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mchief117
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Posted - 2010.12.14 06:36:00 -
[1]
Edited by: mchief117 on 14/12/2010 06:35:54 OK idea is somewhat simple.
Remove ice belts and there creation of the isotopes and other "ice" products. Replace it with a reactor system that allows PI users to use reactors to process materials into the needed isotope / materials.
In order to create a setup that can support these system PI users would need to dedicate a colony to it hence on the command center there is an option to choose ether "Planetary Materials" or "Planetary Reactor".
New buildings
Reactor assembly û this is where the magic happens. The reactors cycle time is dependent on its temperature rating, the more cooling available the faster its cycle time due to higher maintainable temperatures.
Cooling tower û A large heat sync that uses massive pipes and large amounts of terrestrial coolant to pull heat from reactors. Increases temperature rating to the reactor itÆs attached to, allowing it to reach higher temperatures creating materials faster.
High security launch pad/storage û similar in fashion to their normal counter parts these new modules are responsible for the storage of reactive and reacted materials, they possess larger storage capacities but are only able to hold the designated materials for the reactors and what comes from them.
Formulas
Heavy water û ôWaterö+ötoxic metalsö
Isotopes- ônoble gasö+öreactive gasö û you set what type of isotope you want but all use the same material. Noble gas contains all 4 gases and the reactive gas helps the reaction along
Strontium clathrates ûôwaterö+ö precious metalsö The formulas are easily modified I just set them as them made the most sense. I have purposely left out actual amounts required and produced so they could be discussed.
Pros -Water worlds are know useful, as of the last check ocean worlds where the least popular colony type know they will sustain youÆre off world assets. -No more waiting a hour for 6 blocks of ice while you are board out of your mind -While you donÆt get the instant amounts of materials from refining 20000 blocks of ice you get a more stable supply
Cons -The few fleets who mine ice that are not bots are out of a job, -Bots will move from a bot fleet to bot colonies, not affecting much but requiring them to do more work.
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Venkul Mul
Gallente
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Posted - 2010.12.14 08:19:00 -
[2]
Cons: - remove something that can be done semi-AFK to replace it with more clickfeast - remove a profession and related skills - remove the Mackinaw from the list of useful ships - remove a lot of implants - remove macro from ice belts and place them on planets where they can't be touched (at least until the advent of Dust)
Pro: - add a new profession with a new set of skills.
Not worth the work
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sYnc Vir
Caldari Wolfsbrigade
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Posted - 2010.12.14 11:08:00 -
[3]
Cant support this because youc can only do Reactions in low sec and 0.0 and anyone with a High sec pos would get screwed over with cost because they no longer fuel their own pos. This sigs has been removed due to the gross **** it showed.
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mchief117
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Posted - 2010.12.14 17:36:00 -
[4]
Originally by: sYnc Vir Cant support this because youc can only do Reactions in low sec and 0.0 and anyone with a High sec pos would get screwed over with cost because they no longer fuel their own pos.
where did i ever say that this was the same thing as pos reactors, i didnt. you can place theses anywhere you could put a colony
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Marcel Devereux
Aideron Robotics
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Posted - 2010.12.14 21:06:00 -
[5]
The basic idea of producing the products using PI is good. The implementation what I have an issue with. How about instead of a new colony type there is just a new facility that can be placed on certain types of planets? This facility would have the schematics Helium Isotopes, Hydrogen Isotopes, Nitrogen Isotopes, Oxygen Isotopes, Heavy Water, and Strontium Clathrates.
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Glyken Touchon
Independent Alchemists
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Posted - 2010.12.15 01:25:00 -
[6]
Edited by: Glyken Touchon on 15/12/2010 01:25:12
Originally by: mchief117 Cons -The few fleets who mine ice that are not bots are out of a job, -Bots will move from a bot fleet to bot colonies, not affecting much but requiring them to do more work.
You missed a few: Ice harvester BPOs will need to be refunded (how do you value the extra research?) T2 Ice harvester BPCs will be worthless (despite costing money to produce) Ice mining upgrade BPOs will need to be refunded T2 ice mining upgrade BPCs will be worthless SP refund required on Ice Processing skill SP refund required on Ice Harvesting skill ISK refund required on Ice Processing skill ISK refund required on Ice Harvesting skill Hulk rebalance required Mackinaw rebalance required harvesting certificates will need revising.
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Mara Rinn
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Posted - 2010.12.15 02:35:00 -
[7]
Originally by: mchief117 [Remove ice belts and there creation of the isotopes and other "ice" products. Replace it with a reactor system that allows PI users to use reactors to process materials into the needed isotope / materials.
Why? What problem are you trying to solve? How will your proposal solve the problem?
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PhoenixDawn
Gallente Forge Regional Security United Corporations Of Modern Eve
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Posted - 2010.12.15 06:05:00 -
[8]
Good idea.
Unfortunately PI is already being macro'd (botted), so nothing will be solved.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.15 06:52:00 -
[9]
What does this Feature&Idea discussion try to solve or ADD to the game?
Wrong forum imho.
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Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2010.12.15 08:39:00 -
[10]
I dont see a problem with adding to the game. But there is no reson I can think of to Remove Ice Mining as it is now or the Ice belts.
I also think that Active Ice Mining in belts should be king over any PI Ice work.
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |
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Wartrec
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Posted - 2010.12.15 14:24:00 -
[11]
Your article is well written but that shows that even well written threads have idiots writing them.
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