Pages: 1 2 [3] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Jaina Sunspot
Agent-Orange Nabaal Syndicate
|
Posted - 2010.12.28 20:06:00 -
[61]
Originally by: Lilith Velkor
It doesnt really do anything, if I am shield tanking I am off the field before I drop into armor, or dead in a split second if I'm tackled. An extra second or two to live doesnt make any difference. Nice buff though removing the signature radius penalty.
If I am armor tanking, same thing, an extra second or two I dont have before popping, and reduced time for friendly logistics to lock onto me to prevent me from getting alpha killed.
Yeah but Blaster Boats would love it. Small, very small price to pay to allow them a little more hope of getting into range of shield kiters.
|

Lilith Velkor
Minmatar Heretic Army
|
Posted - 2010.12.28 20:17:00 -
[62]
Originally by: Jaina Sunspot
Yeah but Blaster Boats would love it. Small, very small price to pay to allow them a little more hope of getting into range of shield kiters.
That would be a false hope. The very purpose of a kiting setup is to prevent you from getting into its range.
So there is no way to buff close range armor setups to a point where they reliably can do it without breaking medium range kiting as a whole in the process.
|

Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.12.28 20:26:00 -
[63]
Originally by: Lilith Velkor
Hmm, is that sarcasm? Would be easier to just remove rigs if you want to have them nullify their own effects, or am I not understanding what you say?
You're simply not putting enough thought into it. The entire point is to make penalties relative to what you're trying to buff - thus increasing the importance of having the relative rigging skill. The idea is to have it be zero sum at rigging skill zero and a clear positive benefit at skill 5.
So that at max skills you see things like +20% cap recharge, -5% capacitor, +20% EM resist, -5% explosive resist, +20% volley, -5% ROF, etc.
-Liang -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

Altaica Amur
Pan Galactic Gargle Blasters Important Internet Spaceship League
|
Posted - 2010.12.28 20:33:00 -
[64]
One thing that I thought might be a useful change in large blasters at least would be to push the antimatter range out to close to 10km, this would still leave multifrequency pulse another 5km out but it would allow the Blokh to preform significantly different from the existing megathron instead of the paltry 2300m range difference present currently. Namely it would allow an antimatter Blokh to match a multifrequency pulse, the range separating as the ammo types go up.
|

Lilith Velkor
Minmatar Heretic Army
|
Posted - 2010.12.28 20:37:00 -
[65]
Edited by: Lilith Velkor on 28/12/2010 20:40:27 Ah, that makes more sense now.
Still, that would raise the entry level of rigging quite a bit, as anything below a level 4 or even 5 would be rather questionable.
I dont know, the whole rigging penalty thing is really a can of worms if you take a close look, might be not the worst idea to remove it completely, or move the penalties for all rigs to somewhat completely unrelated, as difficult as that might be, though that brings us to the point where the rigging skills itself is rather questionable to train up to high levels.
Hmm, maybe a different approach, remove penalties and in turn have the rigging skill apply a small bonus to the rig effect? Similar to how resist modules are affected by skill.
|

Grimpak
Gallente The Whitehound Corporation Hounds of Anarchy
|
Posted - 2010.12.28 22:55:00 -
[66]
Originally by: Lilith Velkor Hmm, maybe a different approach, remove penalties and in turn have the rigging skill apply a small bonus to the rig effect? Similar to how resist modules are affected by skill.
removing penalties, lowering rig bonuses overall and change skills to increase rig bonuses.
sounds like a good idea on paper. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Zarnak Wulf
|
Posted - 2010.12.29 15:20:00 -
[67]
Gallente ships - especially blaster boats - should be the most agile ships in the game. They should get to speed faster then anything else. The vagabond should be faster then any other HAC at 3km/s. The deimos should be able to get up to 2km/s faster then the vaga though- just as an example. Cut down their signature radii too! Yes deimos - I'm still looking at you! 
|

Sith LordX
|
Posted - 2010.12.29 15:46:00 -
[68]
There are blaster boats already made for this, shadow serpents pirate faction ships, use them for pvp, they are better.
|

Grimpak
Gallente The Whitehound Corporation Hounds of Anarchy
|
Posted - 2010.12.29 16:58:00 -
[69]
Originally by: Zarnak Wulf Gallente ships - especially blaster boats - should be the most agile ships in the game. They should get to speed faster then anything else. The vagabond should be faster then any other HAC at 3km/s. The deimos should be able to get up to 2km/s faster then the vaga though- just as an example. Cut down their signature radii too! Yes deimos - I'm still looking at you! 
thus why either cutting on the blaster-oriented ship's mass by a bit or increase their agility.
they should be fast and agile, but second only to minmatar imho. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Omara Otawan
|
Posted - 2010.12.29 19:27:00 -
[70]
Edited by: Omara Otawan on 29/12/2010 19:28:52
Originally by: Grimpak
they should be fast and agile, but second only to minmatar imho.
Thats pretty much already the case for the most part.
The main oddities that stick out are the Brutix being slower than the Harbinger unfit, though it apperently is supposed to be using local reps instead of plates, and the Geddon being a tad bit fast. Then we have the Zealot which even outruns its minmatar counterpart the Muninn if both are plated.
So it is rather amarr being a tad fast in some cases than gallente being slow imo.
As far as expecting plated and trimarked ships outrunning shield buffered ships, that is asking for a bit much.
But as plated setups go, I agree gallente should be second only to the minmatar platforms.
|
|
|
|
|
Pages: 1 2 [3] :: one page |
First page | Previous page | Next page | Last page |