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Fulmar Muse
Strategic Syndicate -Mostly Harmless-
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Posted - 2011.01.05 03:00:00 -
[1]
was about to ask a few questions about FCing, but as I was typing, I sort of answered my own questions.
1 question I do have is.... does any have a recent FCing 101 lying around.
Drinking your reading, yum :) |

Fulmar Muse
Strategic Syndicate -Mostly Harmless-
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Posted - 2011.01.05 03:08:00 -
[2]
or any tips :)
I have 5.4mil SPs, but I can see myself pushing at this button for a while, so if any1s got any tips, they'd be good :_) Drinking your reading, yum :) |

captain foivos
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Posted - 2011.01.05 04:50:00 -
[3]
Basically, you have to get people to form up in your fleets. That's all it takes to be an FC.
1. Have friends 2. Say "We're gonna go kill something" 3. ??? 4. Get everyone to form up 5. Go kick ass 6. ??? 7. Profit
As you can see, it is very simple. Just figure out what the ???s stand for and you're all set!
Originally by: CCP Zulu You're assuming I read threads before I turdpost in them :)
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SpotlessBlade
Night Wolves Systematic-Chaos
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Posted - 2011.01.05 04:55:00 -
[4]
Im a beginner fc and to be honest im the best... I Strike FEAR into the hearts of my fleet mates, and JOY into the hearts of my enemies!!! wait... am i doing this right?
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Deen Wispa
Gallente
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Posted - 2011.01.05 06:41:00 -
[5]
I tend to FC my gang of Iteron V. Does that count? lol
Do your homework on basic fleet trends nowadays. Understand popular fittings and tactics. Can we say BC gangs?
Show confidence. Act like you know what you're doing even if you don't. Fake it till you make it. Men will follow if a leader will lead.
Tactics can be learned. Leadership can not. -----------------
Don't let the trolls ruin your game. |

Idicious Lightbane
Percussive Diplomacy
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Posted - 2011.01.05 07:03:00 -
[6]
Edited by: Idicious Lightbane on 05/01/2011 07:03:10 Also know how all the valid game mechanics work and be familiar with the area you're going to roam. Helps to have the region you're on Dotlan open on say a laptop or second screen.
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Kalle Demos
Amarr Hysteria Nexus
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Posted - 2011.01.05 07:29:00 -
[7]
Heh I came to post this too, going to try it out in a few weeks, the problem I guess with being in 0.0 is whatever you do, will stay with you for life which is pretty sad but if you can laugh at foolish errors and learn from your mistakes then who really gives a **** how bad / good you are :).
My advice would be to shadow your current FCs very very closely, then when you are ready take a small fleet out with cheap ships and have some fun.
For what its worth you may want to consider doing this with a fresh set of people away from the politics, you never know it could turn into something great ;)
Oh and you probably donÆt want to hear this but 0.0 is a bad place to learn anything new, from what I have heard and read anyone who hasnÆt been FCing for a while, for some ******ed reason resort to blobbing
Originally by: Kool StoryBro <---
Originally by: CCP Spitfire Spam post removed.
Random forum moments <0> |

foksieloy
Minmatar Universal Army
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Posted - 2011.01.05 08:04:00 -
[8]
Edited by: foksieloy on 05/01/2011 08:05:03 Here is a good piece of advice:
Do not start out as a FC. Start out as a scout. A lot of skills a good scout has (situational awareness, remembering the enemy fleet composition, positional awareness, short and clear messages, repeating important info...) are the same as skills a good FC needs.
Generally the best FCs out there started by being the best scouts out there. _______________________ Drink Eau du Nichup«, the taste of heaven. Now available as Nichup Citrus« as well! |

Artemis Rose
Clandestine Vector
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Posted - 2011.01.05 09:15:00 -
[9]
Edited by: Artemis Rose on 05/01/2011 09:15:59 Sort the overview by pilot name, from Z down.
Call the first primary on the list and explode your way down.
Edit: If you do A-Z, skip Artemis Rose kthx
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

Jejju
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Posted - 2011.01.05 09:45:00 -
[10]
Edited by: Jejju on 05/01/2011 09:45:35 The best training for FCing is soloing. Get out in a fast survivable ship and pick fights, lots of fights. Work out who to engage, and how and where to engage them. Then, as someone else said, scout for a good FC.
There are some skills you can only pick up by FCing - but they are the easy skills. The hard part is being a very, very good PVPer - that takes aptitude and years of practice.
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GavinGoodrich
Important Internet Spaceship League
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Posted - 2011.01.05 10:44:00 -
[11]
Originally by: foksieloy Edited by: foksieloy on 05/01/2011 08:05:03 Here is a good piece of advice:
Do not start out as a FC. Start out as a scout. A lot of skills a good scout has (situational awareness, remembering the enemy fleet composition, positional awareness, short and clear messages, repeating important info...) are the same as skills a good FC needs.
Generally the best FCs out there started by being the best scouts out there.
Best advice available for a 5.3mil SP player. All I can offer is...if you have pants on...you're probably wrong. \o |

Gallactica
Gallente Shadows Of The Federation
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Posted - 2011.01.05 11:05:00 -
[12]
Hey GG o/
The most important thing to have is a group of people who fly under you who know the score and wont go emo when you **** up and lose all there ships cos it will happen........lots of times.
imho you cant beat experience and learning from your own mistakes - Grab a few guys, get a fleet together and go out and just do it tbh.
Having a competent scout will make your life a whole lot easier as well and tbh is a must.
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Corewin
NoD Imperium
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Posted - 2011.01.05 11:10:00 -
[13]
Edited by: Corewin on 05/01/2011 11:12:03
Originally by: GavinGoodrich
Originally by: foksieloy Edited by: foksieloy on 05/01/2011 08:05:03 Here is a good piece of advice:
Do not start out as a FC. Start out as a scout. A lot of skills a good scout has (situational awareness, remembering the enemy fleet composition, positional awareness, short and clear messages, repeating important info...) are the same as skills a good FC needs.
Generally the best FCs out there started by being the best scouts out there.
Best advice available for a 5.3mil SP player. All I can offer is...if you have pants on...you're probably wrong.
EDIT FOR TL;DR
Fill local with epic chants of "ACHMED" and "BOOSH" to confirm your dominance over your enemy.
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Gallactica
Gallente Shadows Of The Federation
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Posted - 2011.01.05 11:18:00 -
[14]
Originally by: Artemis Rose Edited by: Artemis Rose on 05/01/2011 09:15:59 Sort the overview by pilot name, from Z down.
Call the first primary on the list and explode your way down.
Edit: If you do A-Z, skip Artemis Rose kthx
Nooo, dont do this.
Sort by Type and have your fleet do the same - eg, you come across a mixed fleet of Drakes and Canes you certainly do not want to be primarying the Drakes first just cos the pilots names are closer to "a" in the alphabet.
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Gottii
Minmatar Lutinari Syndicate Electus Matari
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Posted - 2011.01.05 11:36:00 -
[15]
Originally by: foksieloy Edited by: foksieloy on 05/01/2011 08:05:03 Here is a good piece of advice:
Do not start out as a FC. Start out as a scout. A lot of skills a good scout has (situational awareness, remembering the enemy fleet composition, positional awareness, short and clear messages, repeating important info...) are the same as skills a good FC needs.
Generally the best FCs out there started by being the best scouts out there.
Quoting for great justice.
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Skex Relbore
Gallente Red Federation
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Posted - 2011.01.05 16:27:00 -
[16]
I'm by no means the best FC but the way I started was by flying with other FCs and watching how they operated. I'm in RVB which I think is a great way to get ones feet wet with FCing as well as PVP in general.
Our arranged fights are pretty easy to start out with since it's just a matter of calling targets and will get you used to that sort of thing. Also since everyone expects to die alot (happens fairly often when you are fighting between balanced fleets) people tend to laugh off mistakes easier.
Beyond that it's just a matter of getting experience and to a large degree mimicing what you see other FC's doing (well the good ones anyway)
Intimate knowledge of game mechanics is very important. Knowledge of ship capabilities and typical fittings is a big part as well. Being able to judge quickly whether or not an engagement is favorable to you and when to GTFO.
Most important is a willingness to step up and take initiative. You can be the best tactician in the world but if you are sitting there tongue tied because you are too timid to speak you're going to get your ass kicked.
When in command it is important to always seem like you know what you are doing also make some call a bad decision is more likely to lead to victory than sitting there and doing nothing.
People will be more willing to follow and be more likely to actually do what you tell them if you project confidence.
Basically it comes down to the same as how to be successful in any endeavorer. get out and do it, make mistakes learn from them try not to repeat them. After every battle figure out what went wrong what mistakes you made what you could have done better.
Oh and on the subject of your actual question.
Here you go
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z0de
The Bastards The Bastards.
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Posted - 2011.01.05 20:30:00 -
[17]
The time to start fc'ing is when you think you know better than everyone else in gang otherwise you'll be constantly asking the 'real' fc what to do. á á
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Von Kroll
Caldari Kroll's Legion
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Posted - 2011.01.05 22:20:00 -
[18]
In order to be a successful FC, you need to:
1. Recruit and organize the fleet. This means the ability to not only attract pilots, but assemble them in proper ships/ship mix and task organize them for combat.
2. Find/Create a fight. This means the ability to generate/assimilate whatever intelligence exists about your chosen "enemy". Dotlan maps, intuition, experience, intel channels, locater agents, scouts, etc. Key to this is finding the proper fight, one that's competitive, but that you have a decent chance of winning. Don't let the fight find you.
3. Maneuver your fleet to the fight. This means navigating and directing the fleet into the combat space, be it on a gate, in a belt, plex, or whatever. This includes making sure you have scouts properly positioned as you move, effectively communicating navigation commands to your pilots, and keeping fleet integrity as you move from point A to B. Finally, positioning your fleet in a manner that generates a decisive engagement, and not simply getting a single kill from a 12-man enemy gang.
4. Initiating the fight. Knowing when to pull the trigger. Do it to soon, and the enemy escapes. Do it too late and the enemy escapes or gains the initiative. Understanding aggression mechanics and how they will impact your chosen battlespace.
5. Directing combat. Knowing not only which targets to call, but how to effectively target call, including the use of secondary target callers, and/or mission-type target priorities. Knowing how to maneuver your fleet inside the battlespace. Should you engage at range or in close? Should you align and burn away from the enemy, close with the enemy, or stand your ground. Knowing when to dig in and take losses that will lead to a decisive engagement, or when to cut and run. Knowing how to communicate to the fleet without shouting, berating, or getting Emo while the combat ensues.
6. Directing the post-combat phase. Knowing how to disengage if necessary--using emergency scramble orders, warp commands, how to manage looting the field when you hold. Getting the fleet reassembled to move out of the combat space and either continue on or disband.
7. Lead. Lead by example--never ask your new guys to be a "meat shield". Take on the toughest assignments/tasks yourself. Be the first one to decloak off the gate. Be aggressive when its prudent, and passive when its not. No how to manage dissension within the ranks; there will always be someone in fleet who will have a "better" idea--you have to know how to manage these guys without ****ing them off. Plan the mission, brief the plan, execute the brief, and know when to call an audible and when not to. Be firm with your ship composition. If you don't want mission-fit Drakes, don't accept them, or kick them out. If you expect your fleet members to be disciplined, display discipline yourself.
8. Handle administrative details. Ensure you get those killmails posted following the fight, and make sure you enable loot-tracking so you can make sure those fleet members that lose ships are the ones that receive the loot. Publicly commend those fleet members that executed properly, and pull those that made mistakes into an informal debrief to review their mistakes, and offer up recommendations on how to improve next fight. Be open to critiques from fleet members after its all over, and don't have such an ego that you think you have nothing to learn from them. You're in charge, no doubt, but often, your fleet members have good ideas you can use, especially when you've got all of these tasks to perform.
FC'ing is very rewarding when done well, and can also convince everyone you're an idiot when you fail. Remember that you have these players isk in your hands when you're considering your courses of action--you can send a lot of guys back to the mission hub if you get their ships destroyed. Just remember, you can go from hero to zero in the blink of an eye.
Good luck,
VK
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RavenPaine
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Posted - 2011.01.06 00:24:00 -
[19]
All good posts.
I can add a couple of points:
Pre-fight. It's good if everyone has a basic idea of whats about to happen. You will get better results if people actually know whats expected before the fight happens.
Clear/Concise Comms. This doesen't mean "Everyone STFU !" It means that information should be quick, clear, relevant, from whoever is speaking. A lot of small talk and chatter is confusing and will lead to un-needed losses. Discipline is not just about showing authority. It's about creating an environment that's focused on winning.
Experienced fleetmates. It's a lot easier to be successful if the people in fleet have experience. 5 Drakes isn't half as important as 5 good drake pilots. After a few fights with the same pilots in your fleet, you will get better as a crew, and you will learn what you are capable of, as a fleet.
It's a game. It's true that you will be held accountable for fleet success. Many people can't afford very many losses in a row. Remind them though, that most experienced PvP pilots have lost ten's or even hundred's of ships. Share the loot when you can , and the losses when you have to. Some people will never accept the losses, hence they may find that PvP is not for them. The goal is to have fun, It's a game.
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Sergiiy Kortos
J5 Industries
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Posted - 2011.01.06 00:28:00 -
[20]
Originally by: GavinGoodrich
Originally by: foksieloy Edited by: foksieloy on 05/01/2011 08:05:03 Here is a good piece of advice:
Do not start out as a FC. Start out as a scout. A lot of skills a good scout has (situational awareness, remembering the enemy fleet composition, positional awareness, short and clear messages, repeating important info...) are the same as skills a good FC needs.
Generally the best FCs out there started by being the best scouts out there.
Best advice available for a 5.3mil SP player. All I can offer is...if you have pants on...you're probably wrong.
For me Scouting for GavinGoodrich in Faction Warfare was the best FC training. (Hi Gav :))
Also knowing what ships do well and what their weaknesses are is something you must know if you want to have your guys survive.
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Mutnin
Amarr Mutineers
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Posted - 2011.01.06 00:39:00 -
[21]
I don't FC anything but small gangs.. but I'd say there are a few things that you need to be good at.
1) Know the area or at the very least have a "good" map open like the dotlan maps if you are roaming.
2) Know all EVE ships inside and out and know how people typically fit them. Know your gangs ships inside and out and how they will work with on another.
You need this most of all IMO because to call primaries in a tough fight, you need to know what ships are the most dangerous to your gang.
3) Be able to pronounce player & system names well. This is one of the main reasons I don't FC anything bigger than small gang stuff. I'm horrible at system names and your fleet/gangs needs to be able to understand what you called primary and where u want them to go.
After that, it's just about going out there and doing it and gewtting your feet wet.
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Fulmar Muse
Strategic Syndicate -Mostly Harmless-
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Posted - 2011.01.06 03:17:00 -
[22]
Edited by: Fulmar Muse on 06/01/2011 03:17:18 awesome response
guess confidence is king, going to take it in my stride, refer to this thread when I do, 'cause some awesome comments there.
Drinking your reading, yum :) |

Veronica Kerrigan
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Posted - 2011.01.06 05:47:00 -
[23]
Briefly on the topic of calling primaries, if in doubt, just say the first few letter of a name as well as the ship type. Same thing works for gates, although you shouldn't have too much of a problem with system names in null.
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Cauldronb0rn
The Priesthood The 0rphanage
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Posted - 2011.01.07 01:20:00 -
[24]
spend a ******ed amount of time in EFT fitting ships so you know which ones to kill first.
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Fulmar Muse
Strategic Syndicate -Mostly Harmless-
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Posted - 2011.01.11 23:24:00 -
[25]
much credit to you FCs, loads in fact. w/o you it's like we might as well play call of duty, or just throw our money away for fun... which it is :D
so..
if whenever things go **** up in fleet, I know i'd be able to takeover for a little while, just I don't like using teamspeak feels like i'm swimming, without being in water or having arms or legs, taking some getting used to
and so...
I'd rather FC in small familiar group of people b4 I start using our alliance's best and most irate, I think I went too fast into this area, but ****.. keep this knowledge coming through here if pos, cos just makes me sick of the amount of detail there is... just I want some fab KMs
1 other thing...
Should I solo PvP lots b4 hand?... cos that EFT comment by above ^, made me think perhaps solo pvping would help, where again I feel like ive answered my question, but, in which areas should I focus there, I fly caldari/gallente on this char and minmatar on alt, both are sub 10mil SP Drinking your reading, yum :) |

Sinister Dextor
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Posted - 2011.01.12 00:24:00 -
[26]
'FC, what we do?' 'Do we have an FC?' 'Who's FC ffs, someone call primaries!!' 'You do it' 'Me?, ****, ****, ok err, Ok, drake is primary, no wait, err, not the drake, err, dammit falcons, out out, get out, everybody out!'
Congratulations, your now an FC.
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OneTimeAt BannedSpank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2011.01.12 01:19:00 -
[27]
Forget all this dross. Being an FC is all about sounding confident and bragging your way through engagements.
~
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Fulmar Muse
Strategic Syndicate -Mostly Harmless-
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Posted - 2011.01.12 02:08:00 -
[28]
hmm, rgr that, will make note to brag Drinking your reading, yum :) |

Erin Eraser
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Posted - 2011.01.12 02:21:00 -
[29]
Its not hard to fc, it's pretty rare because it's such a **** job. You just need to use scouts which is a lot of micromanagement make basic commands about jumping or camp this or that gate. Nothing good can happen aside from not dieing horribly and getting eveyone killed as well as getting a few kills is just a norm.
And more likely than not, you're going to make people hate you without even knowing it. People are going to learn more about you naturally and infer other things from your voice and mannerisms about you. Eventually these things will fuel the natural animosity people will begin to feel for you just because they don't like taking orders.
After being in an FCs fleets a few times this will either lead me to like him or strongly hate him just on my own personal feelings, personality. Some who don't even know me because I don't like them, share anything with them. I go out of my way to grief even on alts during fleets.
Developing this kind of antagonism towards yourself as an fc is actually really common.
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Lilla Kharn
Amarr
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Posted - 2011.01.12 02:22:00 -
[30]
Originally by: OneTimeAt BannedSpank Forget all this dross. Being an FC is all about sounding confident and bragging your way through engagements.
Confidence will sometimes win more than an actual strategy. You'll appear smart and everyone will fly better. Might just work over the other guy who can't think straight but has good ideas. ============================================= "Only the dead have seen the end of war" - Plato
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