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Iolus
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Posted - 2010.12.12 23:10:00 -
[1]
Is it worth training it to V? I've read it opens up nice fitting options but is that down the road? I ask because I'm going on a break and was wondering it I should train this or train Shield Management V? If there are any other skills you guys think are better to get to V, I'm all ears. Thanks in advance
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Drykor
Minmatar Aperture Harmonics K162
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Posted - 2010.12.12 23:14:00 -
[2]
Of course it is, but whether it's worth it right NOW, that's kinda hard to say without knowing where you're at.
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Tippia
Sunshine and Lollipops
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Posted - 2010.12.12 23:19:00 -
[3]
^^ That, pretty much.
It is kind of a "must get" in the long run, but it's not something you need ASAP. You'll definitely start noticing when it's time, once you have enough high-end crap pushing the limits of your fitting abilities. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Apollo Gabriel
Brotherhood Of Fallen Angels Etherium Cartel
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Posted - 2010.12.12 23:19:00 -
[4]
If you're fully capable of flying the ship you want, then sure train it up, otherwise, be more general for now. When the 21 days is in line with your other skills, then its not a bad idea. ====================================== Do you really care what trolls say? If yes, please take a break and head outside, it helps. ====================================== |
Iolus
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Posted - 2010.12.12 23:20:00 -
[5]
I have 12 mill skillpoints right now. I have most of my support skills to 4 or in the process of getting them to 4. There are skills that I rather be training during that time but I won't be anywhere near my computer so I wanted to see what skill would be necessary to train to 5. Last time I went on an extended break I use the time to get Minmatar Cruiser 5. Not sure if this info helps.
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Drykor
Minmatar Aperture Harmonics K162
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Posted - 2010.12.12 23:27:00 -
[6]
12M is a bit on the low side, but if you're lacking long skills you're wanting to get, AWU V would be a good option. I'd get it before the shield skill because it's more fun having more options opening up to you than to get a little more shields.
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Kargyraa
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Posted - 2010.12.13 01:03:00 -
[7]
It really depends on the ships/fits you are flying. My current mission drake with t2 launchers cannot be fit with damage mods/rigs with out that skill. Load your character into EFT and play with the fits of the ships you want to fly. If you discover that you aren't able to put the biggest turrets or are having to use low slots for grid extenders (instead of weapon damage or other mods) then you want to the skill to V. In EFT you can play around with skills and really see if you need the extra grid or not. In my experience once your wanting to get top end T2 fits on battlecruisers/battleships you will find that with the skill you can barely make your fit (I think I have .25 extra unused grid on my drake)
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Shiho Weitong
Caldari Koa Mai Hoku
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Posted - 2010.12.13 02:42:00 -
[8]
Originally by: Kargyraa It really depends on the ships/fits you are flying. My current mission drake with t2 launchers cannot be fit with damage mods/rigs with out that skill. Load your character into EFT and play with the fits of the ships you want to fly. If you discover that you aren't able to put the biggest turrets or are having to use low slots for grid extenders (instead of weapon damage or other mods) then you want to the skill to V. In EFT you can play around with skills and really see if you need the extra grid or not. In my experience once your wanting to get top end T2 fits on battlecruisers/battleships you will find that with the skill you can barely make your fit (I think I have .25 extra unused grid on my drake)
Erhm... Launcher rigs increase CPU use... What does that have to do with AWU? ----------- Why is it called common sense, when it's clearly very rare.
I had a mind once, but alas, I seem to have forgotten where I left it.
Originally by: Tchell Dahhn You win, and thank you. |
Kargyraa
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Posted - 2010.12.13 04:34:00 -
[9]
Originally by: Shiho Weitong
Originally by: Kargyraa It really depends on the ships/fits you are flying. My current mission drake with t2 launchers cannot be fit with damage mods/rigs with out that skill. Load your character into EFT and play with the fits of the ships you want to fly. If you discover that you aren't able to put the biggest turrets or are having to use low slots for grid extenders (instead of weapon damage or other mods) then you want to the skill to V. In EFT you can play around with skills and really see if you need the extra grid or not. In my experience once your wanting to get top end T2 fits on battlecruisers/battleships you will find that with the skill you can barely make your fit (I think I have .25 extra unused grid on my drake)
Erhm... Launcher rigs increase CPU use... What does that have to do with AWU?
Yea my bad -- its was the difference between fitting a ballistic control system and a power grid increasing mod in the low slot -- level 5 gave me the grid to use another damage mod.
I was confusing them with the damage rigs on my turrets on my other ships.
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Petra Katell
Pator Tech School
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Posted - 2010.12.13 04:48:00 -
[10]
At 12 mil SP, I'd say no way. You probably have much more important things to train.
If you post your char sheet on eveboard I'm sure people would be happy to help.
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Baneken
Gallente School of the Unseen
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Posted - 2010.12.13 05:40:00 -
[11]
It's an easy solution to look how many other skills you can train while waiting for 30 odd days depending on your attributes. AWU V is needed when try to squeeze in those grid hungry T2 weapons like (large rails for example) with a good instead of decent tank.
http://desusig.crumplecorn.com/sigs.html |
Niclas Solo
Amarr Love n Peace Snatch Victory
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Posted - 2010.12.13 06:32:00 -
[12]
At 12 mil SP you should go for BC 5 or BS 5 or large guns 5 or drone interface 5. I got 35 mil sp and awu 5 is not on my list to do very soon, i will get to it later but i don't fly any ships there a bit more PG would give me a better fit so i do other skills that make my ship better first.
Originally by: Thorian Baalnorn
I build my own rigs so they are free.
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Robert Farrish
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Posted - 2010.12.13 09:33:00 -
[13]
It's also required skill for marauders/dreads so if you plan on flying those soonish it might be worth investing. Tho with 12M you probably have other skills to train and ships to aim for.
In other words. If you don't have any fits that require awu 5 to fit and/or you aren't going to fly marauder/dread any time soon then its waste of time.
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Skippermonkey
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2010.12.13 10:36:00 -
[14]
Whether you need it or not is normally situational, other than when certain t2 ships require it to fly them.
But once you make a ship fitting that you need that tiny bit of PG you will wish you had it.
I'm skilling myself into a specific ship loadout with my free SP and for it do need it at 5 for the fit to work.
Originally by: CCP Capslock
OH GOD THE TESTING
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Sigaar
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Posted - 2010.12.13 11:00:00 -
[15]
Edited by: Sigaar on 13/12/2010 11:02:56 Edited by: Sigaar on 13/12/2010 11:01:58
Quote: At 12 mil SP you should go for BC 5 or BS 5 or large guns 5 or drone interface 5.
This. AWU V is only a must if you are hurry to sit into a marauder class ships, but even then you need BS V which you prolly dont have yet, thus you should. Another obvious option is getting cruiser V into tier 3 strategic cruiser. But all that really depends on what you need / want.
Quote: But once you make a ship fitting that you need that tiny bit of PG you will wish you had it.
No one will train AWU V just to get some fit going. Meta4 is still there you know. Unless one got nothing vital to train ofc. I mean some t2 guns that he absolutely needs etc.
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Boltorano
Fourth Circle Total Comfort
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Posted - 2010.12.13 11:12:00 -
[16]
Edited by: Boltorano on 13/12/2010 11:13:12
Originally by: Sigaar
Quote: But once you make a ship fitting that you need that tiny bit of PG you will wish you had it.
No one will train AWU V just to get some fit going. Meta4 is still there you know. Unless one got nothing vital to train ofc. I mean some t2 guns that he absolutely needs etc.
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Corbeau Lenoir
ZER0. IT Alliance
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Posted - 2010.12.13 11:48:00 -
[17]
Even with perfect fitting skills, some of my fits require +1%/+3% PG implant. So, AWU5 is definitely on the "must have" list. But 12M SP isn't much. I'm pretty sure that you still have lots of other useful skills to train.
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Valdenmar
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Posted - 2010.12.13 12:54:00 -
[18]
I would say Shield Management to V before AWU to V, if you fly shield tanks of course...
If not then as others have said - don't bother for now (@ 12 mil there are far better things to spend 21 days on) unless you have a really tight fit for a specific ship in mind.
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King Gore
The Church of Sentcha
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Posted - 2010.12.13 13:13:00 -
[19]
If you plan on using guns of any sort and armor tanking, then yes.
Anything else, get it to at least 4. - #DEVOUR# Scream for me. I'll die for you #DEVOUR# Scream for me. I'll die for you #DEVOUR# |
Skippermonkey
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2010.12.13 14:35:00 -
[20]
Originally by: Sigaar No one will train AWU V just to get some fit going. Meta4 is still there you know.
Thats rather presumptuous of you
..and wrong
I have a fit that i am getting myself into with the SP boost tommorow that needs AWU5 to use.
http://eve.battleclinic.com/loadout/43943-Tengu-lvl4-F-CK-YOUR-FACE.html
just sayin
Originally by: CCP Capslock
OH GOD THE TESTING
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Idicious Lightbane
Percussive Diplomacy
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Posted - 2010.12.13 22:31:00 -
[21]
Originally by: Sigaar Edited by: Sigaar on 13/12/2010 11:02:56
Quote: But once you make a ship fitting that you need that tiny bit of PG you will wish you had it.
No one will train AWU V just to get some fit going. Meta4 is still there you know. Unless one got nothing vital to train ofc. I mean some t2 guns that he absolutely needs etc.
You know there are some fittings that after you've meta 4'd everything that doesn't really cut into your effectiveness still requires AWU 5. The best examples are when at AWU5 it will fit with a CPU implant, but with AWU4 you're over on both CPU and PG.
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Sigaar
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Posted - 2010.12.14 13:20:00 -
[22]
What i was trying to say is that there are a lot more long skills to train for a 12m sp char that are also way more important then a slight lack of cpu or pg :p I d say AWU V is a definite must have at around 22-25m sp mark.
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Induc
Amarr
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Posted - 2010.12.14 14:10:00 -
[23]
Exactly what fits require AWU V? I've had AWU IV for ages since I haven't really found many fits that require it.
Anything less than a battleship that would require it? Only ones I've found are sniper bs fits and (perhaps?) some maruader/lvl4 bs fits, but that's only if you're doing missions.
Originally by: Skippermonkey I have a fit that i am getting myself into with the SP boost tommorow that needs AWU5 to use.
http://eve.battleclinic.com/loadout/43943-Tengu-lvl4-F-CK-YOUR-FACE.html
just sayin
Buy a 1% implant for a couple of mills and save yourself the training time.
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.12.14 14:13:00 -
[24]
Originally by: Induc Exactly what fits require AWU V? I've had AWU IV for ages since I haven't really found many fits that require it.
Anything less than a battleship that would require it? Only ones I've found are sniper bs fits and (perhaps?) some maruader/lvl4 bs fits, but that's only if you're doing missions.
Originally by: Skippermonkey I have a fit that i am getting myself into with the SP boost tommorow that needs AWU5 to use.
http://eve.battleclinic.com/loadout/43943-Tengu-lvl4-F-CK-YOUR-FACE.html
just sayin
Buy a 1% implant for a couple of mills and save yourself the training time.
That's a terrible way to waste Implant Slot 6. There are many much more useful implants that can go in that slot.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Gemberslaafje
Vivicide
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Posted - 2010.12.14 14:33:00 -
[25]
The main reason I trained it is that I don't have to import my character into EFT cause I can just use the lvl 5 preset for fitting purposes ;) ---
Creator of the Eve Character Appraiser:
http://gemblog.nl/skill/
Also a spy. |
Pollox Reaver
Caldari Oberon Incorporated Morsus Mihi
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Posted - 2010.12.14 14:56:00 -
[26]
Originally by: Iolus I have 12 mill skillpoints right now. I have most of my support skills to 4 or in the process of getting them to 4. There are skills that I rather be training during that time but I won't be anywhere near my computer so I wanted to see what skill would be necessary to train to 5. Last time I went on an extended break I use the time to get Minmatar Cruiser 5. Not sure if this info helps.
If you have Minmatar Cruiser 5 then i'd definately train Adv Weapon Upgrades 5. I presume you have Heavy Assault ships skill for Vagabond/Muninn? Having AWU 5 will help you with those high end fitting reqs you need when progressing onto the T2 ships/BS etc. What are your gun skills like? For example Medium Autocannon Specialization. Since i trained HAC 5 and Medium Autocannon spec 5 my Vaga does really well. Also for shield tanked ships train all your shield compensation skills to lvl 5 and for Armor tanked ships train all your Armor Compensation skills to lvl 5. Good luck and i'd say definately train Adv Weapon Upgrades 5. Its probably one of the most important skill to train to lvl 5 with regards to Gunnery.
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Gizznitt Malikite
Agony Unleashed
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Posted - 2010.12.14 19:40:00 -
[27]
Originally by: Induc Exactly what fits require AWU V? I've had AWU IV for ages since I haven't really found many fits that require it.
Anything less than a battleship that would require it? Only ones I've found are sniper bs fits and (perhaps?) some maruader/lvl4 bs fits, but that's only if you're doing missions.
Originally by: Skippermonkey I have a fit that i am getting myself into with the SP boost tommorow that needs AWU5 to use.
http://eve.battleclinic.com/loadout/43943-Tengu-lvl4-F-CK-YOUR-FACE.html
just sayin
Buy a 1% implant for a couple of mills and save yourself the training time.
AWUV is a huge boost to ships that are tight on PG. I have many fittings for Inties, AF's, cruisers, BC's, and BS's that really on lvl 5 to fit. You can swap for meta 4 sometimes, but often at a loss.
Its a very nice skill to have, but training it should depend on what ships your flying (minnie w/ autocannons are very easy on the PG, but arty's not as much). I trained it around 12m sp's... it was my first 20+ day skill, and I never regretted it!
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