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Nyancat Audeles
Center for Advanced Studies Gallente Federation
4
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Posted - 2012.08.14 12:32:00 -
[1] - Quote
I think "Walking in Ships" would be revolutionary. It's obviously too complex to create or handle with current graphics technology, but think about it...
You get to walk around in your ship.
Here's a few examples:
You see your crew thrown back against the wall as an all-powerful artillery shell tears through the armor. As you hit structure, you see the internal part of your ship catch fire, your crew struggling to get to their escape pods as you stay in the ship until the very end... no one survives...
You just bought a brand new Titan, teeming with life and hundreds of thousands of people aboard. You look down from the upper floors of the Titan and see thousands of people hustling and bustling, making the ship battle-ready, and making everything as perfectly calibrated as can be... scientists calculating jump portal sizes, engineers tweaking the guns to be completely accurate. You look out the window and see your whole fleet, hundreds of frigates and ships alongside yours as you head into battle.
You board your Rifter with 5 crew. The crew is small and silent- they all know that the survival rate on this mission will be low. Within seconds of undocking in nullsec, the ship is blasted into smithereens by a nearby Myrmidon. Having the durability of a Minmatar ship, your graphics card starts to smoke under the strain and catches fire.
Far off in the future, but something to think about... this would really add life to the game, especially during boring 20-jump long trips through the vast emptiness of space. |
Tchulen
Trumpets and Bookmarks The Omega Industries
226
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Posted - 2012.08.14 12:37:00 -
[2] - Quote
You do know you're in a pod, right? Not just wandering around the inside of the ship.
EDIT - But yes, it would be cool. Considering what they could do with all that development time though, not a particularly good use of resources. |
Emulated
Black Guards Black Core Alliance
0
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Posted - 2012.08.14 13:14:00 -
[3] - Quote
i would love to see walkin ships with crew micromanagement.
say 1 person is incharge of firing weapons 1 flying and another controlling the shields. the game would have to be reworked but in my opinion eve should because its combat mechanics are quite lacking compared to what they could be.
imagin sitting in your ship on auto pilot playing chess with ur avitars starwars melenium falcon style.
+1
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Jame Jarl Retief
Murientor Tribe Defiant Legacy
237
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Posted - 2012.08.14 13:37:00 -
[4] - Quote
+1
But I would like to see this expanded much more.
Anyone remember "Starblade" by Silmarils, back in 1990? You had your character in a ship. You could walk around the ship, fight boarders, fight other ships in space, land on planets and meet new and interesting aliens and then kill them, etc. Yes, all that in a 22-year-old game. Makes you think.
The interesting features were the ability to repair your ship from the inside, manually. Something that might work in EVE. Make a minigame out of it, for example.
Another was boarding action - your ship would periodically get infested with aliens, and you would have to fight them room by room and deck by deck until you cleared your ship. This would work fantastically with Sleepers. And could later be expanded in PvP. For a more recent example of this in an MMO, see avatar combat in "Pirates of the Burning Sea" by Flying Labs, 2008.
Etc.
Basically give it meaning, not an empty room you can do nothing unique in. |
Karah Serrigan
The Hatchery Team Liquid
50
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Posted - 2012.08.14 13:46:00 -
[5] - Quote
Emulated wrote:i would love to see walkin ships with crew micromanagement.
say 1 person is incharge of firing weapons 1 flying and another controlling the shields. the game would have to be reworked but in my opinion eve should because its combat mechanics are quite lacking compared to what they could be.
imagin sitting in your ship on auto pilot playing chess with ur avitars starwars melenium falcon style.
+1
It should just be a new game(for ps3 only)
EVE Online Crew Manager
- Feed your crew
- Please their interests
- Train them
- Send them to bootcamps on stations
- Settle differences between crew members
- Let them breed to get enough manpower for a new terrarium(ship)
- Watch them grow
- Duke it out with other managers
|
Michael Harari
The Hatchery Team Liquid
215
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Posted - 2012.08.14 13:49:00 -
[6] - Quote
Karah Serrigan wrote:Emulated wrote:i would love to see walkin ships with crew micromanagement.
say 1 person is incharge of firing weapons 1 flying and another controlling the shields. the game would have to be reworked but in my opinion eve should because its combat mechanics are quite lacking compared to what they could be.
imagin sitting in your ship on auto pilot playing chess with ur avitars starwars melenium falcon style.
+1
It should just be a new game(for ps3 only) EVE Online Crew Manager
- Feed your crew
- Please their interests
- Train them
- Send them to bootcamps on stations
- Settle differences between crew members
- Let them breed to get enough manpower for a new terrarium(ship)
- Watch them grow
- Duke it out with other managers
It should be on facebook |
Asuka Solo
Stark Fujikawa Stark Enterprises
1655
|
Posted - 2012.08.14 13:52:00 -
[7] - Quote
+ 1
The whole "Youre in a pod" dynamic is easily explained away. You can get in and out of your pod at will, anytime, anywhere.
Like a boss. |
Sarah Baal
Sebiestor Tribe Minmatar Republic
0
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Posted - 2012.08.14 13:56:00 -
[8] - Quote
For a PS3 game, yes would be a good idea, now, for EVE would be a terrible idea since dont make any sense with the current game type |
Brother Ludwigus
Praetoria Imperialis Excubitoris
2
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Posted - 2012.08.14 15:01:00 -
[9] - Quote
Asuka Solo wrote:+ 1
The whole "Youre in a pod" dynamic is easily explained away. You can get in and out of your pod at will, anytime, anywhere.
Like a boss.
But then when your ship is blown up you lose all your skill points because your memory wasn't loaded up for the next clone through the pod. Like a very unskilled boss. Soli Deo gloria. |
Asuka Solo
Stark Fujikawa Stark Enterprises
1655
|
Posted - 2012.08.14 16:10:00 -
[10] - Quote
Brother Ludwigus wrote:Asuka Solo wrote:+ 1
The whole "Youre in a pod" dynamic is easily explained away. You can get in and out of your pod at will, anytime, anywhere.
Like a boss. But then when your ship is blown up you lose all your skill points because your memory wasn't loaded up for the next clone through the pod. Like a very unskilled boss.
Only if they dont have the new Dust implants that allows for a full transfer of consciousness, at the precise moment of death.
Like a very poor boss. |
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Kusum Fawn
State War Academy Caldari State
188
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Posted - 2012.08.14 16:22:00 -
[11] - Quote
the templar implants for immortal soldiers, yeah we still need full pods while they have it all inside their heads?
I guess its only the human-ship interface thats housed in the pod? or its jsut an escape capsule. either way the lore limitations have been broken. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
Ships to goo calc - https://forums.eveonline.com/default.aspx?g=posts&t=107898 |
Diesel47
Deep Core Mining Inc. Caldari State
53
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Posted - 2012.08.14 16:41:00 -
[12] - Quote
Maybe in like 2 years we can have this. |
Destination SkillQueue
Are We There Yet
2582
|
Posted - 2012.08.14 17:25:00 -
[13] - Quote
Asuka Solo wrote:Brother Ludwigus wrote:Asuka Solo wrote:+ 1
The whole "Youre in a pod" dynamic is easily explained away. You can get in and out of your pod at will, anytime, anywhere.
Like a boss. But then when your ship is blown up you lose all your skill points because your memory wasn't loaded up for the next clone through the pod. Like a very unskilled boss. Only if they dont have the new Dust implants that allows for a full transfer of consciousness, at the precise moment of death. Like a very poor boss.
It's actually much more simple to do. Just say the avatar that is walking around in the ship is a holographic projection. Since you're sitll in the pod, it explains the immortality, the ability to interact with the projection and the quick transitions between the different play modes. I think the whole idea of you walking around in your ship is a giant waste of development resources when we have no actual gameplay or even basic social spaces available for characters and it doesn't work well when actually flying in space, but the lore isn't a reason to not do it. |
Jack Carrigan
Order of the Shadow The Revenant Order
744
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Posted - 2012.08.14 18:28:00 -
[14] - Quote
No. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |
Real Poison
Aura of Darkness Nulli Secunda
115
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Posted - 2012.08.14 19:23:00 -
[15] - Quote
Asuka Solo wrote:Brother Ludwigus wrote:Asuka Solo wrote:+ 1
The whole "Youre in a pod" dynamic is easily explained away. You can get in and out of your pod at will, anytime, anywhere.
Like a boss. But then when your ship is blown up you lose all your skill points because your memory wasn't loaded up for the next clone through the pod. Like a very unskilled boss. Only if they dont have the new Dust implants that allows for a full transfer of consciousness, at the precise moment of death. Like a very poor boss.
Not really.
At least from the lore they established in the last 3 novels. Where an immortal empyrean used his clones to sabotage installations. The pod is only a chance to save your current clone. Not related to skill preservation.
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Velicitia
Open Designs
1071
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Posted - 2012.08.14 19:44:00 -
[16] - Quote
Real Poison wrote:Asuka Solo wrote:Brother Ludwigus wrote:Asuka Solo wrote:+ 1
The whole "Youre in a pod" dynamic is easily explained away. You can get in and out of your pod at will, anytime, anywhere.
Like a boss. But then when your ship is blown up you lose all your skill points because your memory wasn't loaded up for the next clone through the pod. Like a very unskilled boss. Only if they dont have the new Dust implants that allows for a full transfer of consciousness, at the precise moment of death. Like a very poor boss. Not really. At least from the lore they established in the last 3 novels. Where an immortal empyrean used his clones to sabotage installations. The pod is only a chance to save your current clone. Not related to skill preservation.
You're wrong. The Broker was jumpcloning around. The pod houses the electronics for doing the brain scan and transmitting it across space. (DUST mercs only need to get a few hundred KM, tops). The pod is still very important to us (not for skills, that's the recipient clone in station; but for getting our consciousness "there" in the first place).
Edit -- While we can probably "feel" the ship a little bit (e.g. Falek on that frigate in Empyrean Age), the pod also houses the necessary interfaces for us to actually control the ship... |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
4
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Posted - 2012.08.14 22:10:00 -
[17] - Quote
Destination SkillQueue wrote:Asuka Solo wrote:Brother Ludwigus wrote:Asuka Solo wrote:+ 1
The whole "Youre in a pod" dynamic is easily explained away. You can get in and out of your pod at will, anytime, anywhere.
Like a boss. But then when your ship is blown up you lose all your skill points because your memory wasn't loaded up for the next clone through the pod. Like a very unskilled boss. Only if they dont have the new Dust implants that allows for a full transfer of consciousness, at the precise moment of death. Like a very poor boss. It's actually much more simple to do. Just say the avatar that is walking around in the ship is a holographic projection. Since you're sitll in the pod, it explains the immortality, the ability to interact with the projection and the quick transitions between the different play modes. I think the whole idea of you walking around in your ship is a giant waste of development resources when we have no actual gameplay or even basic social spaces available for characters and it doesn't work well when actually flying in space, but the lore isn't a reason to not do it.
This seems like a good idea. The "capsule" idea could be reworked too; say, you don't need a capsule to transfer conciousness, but it's embedded in every capsuleer.
Also, I don't mean crew micromanagement, like feeding them and stuff. But what this will do is that it will add a level of immersion beyond what Captain's Quarters and Walking in Stations could ever do. Not only would this bring life to battles, but it would revitalize normally "boring" jobs like making 40-jump round trips.
Another thing to think about; what if you could grab a friend and board the ship together? That would just add even more immersion. Endless possibilities, minigames could be implemented virtually anywhere, too. |
Karah Serrigan
The Hatchery Team Liquid
50
|
Posted - 2012.08.14 23:07:00 -
[18] - Quote
Nyancat Audeles wrote:Destination SkillQueue wrote:Asuka Solo wrote:Brother Ludwigus wrote:Asuka Solo wrote:+ 1
The whole "Youre in a pod" dynamic is easily explained away. You can get in and out of your pod at will, anytime, anywhere.
Like a boss. But then when your ship is blown up you lose all your skill points because your memory wasn't loaded up for the next clone through the pod. Like a very unskilled boss. Only if they dont have the new Dust implants that allows for a full transfer of consciousness, at the precise moment of death. Like a very poor boss. It's actually much more simple to do. Just say the avatar that is walking around in the ship is a holographic projection. Since you're sitll in the pod, it explains the immortality, the ability to interact with the projection and the quick transitions between the different play modes. I think the whole idea of you walking around in your ship is a giant waste of development resources when we have no actual gameplay or even basic social spaces available for characters and it doesn't work well when actually flying in space, but the lore isn't a reason to not do it. This seems like a good idea. The "capsule" idea could be reworked too; say, you don't need a capsule to transfer conciousness, but it's embedded in every capsuleer. Also, I don't mean crew micromanagement, like feeding them and stuff. But what this will do is that it will add a level of immersion beyond what Captain's Quarters and Walking in Stations could ever do. Not only would this bring life to battles, but it would revitalize normally "boring" jobs like making 40-jump round trips.Another thing to think about; what if you could grab a friend and board the ship together? That would just add even more immersion. Endless possibilities, minigames could be implemented virtually anywhere, too. Ive got yet another idea. What about quests! Somewhere in the engine room theres a lose screw, go tighten it. And the jainotrs son has lost his pet parrot, go find it somewhere on your erebus! But whats this, a broken food dispenser on deck 446 leads to a shortage of food and the engineer is sick. Get him some medicine and deliver it to cell #3444 so the engineer can fix the problem. Edit: forgot the kill quests. Kill 10 bugs and deliver their corpses to the janitor as proof of your work. He will then give you some isk as reward. |
Lysenko Alland
The Hatchery Team Liquid
2
|
Posted - 2012.08.14 23:32:00 -
[19] - Quote
Karah Serrigan wrote: Edit: forgot the kill quests. Kill 10 bugs and deliver their corpses to the janitor as proof of your work. He will then give you some isk as reward.
You forgot the modest amount of faction standing with the Janitors and the Quafe t-shirt that grants +1 memory.
Edit: Come to think of it I seem to have left my shirt slot empty. What's up with that?? |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
4
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Posted - 2012.08.15 01:06:00 -
[20] - Quote
Karah Serrigan wrote: Ive got yet another idea. What about quests! Somewhere in the engine room theres a lose screw, go tighten it. And the jainotrs son has lost his pet parrot, go find it somewhere on your erebus! But whats this, a broken food dispenser on deck 446 leads to a shortage of food and the engineer is sick. Get him some medicine and deliver it to cell #3444 so the engineer can fix the problem. Edit: forgot the kill quests. Kill 10 bugs and deliver their corpses to the janitor as proof of your work. He will then give you some isk as reward.
You must also think Captain's Quarters is utterly useless too? I don't get stupid quests in CQ at all. But it does enhance immersion/ Things like Walking in Ships would enhance immersion. Or would you rather spend your time staring at a virtual model of your ship for 40 minutes as you jump from system to system? Or just watch space lazors grab minerals from rocks?
IMO, the more immersion, the better. This would make the game MUCH more immersive. |
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Brother Ludwigus
Praetoria Imperialis Excubitoris
3
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Posted - 2012.08.15 01:42:00 -
[21] - Quote
Nyancat Audeles wrote:This seems like a good idea. The "capsule" idea could be reworked too; say, you don't need a capsule to transfer conciousness, but it's embedded in every capsuleer.
Also, I don't mean crew micromanagement, like feeding them and stuff. But what this will do is that it will add a level of immersion beyond what Captain's Quarters and Walking in Stations could ever do. Not only would this bring life to battles, but it would revitalize normally "boring" jobs like making 40-jump round trips.
Another thing to think about; what if you could grab a friend and board the ship together? That would just add even more immersion. Endless possibilities, minigames could be implemented virtually anywhere, too. Is EVE as stands that boring to you? Maybe it is just because I'm new but it strikes me that you don't need silly minigames to make this interesting, all you need is capsuleers in space, and that is provided. The crew you're talking about would be replaced everytime a ship was blown up and a casuleer needs to be in a capsule to survive so I don't personally see a problem. I'd like to walk in stations, that is cool. But walking in ships is ********. Soli Deo gloria. |
Katie Frost
Asgard. Exodus.
88
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Posted - 2012.08.15 03:07:00 -
[22] - Quote
Nyancat Audeles wrote:I think "Walking in Ships" would be revolutionary. It's obviously too complex to create or handle with current graphics technology, but think about it...
You get to walk around in your ship.
Here's a few examples:
You see your crew thrown back against the wall as an all-powerful artillery shell tears through the armor. As you hit structure, you see the internal part of your ship catch fire, your crew struggling to get to their escape pods as you stay in the ship until the very end... no one survives...
You just bought a brand new Titan, teeming with life and hundreds of thousands of people aboard. You look down from the upper floors of the Titan and see thousands of people hustling and bustling, making the ship battle-ready, and making everything as perfectly calibrated as can be... scientists calculating jump portal sizes, engineers tweaking the guns to be completely accurate. You look out the window and see your whole fleet, hundreds of frigates and ships alongside yours as you head into battle.
You board your Rifter with 5 crew. The crew is small and silent- they all know that the survival rate on this mission will be low. Within seconds of undocking in nullsec, the ship is blasted into smithereens by a nearby Myrmidon. Having the durability of a Minmatar ship, your graphics card starts to smoke under the strain and catches fire.
Far off in the future, but something to think about... this would really add life to the game, especially during boring 20-jump long trips through the vast emptiness of space.
Yeah, because "Walking in Stations" was such a good direction for the game...
Besides, I think I would rather be piloting my ship than playing Sims with the crew. |
Lysenko Alland
The Hatchery Team Liquid
2
|
Posted - 2012.08.15 09:32:00 -
[23] - Quote
Speaking seriously for a moment -- the "walking in stations" idea is great if and only if they can cook up gameplay that's meaningful and risky around it.
Let's be honest -- the excitement in EVE centers around the feeling of being, to some degree or another, unsafe when undocked. Unless you bring that into the station, it'll just be dressing up your doll in your Aurum gear.
Edit: I've decided I'll wear a Quafe t-shirt once my killboard efficiency goes positive. Cheer for me! |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
25
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Posted - 2012.08.15 13:29:00 -
[24] - Quote
I'm sure this has been stated already but
1. you're suspended in a pod, you effectively ARE the ship as far as your senses are concerned
2. you don't have a crew either, your thoughts control everything on that ship. |
Meolyne
los tabarnakos Ouate de Phoque
9
|
Posted - 2012.08.15 16:20:00 -
[25] - Quote
Garviel Tarrant wrote:I'm sure this has been stated already but
1. you're suspended in a pod, you effectively ARE the ship as far as your senses are concerned
2. you don't have a crew either, your thoughts control everything on that ship.
2/ ==> Yes, but now tell me what the hell all those tiny lights scattered all around our ships are for ?
here one example
a / we have effectively humans on board (or Klingons, Romulans, Jovians, PS3 consumer with gamepad hands whatever)
b / we have bots, relaying effetively instantly our orders, but those lazy basterds don't have Night-Vision Lenses.
If EVE Walking On Ships extension comes one day, it should be alongside with EVE Invasions
EVE Invasions patch note :
You have a carrier or better ? Communications Skill L5?
you can now hire military squads**, to protect your ship from nasty Foreign Invasions while trying to repair your Hull Integrity damages. Board your Titan's opponent with a 10 men squad, defeat the enemy and take control of the ship !
TRY NOW EVE FOR FREE !*
* : Carriers needs a active eve premium account and 150days of dedicated skills training. ** : Require a PC or Mac Core i quad or more, OpenGL3 compatible graphic card, a KEYBOARD and a MOUSE !
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Nyancat Audeles
Center for Advanced Studies Gallente Federation
4
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Posted - 2012.08.18 11:26:00 -
[26] - Quote
Garviel Tarrant wrote:I'm sure this has been stated already but
1. you're suspended in a pod, you effectively ARE the ship as far as your senses are concerned
2. you don't have a crew either, your thoughts control everything on that ship.
This would be wrong; in Caldari ships I believe you have holograms that project the captain around, but I know 100% for sure that you do have a crew...
http://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines
But it seems that everyone will hate Walking in Ships, so I guess some moderator can just end this thread here. |
Shiroh Yatamii
Alexylva Paradox
12
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Posted - 2012.08.28 17:06:00 -
[27] - Quote
This idea has some merit, but would have to be done carefully. It would be frustrating or even unwise to walk around your ship while in space, in an asteroid belt. Ready to be pirated. According to the game lore, if you're not in a pod and get blown up that's it: you're dead, unless the capsuleer in question has set up a "soft clone" contract. While this wouldn't have any effect on the casual player of the game, it would cancel out any immersion that some people seem to want to gain with this.
So simply allow it while docked, only. This would give CCP a much more controlled environment in which to program this all out, and might be a good stepping stone for walking in stations. It would also allow them to test the redering of multiple avatars by way of introducing ship crew NPCs that you can interact with, along with all the other doodads they intend to introduce in the stations (such as tactical maps, etc). Additionally, it would be cool to see a physical impact on the interior of your ship when you fit different modules. |
Souxie Alduin
Anarchy in the Eve
3
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Posted - 2012.08.28 17:50:00 -
[28] - Quote
Space herpes! |
Zenos Ebeth
Universal Might
46
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Posted - 2012.08.29 00:13:00 -
[29] - Quote
Quote:You see your crew thrown back against the wall as an all-powerful artillery shell tears through the armor.
...Then you die ? Honestly i love this idea , but i just don't see it happening in space , tbh i think walking in station should have been this instead of a small room. |
Cari Cullejen
Thukker Tribe Holdings Inc.
14
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Posted - 2012.08.29 03:03:00 -
[30] - Quote
I cant wait until the time that when I kill a Avatar and it breaks in half, little tiny crewmen begin spilling out like ants in a cup of boiling water. In love with CCP Sunset |
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