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PHoneix NOir
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Posted - 2010.12.19 09:52:00 -
[1]
I think it still can be great, I just wish CCP would finish the stuff that is in it right now. For a game that advertised it's harsh nature, pvp, ruthless corporation domination ect.. we are down to an expansion whose goal is to stimulate teamwork while we fly around trying to catch butterfly's and paint rainbows on each others ships, and spend hours deciding what kind of pants we should wear.
High sec has become a giant game of who has the most isk. Low sec is abandoned save for FW Warfare which is half in shambles as a design. 0.0 suffers from a combination of high and low sec problems coupled with fleets of thousands of players breaking nodes.
Why add more pve? If you want sansha's nation to invade than let players who want to join sansha's nation join them and invade ****. Make them a new faction and add them to FW (if you fix fw). We can make our own fun, but we need some help... rabblerabblerabble
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Florio
Miniature Giant Space Hamsters
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Posted - 2010.12.19 10:04:00 -
[2]
To do all of those things you want, CCP need to continue to attract new players. They can't just polish off the game without adding new content and WiS etc to bring onboard a wider group of players. I agree with your criticisms of hi/lo/0 sec. Hopefully CCP will get the balance between polish and new content right. For some time now I haven't seen the population over 50k, so I guess that at this time the emphasis needs to be on the new content.
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Adst
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Posted - 2010.12.19 10:44:00 -
[3]
Your stuff, now!
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Jaqel Broadside
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Posted - 2010.12.19 11:03:00 -
[4]
I dont agree in entirety with your post but,,,
New players need to be able to make ISK to compete in time with everyone else, yet we have seen high sec income decrease and some "trades" become utterly pointless. Even if you stay in highsec you begin to become limited where you can go in high sec too.
Low sec is a either I wanna pirate or not choice and you're gonna have huge problems going anywhere else - even if you want to go mission in low sec you still have the problem of eventually becoming a pirate because of game mechanics.
Faction Warfare is a brave attempt at something better and seems to work, perminant "corp warfare" which ignores sec status. Basically a PvP on button.
Null sec is free other than the fact you HAVE to be in a strong alliance or your gonna die. Alliances can still dominate the Eve map far too easily - even when they dont utilise the systems - they exclude everyone else from them.
But the mechanics have been this way for years and I guess the developers want it to stay as it is, don't expect things to change in any year soon even when the fail is obvious.
Don't know why this is the case, never understood it - seems as though the only reason is they want the majority of the players to be poor and hence buy plex,, only thing that makes sense.
I guess they gave up on getting more people in Eve and just decide to farm us instead.
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Grimpak
Gallente The Whitehound Corporation Hounds of Anarchy
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Posted - 2010.12.19 11:14:00 -
[5]
Originally by: Jaqel Broadside I guess they gave up on getting more people in Eve and just decide to farm us instead.
no, it's a problem that comes with the "icelandic method" of business management: they do come with good, original, bold ideas, and they work their best to polish those ideas, but when they try to realize those ideas, they start to falter. they go "oh this is a good idea, but isn't it a bit too much now?" or "this is my vision of EVE, but it seems that it's too big, too soon.", and then in the end they try to pile up more ideas on top of those for the sake of more content, and the old stuff gets pushed back further and further or gets less and less extra polish time, and faction warfare is the perfect example of this.
there was a news article a few months back about this same issue, and tbh I have to agree with it, even if I do understand why they are like this, since trailing on the MMO world with new, untested ideas is akin to travel on shark infested waters with only but a buoy, and you're bleeding hard. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Seul Manus
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Posted - 2010.12.19 11:21:00 -
[6]
Originally by: PHoneix NOir I think it still can be great, I just wish CCP would finish the stuff that is in it right now. For a game that advertised it's harsh nature, pvp, ruthless corporation domination ect.. we are down to an expansion whose goal is to stimulate teamwork while we fly around trying to catch butterfly's and paint rainbows on each others ships, and spend hours deciding what kind of pants we should wear.
High sec has become a giant game of who has the most isk. Low sec is abandoned save for FW Warfare which is half in shambles as a design. 0.0 suffers from a combination of high and low sec problems coupled with fleets of thousands of players breaking nodes.
Why add more pve? If you want sansha's nation to invade than let players who want to join sansha's nation join them and invade ****. Make them a new faction and add them to FW (if you fix fw). We can make our own fun, but we need some help... rabblerabblerabble
Eve being a MMO is in constant developmet, as the CCP team try out new things.
If nothing changed, then what would be the point of the annual fanfest if CCP had nothing to present to its subscribers who attend.
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Cailais
Amarr Random Pirate's
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Posted - 2010.12.19 11:34:00 -
[7]
Originally by: Seul Manus
If nothing changed, then what would be the point of the annual fanfest if CCP had nothing to present to its subscribers who attend.
Marketing. Oh and a chance to drink some bears and a few days out of the office, but yeah it's mainly marketing.
C.
the hydrostatic capsule blog
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Seul Manus
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Posted - 2010.12.19 11:44:00 -
[8]
Edited by: Seul Manus on 19/12/2010 11:43:56 And the presentations about what CCP is doing and planning to add to the game is not important?
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Artemis Rose
Clandestine Vector
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Posted - 2010.12.19 11:48:00 -
[9]
Originally by: PHoneix NOir We are down to an expansion whose goal is to stimulate teamwork while we fly around trying to catch butterfly's and paint rainbows on each others ships, and spend hours deciding what kind of pants we should wear.
Team PvE isn't a bad game play decision. In the current game, you only want to PvE with you, yourself and your alts because you easily can and you don't want to share your monies with anybody else.
As far as wearing pants, don't wear any and save all that time 
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

Jaqel Broadside
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Posted - 2010.12.19 11:50:00 -
[10]
Originally by: Seul Manus Edited by: Seul Manus on 19/12/2010 11:43:56 And the presentations about what CCP is doing and planning to add to the game is not important?
Not to most people no, because they won't get a chance to play it anyway.
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RKColdFire
Gallente
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Posted - 2010.12.19 11:52:00 -
[11]
Originally by: Jaqel Broadside
Don't know why this is the case, never understood it - seems as though the only reason is they want the majority of the players to be poor and hence buy plex,, only thing that makes sense.
I guess they gave up on getting more people in Eve and just decide to farm us instead.
A good point....we need more new ppl not to keep busy old players.....since when players care about other players (same corp or alliance maybe)? if i saw an invasion we jump to another system and who cares of the rest....teamwork lol.
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Seul Manus
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Posted - 2010.12.19 11:54:00 -
[12]
Originally by: Jaqel Broadside
Originally by: Seul Manus Edited by: Seul Manus on 19/12/2010 11:43:56 And the presentations about what CCP is doing and planning to add to the game is not important?
Not to most people no, because they won't get a chance to play it anyway.
By that you are implying Eve players don't stay very long with the game.
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Jaqel Broadside
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Posted - 2010.12.19 12:33:00 -
[13]
Originally by: Seul Manus
Originally by: Jaqel Broadside
Originally by: Seul Manus Edited by: Seul Manus on 19/12/2010 11:43:56 And the presentations about what CCP is doing and planning to add to the game is not important?
Not to most people no, because they won't get a chance to play it anyway.
By that you are implying Eve players don't stay very long with the game.
No, most of the content isn't playable unless you are in a strong alliance or corporation and are in a senior position and have the required specialised SP and aren't at war and there is "enough" of you in your gang. Even then you can get hot dropped or ganked.
Even then the alliance/corporation's limit what you can do anyway.
Providing content is nice, making it unplayable is ????
Just go read the Sansha Incursion testing and calculate just how many people can actually play that content.
Then calculate how many of those people who can play actually pay for their subscription.
Total business failure.
If I wanted to get told what to do all the time and get sh@t on by a random passerby I'd go do some RL low life job ??? Dunno can't relate to this at all.
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Tarasina
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Posted - 2010.12.19 13:00:00 -
[14]
Originally by: PHoneix NOir I think it still can be great, I just wish CCP would finish the stuff that is in it right now. For a game that advertised it's harsh nature, pvp, ruthless corporation domination ect.. we are down to an expansion whose goal is to stimulate teamwork while we fly around trying to catch butterfly's and paint rainbows on each others ships, and spend hours deciding what kind of pants we should wear.
High sec has become a giant game of who has the most isk. Low sec is abandoned save for FW Warfare which is half in shambles as a design. 0.0 suffers from a combination of high and low sec problems coupled with fleets of thousands of players breaking nodes.
Why add more pve? If you want sansha's nation to invade than let players who want to join sansha's nation join them and invade ****. Make them a new faction and add them to FW (if you fix fw). We can make our own fun, but we need some help... rabblerabblerabble
THIS. Why can't we the players join a pirate faction? Would be so much more fun if we could and plan attacks on hisec etc, to stir things up.
Right now, pirate factions are just a name.
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Kyoto Luyi
Trotters Interstellar Traders
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Posted - 2010.12.19 13:05:00 -
[15]
Originally by: Seul Manus Edited by: Seul Manus on 19/12/2010 11:43:56 And the presentations about what CCP is doing and planning to add to the game is not important?
Not remotely important because, as we know, most of it is marketing bull and will never happen and what does get implemented won't work or will not be used.
There is plenty of evidence of this - simple example, check out which edition of EON announced Incarna...  -- The views or opinions I express are solely my own and do not reflect those of my Corporation or Alliance.. Oh, and I'm NOT allowed in CAOD either :) |

Othran
Brutor tribe
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Posted - 2010.12.19 13:24:00 -
[16]
1) ISK was ALWAYS the grind factor in Eve;
2) I don't do PVE at all now. Eve's PVE is probably the worst in any MMO ever. The missions are unimaginative crap. The epic arcs aren't epic. Now to be frank I never cared about PVE cos I find it all boring, in every MMO, but its a necessary evil. Eve's PVE was an afterthought and it shows - hell I remember when missions came in at first. So yeah something did need to be done about it. Its probably slightly better now, but its still awful;
3) Low sec has activity. The fact you can't see it shows you've spent no time there;
4) 0.0 is broken in more ways that you can possibly imagine, but a "combination of high and low sec problems" is nonsense.
0/10
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Fulkurth
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Posted - 2010.12.19 13:25:00 -
[17]
So eve dying (again)?
No new players join! (again)
CCP doesn't listen to the players (again)
I don't like the new stuff because it isn't aimed at me! (again)
Same thread, different poster.
boring.....
Though, if you could please direct your tears into this jar *points* it would be helpful for future collections.
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Lillith Starfire
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Posted - 2010.12.19 13:32:00 -
[18]
Let me get into my flame proof suit first <wiggles>
Ok so the reason could be because PvE is where the $$$ is at. The fact is majority of players (characters at least) are in high sec at any given time. This means majority are probably not doing space ship pew pew vs each other.
Majority are doing missions or trading or something other than ship vs ship pew pew.
Since CCP likes to make money they could be catering more to the PvE appeal. Even in 0.0 there are many carebears who are doing PvE.
Maybe CCP just sees which way the wind is blowing?
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Marchocias
Snatch Victory
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Posted - 2010.12.19 14:59:00 -
[19]
I dont understand why incursions are so badly bolted onto the game.
They could have taken the time instead to factional warfare so that all factions are involved with wars on a number of fronts. It could be set up with factional wars going hot/cold at different times, with the military being required to move to the theatre of war as they move onto their next tour of duty.
Incursions should have been a part of that... ANY faction being able to incurse into ANY OTHER factions space.
I can't be the only person who is getting tired of CCPs current approach. This game used to be about open-ended game mechanics, with powerful simple systems working together to make a game of complexity and depth. With rubbish like factional warfare and incursions we're seeing closed-ended one-time-only game mechanics developed, then abandoned.
If I could afford the plane ticket, I'd fly over there, sneak into Hilmars office, then punch him in the face every time the subscription counter increments by one. ---- I belong to Silent Ninja (Hopefully that should cover it). |

Cipher Jones
Minmatar
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Posted - 2010.12.19 15:41:00 -
[20]
Quote: They could have taken the time instead to factional warfare so that all factions are involved with wars on a number of fronts.
That way there would be 15000 "No new content" whine threads instead of 15000 the new content sucks threads.
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Siouxsie B
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Posted - 2010.12.19 15:57:00 -
[21]
Edited by: Siouxsie B on 19/12/2010 15:58:39 I suppose they could have made factional warfare obligatory by auto-signing each new player up for whatever faction they start as - with the option to transfer later - then added factional navies in all lowsec areas, thus creating real 'empires'.
Of course, the whining would have been immense from all the so-called PvPers who prefer to just gank newbies there...
EDIT: Yes, like DAoC 
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Joss56
Gallente The Scope
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Posted - 2010.12.19 16:16:00 -
[22]
Originally by: Florio To do all of those things you want, CCP need to continue to attract new players. They can't just polish off the game without adding new content and WiS etc to bring onboard a wider group of players. I agree with your criticisms of hi/lo/0 sec. Hopefully CCP will get the balance between polish and new content right. For some time now I haven't seen the population over 50k, so I guess that at this time the emphasis needs to be on the new content.
You want some reasons wy someone sould not like eve?
-scam, every form of grief alouded/encouraged
-Sec status/concorde/faction police - entire joke
-Over protection of piracy/ganking
-Paranoid player base
Burning servers 
________________________________________________
"You do realise you live on a globe, right? And that there places outside the USA/UK?"
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Seul Manus
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Posted - 2010.12.19 16:52:00 -
[23]
Edited by: Seul Manus on 19/12/2010 16:53:32
Originally by: Kyoto Luyi
Originally by: Seul Manus Edited by: Seul Manus on 19/12/2010 11:43:56 And the presentations about what CCP is doing and planning to add to the game is not important?
Not remotely important because, as we know, most of it is marketing bull and will never happen and what does get implemented won't work or will not be used.
There is plenty of evidence of this - simple example, check out which edition of EON announced Incarna... 
Hmmmm. Hope the issue with 00 in this thread is brought up at the Q&A at the fan fest. As after all Eve players there can meet and talk with the devs 1 to 1 if need be.
I myself am giving CCP two years to see how things develop.
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Iraherag
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Posted - 2010.12.19 16:53:00 -
[24]
Edited by: Iraherag on 19/12/2010 16:55:03
Originally by: Florio To do all of those things you want, CCP need to continue to attract new players. They can't just polish off the game without adding new content and WiS etc to bring onboard a wider group of players. I agree with your criticisms of hi/lo/0 sec. Hopefully CCP will get the balance between polish and new content right. For some time now I haven't seen the population over 50k, so I guess that at this time the emphasis needs to be on the new content.
Congratulations!! You just described the management approach to never having to do what you said you would do. Because - as everyone knows - everything takes money and to make money you have to - you guessed it - get new paying customers. To get new paying customers you have to do something completely different than what you actually wanted to do. Who'd want to pay for your actual idea, eh?!?!
Later you will find, that you are far away from your actual goal and that it will take some effort to get back on course. But with a little more paying customers you should get enough revenue to pay for that. So all it takes is to finish some other content first. Who would have thought it's that easy?!
Oh and if you haven't seen more than 50,000 people online recently, I suggest a good ophthalmologist - it happens several times per week...
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Roosterton
Eternal Frontier Saints Amongst Sinners
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Posted - 2010.12.19 18:04:00 -
[25]
54,375 players online right now. -------- Enemy corps raided into disbandment: Three.
Originally by: Tarminic
OH MY GOD WHAT HAVE YOU DONE?!
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Joss56
Gallente The Scope
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Posted - 2010.12.19 18:39:00 -
[26]
Originally by: Roosterton 54,375 players online right now.

i would like to know how many alts/bots are included 
Gime tha numbers nao !
________________________________________________
"You do realise you live on a globe, right? And that there places outside the USA/UK?"
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Bhattran
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Posted - 2010.12.19 18:45:00 -
[27]
Originally by: PHoneix NOir I think it still can be great, I just wish CCP would finish the stuff that is in it right now. For a game that advertised it's harsh nature, pvp, ruthless corporation domination ect.. we are down to an expansion whose goal is to stimulate teamwork while we fly around trying to catch butterfly's and paint rainbows on each others ships, and spend hours deciding what kind of pants we should wear.
High sec has become a giant game of who has the most isk. Low sec is abandoned save for FW Warfare which is half in shambles as a design. 0.0 suffers from a combination of high and low sec problems coupled with fleets of thousands of players breaking nodes.
Why add more pve? If you want sansha's nation to invade than let players who want to join sansha's nation join them and invade ****. Make them a new faction and add them to FW (if you fix fw). We can make our own fun, but we need some help... rabblerabblerabble
I concur everything sucks if only they wouldn't work on PVE and would instead work on PVP then everything would be fine, but since they won't everything sucks, damn them all to hell.
/sarcasm 
--WIS/Incarna/Ambulation where microtransactions come to play, and uh bars.-- |

MMXMMX
Caldari Caldari Provisions
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Posted - 2010.12.19 18:47:00 -
[28]
Where are the new level 4 missions ?
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Adunh Slavy
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Posted - 2010.12.19 19:49:00 -
[29]
For all my gripes, Eve is great. It could be better certainly. I think if we take a careful look, we can see that CCP is trying to polish old, and introduce new.
New content isn't for new players, it's for older players. New players have no idea something is new, they come because they see an ad, or hear about Eve from a friend. They come for the space ships and the sci-fi, they stay or not if they have fun, enjoy the game and get addicted to Eve/MMO dopamine. New content is created to give new goals and things to do for existing players. To create new triggers for the dopamine, or in Eve's case, "Space Crack".
I think where CCP misses the point, with a nod to the OP, is that the space crack need not always be brand new. There are many things that do not deliver the space crack as well as they could. A look at the recent thread "a thousand paper cuts" reveals this in many ways.
There are core game play things that players have complained about for years, and a historical look at the forums shows that these issues are not only brought up by older players, but newer players as well.
It's the long running issues that need attention, and unfortunatly, many of them will be the most difficult to address ... and that perhaps is why they remain neglected.
The Real Space Initiative - V7
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Selinate
Amarr Wardens of the Void
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Posted - 2010.12.19 20:51:00 -
[30]
Originally by: MMXMMX Where are the new level 4 missions ?
You want new level 4 missions? Do you really need a new story that just ends in killing a bunch of mission rats all over again to make it interesting?
Also, to this "Eve could have been great" nonsense, they're working on it. CCP does have a LOT of things on their plate to finish right now, so I think you should take a break on talking like Eve has already died. This isn't Tabula Rasa...
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Augustus IX
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Posted - 2010.12.19 23:05:00 -
[31]
Originally by: Cailais Marketing. Oh and a chance to drink some bears and a few days out of the office, but yeah it's mainly marketing.
Originally by: Cailais a chance to drink some bears and a few days out of the office
Originally by: Cailais drink some bears
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Infinity Ziona
Minmatar Cloakers
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Posted - 2010.12.21 01:47:00 -
[32]
Edited by: Infinity Ziona on 21/12/2010 01:51:05 EvE was supposed to be a niche game. The idea was a universe that was harsh, difficult and mean. It was never supposed to be a WoW-like space game.
Did Oveur move on to something else? He seemed like he had the best interests of the game at heart.
Since then however, EvE has become more and more wow-like. The niche game that was harsh, difficult and mean in no longer harsh difficult and mean. EvE is no longer a niche game. Its a mainstream MMO with the usual mainstream things:
* Easy to make isk (respawning plex and anomalies in 0.0). * Carebear centric alliances * Minimalistic loss (jump clones, jump bridges, buffed insurance, massive incomes vs mimimized losses) * Devs all too happy to respawn peoples ships and losses too frequently
A typical battleship suicide costs you 20 million isk, occasionally you might even make a profit just on the suicide if you manufacture your own ships and modules.
Comparing a day of WoW battlegrounds to a day of EvE PvP it takes roughly the same time to recover the gold for repairs to your armor as it does to recover the losses from losing a battlecruiser.
In short EvE has become an average carebear mmo, 0.0 is controlled by carebears, there is no risk, harshness or meanness unless its coming from a large blob of carebears whose sole intention is to negate all risk and loss.
There are exceptions to this mentality as there are in other games, but they are rare.
The blame is squarely on the developers. I believe they suffer from the same disease that devs in other games eventually all suffer from. When the ching ching of the dollar (or isk) vs the spirit of the game as it was intended is weighted, it only takes a single dev to propose just one 'compromise' for the game to start going down the slippery slope of commercialization. Eventually the compromises keep being introduced, 'just one small thing' and you have a snowball effect and suddenly instead of running to the nexus is 30 minutes your clicking on a stone that takes you there in 1 second, or clicking on a jump bridge instead of traveling into 0.0 and risking your ship.
I realized EvE was no longer EvE when 0.0 alliance players started making posts / responding in threads with such carebear opinions, that quite frankly, would have had them thrown out of their 0.0 corps / alliances in the days when EvE was actually a harsh, mean and risky place.
My favorite was "If you remove local, all of 0.0 would have to go back to empire to run L4's cause the isk / risk ratio would make 0.0 unattractive". That's just plain sad and should make all the original EvE developers cry. Rest in peace EvE, you may not be dead in terms of being shut down, but in terms of the spirit and intent, your a rotting corpse filled with the maggoty detritus of carebear overindulgence. --------------------------------------------- Hate Bots / RMT? Do something worthwhile and good for EvE and cause tears and anguish for others, while doing absolutely nothing yourself! Join up. |

Kierlana Vosk
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Posted - 2010.12.21 02:38:00 -
[33]
Edited by: Kierlana Vosk on 21/12/2010 02:40:09 As a carebear, there are four things I'd love to see. 1. Removal of Local listing players. 2. Removal of Insurance. 3. Guild Wars 2 style missions. (This'd easily be as good as any Incursions, imo. Though it'd take even more work.) 4. Everybody quitting giving me all their stuff.
Originally by: Augustus IX
Originally by: Cailais Marketing. Oh and a chance to drink some bears and a few days out of the office, but yeah it's mainly marketing.
Originally by: Cailais a chance to drink some bears and a few days out of the office
Originally by: Cailais drink some bears
Gah, you beat me to it. :(
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Typhis Deterious
Crista Research
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Posted - 2010.12.21 03:21:00 -
[34]
Originally by: Grimpak
Originally by: Jaqel Broadside I guess they gave up on getting more people in Eve and just decide to farm us instead.
no, it's a problem that comes with the "icelandic method" of business management: they do come with good, original, bold ideas, and they work their best to polish those ideas, but when they try to realize those ideas, they start to falter. they go "oh this is a good idea, but isn't it a bit too much now?" or "this is my vision of EVE, but it seems that it's too big, too soon.", and then in the end they try to pile up more ideas on top of those for the sake of more content, and the old stuff gets pushed back further and further or gets less and less extra polish time, and faction warfare is the perfect example of this.
there was a news article a few months back about this same issue, and tbh I have to agree with it, even if I do understand why they are like this, since trailing on the MMO world with new, untested ideas is akin to travel on shark infested waters with only but a buoy, and you're bleeding hard.
I'm nobody and I endorse this message :|
[url="http://www.trinitynova.co.uk" |

Space Pinata
Amarr Discount Napkin Industries
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Posted - 2010.12.21 07:28:00 -
[35]
I stopped reading when the troll implied that people with isk/power don't pay for their subscriptions.
PLEX are magic~~ |

Sadian Gray
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Posted - 2010.12.21 09:27:00 -
[36]
Quote: EvE was supposed to be a niche game. The idea was a universe that was harsh, difficult and mean. It was never supposed to be a WoW-like space game.
Did Oveur move on to something else? He seemed like he had the best interests of the game at heart.
Since then however, EvE has become more and more wow-like. The niche game that was harsh, difficult and mean in no longer harsh difficult and mean. EvE is no longer a niche game. Its a mainstream MMO with the usual mainstream things:
* Easy to make isk (respawning plex and anomalies in 0.0). * Carebear centric alliances * Minimalistic loss (jump clones, jump bridges, buffed insurance, massive incomes vs mimimized losses) * Devs all too happy to respawn peoples ships and losses too frequently
A typical battleship suicide costs you 20 million isk, occasionally you might even make a profit just on the suicide if you manufacture your own ships and modules.
Comparing a day of WoW battlegrounds to a day of EvE PvP it takes roughly the same time to recover the gold for repairs to your armor as it does to recover the losses from losing a battlecruiser.
In short EvE has become an average carebear mmo, 0.0 is controlled by carebears, there is no risk, harshness or meanness unless its coming from a large blob of carebears whose sole intention is to negate all risk and loss.
There are exceptions to this mentality as there are in other games, but they are rare.
The blame is squarely on the developers. I believe they suffer from the same disease that devs in other games eventually all suffer from. When the ching ching of the dollar (or isk) vs the spirit of the game as it was intended is weighted, it only takes a single dev to propose just one 'compromise' for the game to start going down the slippery slope of commercialization. Eventually the compromises keep being introduced, 'just one small thing' and you have a snowball effect and suddenly instead of running to the nexus is 30 minutes your clicking on a stone that takes you there in 1 second, or clicking on a jump bridge instead of traveling into 0.0 and risking your ship.
I realized EvE was no longer EvE when 0.0 alliance players started making posts / responding in threads with such carebear opinions, that quite frankly, would have had them thrown out of their 0.0 corps / alliances in the days when EvE was actually a harsh, mean and risky place.
My favorite was "If you remove local, all of 0.0 would have to go back to empire to run L4's cause the isk / risk ratio would make 0.0 unattractive". That's just plain sad and should make all the original EvE developers cry. Rest in peace EvE, you may not be dead in terms of being shut down, but in terms of the spirit and intent, your a rotting corpse filled with the maggoty detritus of carebear overindulgence.
What a great post. Thank you for putting into words what I think lots of folks who are slowly leaving the game feel.
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Vaerah Vahrokha
Minmatar Vahrokh Consulting
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Posted - 2010.12.21 10:03:00 -
[37]
Quote:
You want new level 4 missions? Do you really need a new story that just ends in killing a bunch of mission rats all over again to make it interesting?
Why not?
Quote:
What a great post. Thank you for putting into words what I think lots of folks who are slowly leaving the game feel
QFT
- Auditing & consulting
When looking for investors, please read http://tinyurl.com/n5ys4h + http://tinyurl.com/lrg4oz
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Captian00Harlock
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Posted - 2010.12.21 10:32:00 -
[38]
Your right eve could have been fun... but then you came... >.>
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