the benefits of doing business there.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Lin-Young Borovskova
Science and Trade Institute Caldari State
710
|
Posted - 2012.09.08 13:16:00 -
[39] - Quote
Cyprus Black wrote:What does lowsec offer that highsec, nullsec and wormholes do not? It's also the least safe of all four areas of space. High risk + Low reward = broken aspect of the game.
High risk? -extreme for people trying to do stuff over there, absolutely not or little for those already living there.
Low reward? -hell no, they already have too much rewards for the content they are able to create since the only thing most are capable of is smartbombing gates and brainlessly shoot everything on grid. If you want more people doing stuff in low sec it's up to entities living there to make it happen. But those should stop complaining because they're too lazy or unable to create their content.
Stop being lazy, stop being bitter arrogant moaning and whining because CCP doesn't hold your hand. It's up to you to bring people there, learn them to live there, learn them to win isk there and learn them to help you defend those zones you live in.
EDIT: Ho and the SS gain stuff is another little girl thing, if you want no consequences for shooting everything on your grid move to null. Think about Eve natural selection: adapt or die If you can't adapt to low sec you don't belong there, if you can't create your content in low sec you don't belong there neither and you're better moving to some other part of the game or another game instead of endlessly put faults in high sec players. brb |

Solstice Project
Red Federation RvB - RED Federation
1733
|
Posted - 2012.09.08 14:31:00 -
[40] - Quote
Again i read about raising income in lowsec/nerfing highsec ... ... and again history repeats itself because that's not gonna help move people into lowsec ... ... just as CCP has shown already over and over again.
*shakeshead* Inappropriate signature removed. Spitfire |

Kult Altol
Republican Industries Epsilon Fleet
64
|
Posted - 2012.09.08 19:50:00 -
[41] - Quote
I think low sec would be more interesting and fun if they removed local and had alternate ways to get in. No one wants to fly into a system and risk getting there ship blown up cause a bunch of jack asses sitting on a gate. A narrow mind is a focused mind. |

Sabrina Solette
Center for Advanced Studies Gallente Federation
92
|
Posted - 2012.09.08 21:07:00 -
[42] - Quote
ArmyOfMe wrote:You can ask most pirates out there, and you will find that the biggest nerf to low sec pvp, and 0,0 for that matter, was warp to 0.
So the majority of PvP in low-sec was/is just sitting at a gate and because of warp to 0 the target was not as easy to kill.
Lol, no wonder hardly anyone bothers to go there. |

Inxentas Ultramar
Ultramar Independent Contracting
68
|
Posted - 2012.09.08 21:59:00 -
[43] - Quote
Jett0 wrote:Highsec is safer due to NPC control. Nullsec is safer due to player control. Wormholes are "safer" because of local-chat invisibility and shifting entrances. Lowsec starts with little safety, and no way to control or increase it. It's faction-enforced risk. Syler Puuntai wrote:My idea was to turn lowsec into the ghetto, filled with drugs(boosters) and organized crime. Instead of having empire factions control the space have either pirate factions or drug cartels. I agree with this. Low is the seedy back-alley of empire space where the cops rarely go. I'm not as focused on the risk/reward aspect as I am lowsec's "identity." I don't think the game should have a smooth gradient of risk/reward based on area. If it did, low would have all the best stuff, but that's a boring way to solve the problem. Low needs to be its own thing, with its own gameplay styles, just like high/null/wh. I agree with this so much. I hang in low because of that identity. Yet, I still believe it's mainly an attitude problem that causes all this distress about lowsec. First off, it becomes a hell of a lot safer with friends, boomarks and eyes everywhere, and a proper playstyle for this environment. I agree the gradient towards lowsec isn't smooth, but we mainly cause this ourselves. Lowsec wouldn't be lowsec without pirates and villainy, but as it stands there is little to no reason to subject yourself to it's dangers when you could be doing the same thing in null for better rewards. I'd like to see gameplay elements that lets players influence the security of any lowsec system apart from corporate standing agreements and Factional Warfare. Let players influence whether a system becomes a prosperous industrial zone plagued by the occasional solo pirate, or a festering hive of criminal scum and illegal trade. |

Johan Civire
Dirty Curse inc.
124
|
Posted - 2012.09.08 22:09:00 -
[44] - Quote
Oki Riverson wrote:You know...Low-Sec used to be worse than it is now, once upon a time we had no anomalies, faction warfare or exploration, on top of that we didn't have warp to 0km...It's busier now than it was 6-7 years ago. The gategun changes and some improvements to the rewards in low-sec (ores or whatever less) and it will get there.
i agree, but thats depending where you are in low sec... The pop is still to many people living in high sec thats not wrong but the population in low sec is decreasing or atleast i think it is. Well around me then.... |

Solstice Project
Red Federation RvB - RED Federation
1735
|
Posted - 2012.09.08 22:11:00 -
[45] - Quote
Sabrina Solette wrote:ArmyOfMe wrote:You can ask most pirates out there, and you will find that the biggest nerf to low sec pvp, and 0,0 for that matter, was warp to 0. So the majority of PvP in low-sec was/is just sitting at a gate and because of warp to 0 the target was not as easy to kill. Lol, no wonder hardly anyone bothers to go there. It's not only that.
I've seen plenty of people in several lowsec systems over the past years.
Not only pirates, but also "carebears". People doing industrial stuff, running lvl5s, hidden anomalies, static ones, etc. (guess it's not a carebear anymore if it's in lowsec ^_^)
I've also seen plenty of lowsec systems being empty. For hours. Nobody cares going there. The reason can't be that it's not worth it, because these systems also had sites to run ... they had belts to mine ... and there were no pirates in there.
So far, it really seems that CCP ignores the fact that plenty of people don't go to lowsec because they perceive it as a dangerous place. They are afraid of losing ships/stuff.
I don't deny that gatecamps play their part of keeping highseccers out of lowsec, but the bigger reason seems to be the - actually delusional - idea that lowsec is dangerous and that one will die there, rather sooner than later. This idea just stems from their inability to understand how to defend themselves ... and it seems that nobody is teaching it.
I'm a big fan of the sentry changes CCP talked about, btw ... but i'm sure they'll back off, because of all the whiners who just whine for their own sake, ignoring the long term benefits.
Buffing lowsec/nerfing highsec won't change anything ... as it hasn't before.
To get more people to lowsec, i believe, CCP should teach noobs how to survive there and that it's not as bad as people believe it is. A big part in this also comes from the carebears talking to noobs, telling them "You don't want to go there because pirates will kill you.", "it's dangerous, stay out", etc etc.
I've often noticed people saying this ... and this is not only sad, but also ruins potential fun for many who'll - just because of these words - won't just head out to lowsec because they are afraid.
I believe that, if CCP wants people to go to lowsec, they have to teach them not to be afraid and make it actually easier for noobs to kill people at gates/stations. See the talked about sentry changes.
Inappropriate signature removed. Spitfire |

Minmatar Citizen 76959458561
Republic University Minmatar Republic
18
|
Posted - 2012.09.08 22:25:00 -
[46] - Quote
1. remove ice belts from high sec put in losec and null only 2. remove sentrys they only stop frig pvp nothing else realy 3. Make sec regain a losec only task i kill in losec why the fck i gtg null to sec up 4. ad content dont have to allways nurf **** put somthing unique in losec 5. make wh entrances losec null only no empire entrys
everyone pays they subscription every has the right to play and live were they want
edit damn phone |

Sabrina Solette
Center for Advanced Studies Gallente Federation
93
|
Posted - 2012.09.08 23:58:00 -
[47] - Quote
Solstice Project wrote:Again i read about raising income in lowsec/nerfing highsec ... ... and again history repeats itself because that's not gonna help move people into lowsec ... ... just as CCP has shown already over and over again.
*shakeshead*
Exactly it would not change anything other than pissing some people off. |

Abel Merkabah
The Executioners Capital Punishment.
159
|
Posted - 2012.09.09 00:02:00 -
[48] - Quote
Sabrina Solette wrote:Solstice Project wrote:Again i read about raising income in lowsec/nerfing highsec ... ... and again history repeats itself because that's not gonna help move people into lowsec ... ... just as CCP has shown already over and over again.
*shakeshead* Exactly it would not change anything other than pissing some people off.
But isn't that reason enough? James315 for CSM 8! |

Sabrina Solette
Center for Advanced Studies Gallente Federation
93
|
Posted - 2012.09.09 00:15:00 -
[49] - Quote
Solstice Project wrote:Sabrina Solette wrote:ArmyOfMe wrote:You can ask most pirates out there, and you will find that the biggest nerf to low sec pvp, and 0,0 for that matter, was warp to 0. So the majority of PvP in low-sec was/is just sitting at a gate and because of warp to 0 the target was not as easy to kill. Lol, no wonder hardly anyone bothers to go there. It's not only that. I've seen plenty of people in several lowsec systems over the past years. Not only pirates, but also "carebears". People doing industrial stuff, running lvl5s, hidden anomalies, static ones, etc. (guess it's not a carebear anymore if it's in lowsec ^_^) I've also seen plenty of lowsec systems being empty. For hours. Nobody cares going there. The reason can't be that it's not worth it, because these systems also had sites to run ... they had belts to mine ... and there were no pirates in there. So far, it really seems that CCP ignores the fact that plenty of people don't go to lowsec because they perceive it as a dangerous place. They are afraid of losing ships/stuff. I don't deny that gatecamps play their part of keeping highseccers out of lowsec, but the bigger reason seems to be the - actually delusional - idea that lowsec is dangerous and that one will die there, rather sooner than later. This idea just stems from their inability to understand how to defend themselves ... and it seems that nobody is teaching it. I'm a big fan of the sentry changes CCP talked about, btw ... but i'm sure they'll back off, because of all the whiners who just whine for their own sake, ignoring the long term benefits. Buffing lowsec/nerfing highsec won't change anything ... as it hasn't before. To get more people to lowsec, i believe, CCP should teach noobs how to survive there and that it's not as bad as people believe it is. A big part in this also comes from the carebears talking to noobs, telling them "You don't want to go there because pirates will kill you.", "it's dangerous, stay out", etc etc. I've often noticed people saying this ... and this is not only sad, but also ruins potential fun for many who'll - just because of these words - won't just head out to lowsec because they are afraid. I believe that, if CCP wants people to go to lowsec, they have to teach them not to be afraid and make it actually easier for noobs to kill people at gates/stations. See the talked about sentry changes.
I've seen empty systems there as well, but also have run into gate camps.
I don't think teaching people how to survive there is going to help much, it'll help, but not much.
A lot of high-sec people do solo activities, which is not going to help in low-sec.
Missions in low-sec are a waste of time as a lost ship far outweighs the mission reward and not only do you risk the ship you risk the standing loss for not completing the mission.
Gate camps are a major factor keeping people out but it's not just that it's the pirate mentality as well.
I really can't see a way to improve low-sec without making it safer. Which the low-sec inhabitants understandable don't want and it's probably why CCP have largely ignored the problems there. But a lot of those problems stem from the way the inhabitants play the game. Making high-sec worse and low-sec better will just make people leave. Because we're not just talking about game mechanics but also play styles. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1315
|
Posted - 2012.09.09 00:34:00 -
[50] - Quote
Sabrina Solette wrote:I really can't see a way to improve low-sec without making it safer. Which the low-sec inhabitants understandably don't want and it's probably why CCP have largely ignored the problems there. But a lot of those problems stem from the way the inhabitants play the game. Making high-sec worse and low-sec better will just make people leave. Because we're not just talking about game mechanics but also play styles. Well I guess we'll have to do it then.
Welp So what else, besides sentries, would be helpfu?. Magical police that warp in on you when you're being naughty? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Brooks Puuntai
Red Federation RvB - RED Federation
727
|
Posted - 2012.09.09 01:03:00 -
[51] - Quote
Removing sentries and allowing insta locking frigs to tackle anything, will just cause less people to go to low. Gate camps is one thing that keeps people from going there.
This is what I would want to see happen to low and some random ideas.
-Remove GCC -Remove Sec loss in low -Remove static asteroid belts and replace with gas clouds. -Create static combat anomalies, similar to the titan event(I don't remember what system it's in). -Increase spawn rates of Grav sites, as well as other explo sites. -Allow corpses to be biomassed to give components for implant production -Allow implant's to be manufactured only in lowsec -Create NPC drug cartel corps. --Have missions to improve sec status --Add rewards like Booster BPCs, Ships, mods, and implants BPCs from cartels --Add NPC's that guard gates and stations and remove sentries. ---Your standings with the cartel effect if they will aggres you or not
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Milton Middleson
Rifterlings Damu'Khonde
95
|
Posted - 2012.09.09 02:06:00 -
[52] - Quote
I have to ask: how many residents of lowsec are there because they thought "Oh man, highsec sucks and I want to make more money, but null is too risky for me!" vs being there because they don't like some other aspect of null (blobs, drama, or whatever). I suspect the answer is very few. So I don't think the problem with low is that the risk/reward ratio is bad. I think the problem is that as it stand right now, it's really only attractive to scary, violent people who don't like nullsec for whatever reason. There are somewhat better rewards that highsec, but carebears are not going to try and exploit them but low is full of scary violent people*. Adding unique activities to lowsec is the way to go, I think. Look to FW for an example of this. The warzones are actually fairly busy, and not just with militia pilots.
On top of that, it disappoints me how little scope there is for non-fluff criminal activity in EVE. I was looking at a pirate RPer' bio the other day, and one of the things it contained was his character's DED rap sheet. It really made me wish that smuggling wasn't a joke in this game, or that there was a way I could actually be an illegal arms dealer. So another +1 to making lowsec into Space Juarez.. Having some sort of drug-gang micro-sov might be cool, but a similar effect might be achievable just by putting booster resources in fixed locations in space and letting people fight over them. |

Jett0
Surface Warfare Tribal Band
254
|
Posted - 2012.09.09 02:41:00 -
[53] - Quote
Suppose low had CONCORD. Like, super delayed, destroyable CONCORD. Police chases, anyone? Occasionally plays sober |

Vertinox
Science and Trade Institute Caldari State
0
|
Posted - 2012.09.09 03:40:00 -
[54] - Quote
Maybe its me or is this all about getting more victims.
You could hand out millions of free isk to people who dock at low sec stations, but it won't do a bit of good getting people to want to come to low sec.
If people wanted to lose ships they'd just self destruct and be done with it. |

HollyShocker 2inthestink
State War Academy Caldari State
12
|
Posted - 2012.09.09 04:16:00 -
[55] - Quote
James 315 wrote:My ideas for improving lowsec would be:
1. Give a boost to lowsec ore/rats while giving a nerf to highsec ore/rats. 2. Remove sec status penalty for all actions occurring in lowsec.
My idea for improving the game and the forums would be to remove james 315 |

J'as Salarkin
Alpha Strategy In Umbra Mortis
11
|
Posted - 2012.09.09 04:46:00 -
[56] - Quote
The problem of low sec is (like someone I can not remember the name of said in another thread): When a noob in a frig jumps a gate in low and finds a pirate on the other side that pirate thinks: Yes! Lets try and get a free kill! He should be thinking. Is it really worth it for me to attack this noob?
Best solution I can think of (dont miss reading the bold part please): Gate guns starts to attack you at a gates and stations when you have got a low sec status below a certain value (exact value could be decided on). The gates will not shot at you instantly so that travel through low is still possible with a negative sec status (exact time before they fire to be decided). The lower your sec status the more damage the guns will do (at -10 you are instantly killed in anything smaller than a bs and bs do not last long, even capitals will have problems if they hang around for to long). You can only gain security status by shooting npc in low and finally (the important part) you can only lose sec status at the gates and stations!
This has the direct result that any pirate will think twice about attacking a ship at a gate as he will lose sec status which is a bad thing if he wants to camp the gates waiting for a truely juicy target. He can also let the ship pass and hope to catch it somewhere else in the solar system away from the gates and stations where he can attack the ship without a sec loss.
Pirates can still sit at gates and camp them looking for targets (they just have to think before shooting), fleets will be able to fight on gates just as before as long as the members of the fleet have been able to keep their sec status high enough. Piracy will be a true possibility at belts and exploration sites and far more people will want to travel to low sec as they know they are more likely to not get shot at, at least at the gates and stations. |

Roime
Shiva Furnace Dead On Arrival Alliance
1155
|
Posted - 2012.09.09 05:09:00 -
[57] - Quote
But on Tranquility that noob can just jump into lowsec and not worry about pirates, because the gates are empty.
Unless he/she listened to clueless bears, and starts imagining evil pirates on every gate.
Solstice got it right, these perceived problems of lowsec are purely psychological.
Fear, stops you from living. Gallente - the choice of the interstellar gentleman |

J'as Salarkin
Alpha Strategy In Umbra Mortis
11
|
Posted - 2012.09.09 05:27:00 -
[58] - Quote
Roime wrote:But on Tranquility that noob can just jump into lowsec and not worry about pirates, because the gates are empty.
My main reason to travel to low is the thrill of getting caught. I do not want to miss out on that, nor should anyone else.
Roime wrote:Unless he/she listened to clueless bears, and starts imagining evil pirates on every gate.
But isnt that the true problem of low sec? Its reputation?
Roime wrote: Solstice got it right, these perceived problems of lowsec are purely psychological.
Fear, stops you from living.
Fear keeps you alive too you know .
With my suggestions there would still be pirates on the gates infusing fear in all the noobs that jump through, but the noobs might survive to tell the tale as you say and I bet you it will sound a hell of a lot better to their other carebear friends if they actually survived...
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Thrym Garsk
Brutor Tribe Minmatar Republic
4
|
Posted - 2012.09.09 05:59:00 -
[59] - Quote
Grumpymunky wrote:I think the lowsec inhabitants have the ability to make it more interesting and less risky for other players to get into. Instead they kill everything that moves, and complain that no one goes there any more.
I've even heard them on comms in a gatecamp saying lowsec needs a boost of some kind, but all their suggestions were ways to make it easier to kill the few people who still go there that have actually managed to survive thus far.
I agree with this. In fact, this describes the entirety of my lowsec experience so far. Unless I'm actually looking for that experience, I see no real reason to head out there.
As such, I strongly disagree with the original poster on anything relating to "warp to 0" or sentry guns. It takes a very blind eye to believe that you will get more people into lowsec by actually making it MORE risky to even try to warp there.
Anything at all that makes killing unwilling or unprepared ships easier will simply not yield a more target rich environment, which really should be the thing that those desiring more PvP would want. Surely it is a minority that actually LIKE pvp consisting of web surfing at a gate until something pops through to lock onto, then repeating every half hour or more.
Now that said, I don't completely disagree with the OP. There should be a darn good reason to go to lowsec, and mining is a good example of one that would work soundly. All it would take is to make some minerals available only there(or there and null, I see little difference in total effect, they are both fully PvP enabled areas), AND to make blueprint recipes require enough of these minerals that trips to lowsec would be mandatory to make things of significance.
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ArmyOfMe
Omniscient Order
103
|
Posted - 2012.09.09 07:04:00 -
[60] - Quote
Sabrina Solette wrote:ArmyOfMe wrote:You can ask most pirates out there, and you will find that the biggest nerf to low sec pvp, and 0,0 for that matter, was warp to 0. So the majority of PvP in low-sec was/is just sitting at a gate and because of warp to 0 the target was not as easy to kill. Lol, no wonder hardly anyone bothers to go there. Either you have very little knowledge about this issue, or your just a troll. Its kinda hard to figure out wich of the two u belong to
Suleiman Shouaa> And you still think you're taking risks? NightmareX> I do. I take risks every day. But i do whatever i can to make sure i'm not ending up in a loss.
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