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Violent Desire
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Posted - 2005.01.19 19:47:00 -
[1]
Edited by: Violent Desire on 19/01/2005 19:51:47 Hi,
Now, I appreciate the scorp isn't the greatest at NPC'ing but Its being used as a support craft for a geddon. I'm normally going up against 3 Mill isk NPC's and whatever support craft they've got with them.
Currently, I'm thinking the following setup... High's
- 4 Siege Launchers
- 2 Heavy Beams
mediums
- Large Shield Booster
- Kinetic Hardener X3
- Thermal Hardener X2
- Cap recharger of some form (tech 2 if I can afford it
lows anything I need to ensure I can run the setup and a medium armour repairer.
What do we think of the setup? Need tweeking? Many people seems to run with 2 x large Nos but wasn't sure about this.
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Papermate
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Posted - 2005.01.19 21:06:00 -
[2]
which npc?
"Master of Papercuts" |

Violent Desire
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Posted - 2005.01.19 21:13:00 -
[3]
True Sansha.
I'm thinking to drop the kinetics. I haven't looked to see what torps they are using (need to check) but they are using lasers so figure em and therm hardeners are required
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Panzer Faust
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Posted - 2005.01.19 21:14:00 -
[4]
Edited by: Panzer Faust on 19/01/2005 21:15:30 judging by hardeners either guristas or serpentis...not sure if the 3 kin hardeners would pay off tho, 2 is generally enough.Same for the large SB, cant you use an XL? and fit pdu 2s on lowslots? or something like that anyway
EDIT - ohh for sanshas.... 2 thermal 2 EM hardeners maybe? --- Proud Owner of a Navy Issue Raven. |

Violent Desire
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Posted - 2005.01.19 21:23:00 -
[5]
yes, provided I can support the power requirements this seems a better option, the XL that is.
I was thinking, perhaps mid slots, 1 x shield booster, 2 x therm shield hardeners, 2 x em hardeners, 1 x 100mn ab and 2 x cap recharger II's
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Zerodragoon
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Posted - 2005.01.20 03:09:00 -
[6]
4x Siege 2x Whatever you want, nos for a quick cap boost, guns if you can fitum your choice
1x Xl Amp (If you can, get you hands on a named one it'll help ALOT) 1x Shield boost amp 4x Hardners (Rat specfic) 2x Cap rechargers, or if you feel confident you can mix these two slots up with something else
2 or 3x Pdus 1-2x Ballistic Controls
If a scorp can handle a spawn this setup will do it pretty much. -------
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skitszo
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Posted - 2005.01.20 04:34:00 -
[7]
4 seige 2 turrets of some sort 8P i use large nos myself, but you lose damage output.
XL-C5 or T2 large shield booster 2 shield amps. 1 cap charger 4 hardners. depending on faction your shooting might go with 3 hardners and 2 cap chargers. 4 lows = PDU's. thats my agent running set up.
npc kiting......might go with ab100,T2 large, 2 amps, cap charger 3 hardners. scorps usually need help though with damage output.
anyone try to use 3 ballistics set up?
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Violent Desire
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Posted - 2005.01.20 20:44:00 -
[8]
Still playing around with the setups.
Found running 4 hardeners (em and therm as I'm fighting Sansha) 2 x cap recharges, 1 x 100ab 1 x large tech 2 sheild booster.
Lows, I've gone with 1 x pdu, 2 x ballistics (providing a 15 second RoF) and 1 x large repairer.
I think 3 ballistics was a waste of a low slot as it didn't decrease RoF too much (about .5 seconds)
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Vigilant
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Posted - 2005.01.20 21:25:00 -
[9]
4 Siege 2 Whatever (nos, guns)
Large SB II, Large Shield Extender II, Shield Boost AMP, Harders(Rat Specific)
PDU's (whatever you need to suport above)and Ballstic Controls...If ya got a slot left a Medium or Large Armour Rep. to fix yourself up if get a bit hairy 
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