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Frawan
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Posted - 2010.12.19 21:09:00 -
[1]
Hi.
I recently started running L2 missions, but found them to be a bit too hard with my Coercer (fitted with 8 light dual pulse lasers - multifreq.).
I then spent around 8 mill (incl. fitting+ insurance) on upgrading to an Omen, which I was told would be ideal for L2 missions. I found a stable fitting online (medium beam lasers I believe), and went into the fight.
I was totaller overwhelmed by the fact that a much better ship and supposedly much better fitting would suck that much. I didn't even have enough composure to flee the scene in time, so I lost 8 mil on this adventure :(
What am I doing wrong? Reason I lost was simply that the enemy was getting too cloose to quickly - 1-2km, so I couldn't get in any decent range despite numerous efforts.
How can people even run missions, and why is the Omen with better fitting so terrible compared to the Coercer?
Was so ****ed I haven't played for 2 weeks. Now I am ready to give it another shot, but need som guidance on how to run these missions, and how to survive.
THx.
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Pheusia
Gallente The Initiative.
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Posted - 2010.12.19 21:35:00 -
[2]
You can't just sit still and shoot. You'll need to actively fly your ship to reduce transversal and keep the rats in optimal range.
Post your Omen fit? Signed, Pheusia |
gfldex
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Posted - 2010.12.19 22:00:00 -
[3]
Originally by: Frawan What am I doing wrong?
Wrong fitting, bad skills, poor understanding of game mechanics or you just stepped into the trap that is Recon 1/3.
Originally by: Frawan Was so ****ed I haven't played for 2 weeks.
You are in good company.
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tartan pixie
Minmatar Pixie Cats
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Posted - 2010.12.19 22:12:00 -
[4]
Originally by: Frawan
medium beam lasers I believe
^^^ That's the little bugger right there.
Beam lasers have lots of range but very little tracking, this means they don't turn very fast so are only effective at range. The coercer on the other hand uses small pulses so can hit pretty much anything.
The way to hit smaller rats in a cruiser is to fit pulse lasers and as many webs as you can cram on.
sig---------------------------------------------
No your honour my defence is that the pixies did it in the middle of the night. Prove me wrong. |
Surfin's PlunderBunny
Minmatar The Python Cartel. The Jerk Cartel
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Posted - 2010.12.19 22:16:00 -
[5]
Also flying a horrible ship
*Touches self*
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Merouk Baas
Gallente
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Posted - 2010.12.19 22:43:00 -
[6]
You're doing two things wrong:
1. The Coercer is a destroyer and uses frigate-sized guns, and the Omen is a cruiser and uses cruiser-size guns. Cruiser-size guns have trouble hitting small frigates; you must have a secondary weapon system (drones, missiles) for said frigates. Or, just install frigate guns on the cruiser, since you're going into L2 missions and they're full of frigate targets.
2. You installed Long Range lasers. The long range weapons (all of them) have even MORE trouble hitting things that are closeby and fast.
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Skyler Snow
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Posted - 2010.12.20 00:27:00 -
[7]
Also, I doubt you have been podded. NPCs never pod you. If you have in fact be podded by NPCs then petition it for both clone cost/lost skillpoint reimbursement and any implant reimbursement.
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Herping yourDerp
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Posted - 2010.12.20 03:17:00 -
[8]
fit an omen. as many medium guns as you can, i think omens use beam lasers. fit a active tank that counters the missions damage, against gurista you use kinectic and thermal resistance ect. become cap stable bring drones, as many light drones as you can, but only hobgoblins OR warriors. a rule of thumb is the only good drones are gallente or minmatar ( gallente do the most damage, but minmatar are fastest)
i too, died in lvl 2 missions, but i never understood how to tank or anything, trust me, it gets much easier in time
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.12.20 03:59:00 -
[9]
Originally by: Surfin's PlunderBunny Also flying a horrible ship
hey it works in level 2s, just gotta know how to fly the thing.
beams and kite
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KaarBaak
Minmatar Seatec Astronomy
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Posted - 2010.12.20 04:02:00 -
[10]
Did anyone mention drones, yet? If you're not using them, they'll change your game (for the better)
KB
Circumstances rule men; men do not rule circumstances. --Herodotus, Histories
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Ildryn
do you -Mostly Harmless-
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Posted - 2010.12.20 08:48:00 -
[11]
Topic says you were podded. So stop getting aggro from other players.
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Xercodo
Amarr INESTO Task Force
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Posted - 2010.12.20 10:53:00 -
[12]
i found this one in game and pointed him to the arby, and gave a very basic run down on why medium guns wont be effective to start out
sadly i forgot the mix up in the jargon
-------------------------------------------------- The drake is a lie
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Foxgguy2001
Gallente Second Hand Lions Redneck Rage
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Posted - 2010.12.20 19:22:00 -
[13]
Edited by: Foxgguy2001 on 20/12/2010 19:23:10 As others have said....drones. Get some...the arbitrator with drones is awesome for lvl1 & 2 grinding. The omen is great with pulse lasers...fit for the specific damage type though. |
Surfin's PlunderBunny
Minmatar The Python Cartel. The Jerk Cartel
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Posted - 2010.12.20 19:25:00 -
[14]
Originally by: Ildryn Topic says you were podded. So stop getting aggro from other players.
*Touches self*
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Hephaestus nu
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Posted - 2010.12.20 21:08:00 -
[15]
Get ur skills up and do lvl 1 missions until lvl 2's are not so hard
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Frawan
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Posted - 2010.12.20 23:10:00 -
[16]
Hi.
Sorry for wrong header - I wasn't podded, but my ship was lost.
And no I didn't have drones, so that one should certainly help.
I gave the L2 mission another try yesterday with a Maller instead. Secondly I fitted my ship with pulse instead of beams, and used a variety of different crystals instead of just one, and that did the trick. Didn't get below 50% shield or so, and wasn't even tanking.
Thank you for the inputs. I have also been given different advice ingame - seems there are a lot of ways to do this.
Seems the Eve community is more helpful than I thought.
Steep learning curve though..
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DeftCrow Redriver
Gallente Best Path Inc.
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Posted - 2010.12.21 01:48:00 -
[17]
Edited by: DeftCrow Redriver on 21/12/2010 01:52:33 The thing you have noticed by what seems as "sucky tracking" is actually caused by the larger signature resolution of medium guns. When hitting smaller targets, larger guns have a tracking penalty corresponding to [target signature / turret signature]... so your tracking speed against frigates was basically cut down to 1/3.
Sure, the situation looks grim coupled with the medium gun's lower tracking, but as someone who crosstrained from Gallente to Amarr, Focused Medium Beam's 0.05 tracking speed was more than enough to hit any NPC frigate reliably. Sizzling frigates with multifrequency was one of my favorite passtimes, and it still is. mmm...
The secret is to bump up Motion Prediciton to at least 4, fit an Afterburner/web, and mimic the rat's movement. By matching the velocity vector(both movement speed and direction) of your ship with that of the rat, you are essentially "anchoring" yourself to your target and minimizing the angular velocity, thus making you easily score hits. To do that you'll have to manually steer the ship by clicking at the screen instead of orbit/keep distance.
For more information, follow through the tracking guide: http://go-dl1.eve-files.com/media/0910/eve-tracking101.swf (The calculation for transversal is actually incorrect in terms of real world physics, but that's the game engine's fault, so meh.)
Seems like too much trouble, eh? But that's a good practice for learning how to actually pilot your ship. Manual piloting is a skill you will use every time you jump into anything smaller than a battleship, in both PvE / PvP situations.
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Foxgguy2001
Gallente Second Hand Lions Redneck Rage
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Posted - 2010.12.21 03:38:00 -
[18]
Originally by: Frawan
Secondly I fitted my ship with pulse instead of beams, and used a variety of different crystals instead of just one, and that did the trick. Didn't get below 50% shield or so, and wasn't even tanking.
Also to get a feel for what distances you can get, right click and 'show info' on your pulse lasers activation icon while in space, and it'll give you a optimal range that takes into account the crystals your using... telling you at what distance you'll do max damage with those crystals. |
Anne Arqui
Minmatar Diamonds in the Rough Enterprises
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Posted - 2010.12.21 11:07:00 -
[19]
Originally by: Frawan I was totaller overwhelmed by the fact that a much better ship and supposedly much better fitting would suck that much. I didn't even have enough composure to flee the scene in time, so I lost 8 mil on this adventure :(
What am I doing wrong?
Don't worry, I lost an interceptor, frigate, destroyer and assault frigate all to the same L2 mission (Blockade) a few days ago.
I had been drnking though.
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Avo Daith
Public Venture Enterprises
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Posted - 2010.12.21 11:17:00 -
[20]
Originally by: Frawan Hi.
Sorry for wrong header - I wasn't podded, but my ship was lost.
If you go back and edit your first post you'll find you can change the thread title.
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ACY GTMI
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Posted - 2010.12.21 11:20:00 -
[21]
I love lasers and Omens both, but I've also had trouble running missions with that combination.
So I hung a set of 200mm Compressed Coil railguns on it, and that seems to work better for me. It certainly takes care of one of the laser's big weak spots: Lasers can't do much in the way of kinetic damage. That makes them less useful against some breeds of mission rats.
I know there will be gasps and groans about giving up a bonus, if the Omen even has one, but a 5% bonus for a weapon that can't do the recommended type of damage against your current opponent is of limited usefulness.
If you don't like 'kiting' stick some Ion blasters on it, fill your rig slots with Core Defence Shield purgers and extenders, stick a stasis webifier in one of the mids, set your standoff range to 1500 meters and go for broke. I haven't actually tried this fit on missions, but it works well against 0.0 asteroid belt rats. I'm assuming that it would perform similarly against at least some of the mission rats.
For those of you who are horrified by the thought of a passive shield tanked Amarr ship, I mainly fly Caldari, so I have very little in the way of armor skills. So I fill the Omen's lows with Mag Field Stabilizers, Tracking Enhancers and Power Diagnostics.
Then again, this isn't the ships and modules forum. Sorry.
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gfldex
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Posted - 2010.12.21 12:12:00 -
[22]
Originally by: ACY GTMI
I know there will be gasps and groans about giving up a bonus, if the Omen even has one, but a 5% bonus for a weapon that can't do the recommended type of damage against your current opponent is of limited usefulness.
You give up 25% dmg (it's more actually but I'm to lazy to do the math) to hit with a dmg type that has 10% lower resistance to overcome?
For the love of all that is holy, step back from giving advice!
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ACY GTMI
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Posted - 2010.12.21 19:57:00 -
[23]
I don't give advice. Unlike most people, who try to kite the same old raggedy assed, out of date hearsay, I tell people what I have done, and how it worked out. Whether they try it or not is up to them.
From reading a number of your posts, I, at least, would be much happier if you would show the same restraint.
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foksieloy
Minmatar Universal Army Ushra'Khan
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Posted - 2010.12.22 07:56:00 -
[24]
If you are serious about missioning, go for a destroyer for the early difficulties, then train up to battlecruiser as soon as you can.
Battlecruisers will serve you well into lvl4 missions. _______________________ Drink Eau du Nichup«, the taste of heaven. Now available as Nichup Citrus« as well! |
Malcom Vincent
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Posted - 2010.12.22 12:15:00 -
[25]
Don't blindly trust other people setups, what may work for them may not nessisarily work for you.
The key to staying alive in missions is primarily to fit the proper tank for the job at hand and killing whatever (if any) is scrambling you so your escape route is clear.
This will most of the time be frigates, and since you are now packing bigger guns - with less tracking, you should remind yourself to bring mission appropriate drones to help you kill any scramblers first and foremost while you focus your own weapon fire on some of the rats that are easier to hit for your guns.
The Omen has 5 lows so you could start out with a medium armor repper a damage control and 2-3 armor hardeners, depending on your capacitor needs. This will allow you to tank most dual damage missions (ie. kin/therm, EM/therm, expl/kin etc.), and the DC will give you a bit more survivability if you go into structure for whatever reason.
If you are facing mostly frigate targets, your mediums should filled with at least 1 webber, but this can also be used for cap boosters.
The drone bay gives you the option to pack 3 light drones, so you may as well use that to your advantage. Look on your overview to identify any scrambling frigates but remember to manage your incoming DPS so it doesn't get out of hand. In some missions, those are scramblers are triggers and will aggro the whole pocket if you start shooting them.
Thats when mission preparation comes into play.
The L2 missions are really the first type of missions where you will have to start preparing for what you will be facing. No more cookiecutter ship setups that will do for any mission.
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Karn Velora
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Posted - 2010.12.22 13:30:00 -
[26]
As Amarrians are the most turret-centric of all races, we are the most heavily reliant on uh... drones. Makes sense, I know, but yea. Drones are "the ****". Drones V, and onwards to Drone Interfacing is a great investment, multiplying their damage by a "crapload". The bigger your weapons get, the more you rely on the drones to mop up all the crap you can't even dream to hit with your turrets. Any ship, cruiser or bigger, should have at least 5 drones in the air, more or less all the time.
Truly dominating the scene in an Amarrian ship also puts some heavy use into "non required skills". Capacitor skills, being once. With lasers, reppers, afterburner... you chew through cap like a junkie through a pharmacy.
Gunnery skills. There's loads of gunnery skills that aren't required to fit the weapons, but will improve their performance tremendously. Higher tracking, damage, range, cap efficiency...
Navigation skills. Widely neglected, but... if you fly a beam-boat, especially versus smaller ships, speed may be worth the investment. It'll keep the enemy at range, chasing you, so you can pop them. If they get close, you can actually start to chase them (and then they try to head out to their orbit distance, going *straight*, giving up a clear shot with the beams right up his wazzoo. Pop. ) Needless to say, navigation skills will also make you more agile, speedy, cap efficient, warp out faster, etc - and that's great. More speed means more possibilities to outmaneuver larger ships, to see to it that they don't get any clear shots on YOU. Navigation is more important than people like to think.
Also, missions take a bit of tactics. Identifying the targets that need to be taken care of first. Frigates may not be the most dangerous targets but: at range you CAN hit them, and if you wipe them out quick, you will not experience close combat. The cruiser's won't chase you down that quickly.
May also be worth looking into refitting the ship for each mission. No reason to tank explosive damage if you are facing serpentis pirates. Add armor hardener(s) specific to counter the enemies you will be facing.
And of course, some experience doesn't hurt. Turrets need some understanding of angualar velocity and tracking to get good mileage. It pays to learn how to fly the ship to maximise your chance of getting clear shots on the enemy.
-
Tbh though... I was running a destroyer for level 2s and had a lot of fun doing it. :) It's a bit "squishy" though, so personally I'd scrap the close range pulses, in favor of really long range beams, and an afterburner to make sure the enemy stays far away.
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Obsession Paranoia
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Posted - 2010.12.22 13:38:00 -
[27]
Guys, most of this advice is trash. You do not need mission specific hardeners in level 2 missions at all. You need some guns and a cruiser, and a shield/armor rep. Thats it.
To the OP - Heres how you do all the missions up to level 4.
1-Warp in 2-Find enemies 3-Shoot them till they flash at you 4-Fly the exact opposite direction *This is where they line up nicely following you, and make tracking a complete non-factor* 5-Shoot stuff.
This works just fine. Don't orbit, thats stupid. Hell, if you are fitting mission specific hardeners and whatever, just fit high tracking guns and go semi-afk, thats all I've done right through level 1/2/3.
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Slapchop Gonnalovemynuts
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Posted - 2010.12.22 22:30:00 -
[28]
Laugh at me if you will, but, IMO for doing lv2 missions in a cruiser with bad skills and SP, a maller with 5 small guns is better. Even with horrible skills they have a super tank, and you wont feel guilty about wasting a good gun bonus. They do have the small issue of not having a drone bay, and they are really slow, but they are also a tough nut to crack. --------------------------------------------
Quote: EVE-Online... Too rough for ya? Don't like it? GTFO...
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Kahega Amielden
T.R.I.A.D
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Posted - 2010.12.22 22:47:00 -
[29]
Originally by: Slapchop Gonnalovemynuts Laugh at me if you will, but, IMO for doing lv2 missions in a cruiser with bad skills and SP, a maller with 5 small guns is better. Even with horrible skills they have a super tank, and you wont feel guilty about wasting a good gun bonus. They do have the small issue of not having a drone bay, and they are really slow, but they are also a tough nut to crack.
Well it's -better- in the sense that if fit with anything even remotely sensible, it will take you three days to die so there's no risk there. It will still run them really slowly, though.
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Tau Cabalander
Caldari
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Posted - 2010.12.23 00:09:00 -
[30]
Most NPC frigates can't hit anything further than 25 km , and NPC cruisers are much slower. Fit an afterburner, and stay out of their range, and hit them with long range turrets.
Since the NPC will be following you, you'll have 0 traversal on them, so tracking isn't an issue.
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