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Cindjin
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Posted - 2011.01.07 04:48:00 -
[1]
I really like the stats of this ship. Can anyone with experience tell me about your PvP successes? What was the biggest ship you could engage, the proper fit etc? I would greatly appreciate it before sinking ISK into it. Obviously T2 200mm Auto's, probably a launcher or Vamp. The typical Projectile rigs, Scam, Web, MWD, Gyro II, Damage Control II...
Thank you for any help!
Be Well
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Cambarus
The Baros Syndicate
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Posted - 2011.01.07 04:58:00 -
[2]
You don't put a web on a dram, it's a ship that can reach 2km/ with a freaking afterburner...
Standard fit is something along the lines of: LOWS: MAPC DC Gyro
MIDS: scram (9k not 24) AB MWD MSE (F-s9 for fitting reasons)
highs and rigs to taste, I personally prefer 150mm autos so I can slap a nos in the last highslot.
You MWD towards the target (overloads to like 7km/s even without any other speed mods) then when you get close you turn MWD off, turn AB on, orbit and pewpew. You'll track them just fine with your tracking booster small ACs, whereas there are very few things capable of hitting back (shoot light drones that attack you) and of the things that can, none really have the EHP/DPS of the dram.
Things to avoid include serpentis ships (the whole lineup, and any other ship with a web bonus) and beyond that you can at least try to engage damn near anything. There aren't many ships that can hold a dram down (keeping in mind that if you get webbed and scrammed, you'll still be doing ~800m/s if you overload your AB), which means unless toy run into a ship with an AB, MWD, web AND scram, you should always be able to get away.
You will most likely lose the ship though, don't get too attached to it. It's easy to make mistakes that make you go boom in any frigate sized ship.
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Cindjin
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Posted - 2011.01.07 05:08:00 -
[3]
Good Advice!
I think it's time to beef up My CPU Implant...Im sure that MSE would take up a bit.
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ShahFluffers
Ice Fire Warriors
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Posted - 2011.01.07 06:43:00 -
[4]
Originally by: Cambarus
Things to avoid include serpentis ships (the whole lineup, and any other ship with a web bonus) and beyond that you can at least try to engage damn near anything.
This, basically.
Ships to watch out for are the Serpentis lineup (Daredevil, Vigilant, Vindicator (they all have damage bonuses and 90% webs)), the Bloodraider lineup (Cruor, Ashimmu, Bhaalgorn (stay FAR away from all of these, they nuet AND have 90% webs)), and pretty much all recons (T2 Ewar cruisers). _______________________
"Just because I seem like an idiot doesn't mean I am one." ~Unknown |

StainLessStealRat
Blood Covenant Pandemic Legion
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Posted - 2011.01.07 07:04:00 -
[5]
One of my fav ships.
All of the above is correct.
Watch out for vagabonds and cynabals that sit 70km off gate. They will two shot you as you burn at them.
Close range only an ashumu, vigi or light drones will get hits on you.
I also keep clear of curse and pilgrims but go straight at rapiers and huggins.
Drakes will be tough if badly fit, impossible to break if a half skilled pilot is inside.
Havent soloed a BS in one yet as it takes so long. I usually call for back up or when I do go it solo an alliance mate usually *****s on the mail in the ten tofifteen min it takes to chew through the buffer.
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Korg Leaf
Time Bandits.
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Posted - 2011.01.07 09:01:00 -
[6]
You can basically engage anything in the dual prop dramiel that you could in a dual prop taranis, but you have less to worry about neuts cause of capless guns.
Avoid serpentis ships definitely, at least on the frigate and cruiser line. Bonused drone boats can be tricky depending on what they have fitted in there highs and how quick you are at killing a possibly large amount of light drones.
Curse, pilgrim, falcon and rook are difficult due to there bonuses but the other recons are killable, rapiers and huginns can be harder due to the webs but overload afterburner or mwd so you can get into orbit, once he is scrammed you will be faster.
Any frigate that cant keep you at range is killable though, cruisers without neuts are easy, with neuts are still killable.
Hurricanes in there armor fit will be difficult as they can track you due to having multiple neuts and webs, but these are rare at the moment and most fly shield.
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Dorian Tormak
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Posted - 2011.01.07 19:09:00 -
[7]
Originally by: Korg Leaf You can basically engage anything in the dual prop dramiel that you could in a dual prop taranis, but you have less to worry about neuts cause of capless guns.
If they have a med neut you are finished either way. Capless or capful guns. Fit a nos and 'maybe' you can kill them before you totally cap out and can't run your scram any more, but the dram isn't really known for it's dps.
If they have only a small neut it is pretty easy to overcome, but medium is pretty ******ed.
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Omara Otawan
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Posted - 2011.01.07 19:14:00 -
[8]
Edited by: Omara Otawan on 07/01/2011 19:16:04
Originally by: Cambarus
highs and rigs to taste, I personally prefer 150mm autos so I can slap a nos in the last highslot.
Not only that, but despite tracking bonus the 200s tend to have trouble tracking at the sheer speeds you will be going at with afterburner. For pure frigate dogfighting, a neut is the way to go, nos for tackling cruiser and up.
You also want to stay away from anything that has 4 mids and might be packing double webs, these tend to ruin your fun rather quickly.
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Cindjin
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Posted - 2011.01.07 23:27:00 -
[9]
Thank you for all the input! This has helped a lot.
AS far as RIGS go... Im going to focus on Propulsion and Shield Rigs. The Projectile damage rig only appears to give a 1.1% increase....not worth the rig slot IMO. Thoughts?
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Jim Tudeski
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Posted - 2011.01.08 00:03:00 -
[10]
Originally by: Dorian Tormak
Originally by: Korg Leaf You can basically engage anything in the dual prop dramiel that you could in a dual prop taranis, but you have less to worry about neuts cause of capless guns.
If they have a med neut you are finished either way. Capless or capful guns. Fit a nos and 'maybe' you can kill them before you totally cap out and can't run your scram any more, but the dram isn't really known for it's dps.
If they have only a small neut it is pretty easy to overcome, but medium is pretty ******ed.
lolwut. You would never cap out from a medium neut long enough to not run anything if you have a NOS on your Dram.
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Dorian Tormak
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Posted - 2011.01.08 00:58:00 -
[11]
Originally by: Jim Tudeski
Originally by: Dorian Tormak
Originally by: Korg Leaf You can basically engage anything in the dual prop dramiel that you could in a dual prop taranis, but you have less to worry about neuts cause of capless guns.
If they have a med neut you are finished either way. Capless or capful guns. Fit a nos and 'maybe' you can kill them before you totally cap out and can't run your scram any more, but the dram isn't really known for it's dps.
If they have only a small neut it is pretty easy to overcome, but medium is pretty ******ed.
lolwut. You would never cap out from a medium neut long enough to not run anything if you have a NOS on your Dram.
Is that so? If it is, sorry then, I was under the impression a medium neut will cap you out in like a minute.
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Daneel Trevize
Black Viper Nomads
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Posted - 2011.01.08 02:24:00 -
[12]
*cough* Test it on Sisi for 100isk while faction ships are there *cough* |
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