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MotherMoon
Huang Yinglong
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Posted - 2010.12.12 11:07:00 -
[31]
Originally by: Kaesarr Edited by: Kaesarr on 12/12/2010 05:55:34 broken game
simply unplayable
how is it broken? You're trying to get more players to fight each other tha CCP has support for... hell ANY GAME HAS SUPPORT FOR!
Go play the other "unbroken" game
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Dogoo
Diabolus Ex Machina The Amazing Onjoi and his Educated Rodents
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Posted - 2010.12.12 11:36:00 -
[32]
I really don't understand what you have to complain about.
Lag has been evident since 2004, when large fleet battles started to commence - It has been a known problem since then. While CCP have made continued efforts in improving technology and software to handle the stress on nodes, there will still be lag.
This is one of the consequences of a single server for 50,000 users - while CCP try to predict "unexpected load" (by asking players to notify them of 'big fights'), so they can allocate more resources to that particular node - It will NEVER be perfect.
CCP are at the forefront of the industry in regards to handling these stress's on a single node, mostly because the game is very unique and it has forced them to looking at new ways to handle the 'lag.'
Ever since Goons came about, "Lag" became part of tactical warfare - as first to blob a system won the fight, pretty much.
TLDR; You knew it was going to lag, you decided to blob anyway - if you cannot handle IT's Wallet (SuperCap fleet), then you deserve to lose. That is the way it is right now, whether you like it or not - Stop trying to lag the system and then crying because it is lagging.
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Cpl Punnishment
Important Internet Spaceship League
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Posted - 2010.12.12 11:38:00 -
[33]
Large fleet fighting is a myth. Looks nice on trailers, much slower in real time. i r dissapoint. whatcha all gone do? Nothing new here. Move along.
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Grimpak
Gallente The Whitehound Corporation
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Posted - 2010.12.12 11:45:00 -
[34]
---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
Chaos Incarnate
Faceless Logistics
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Posted - 2010.12.12 11:48:00 -
[35]
Originally by: PandaStratton anyways I know u get off to watching CCP trailers and forced PVE but if they would divert just a little of that effort into actually fixing the game to run like they advertise(Large fleet fights are in those commercials) then I would shut up...
if they cant fix the lag then they need to fix the commercials showing epic fleet fights... or put a disclaimer saying fleet fights shown are simulated (closed course **** like car commercials)...
for example... a BMW racing through a city street... you cant do that but it still shows it... but they have a disclaimer saying dont do it closed course bs bs bs....
i think the 'epic fleet fight commercials' (the dominion one, at least) max out at around a few hundred players total. I haven't specifically counted, but they're pretty small fights...so false advertising? notsomuch.
then again, you are just raging, so don't let mah facts get in your way brotato. CCP sux, down with lags, etc etc _____________________ Horrors! Demons in the deep! |
Tom Sasaki
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Posted - 2010.12.12 14:01:00 -
[36]
Well history has shown that a reinforced node handles up to about 1200 players. But works best with less than 800ish.
More than that and things start going hopeless, with nodecrashes usually hitting somewhere before 1800.
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Kerfira
Kerfira Corp
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Posted - 2010.12.12 14:17:00 -
[37]
Edited by: Kerfira on 12/12/2010 14:17:55
Originally by: Smog890 FIX IT its gay 1500 people fighting cant handle it?
Highlighted the mistake you (and your opponent) made which caused this...
CCP can not fix lag, since when they improve matters, blobbers like you and your opponent will just bring what the improved EVE can handle, plus 50%. You and your blobbing ways are the problem, not CCP...
However, game mechanics could be introduced to... let us say... DISCOURAGE blobbing... Maybe something like this
BS sized module. Activates on ship death or pilot activation. Destroys ship on activation. If less than 500 ships on grid, absolutely no effect apart from destruction of ship. If more than 500 ships on grid, the fun starts (damage and range going up with number of ships): 500-600 ships: 20-50km range, 500-3000 damage. 600-700 ships: 50-100km range, 3000-15000 damage. 700-800 ships: 100-150km range, 15000-60000 damage. 800+ ships: 150km range, WTFPWN damage.
A module like this WOULD mean that eventually people wouldn't bring blobs to battle, simply because it'd be too costly/risky to do so.
Note that any idea along these lines CAN'T be directed against only enemy ships, since there is no easy (i.e. doable by the server) way to determine which ships are hostile. It HAS to target all ships.
Now, this is just a rough idea and needs polishing. For example the 'count' might be calculated so smaller ships count for a bit less etc. The numbers given above are also just for examples and should not be taken as suggested values.
The basic premise however, is valid... Bringing more ships than the server can handle should increase the chance of suffering heavy losses...
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Reign A'Payne
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Posted - 2010.12.12 14:43:00 -
[38]
I was there, and I can only say; its no doubt The IT is supported by CCP.. Extreeme lag came just as the figth was going bad for them.. Why not before eh? I saw sub caps and caps beein able to fire on the IT side, while most on the other side waited up to 15 min for a cyckle
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hired goon
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Posted - 2010.12.12 14:47:00 -
[39]
Hey everyone. Just thought I'd drop into this thread to remind you all to check out my solution to lag over in the assembly hall. Have a read and support if you'd like to see it implemented. Thanks.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.12 14:48:00 -
[40]
Originally by: Reign A'Payne I was there, and I can only say; its no doubt The IT is supported by CCP.. Extreeme lag came just as the figth was going bad for them.. Why not before eh? I saw sub caps and caps beein able to fire on the IT side, while most on the other side waited up to 15 min for a cyckle
Can't it be that IT just used lag-inducing-actions as a tactical means on the battlefield? Why would they need CCP to do this for them?
You should better put on a woollen hat instead of the tinfoil, your brain seems to suffer from cooling..
support Public Idea Tracker | 24hr PLEX |
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ThunkMonkey
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Posted - 2010.12.12 16:02:00 -
[41]
here is an idea...........stay out of IT space and save yourself the tears
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Suitonia
Gallente Genos Occidere HYDRA RELOADED
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Posted - 2010.12.12 16:19:00 -
[42]
The server lagged with 1500 people in local and mass Drakes which CCP have said cause a bigger load on the server? Yeah, must be IT getting dev favors... Jesus christ some people are really dumb and bad posters.
The server has been better than it has been for ages, go back to a year ago when Dominion just launched and 500 was unplayable.
---
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Aessoroz
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Posted - 2010.12.12 17:11:00 -
[43]
Edited by: Aessoroz on 12/12/2010 17:12:35
Originally by: Kerfira Edited by: Kerfira on 12/12/2010 14:17:55
Originally by: Smog890 FIX IT its gay 1500 people fighting cant handle it?
Highlighted the mistake you (and your opponent) made which caused this...
CCP can not fix lag, since when they improve matters, blobbers like you and your opponent will just bring what the improved EVE can handle, plus 50%. You and your blobbing ways are the problem, not CCP...
However, game mechanics could be introduced to... let us say... DISCOURAGE blobbing... Maybe something like this
BS sized module. Activates on ship death or pilot activation. Destroys ship on activation. If less than 500 ships on grid, absolutely no effect apart from destruction of ship. If more than 500 ships on grid, the fun starts (damage and range going up with number of ships): 500-600 ships: 20-50km range, 500-3000 damage. 600-700 ships: 50-100km range, 3000-15000 damage. 700-800 ships: 100-150km range, 15000-60000 damage. 800+ ships: 150km range, WTFPWN damage.
A module like this WOULD mean that eventually people wouldn't bring blobs to battle, simply because it'd be too costly/risky to do so.
Note that any idea along these lines CAN'T be directed against only enemy ships, since there is no easy (i.e. doable by the server) way to determine which ships are hostile. It HAS to target all ships.
Now, this is just a rough idea and needs polishing. For example the 'count' might be calculated so smaller ships count for a bit less etc. The numbers given above are also just for examples and should not be taken as suggested values.
The basic premise however, is valid... Bringing more ships than the server can handle should increase the chance of suffering heavy losses...
Wait, so how do you suggest blobbers take on 90 carriers, 23 moms, 14 titans without blobbing subcaps because the system is logistically out of range for friendly caps? How do you suggest they out dps the 90 carriers on repping the tower without blobbing? You can't simply pop all the carriers because they hug the shields and fly back in when attacked. So unless CCP wants to change pos mechanics entirely, blobs are here to stay.
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Hyveres
Caldari Black Nova Corp IT Alliance
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Posted - 2010.12.12 19:08:00 -
[44]
Edited by: Hyveres on 12/12/2010 19:15:39
Originally by: Aessoroz Edited by: Aessoroz on 12/12/2010 17:12:35
Originally by: Kerfira Edited by: Kerfira on 12/12/2010 14:17:55
Originally by: Smog890 FIX IT its gay 1500 people fighting cant handle it?
stuff
Wait, so how do you suggest blobbers take on 90 carriers, 23 moms, 14 titans without blobbing subcaps because the system is logistically out of range for friendly caps? How do you suggest they out dps the 90 carriers on repping the tower without blobbing? You can't simply pop all the carriers because they hug the shields and fly back in when attacked. So unless CCP wants to change pos mechanics entirely, blobs are here to stay.
Well, there was plenty of time to prepare and as has been shown in ganks vs CO2 and DT CAASEROL + friends could field a sizable supercap blob, more SCs while less titans than IT had in that system. So they could have done the 6-7 jumps and used them there but they didnt want risk.
Riskfree pvp = you fight capitals with T1 easily replacable subcaps and loose.
Got to take risks to win ya know.
"Subtlety is a thing for philosophy, not combat. If you're going to kill someone, you might as well kill them a whole lot." - Vulcan Raven, The Last Days Of Foxhound |
Grez
Neo Spartans Laconian Syndicate
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Posted - 2010.12.12 19:12:00 -
[45]
You act surprised that the dev disproved drake-spam was used, and as a result the node lagged.
I really don't know what to say except you all herp a derp big time. ---
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Dukkhada
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Posted - 2010.12.12 20:21:00 -
[46]
Can any other MMO's host fights this large?
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Zaerlorth Maelkor
The Maverick Navy IT Alliance
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Posted - 2010.12.12 22:14:00 -
[47]
Originally by: Dukkhada Can any other MMO's host fights this large?
Haven't heard of any. However, you might want to consider a few things, first of all; I now have one of those annoying sigs. second; you should probably move on to some more interesting things than reading this sig.
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Phroneo
Caldari Southern Cross Empire Flying Dangerous
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Posted - 2010.12.12 22:31:00 -
[48]
I was there and I can attest to the horrible lag. Anyway, the cause does seem to be not only the 1600 or so players in one spot but also the mass drakes all trying to fire missiles, plus drones flying around to further slow things down.
The solution to all this mess has to be some kind of penalty for blobbing / keeping a large amount of ships in one spot. A penalty that would result in quick large losses were a blob to pop up somewhere would be great as it would auto correct any attempts to blob and reduce lag. At the moment, you need a large blob to defeat another blob. A fix that cuts down blobbing would improve the lag situation and increase the strategy of fights, as well as viability of smaller corps/alliances who cannot amass 1000 player fleets. Perfira is onto something though it seems this idea could use some refinement. -- It may be that the old astrologers had the truth exactly reversed, when they believed that the stars controlled the destinies of men. The time may come when men control the destinies of stars. ACC |
Chaos Incarnate
Faceless Logistics
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Posted - 2010.12.12 22:34:00 -
[49]
Originally by: Dukkhada Can any other MMO's host fights this large?
not even close, but rabble rabble rabble fix lag rabble rabble _____________________ Horrors! Demons in the deep! |
Jovan Geldon
Gallente Lead Farmers Kill It With Fire
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Posted - 2010.12.13 00:32:00 -
[50]
Originally by: Chaos Incarnate
Originally by: Dukkhada Can any other MMO's host fights this large?
not even close, but rabble rabble rabble fix lag rabble rabble
rabble rabble rabble nerf drakes rabble rabble
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Grimpak
Gallente The Whitehound Corporation
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Posted - 2010.12.13 00:34:00 -
[51]
Originally by: Jovan Geldon
Originally by: Chaos Incarnate
Originally by: Dukkhada Can any other MMO's host fights this large?
not even close, but rabble rabble rabble fix lag rabble rabble
rabble rabble rabble nerf drakes rabble rabble
rabble.
rabble rabble. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
Misanth
RABBLE RABBLE RABBLE
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Posted - 2010.12.13 00:52:00 -
[52]
Originally by: Grimpak
Originally by: Jovan Geldon
Originally by: Chaos Incarnate
Originally by: Dukkhada Can any other MMO's host fights this large?
not even close, but rabble rabble rabble fix lag rabble rabble
rabble rabble rabble nerf drakes rabble rabble
rabble.
rabble rabble.
You raaang? - I'd tell you why but then I'll have to kill you. And to kill you I'd have to log in. And to log in I'd have to stop browsing these forums. Both you and me knows that'll never happen. |
Roxanna Kell
V.O.I.D. Blade.
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Posted - 2010.12.13 04:04:00 -
[53]
MAYBE YOU SHOULD FIGHT EACH OTHER MORE UP NORTH AND BE LESS FRIENDS, THAN THE FLEET FIGHTS WOULDNT BE SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO bloooooooooooooooooooooooooooooooBED.
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Tyber Zaan
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Posted - 2010.12.13 06:37:00 -
[54]
RABBLE! RABBLE RABBLE RABBLE!
RABBLE?
RABBLERABBLERABBLERABBLERABBLE!
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Rhes
Minmatar GoonWaffe Goonswarm Federation
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Posted - 2010.12.13 09:28:00 -
[55]
Supposedly GMs had been notified before the fight and the system was reinforced. All I have to say is that if the lag is that bad even in a reinforced system I'm starting to doubt that CCP even has the knowledge or ability to solve the lag problem.
All the dev blogs and incremental updates in the world don't matter when the game is literally unplayable like it was during this fight.
CCP: Fixing the lag should be your top priority even if it means taking people off Dust and WoD to do it. Shut down work on all new features and dedicate yourself to doing whatever it takes. Making the lag go away will do more good than a hundred new shinies.
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Rrama Ratamnim
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Posted - 2010.12.13 12:28:00 -
[56]
LMFAO, you don't solve lag with 1500 people battling at the same time, name any other game that has even 400 person battles going on at the same time, reinforced nodes only reinsure the node doesn't CRASH.....
When we were in system (not this alt) with 600 people i had near 0 lag, its when the blob of 1700 ships from the offense jumped in it went all to hell, no other game is like that...
CCP has said that it will get better over time, but give me a break, the fact the node didn't crash is a huge milestone for a 1700 man fight.
Problem here is TEST and the other goonie friends, are ****ed that they got their asses handed to them, entering grid didn't have load issues of more than 4-5 seconds, and of course yes locking and shooting was a b*tch with times over a minute-5 minutes each, but guess what i still ended up on a few killmails being in just a BC.
Stop blaming a humiliating loss on lag! Everyone on the node was lagged not just you, and im sorry the titans didn't kill 500 people, that was the rest of the defensive team, the fact is everyone had lag, the defense just dealt with it better...
Personally i hope CCP continues to optimize and move toward a day where 1000 person fights can be done with 10-30 second lag instead of 1-5 minute lag... but the fact that events like this can take place are something that only eve can do.
Its always the same story "ya we got on grid and were popping carriers instantly because we're so 3l33t, and then the support came and it lagged and thats why we lost 500+ ships, those guys are with IT so CCP helped them, they had 0 lag and we got all the lag and thats why ya ya thats why"
Fact is lag is a fact of the internet, and moreso in high cpu situations in MMO's its something we all have to deal with equally in most cases, and as ccp has said in a billion dev blogs their working to make it more and more smooth as time goes on...
I can see it already in 2 years "why the hell is our 5000v5000 fleet battle lagging, WTF CCP!"
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Khors
Amtek Inc
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Posted - 2010.12.13 12:40:00 -
[57]
Dear CCP, Many times have our forces been provoking massive lag with our drake blobs and it have worked in our favour. This time however, it didn't. Please fix your game because it is clearly broken.
Regards widot
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Grimpak
Gallente The Whitehound Corporation
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Posted - 2010.12.13 21:55:00 -
[58]
Originally by: Misanth
Originally by: Grimpak
Originally by: Jovan Geldon
Originally by: Chaos Incarnate not even close, but rabble rabble rabble fix lag rabble rabble
rabble rabble rabble nerf drakes rabble rabble
rabble.
rabble rabble.
You raaang?
yeah, I want to order a serving of rabble with rabble rabble on rabble.
a bottle of rabblerabble rabble too.
kthxbai ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
Misanth
RABBLE RABBLE RABBLE
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Posted - 2010.12.13 23:14:00 -
[59]
Originally by: Tyber Zaan RABBLE! RABBLE RABBLE RABBLE!
RABBLE?
RABBLERABBLERABBLERABBLERABBLE!
Originally by: Grimpak
Originally by: Misanth
Originally by: Grimpak
Originally by: Jovan Geldon
rabble rabble rabble nerf drakes rabble rabble
rabble.
rabble rabble.
You raaang?
yeah, I want to order a serving of rabble with rabble rabble on rabble.
a bottle of rabblerabble rabble too.
kthxbai
With all this free advert I should open doors to the corp and raise tax by ehm.. alot. - I'd tell you why but then I'll have to kill you. And to kill you I'd have to log in. And to log in I'd have to stop browsing these forums. Both you and me knows that'll never happen. |
Metlec
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Posted - 2010.12.14 00:14:00 -
[60]
Both sides could arrange to have a jolly good fight with only 100 a side in a predetermined location. No lag, problem solved
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