Dark Drifter
Sardaukar Merc Guild General Tso's Alliance
44
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Posted - 2012.10.31 21:54:00 -
[1] - Quote
where to start. (controversial potions at bottom of post)
- concord sanctioned compact jump drive
- micro cynos for inner system jumps (used in conjunction with above)
- concord EW mods
- concord warp scram/disputer (scram:4 point strength out to 10km, disputer: 2 point strength out to 20km both with high cap cost)
- concord drones (primarily logistics)
- DED implants
- concord sanctioned hull conversions for 1 of each racial destroyer/BC (concord paint jobs)
- concord weapons (using 2 weapon skills)
- concord faction ammo
- concord Passive armor re-constructors (less armor HP better nanobot distribution)
- concord hacking device/savager/analyzer/ship scanner/cargo scanner
- concord target spectrum breakers
- Avatar clothing
- concord gravity well (stops a ship dead in its tracks, has a 60second cycle time and uses capacitor boosters)
- concord Pos modules. (DED large blaster battery, excet..)
- concord scan probes +25% base scan strength -75% flight time
- TAG offers for LP (purchased in sets of 10, primary navy tags only)
- concord (DED) faction transport ships (built around stealthy logistics)
"CONTROVERSIAL"
concord "deploy able in SOV null and WH" communications shards (can be turned off/on to force local to Kspace/Wspace modes) needs a large pos and takes 90% of the PG/CPU to be online, is anchored outside the force field, has the HP of a warp scrambling battery, (once incapacitated local will update after the next session change)
concord radiation smart-bombs:
these bad boys are your answer to AFK cloakers: -using something akin to the old torp impact anim, -when activated the ship will emit a pulse that will radiate outwards from the hull at about 250ms to a maximum distance of 100km -upon hitting a cloaked vessel will then bounce back (visually) giving you a rough location of the cloked ship. -to counter spamming of these on gates there will be a 120second delay between activation's (this means all activation's of any mod designed for the same purpose) and they can not be activated with in 25km of a gate or station.
there will be 6 varients for this module. (these are all high slot mods) ( and and will incure a suspect flag on hitting neutral shipping) 1 for each sensor type (total 4) higher base SS 1 for multiculturm, low base SS 1 for extended range multispectrum (max range 5Au at 1Au every 60seconds) see bottom for info
to go with this: add to any hull designed to use cloaking devices the following role bonus
+100% to native sensor strength while cloaked.
these mods will be scripted with the following:
100km range (no script) - base sensor strength 50km script - 2x base sensor strength 25km script - 3x base sensor strength 5km script - 5x base sensor strength
this will not be an activate HIT/MISS module, instead it will works as following:
-mod emits pulse unscripted with a base ss of 5 - target has ss of 5 (50% reverb chance) -mod emits pulse unscripted with a base ss of 5 - target has ss of 10 (25% reverb chance) -mod emits pulse unscripted with a base ss of 5 - target has ss of 1 (95% reverb chance)
note for example 3: it should be designed this way to alow for one off failures and "lucky brakes"
the extended range multispectrum radiation SB:
this module works in the same way as the other 5 variants. with a few exceptions:
-first and foremost it has a "DEAD RANGE" this range is hard flawed at 100,000km -it is not scripted -there is no suspect flag incurred upon activation -to see results you need to be in system map (results are shown as small spheers about .25Au in diameter) -it s base senser strength is 100 across the board (no cloaked ships location is safe) -the pulse on this baby will energize a ships hull for 5 seconds, enabling hunter killer pares to track down and possibly kill the target ship (if it is truly afk) -when a cloaked ship is hit with this wave it will act as if it has been ECMd and the appropriate indicator will appear on the pilots HUD (not showing from whom, only that they have been hit by the pulse) |