
J'Rela
Black Lotus Heavy Industries Ethereal Dawn
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Posted - 2010.12.29 03:53:00 -
[1]
Edited by: J''Rela on 29/12/2010 03:56:43 Reactions to the current build: -There had better be more options for hair/clothes/etc. at release. While I was planning on ditching it anyway, not having the *option* to retain my goofy hair made me kinda sad. -Likewise, the inability to recreate my Sebiestor's brilliant blue eyes and metallic red hair nearly made me weep. I am a big, manly man. I do not like being made to weep. -Is it just me or did the last update break a lot of things? A lot of UI text seems to have gone missing (to be replaced by what look like string names,) and some menus (eye shadow opacity-- now impossible to adjust, since the pop-up menu will collapse when you go to click on it-- comes to mind) which worked fine before are now unusable. Doubtless other issues -Character height needs to be adjustable. -While the female muscularity slider *does* have an effect, it is barely noticeable. This should be fixed. -A lot of the morph areas are unclear in their intent or counterintuitive in their use. For example, adjusting a female character's waist from the right side, it would seem that dragging to the right will increase her girth while dragging to the left will decrease it. The opposite is true. -Sliders. I know you don't want to do it, but sliders would improve control and feedback over the current drag-morph, not to mention making more obvious what options actually exist (what are these "tuck options" I'm only now reading about in this thread? Not good.) Keep the drag-morph, it's cool (if more than a touch unintuitive at times,) but we seriously need sliders. -Character design codes. It would be handy to have a quick text-based reference for the options we selected. Think Mass Effect 2. -It would be super-nice to have a system that tried to automatically approximate your old character model.
---- If violence never solves anything, you're not using enough.
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J'Rela
Black Lotus Heavy Industries Ethereal Dawn
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Posted - 2011.01.07 02:41:00 -
[2]
If this has been mentioned, I missed it: The latest build allowed me to re-do my model and portrait, but the portrait displayed in-game is still from an earlier build.
Probably not relevant to the usage scenario on live, but still irritating.
---- If violence never solves anything, you're not using enough.
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